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Performance Management:
 Project Management by
       Objectives
      14th September2011
        Ibadan, Nigeria
          Errol Goetsch
        +27 78 573 5046
         errol@xe4.org
       www.xmentors.us



                           1
Key Learning Points
      1 A of Projects 2 Q's of Objectives 3 Dimensions of Governance 4
      Elements of Excellence 7 Steps in Development 10 Physical Results

    1 The       Actual                           7 The                  Community
                         = 100 %
    Aim         Target                           Context              Benefits
                                                                 Projects
                                                              Agencies               Pay off
Q     2 The                                                                      Proof
                                                      Programmes
      Axes                         4 The                                     Progress
                                   Project        Intermediaries
                                                  Donors                  Products
         Q
                                     E                                Premises
            D                                                      Power         10 The
                          E                  E                 People            Results
                                    X=
            D                                              Payments
                                                      Payers
            D                        E
                                                   Policies
    3 The
    Organisation                                                             2
Errol Goetsch
 errol@xe4.org
Family                                      Founded
2 sons Adam (11) and Ethan (9)
Live: Johannesburg Born: Windhoek           PPASA Centre of Excellence
                                            The XE4 Foundation for Excellence
Studied                                     The Centre for Social Impact
BA Honours LLB MBA now PhD
Lecturer                                    Projects
Economics / Strategy / Project Management Zambia Commodity Exchange
Managerial Finance / Marketing            Swaziland Textile Industry revival
Organisational Behaviour / Politics       LoveLife HIV/Aids
                                          Durban Waterfront
Past Employ                               Cato Manor Land Scheme
Merchant Investors Group (London)         Ndwedwe Electrification Programme
Inkatha Institute                         Water 2000
Boland / Absa Group / Nedcor Banks        National Housing Conference
IQ Group                                  KwaZulu Local Economic Development
Various Consultancies                     Durban Ordnances Rewrite
                                          KwaZulu Finance Corporation collateralisation
Audited                                   East London Municipality HIV/Aids impact
100’s of projects                         Sedibeng District Municipality Service Level Protest
                                              Prediction and Management
Developed                                 Banking mergers
Software for auditing / managing          Corporate Governance
M&E Reports / Sustainability / Impact     Electronic banking systems
    Capacity / Balanced Scorecards / KAP Information system rollout
    tools / HIV Aids Impact

                                                                           3
Key Lessons
 The planning for projects is the same

1 - Aim of Project Management       Answer: Current Score
2 - Q’s of Project Measurement      Answer: Quantity and Quality
3 - Dimensions of Governance        Answer: Assessment
4 - Elements of Project Performance Answer: Excellence
5 - Results of Projects             Answer: Strategic & Operational Results
7 - Steps in Risk Profiling         Answer: Steps
10 - Physical Assets of Projects    Answer: Capacity




                                                          4
5
PROJECT PERFORMANCE
Project results are the aim of Management by Objectives


Project
Term-limited (defined end-date)
Special purpose (unique outcome)
Objectives (set targets) for cost, period, product and outcome
Results scores against targets
Risk
The COST of getting the project back on track
- in money – vs budget over-run
- in time – vs project plan delay
- in product – vs delivery shortfall
- in outcome – vs needs unmet
Quality
The VALUE of being on track
- in money – vs budget - Economy
- in time – vs project plan - Efficiency
- in productivity – vs delivery - Effectiveness
- in impact – vs cost benefit ratio - Equity

                                                                 6
PROJECT PERFORMANCE
Project results are the aim of Management by Objectives


Project
Term-limited (defined end-date)                                          %
Special purpose (unique outcome)
                                                              Actual
                                                                     =
Objectives (set targets) for cost, period, product and outcomeTarget
Results scores against targets
                                                                         Date
Risk
The COST of getting the project back on track
- in money – vs budget over-run
- in time – vs project plan delay
- in product – vs delivery shortfall
- in outcome – vs needs unmet
Quality
The VALUE of being on track
- in money – vs budget - Economy
- in time – vs project plan - Efficiency
- in productivity – vs delivery - Effectiveness
- in impact – vs cost benefit ratio - Equity

