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Quick Guide to Designing Usable Mobile UI
       A 80 minute workshop at Mobile World India 2013 delivered by
          Aurobinda Pradhan & V Durga Prasad of PeepalDesign
Design is to invent with intent.
If you take away the ‘invent’ bit, you have an engineer.
If you take away the ‘intent’ bit, you have an artist.
So what is this quick guide all about?

 GET YOUR BASICS RIGHT


 STICK TO A PROCESS


 FOLLOW DESIGN PRINCIPLES


 LEARN CONTINUOUSLY
Get Your Basics Right
1.  Stay inspired by real world
2.  Observe people & context
3.  Appreciate constraints but don’t let them dictate your vision
Stay inspired by real world
Observe people & context
Appreciate constraints but don’t let
them dictate your vision
Get Your Basics Right

Stay inspired by real world                                   Let’s think of a mobile
                                                              app to order a Pizza
Observe people & context
Appreciate constraints but don’t let them dictate your vision
Stay inspired by real world
Observe people & context
Key Takeaways
-  People always look for a good deal
-  Based on the context they look for a meal or a snack
-  Decision is usually based on where the pizza is being
   consumed

-  Health conscious people tend to worry about calories/fat
   content, but hardly ever ask these questions while
   placing an order
-  Environmental friendly people look forward to reuse/
   recycle aspects of the delivery
Stick to a Process
1.    Scope your application
2.    Tell a story through storyboard
3.    Conceptualize and define a vision
4.    Architect the information
5.    Map the info arch to wireframes
6.    Build the right interaction flow
7.    Test it with real users
8.    Give it a great visual polish
Scope your application
Use Case-1
-  Select a pizza

Use Case-2
-  Look for Offers

Use Case-3
-  Order Quickly

Use Case-4
-  Check Order Status

Use Case-5
- View Calories
Tell a story through storyboard




                http://theflippydochronicles.blogspot.in/2012/04/my-dinosaur-husband.html
Conceptualize and define a vision
Architect the information
Map the info arch to wireframes
Build the right interaction flow
Test it with real users
Give it a cool visual polish
Stick to a Process
1.    Scope your application
2.    Tell a story through storyboard
3.    Conceptualize and define a vision
4.    Architect the information
5.    Map the info arch to wireframes
6.    Build the right interaction flow
7.    Test it with real users
8.    Give it a great visual polish
Follow Design Principles
1.    Be Methodical (its no abstract painting)
2.    Follow a visual language
3.    Keep design clean
4.    Accentuate what is important
5.    Make it life like
6.    Make it lively
7.    Let information stand out
8.    Make it fit into different user and usage context
Be Methodical
(it’s no abstract painting)
Quick Guide for Designing Usable Mobile UI
Quick Guide for Designing Usable Mobile UI
Quick Guide for Designing Usable Mobile UI
Quick Guide for Designing Usable Mobile UI
Quick Guide for Designing Usable Mobile UI
Quick Guide for Designing Usable Mobile UI
Define & follow a visual language
Quick Guide for Designing Usable Mobile UI
Keep design clean
Accentuate what is important
Make it life like
Make it lively
Let information speak
Make it fit into different user and
usage context
Follow Design Principles
1.    Be Methodical (its no abstract painting)
2.    Follow a visual language
3.    Keep design clean
4.    Accentuate what is important
5.    Make it life like
6.    Make it lively
7.    Let information stand out
8.    Make it fit into different user and usage context
Build
Learn Continuously
1.    Get a fair understanding of target platforms and design constraints
2.    Get a good hang of pre defined standards & guidelines
3.    Learn about gestures, transitions, motions & interactions
4.    Keep learning
Get a fair understanding of target
platforms and design constraints
Get a good hang of pre defined
standards & guidelines
Learn about gestures, transitions &
motions & interactions
... keep learning & keep innovating




                            GET YOUR BASICS RIGHT


                            STICK TO A PROCESS


                            FOLLOW DESIGN PRINCIPLES


                            LEARN CONTINUOUSLY
Coming Soon
UX Workshops by PeepalDesign
Follow us to stay tuned
Facebook: /PeepalDesign
Twitter: @peepaldesign
Linkedin: company/peepaldesign
Some of the Image Credits
http://www.visualquest.in/2011/04/gestalt-principles-doughnut-chartspies.html
http://psychology.about.com/od/sensationandperception/ss/gestaltlaws.htm
http://asinthecity.com/2011/05/13/explaining-personas-used-in-ux-design-
%E2%80%93-part-2/
http://www.docstoc.com/docs/23416566/Writing-Effective-Use-Cases
http://developer.ean.com/docs/best_practices/mobile/
http://www.smashingmagazine.com/smashing-newsletter-issue-47/

