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V3.0 2015MAY30
By Zodiac Alliance Digital Entertainment (ZADE)
Contact: zenneth@zodiac-alliance.com
Release Notes
Date&Version Notes
V1.0 2013SEP17 Initial Release
V1.5 2013OCT21 Change Asset name to [ZADE: Mecanim Character Controller]
Fix Scales to Unity Standard of 1unit = 1meter
Add various Platforming Motions and Controls
Actions now work with any type of Collider
Add Locomotion and Action Manager
Remove Extra-Transform base calculation, each Action control will calculate everything relying on their own
internal Parameter
Add Player and AI input Module, actual AI not included
Change terminology of “Crossing” Wall to “Vaulting”
**Current Issue**
Stepping Motion need to be fix
Aim Vertical For Standard version not yet included
JumpDown and JumpAcross Motions doesnot work well together
Release Notes
Date&Version Notes
V2.0 2013DEC19 **Added One Hand Weapon Controls and Motions
Included Unit Setup Editor
Fixed Pistol Motions
Rearrange Folder Structures
Added New Character Model
Fixed some Art Assets
V2.3
2014MAR27
**Standard Version Scripts that substitute Unity Pro features got Discontinued and Deleted
Added more Controls to FireArms Weapon
Load of FireArm Motions included
Pistol Control got grouped to FireArmControl
Due to unpopularity with previous Folder Structure, Restructure it again.
Due to unpopularity with extracted Motions, Refenreced Motions will be linked directly to FBX instead.
Added Customizable FireArms Models Set02, this will also be available as Separate Asset
Range Weapon and various Actions no Longer need to use Curve, thus no longer require Unity Pro.
StepUp and MoveUp Control got group to Single Action
UnitSwitcher added
**Current Issue**
Promised Damage Control is not implemented, but Motions got include.
No Substitute Solution to Multiple Layers Control, as such Pro Version is still needed for Layer Syncing.
Release Notes
Date&Version Notes
V2.5
2014AUG28
Change Asset name to [ZADE: Action Framework]
Replaced CharacterController with CapsuleCollider
Full Body Layer is gone, no longer need Unity Pro for Layer syncing.
Improved Melee Combat System and motions.
Fist & Kick control and motions got added
Customizable Limb + Transition Independent Combo System ( CuL- TICS )
Weapon Type based Locomotion Added
Add Jump Control
Unit Switcher improved.
V3.0
2015MAY30
Supported Unity 5.x
Restructured Weapon System
Improved Editor
**Melee Attack Hit Detection Warning due to Unity 5.x’s feature change**
**Found to be working, but warning will appear**
Contents
• FBX Character Models and Motions Files
• Mecanim Ready
• Will add more motions at no extra cost on Updates
• Character Controller, C# Codes
• Require Unity Pro with some Scripts
• Have alternative working codes that do not require Unity Pro
• Input Codes are designed for Keyboard and Mouse
• Have Working XBox360 Controller code for Cinput users
• Sample Scene
http://zodiac-alliance.com/UnityAsset/MotionSetV2_5/WebPlayer.html
Last Updated in 3.0
Unity Pro features
All of these became obsolete in Unity 5.x
• For the rest of this Document
• Unity – will refer to Standard Version of Unity
• Unity Pro – will refer to Pro Version of Unity
•This package contain Pro only features,
However, there are alternative Scripts which can be use by Unity.
• Pro only features used
• Mecanim Animation Curves
• Melee Combat Control when Weapon Collider Got Turn on
• Mecanim IK
• Aiming at TargetIK
• Left Hand Placing in some FireArms Control
Last Updated in 2.5
Motion Files
• Motion Files used by Sample Scene are extracted
and store at
Assets/ZADE/ArtAssets/Motions/
• Original FBX that contain editable Animation Data are
also included
• To extract Motions to separate file once Editing was
Done,
Select the Animation Data and Click Ctrl+D
• Due to Unpopularity with Extracted Motions, Newly
used ones from V2.3 onward are now linked directly to
FBX files instead.