                                                                 7
Risks: The Asset Register
The set of 10 Physical Results and their sources

Function        Activity: Workplan / Budget                      Quality

1 R&D           Why: Designing solutions to problems             Policy

2 Marketing     What for: Attracting people who care             Payers

3 Finance       What with: Budgets to match income to expenses   Payment

4 HR            Who with: Hiring people who work                 People

5 Facilities    Where: Getting places to work                    Premises

6 Procurement   How: Getting inputs that work                    Power

7 Project       When: Getting outputs on time                    Products

8 Quality       What if: Solving risks                           Progress

9 Information   What: Producing evidence                         Proof

10 Strategy     Who for: Satisfying stakeholders                 Payoff


                                                                    8
RISK CONTEXT: Cash Flow
    The 7 Steps in roles, tasks, and reports

           See SOLUTION
                                                                           Impact
Results     Community     change Actual direct + indirect beneficiaries    Assessment

Benefits                                                                   End-Term
             Benefits     deliver Set of products and services delivered   reports
      =
                                                                           Mid-Term
             Projects     design Delivery mechanism
                                                                           reports
                                                                           Progress
  Work       Agencies     decide    Designer and Implementer of Solution
                                                                           reports
   Time
           Programmes     choose Development priority                      Work Plans
      x
           Intermediaries collect   Government / Donor Agency / Bank       Budgets

 Money        Donors      care      Taxpayer / Shareholder / Benefactor    Receipts

  Costs    See PROBLEM                                                     Baseline

                                                                     9
CONSEQUENCE: Measuring Risk
When managers are missing or messing


The least cost for a      The least time for       The most delivery    The most impact
given level of output     a given level of         for a given cost /   for a given cost /
/ Target                  output / Target          Target               Target
Procurement               Human Resources          Project              Strategy

              COSTS                        Time                    BENEFITS
             Try reduce                    Work                    Try increase
                                      Organisations
              $                        Performance                            #
           Inputs                       Efficiency                         Outputs
       Factor Market                                                    Goods Market
                                               %
          Capacity                                                         Benefits
                                        Outcomes
          Economy                                                        Effectiveness
                                       Households
                                          Impact
                                        C/B Equity
                                                                    10
Costing Risk: Project Performance
The effect of risk on the project


Economy              Efficiency             Effectiveness       Cost/Benefit
                                                                Equity

X   = E       X     C       E        L      L       E       N       C          E

X   = %                     %                       %                          %

                                     Work
                                      50%

          Inputs                                                Outputs
          50%                                                    50%

                                    Outcomes
                                      50%

                                                            11
CONSEQUENCES: Results Audit
      Missing or Messing Managers don’t give questions or get answers


 100%




                            Perfect – Level - can carry load
Policy Payers Payments People Places          Power Products       Progress Proof Pay off

R&D     Marketing Finance   HR      Facilities Procur    Project   Risk    M&E    Strategy
                                               ement
Why     What     What       Who     Where How            When      What    What   Who
        for      with       with                                   If             For
                                                                      12
MEASUREMENT: Results
    The 2 Q’s of Results
                                                           Pass rate

                                                        XTarget = 100%
              100%
                                                         40 x 80 = 3200
                                                         20 x 40 = 800
Quantity                                                 Actual = 25%

Graduates                        25%
              50%                   X
How much               Success          Failure
Target = 40
Actual = 20




       Benefit:                          How well
       School        Quality      50%
                                         Target = 80%
                                         Actual = 40%
                                                        100%

       Graduates     Marks

                                                         13
MEASUREMENT: R&D
    R&D produces Policies
                                                            Policies

                                                         XTarget = 100%
               100%

                                                          10 x 30
Quantity
Problems                           25%
               50%                    X
How much                 Success          Failure
Target = 10
Actual = 5




              R&D                          How well
                      Quality       50%
                                           Target = 30
                                           Actual = 15
                                                         100%


                      Solutions

                                                          14
MEASUREMENT: Marketing
    Marketing produces Payers
                                                            Payers

                                                         XTarget = 100%
             100%

                                                          2 x 1000 000
Quantity
Donors                          25%
             50%                   X
How much              Success          Failure
Target = 2
Actual = 1




       Marketing                        How well
                    Quality      50%
                                        Target = 1000 000
                                        Actual = 500 000
                                                         100%


                    Donations

                                                         15
MEASUREMENT: Finance
     Finance produces Payments
                                                                      Payments

                                                                   XTarget = 100%
                 100%

                                                                    100% x 100%
Quantity
Income (payment in)                      25%
                 50%                        X
How much                   Success               Failure
Target = 2000 000
Actual = 500 000