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Quick Guide for Designing Usable Mobile UI

  • 1. Quick Guide to Designing Usable Mobile UI A 80 minute workshop at Mobile World India 2013 delivered by Aurobinda Pradhan & V Durga Prasad of PeepalDesign
  • 2. Design is to invent with intent.
  • 3. If you take away the ‘invent’ bit, you have an engineer.
  • 4. If you take away the ‘intent’ bit, you have an artist.
  • 5. So what is this quick guide all about? GET YOUR BASICS RIGHT STICK TO A PROCESS FOLLOW DESIGN PRINCIPLES LEARN CONTINUOUSLY
  • 6. Get Your Basics Right 1.  Stay inspired by real world 2.  Observe people & context 3.  Appreciate constraints but don’t let them dictate your vision
  • 7. Stay inspired by real world
  • 9. Appreciate constraints but don’t let them dictate your vision
  • 10. Get Your Basics Right Stay inspired by real world Let’s think of a mobile app to order a Pizza Observe people & context Appreciate constraints but don’t let them dictate your vision
  • 11. Stay inspired by real world
  • 12. Observe people & context
  • 13. Key Takeaways -  People always look for a good deal -  Based on the context they look for a meal or a snack -  Decision is usually based on where the pizza is being consumed -  Health conscious people tend to worry about calories/fat content, but hardly ever ask these questions while placing an order -  Environmental friendly people look forward to reuse/ recycle aspects of the delivery
  • 14. Stick to a Process 1.  Scope your application 2.  Tell a story through storyboard 3.  Conceptualize and define a vision 4.  Architect the information 5.  Map the info arch to wireframes 6.  Build the right interaction flow 7.  Test it with real users 8.  Give it a great visual polish
  • 16. Use Case-1 -  Select a pizza Use Case-2 -  Look for Offers Use Case-3 -  Order Quickly Use Case-4 -  Check Order Status Use Case-5 - View Calories
  • 17. Tell a story through storyboard http://theflippydochronicles.blogspot.in/2012/04/my-dinosaur-husband.html
  • 20. Map the info arch to wireframes
  • 21. Build the right interaction flow
  • 22. Test it with real users
  • 23. Give it a cool visual polish
  • 24. Stick to a Process 1.  Scope your application 2.  Tell a story through storyboard 3.  Conceptualize and define a vision 4.  Architect the information 5.  Map the info arch to wireframes 6.  Build the right interaction flow 7.  Test it with real users 8.  Give it a great visual polish
  • 25. Follow Design Principles 1.  Be Methodical (its no abstract painting) 2.  Follow a visual language 3.  Keep design clean 4.  Accentuate what is important 5.  Make it life like 6.  Make it lively 7.  Let information stand out 8.  Make it fit into different user and usage context
  • 26. Be Methodical (it’s no abstract painting)
  • 33. Define & follow a visual language
  • 36. Accentuate what is important
  • 37. Make it life like
  • 40. Make it fit into different user and usage context
  • 41. Follow Design Principles 1.  Be Methodical (its no abstract painting) 2.  Follow a visual language 3.  Keep design clean 4.  Accentuate what is important 5.  Make it life like 6.  Make it lively 7.  Let information stand out 8.  Make it fit into different user and usage context
  • 42. Build
  • 43. Learn Continuously 1.  Get a fair understanding of target platforms and design constraints 2.  Get a good hang of pre defined standards & guidelines 3.  Learn about gestures, transitions, motions & interactions 4.  Keep learning
  • 44. Get a fair understanding of target platforms and design constraints
  • 45. Get a good hang of pre defined standards & guidelines
  • 46. Learn about gestures, transitions & motions & interactions
  • 47. ... keep learning & keep innovating GET YOUR BASICS RIGHT STICK TO A PROCESS FOLLOW DESIGN PRINCIPLES LEARN CONTINUOUSLY
  • 48. Coming Soon UX Workshops by PeepalDesign Follow us to stay tuned Facebook: /PeepalDesign Twitter: @peepaldesign Linkedin: company/peepaldesign
  • 49. Some of the Image Credits http://www.visualquest.in/2011/04/gestalt-principles-doughnut-chartspies.html http://psychology.about.com/od/sensationandperception/ss/gestaltlaws.htm http://asinthecity.com/2011/05/13/explaining-personas-used-in-ux-design- %E2%80%93-part-2/ http://www.docstoc.com/docs/23416566/Writing-Effective-Use-Cases http://developer.ean.com/docs/best_practices/mobile/ http://www.smashingmagazine.com/smashing-newsletter-issue-47/