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Initial Plans
Clinton Mkala
Mind Map
Mind Map
Mood Board
Mood Board Analysis
The repetition I've used is pixelated characters. I will create my game
all by using pixel. This can be easy to create, a creative and random
world. The colours I have used have a basic colour scheme as it is
mostly have blocked colours that are bright and they standout to most
of the audience. The psychographics for this particular audience would
mostly be targeted towards type A. This is because type A are the
audience who are concerned about their actions and the actions made
in the game has features that could lengthen the duration of the game.
If you went down the wrong path this aspect of the game may provide
tension to what the audience could want.
My mood board will influence my final product because I will be able
to go back to get some assets to help me develop my production plan
the mind map can help me reference ideas I may have forgotten or
need: such as sounds in the game, art styles, image detail. e.g. grass
pixelated.
Informal Proposal
Current Idea
Concept The game is called Step Jump Hop this is because the main actions the protagonist is
going to do. It’s about a platform game where a character called Hancock, and his
revolver go onto an adventure to find the boss who stole his coins in order to get his
coins back he goes onto an adventure, but its not that simple there are may
dangerous foes he needs to eliminate to get to the final stage.
Type of
products you
would make
• Yellow golden coins, two main characters and clones of enemies that are trying to
stall Hancock's time.
What you will
need to make
them
I will need Photoshop and am going to animate using that software.
Audience The main audience will mostly be addressed to younger teens of age 13+ this is
because of the child like game scheme that will primarily catch and drawn attention
to the age rate or secondary audience is ages of 16+ this age rate isn't too far off
from the primary age rate the secondary age rate has a similar time difference
because there could be teens of older ages that may like my game
Choices
Discounted ideas Reasons for not choosing this
project
An adventure sandbox game • I didn’t choose this because it would
have been hard to create an mini open
world game where the main character
explores to find an objective or to
complete something of interest
Strategy game • This would have been hard for me to do
because it was the hardest genre of
game to create and to understand the
rules of.

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Project 4 initial plans pixel final game copy

  • 5. Mood Board Analysis The repetition I've used is pixelated characters. I will create my game all by using pixel. This can be easy to create, a creative and random world. The colours I have used have a basic colour scheme as it is mostly have blocked colours that are bright and they standout to most of the audience. The psychographics for this particular audience would mostly be targeted towards type A. This is because type A are the audience who are concerned about their actions and the actions made in the game has features that could lengthen the duration of the game. If you went down the wrong path this aspect of the game may provide tension to what the audience could want. My mood board will influence my final product because I will be able to go back to get some assets to help me develop my production plan the mind map can help me reference ideas I may have forgotten or need: such as sounds in the game, art styles, image detail. e.g. grass pixelated.
  • 6. Informal Proposal Current Idea Concept The game is called Step Jump Hop this is because the main actions the protagonist is going to do. It’s about a platform game where a character called Hancock, and his revolver go onto an adventure to find the boss who stole his coins in order to get his coins back he goes onto an adventure, but its not that simple there are may dangerous foes he needs to eliminate to get to the final stage. Type of products you would make • Yellow golden coins, two main characters and clones of enemies that are trying to stall Hancock's time. What you will need to make them I will need Photoshop and am going to animate using that software. Audience The main audience will mostly be addressed to younger teens of age 13+ this is because of the child like game scheme that will primarily catch and drawn attention to the age rate or secondary audience is ages of 16+ this age rate isn't too far off from the primary age rate the secondary age rate has a similar time difference because there could be teens of older ages that may like my game
  • 7. Choices Discounted ideas Reasons for not choosing this project An adventure sandbox game • I didn’t choose this because it would have been hard to create an mini open world game where the main character explores to find an objective or to complete something of interest Strategy game • This would have been hard for me to do because it was the hardest genre of game to create and to understand the rules of.

Editor's Notes

  • #3: Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  • #4: Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  • #5: Collection of images related to your product/inspirational/visually interesting At least 15 needed
  • #7: For your idea, write a brief, informal proposal. Ensure you proof read and check spelling etc For the audience section consider age/gender/psychographic/geodemographic/social grade etc
  • #8: Discuss the other two ideas from your initial mind map and reasons for why you didn’t choose them