Export & Publish a Universal Windows Platform App
@shahedC
WakeUpAndCode.com
a. Search for “developer mode” or “developer features”
b. Enable “Developer mode” option
a. Click File, then
Build Settings…
b. Next, click
Player Settings…
c. Enter game details
a. Click File, then
Build Settings…
b. Select
Windows Store
c. Select:
• SDK: Universal 10
• UAP Build type: XAML
• D3D optional
d. Optional:
• Unity C# Projects
• Development Build
• Autoconnect Profilder
Create new folder for build and select it
a. Change platform to x86 or x64 b. Click Build Solution (F6)
e. Verify “Build Succeeded”
c. Allow package restore…
d. Run it!
a. Right-click project
in Solution Explorer
b. Then click
Store  “Associate
App with the Store”
in popup menu
Identify placeholder
images to replace
Publish a Windows 10 Game with Unity
a. Right-click project in
Solution Explorer
b. Then click Store 
Create App Packages…
in popup menu
Step through dialogs,
then launch WACK
If FAILED, fix issues and repeat.
If PASSED, proceed to next step.
a. Go to:
dev.windows.com
b. Click on
Dashboard
c. Start your submission
b. Upload packages here
a. Edit game info
c. Submit to the Store!
Publish a Windows 10 Game with Unity

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Publish a Windows 10 Game with Unity

Editor's Notes

  • #2: Title Page: Publish a Windows 10 Game with Unity 5 Export & Publish a Universal Windows Platform App By Shahed Chowdhuri Senior Technical Evangelist @ Microsoft Blog: WakeUpAndCode.com Twitter: @shahedC