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THE PREFERENCE OF STUDENTS : 
COMPUTER SOFTWARE OR HAND DRAWING? 
BRIEF RESEARCH PROPOSAL 
MOHD SYAHMI SUHAIMI 
2014466482 
DR. JOHAN EDDY LUARAN
01 | INTRODUCTION 
Technology 
Worldwide | Global 
Education - Art 
Conventional Studies Computer (Technology) 
- Have and van der Toorn (2012, p.72) “ 
In the last decennia, hand drawing has been slowly moved out of the curricula in 
architecture schools and the teaching of computer skills has taken over.”
02 | STATEMENT OF PROBLEM 
 The pureness or quality of artworks 
In terms of human cognition, sketches promote the dialectical process between a sufficiently 
specified and coherent physical form and abstract, conceptual, propositional knowledge. 
 Design industry demands hand drawing skills 
(Goldschmidr, 1991, 1994). 
According to Tang and Gero (2010, p.1), conceptual design is perhaps the most crucial phase 
in the design development cycle. During this phase, designers set up the direction for the 
following design process, incubate creativity, and embody most of the values into design 
 The efficiency in designing – conceptualizing and visual thinking 
artifacts. 
Have and van der Toorn (2012, p.72) stated that computer can do a lot but not everything. 
Also efficiency has become more important, sometimes you can do things with a computer 
but it takes more time and way more investments in software and hardware.
03 | OPERATIONAL DEFINITION 
 HAND DRAWING 
Dee (2008) drawing is used as generic term that comprises sketching, mapping, diagramming, making cross-sections, 
 SKETCHES 
touching up drawings, drawing from life, doodling, technical drawing and other similar activities. 
Suwa et. Al. (1998) stated that sketches are representations of the results of thinking process, decreasing the 
cognitive load of designers, and they also involved in provoking creativity during designing. 
 COMPUTER – AIDED CONCEPTUAL DESIGN 
Computer has emerged as an ideation tool across design domains. Hence, computer-aided defines as a 
medium or technology tools that important in the conceptual design process.
04 | RESEARCH OBJECTIVES 
 To identify the level of students interest in computer software for their design 
works progress. 
 To identify the level of students interest in hand drawing for their design 
works progress. 
 To determine whether students interested in computer software or hand 
drawing for their design works. 
 To investigate the importance between computer software and hand drawing 
for real industry needs.
05 | RESEARCH QUESTION 
 What is the level of student’s interest in computer software? 
 What is the level of student’s interest in hand drawing? 
 Is there any difference in students preference between computer software 
and hand drawing? 
 What are the importance between computer software and hand drawing for 
real industry needs.
06 | LITERATURE REVIEW 
1. HAND DRAWING IN ART EDUCATION 
• The History of Drawing in Art Education 
• Drawing in Modern Era 
• The Role of Hand Drawing in Design Industry 
2. THE DEVELOPMENT OF COMPUTER AIDED 
• The Early Stages of Development 
• The Role of Computer-Aided in Design Industry 
3. THE DIVERGENT BETWEEN COMPUTER AIDED & 
TRADITIONAL HAND DRAWING
07 | RESEARCH DESIGN 
APPROACH 
QUANTITATIVE RESEARCH 
METHODS 
EXPERIMENTAL RESEARCH 
Probably prepare an experiment or test based on student’s 
productiveness & efficiency, quality of work and time management 
using different tools which are computer aided and hand drawing. 
or 
CORRELATIONAL RESEARCH 
Refer objectives no. 4
08 | SAMPLING 
RANDOM SAMPLING 
STRATIFIED SAMPLING 
To identify the level between two groups (computer aided or hand drawing). 
The highest score with the same percentage of student’s quantity 
probably the most preferences tools. 
or 
TWO STAGES RANDOM SAMPLING 
Cluster Random Sampling + Simple Random Sampling 
Probably to identify the preference between two tools by individual.
09 | INSTRUMENTS 
 TEST 
 OBSERVATION SCHEME 
 QUESTIONNAIRE 
 INTERVIEW 
Student will have an experiment through test or examination 
regarding any design artworks 
The researcher will observe the design process in terms of productivity of students 
And perhaps with simple questionnaire for every single of them to identify their own 
view of interest. 
The test or examination will be revise by experts (their lecturer) and the 
score will identify statistically to find out the highest score by using what kind of tools 
Then, the proper interview with their lecturer or even with expert in design industry 
Which to gain information about their perception about this 
stereotype and also regarding with industrial needs and demands.