Last Updated in 2.3

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Read mepdf v3_0_01introduction

  • 1. V3.0 2015MAY30 By Zodiac Alliance Digital Entertainment (ZADE) Contact: zenneth@zodiac-alliance.com
  • 2. Release Notes Date&Version Notes V1.0 2013SEP17 Initial Release V1.5 2013OCT21 Change Asset name to [ZADE: Mecanim Character Controller] Fix Scales to Unity Standard of 1unit = 1meter Add various Platforming Motions and Controls Actions now work with any type of Collider Add Locomotion and Action Manager Remove Extra-Transform base calculation, each Action control will calculate everything relying on their own internal Parameter Add Player and AI input Module, actual AI not included Change terminology of “Crossing” Wall to “Vaulting” **Current Issue** Stepping Motion need to be fix Aim Vertical For Standard version not yet included JumpDown and JumpAcross Motions doesnot work well together
  • 3. Release Notes Date&Version Notes V2.0 2013DEC19 **Added One Hand Weapon Controls and Motions Included Unit Setup Editor Fixed Pistol Motions Rearrange Folder Structures Added New Character Model Fixed some Art Assets V2.3 2014MAR27 **Standard Version Scripts that substitute Unity Pro features got Discontinued and Deleted Added more Controls to FireArms Weapon Load of FireArm Motions included Pistol Control got grouped to FireArmControl Due to unpopularity with previous Folder Structure, Restructure it again. Due to unpopularity with extracted Motions, Refenreced Motions will be linked directly to FBX instead. Added Customizable FireArms Models Set02, this will also be available as Separate Asset Range Weapon and various Actions no Longer need to use Curve, thus no longer require Unity Pro. StepUp and MoveUp Control got group to Single Action UnitSwitcher added **Current Issue** Promised Damage Control is not implemented, but Motions got include. No Substitute Solution to Multiple Layers Control, as such Pro Version is still needed for Layer Syncing.
  • 4. Release Notes Date&Version Notes V2.5 2014AUG28 Change Asset name to [ZADE: Action Framework] Replaced CharacterController with CapsuleCollider Full Body Layer is gone, no longer need Unity Pro for Layer syncing. Improved Melee Combat System and motions. Fist & Kick control and motions got added Customizable Limb + Transition Independent Combo System ( CuL- TICS ) Weapon Type based Locomotion Added Add Jump Control Unit Switcher improved. V3.0 2015MAY30 Supported Unity 5.x Restructured Weapon System Improved Editor **Melee Attack Hit Detection Warning due to Unity 5.x’s feature change** **Found to be working, but warning will appear**
  • 5. Contents • FBX Character Models and Motions Files • Mecanim Ready • Will add more motions at no extra cost on Updates • Character Controller, C# Codes • Require Unity Pro with some Scripts • Have alternative working codes that do not require Unity Pro • Input Codes are designed for Keyboard and Mouse • Have Working XBox360 Controller code for Cinput users • Sample Scene http://zodiac-alliance.com/UnityAsset/MotionSetV2_5/WebPlayer.html Last Updated in 3.0
  • 6. Unity Pro features All of these became obsolete in Unity 5.x • For the rest of this Document • Unity – will refer to Standard Version of Unity • Unity Pro – will refer to Pro Version of Unity •This package contain Pro only features, However, there are alternative Scripts which can be use by Unity. • Pro only features used • Mecanim Animation Curves • Melee Combat Control when Weapon Collider Got Turn on • Mecanim IK • Aiming at TargetIK • Left Hand Placing in some FireArms Control Last Updated in 2.5
  • 7. Motion Files • Motion Files used by Sample Scene are extracted and store at Assets/ZADE/ArtAssets/Motions/ • Original FBX that contain editable Animation Data are also included • To extract Motions to separate file once Editing was Done, Select the Animation Data and Click Ctrl+D • Due to Unpopularity with Extracted Motions, Newly used ones from V2.3 onward are now linked directly to FBX files instead. Last Updated in 2.3