           Finance                                How well
                        Quality            50%
                                                  Target = 500 000
                                                  Actual = 250 000
                                                                   100%


                        Expenses (payment out)

                                                                   16
MEASUREMENT: HR
    HR produces People
                                                               People

                                                            XTarget = 100%
                  100%

                                                             10 000
Quantity
Staff                                 25%
                  50%                    X
How much                    Success          Failure
Target = 20
Actual = 10




              Human                           How well
              Results    Quality       50%
                                              Target = 10
                                              Actual = 5
                                                            100%


                         Skills

                                                             17
MEASUREMENT: Facilities
    Facilities produces Premises
                                                               Premises

                                                            XTarget = 100%
                  100%

                                                             1 000 x 10
Quantity
Locations                             25%
                  50%                    X
How much                    Success          Failure
Target = 1000m2
Actual = 500m2




        Facilities                            How well
                         Quality       50%
                                              Target = 10
                                              Actual = 5
                                                            100%


                         Features

                                                             18
MEASUREMENT: Procurement
    Procurement produces Power
                                                            Power

                                                         XTarget = 100%
               100%

                                                          1 000
Quantity
Inputs                             25%
               50%                    X
How much                 Success          Failure
Target = 100
Actual = 50




    Procurement                            How well
                      Quality       50%
                                           Target = 10
                                           Actual = 5
                                                         100%


                      Features

                                                          19
MEASUREMENT: Project
    Project produces Products
                                                               Products

                                                            XTarget = 100%
                100%

                                                             2 000
Quantity
Outputs                                25%
                50%                       X
How much                  Success             Failure
Target = 1000
Actual = 500




         Project                               How well
      Production       Quality          50%
                                               Target = 2
                                               Actual = 1
                                                            100%


                       Functionality

                                                             20
MEASUREMENT: Quality
    Quality produces Progress
                                                                     Progress

                                                                  XTarget = 100%
                  100%

                                                                   10 000
Quantity
Benefits                                 25%
                  50%                       X
How much                    Success             Failure
Target = 10
Actual = 5




                Risk                             How well
              Quality    Quality          50%
                                                 Target = 1 000
                                                 Actual = 500
                                                                  100%


                         Beneficiaries

                                                                   21
MEASUREMENT: Audit / Info / M&E
    M&E produces Proof
                                                          Proof

                                                       XTarget = 100%
              100%

                                                        200
Quantity
Reports                          25%
              50%                   X
How much               Success          Failure
Target = 20
Actual = 10




      Information                        How well
      Audit / M&E    Quality      50%
                                         Target = 10
                                         Actual = 5
                                                       100%


                     Coverage

                                                        22
MEASUREMENT: Strategy
    Strategy produces Payoffs
                                                                Payoff

                                                             X
                100%                                          Target = 100%

                                                              10 000
Quantity
Stakeholders                          25%
                50%                      X
How much                  Success            Failure
Target = 1500
Actual = 750




         Strategy                             How well
                       Quality         50%
                                              Target = 5
                                              Actual = 2.5
                                                             100%


                       Satisfaction

                                                              23
CURES: Corporate Governance
The 3 Dimensions of Results - in the organisation




      Who / Where       Do / Need What         Result

       Directors       Decide Strategy        TARGETS
       Board Room      balance / authority    questions

                                                           Actuals
       Managers        Design System          SCORE                  = Score %
       Head Office     Organisation / skill
                                                           Targets
       Staff           Deliver Operations     ACTUALS
       Field Office    work / effort          answers



          Corporate Governance =
          ability to get good Decisions, Designs and Delivery


                                                                24

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Project Management by Results / by Objectives

