This document proposes two methods to reduce render time in ray tracing by pixel averaging:
1. The pixel differential method traces rays for odd rows and averages neighboring pixel colors for even rows if their difference is below a threshold K.
2. The pixel averaging method traces the first two rows, stores them in an array, and averages neighboring pixels and prior rows for subsequent rows.
Experimental results on scenes with polygons ranging from 6,000 to 69,000 show the proposed methods reduce render time by over 50% compared to the spatial median approach, with less than 0.2% quality degradation for K values of 10-30.