Luke Nicholson created initial plans and mind maps for two potential game projects - a 2D open world survival RPG set in modern day where the player encounters hostile creatures and NPCs that can help or threaten them, and a 2D indie horror platformer with a player-driven story featuring dark, spooky characters that chase the player who could take on the role of the bad guy. Luke also created a mood board analyzing repeated dark, ominous tones and colors to convey surviving unknown threats that will guide the design of the final product.