  • 1. Performance Management: Project Management by Objectives 14th September2011 Ibadan, Nigeria Errol Goetsch +27 78 573 5046 errol@xe4.org www.xmentors.us 1
  • 2. Key Learning Points 1 A of Projects 2 Q's of Objectives 3 Dimensions of Governance 4 Elements of Excellence 7 Steps in Development 10 Physical Results 1 The Actual 7 The Community = 100 % Aim Target Context Benefits Projects Agencies Pay off Q 2 The Proof Programmes Axes 4 The Progress Project Intermediaries Donors Products Q E Premises D Power 10 The E E People Results X= D Payments Payers D E Policies 3 The Organisation 2
  • 3. Errol Goetsch errol@xe4.org Family Founded 2 sons Adam (11) and Ethan (9) Live: Johannesburg Born: Windhoek PPASA Centre of Excellence The XE4 Foundation for Excellence Studied The Centre for Social Impact BA Honours LLB MBA now PhD Lecturer Projects Economics / Strategy / Project Management Zambia Commodity Exchange Managerial Finance / Marketing Swaziland Textile Industry revival Organisational Behaviour / Politics LoveLife HIV/Aids Durban Waterfront Past Employ Cato Manor Land Scheme Merchant Investors Group (London) Ndwedwe Electrification Programme Inkatha Institute Water 2000 Boland / Absa Group / Nedcor Banks National Housing Conference IQ Group KwaZulu Local Economic Development Various Consultancies Durban Ordnances Rewrite KwaZulu Finance Corporation collateralisation Audited East London Municipality HIV/Aids impact 100’s of projects Sedibeng District Municipality Service Level Protest Prediction and Management Developed Banking mergers Software for auditing / managing Corporate Governance M&E Reports / Sustainability / Impact Electronic banking systems Capacity / Balanced Scorecards / KAP Information system rollout tools / HIV Aids Impact 3
  • 4. Key Lessons The planning for projects is the same 1 - Aim of Project Management Answer: Current Score 2 - Q’s of Project Measurement Answer: Quantity and Quality 3 - Dimensions of Governance Answer: Assessment 4 - Elements of Project Performance Answer: Excellence 5 - Results of Projects Answer: Strategic & Operational Results 7 - Steps in Risk Profiling Answer: Steps 10 - Physical Assets of Projects Answer: Capacity 4
  • 5. 5
  • 6. PROJECT PERFORMANCE Project results are the aim of Management by Objectives Project Term-limited (defined end-date) Special purpose (unique outcome) Objectives (set targets) for cost, period, product and outcome Results scores against targets Risk The COST of getting the project back on track - in money – vs budget over-run - in time – vs project plan delay - in product – vs delivery shortfall - in outcome – vs needs unmet Quality The VALUE of being on track - in money – vs budget - Economy - in time – vs project plan - Efficiency - in productivity – vs delivery - Effectiveness - in impact – vs cost benefit ratio - Equity 6
  • 7. PROJECT PERFORMANCE Project results are the aim of Management by Objectives Project Term-limited (defined end-date) % Special purpose (unique outcome) Actual = Objectives (set targets) for cost, period, product and outcomeTarget Results scores against targets Date Risk The COST of getting the project back on track - in money – vs budget over-run - in time – vs project plan delay - in product – vs delivery shortfall - in outcome – vs needs unmet Quality The VALUE of being on track - in money – vs budget - Economy - in time – vs project plan - Efficiency - in productivity – vs delivery - Effectiveness - in impact – vs cost benefit ratio - Equity 7
  • 8. Risks: The Asset Register The set of 10 Physical Results and their sources Function Activity: Workplan / Budget Quality 1 R&D Why: Designing solutions to problems Policy 2 Marketing What for: Attracting people who care Payers 3 Finance What with: Budgets to match income to expenses Payment 4 HR Who with: Hiring people who work People 5 Facilities Where: Getting places to work Premises 6 Procurement How: Getting inputs that work Power 7 Project When: Getting outputs on time Products 8 Quality What if: Solving risks Progress 9 Information What: Producing evidence Proof 10 Strategy Who for: Satisfying stakeholders Payoff 8
  • 9. RISK CONTEXT: Cash Flow The 7 Steps in roles, tasks, and reports See SOLUTION Impact Results Community change Actual direct + indirect beneficiaries Assessment Benefits End-Term Benefits deliver Set of products and services delivered reports = Mid-Term Projects design Delivery mechanism reports Progress Work Agencies decide Designer and Implementer of Solution reports Time Programmes choose Development priority Work Plans x Intermediaries collect Government / Donor Agency / Bank Budgets Money Donors care Taxpayer / Shareholder / Benefactor Receipts Costs See PROBLEM Baseline 9
