This document provides an overview of developing applications using the Open Worlds (OWE) platform. It describes the server scripting stack including controller and game scripts. It outlines the core OWE scripting language including variables, operators, conditionals, loops, functions, and objects. It also describes the standard library which supplements the core language with features like IO, session control, persistence, and standard objects. Finally, it includes tutorials for building simple games and client structures using OWE.