10 | THANK YOU

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Research Proposal Chapter 1-3

  • 1. THE PREFERENCE OF STUDENTS : COMPUTER SOFTWARE OR HAND DRAWING? BRIEF RESEARCH PROPOSAL MOHD SYAHMI SUHAIMI 2014466482 DR. JOHAN EDDY LUARAN
  • 2. 01 | INTRODUCTION Technology Worldwide | Global Education - Art Conventional Studies Computer (Technology) - Have and van der Toorn (2012, p.72) “ In the last decennia, hand drawing has been slowly moved out of the curricula in architecture schools and the teaching of computer skills has taken over.”
  • 3. 02 | STATEMENT OF PROBLEM  The pureness or quality of artworks In terms of human cognition, sketches promote the dialectical process between a sufficiently specified and coherent physical form and abstract, conceptual, propositional knowledge.  Design industry demands hand drawing skills (Goldschmidr, 1991, 1994). According to Tang and Gero (2010, p.1), conceptual design is perhaps the most crucial phase in the design development cycle. During this phase, designers set up the direction for the following design process, incubate creativity, and embody most of the values into design  The efficiency in designing – conceptualizing and visual thinking artifacts. Have and van der Toorn (2012, p.72) stated that computer can do a lot but not everything. Also efficiency has become more important, sometimes you can do things with a computer but it takes more time and way more investments in software and hardware.
  • 4. 03 | OPERATIONAL DEFINITION  HAND DRAWING Dee (2008) drawing is used as generic term that comprises sketching, mapping, diagramming, making cross-sections,  SKETCHES touching up drawings, drawing from life, doodling, technical drawing and other similar activities. Suwa et. Al. (1998) stated that sketches are representations of the results of thinking process, decreasing the cognitive load of designers, and they also involved in provoking creativity during designing.  COMPUTER – AIDED CONCEPTUAL DESIGN Computer has emerged as an ideation tool across design domains. Hence, computer-aided defines as a medium or technology tools that important in the conceptual design process.
  • 5. 04 | RESEARCH OBJECTIVES  To identify the level of students interest in computer software for their design works progress.  To identify the level of students interest in hand drawing for their design works progress.  To determine whether students interested in computer software or hand drawing for their design works.  To investigate the importance between computer software and hand drawing for real industry needs.
  • 6. 05 | RESEARCH QUESTION  What is the level of student’s interest in computer software?  What is the level of student’s interest in hand drawing?  Is there any difference in students preference between computer software and hand drawing?  What are the importance between computer software and hand drawing for real industry needs.
  • 7. 06 | LITERATURE REVIEW 1. HAND DRAWING IN ART EDUCATION • The History of Drawing in Art Education • Drawing in Modern Era • The Role of Hand Drawing in Design Industry 2. THE DEVELOPMENT OF COMPUTER AIDED • The Early Stages of Development • The Role of Computer-Aided in Design Industry 3. THE DIVERGENT BETWEEN COMPUTER AIDED & TRADITIONAL HAND DRAWING
  • 8. 07 | RESEARCH DESIGN APPROACH QUANTITATIVE RESEARCH METHODS EXPERIMENTAL RESEARCH Probably prepare an experiment or test based on student’s productiveness & efficiency, quality of work and time management using different tools which are computer aided and hand drawing. or CORRELATIONAL RESEARCH Refer objectives no. 4
  • 9. 08 | SAMPLING RANDOM SAMPLING STRATIFIED SAMPLING To identify the level between two groups (computer aided or hand drawing). The highest score with the same percentage of student’s quantity probably the most preferences tools. or TWO STAGES RANDOM SAMPLING Cluster Random Sampling + Simple Random Sampling Probably to identify the preference between two tools by individual.
  • 10. 09 | INSTRUMENTS  TEST  OBSERVATION SCHEME  QUESTIONNAIRE  INTERVIEW Student will have an experiment through test or examination regarding any design artworks The researcher will observe the design process in terms of productivity of students And perhaps with simple questionnaire for every single of them to identify their own view of interest. The test or examination will be revise by experts (their lecturer) and the score will identify statistically to find out the highest score by using what kind of tools Then, the proper interview with their lecturer or even with expert in design industry Which to gain information about their perception about this stereotype and also regarding with industrial needs and demands.
  • 11. 10 | THANK YOU