  • 10. CONSEQUENCE: Measuring Risk When managers are missing or messing The least cost for a The least time for The most delivery The most impact given level of output a given level of for a given cost / for a given cost / / Target output / Target Target Target Procurement Human Resources Project Strategy COSTS Time BENEFITS Try reduce Work Try increase Organisations $ Performance # Inputs Efficiency Outputs Factor Market Goods Market % Capacity Benefits Outcomes Economy Effectiveness Households Impact C/B Equity 10
  • 11. Costing Risk: Project Performance The effect of risk on the project Economy Efficiency Effectiveness Cost/Benefit Equity X = E X C E L L E N C E X = % % % % Work 50% Inputs Outputs 50% 50% Outcomes 50% 11
  • 12. CONSEQUENCES: Results Audit Missing or Messing Managers don’t give questions or get answers 100% Perfect – Level - can carry load Policy Payers Payments People Places Power Products Progress Proof Pay off R&D Marketing Finance HR Facilities Procur Project Risk M&E Strategy ement Why What What Who Where How When What What Who for with with If For 12
  • 13. MEASUREMENT: Results The 2 Q’s of Results Pass rate XTarget = 100% 100% 40 x 80 = 3200 20 x 40 = 800 Quantity Actual = 25% Graduates 25% 50% X How much Success Failure Target = 40 Actual = 20 Benefit: How well School Quality 50% Target = 80% Actual = 40% 100% Graduates Marks 13
  • 14. MEASUREMENT: R&D R&D produces Policies Policies XTarget = 100% 100% 10 x 30 Quantity Problems 25% 50% X How much Success Failure Target = 10 Actual = 5 R&D How well Quality 50% Target = 30 Actual = 15 100% Solutions 14
  • 15. MEASUREMENT: Marketing Marketing produces Payers Payers XTarget = 100% 100% 2 x 1000 000 Quantity Donors 25% 50% X How much Success Failure Target = 2 Actual = 1 Marketing How well Quality 50% Target = 1000 000 Actual = 500 000 100% Donations 15
  • 16. MEASUREMENT: Finance Finance produces Payments Payments XTarget = 100% 100% 100% x 100% Quantity Income (payment in) 25% 50% X How much Success Failure Target = 2000 000 Actual = 500 000 Finance How well Quality 50% Target = 500 000 Actual = 250 000 100% Expenses (payment out) 16
  • 17. MEASUREMENT: HR HR produces People People XTarget = 100% 100% 10 000 Quantity Staff 25% 50% X How much Success Failure Target = 20 Actual = 10 Human How well Results Quality 50% Target = 10 Actual = 5 100% Skills 17
  • 18. MEASUREMENT: Facilities Facilities produces Premises Premises XTarget = 100% 100% 1 000 x 10 Quantity Locations 25% 50% X How much Success Failure Target = 1000m2 Actual = 500m2 Facilities How well Quality 50% Target = 10 Actual = 5 100% Features 18
  • 19. MEASUREMENT: Procurement Procurement produces Power Power XTarget = 100% 100% 1 000 Quantity Inputs 25% 50% X How much Success Failure Target = 100 Actual = 50 Procurement How well Quality 50% Target = 10 Actual = 5 100% Features 19
  • 20. MEASUREMENT: Project Project produces Products Products XTarget = 100% 100% 2 000 Quantity Outputs 25% 50% X How much Success Failure Target = 1000 Actual = 500 Project How well Production Quality 50% Target = 2 Actual = 1 100% Functionality 20
  • 21. MEASUREMENT: Quality Quality produces Progress Progress XTarget = 100% 100% 10 000 Quantity Benefits 25% 50% X How much Success Failure Target = 10 Actual = 5 Risk How well Quality Quality 50% Target = 1 000 Actual = 500 100% Beneficiaries 21
  • 22. MEASUREMENT: Audit / Info / M&E M&E produces Proof Proof XTarget = 100% 100% 200 Quantity Reports 25% 50% X How much Success Failure Target = 20 Actual = 10 Information How well Audit / M&E Quality 50% Target = 10 Actual = 5 100% Coverage 22
  • 23. MEASUREMENT: Strategy Strategy produces Payoffs Payoff X 100% Target = 100% 10 000 Quantity Stakeholders 25% 50% X How much Success Failure Target = 1500 Actual = 750 Strategy How well Quality 50% Target = 5 Actual = 2.5 100% Satisfaction 23
  • 24. CURES: Corporate Governance The 3 Dimensions of Results - in the organisation Who / Where Do / Need What Result Directors Decide Strategy TARGETS Board Room balance / authority questions Actuals Managers Design System SCORE = Score % Head Office Organisation / skill Targets Staff Deliver Operations ACTUALS Field Office work / effort answers Corporate Governance = ability to get good Decisions, Designs and Delivery 24