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Scenario Media Development  Using Machinima / Second Life / Celtx  Joe Tojek -  Principal Learning Architect
What is it?  Machinima – ( Mah shin ih mah ) Computer animation created using  real-time  3D environments, such as video games
What is it?  Celtx - Hollywood style pre-preproduction
What does it look like?   Video streaming into virtual world
What happened? Join Second Life Virtual rock star Live video streaming Machinima Buy lots of computers 2005 2006 2007 2008 2009
 
Strengths Leverage video game look Go places, recreate events, and use characters, actions and equipment that are challenging to create in real-life Cost effective and re-usable Example (30 min. script)  6 buildings = $42 8 Office sets and props = $37 15 characters (skin, hair, clothes, props) = $60 Total Spend =  $163.00
Weaknesses  Controlling the environment – UFP’s Challenging to portray subtle emotional content Simulation media project complexity High learning curve for tools and process
Opportunities Enhanced scenario based instruction Simulate classroom situations Assess via faculty participation Internal staff development in virtual worlds Course Developers Interactive Designers SME’s Collaboration with 3 rd  party vendors Production of more complex scenarios New outsourcing models Mixed media approaches Live video + machinima Interactive + machinima Branching scenario + machinima Live role play in Second Life Actor Avatar
Threats  Expectation setting around timing and resources Equipment and training Project complexity and resourcing
What have we done? Leaky package at the stadium  Socrates speaks unit introductions Industraville – Technical writing role play Over 90 minutes of finished video
How do we do it? CD, Media CD, SME
How do we do it? Media CD, PM
How do we do it? Character designer
How do we do it? Scenographer
How do we do it? Costumes, props, equipment
How do we do it? Machinima director
How do we do it? Audio / Video Editor
How do we do it? Media production partners
How do we do it? Interactive designer
What’s Next? Programmer’s Enchanted Forest Learn programming in-world

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Scenario Media Development using Second Life Machinima

  • 1. Scenario Media Development Using Machinima / Second Life / Celtx Joe Tojek - Principal Learning Architect
  • 2. What is it? Machinima – ( Mah shin ih mah ) Computer animation created using real-time 3D environments, such as video games
  • 3. What is it? Celtx - Hollywood style pre-preproduction
  • 4. What does it look like? Video streaming into virtual world
  • 5. What happened? Join Second Life Virtual rock star Live video streaming Machinima Buy lots of computers 2005 2006 2007 2008 2009
  • 6.  
  • 7. Strengths Leverage video game look Go places, recreate events, and use characters, actions and equipment that are challenging to create in real-life Cost effective and re-usable Example (30 min. script) 6 buildings = $42 8 Office sets and props = $37 15 characters (skin, hair, clothes, props) = $60 Total Spend = $163.00
  • 8. Weaknesses Controlling the environment – UFP’s Challenging to portray subtle emotional content Simulation media project complexity High learning curve for tools and process
  • 9. Opportunities Enhanced scenario based instruction Simulate classroom situations Assess via faculty participation Internal staff development in virtual worlds Course Developers Interactive Designers SME’s Collaboration with 3 rd party vendors Production of more complex scenarios New outsourcing models Mixed media approaches Live video + machinima Interactive + machinima Branching scenario + machinima Live role play in Second Life Actor Avatar
  • 10. Threats Expectation setting around timing and resources Equipment and training Project complexity and resourcing
  • 11. What have we done? Leaky package at the stadium Socrates speaks unit introductions Industraville – Technical writing role play Over 90 minutes of finished video
  • 12. How do we do it? CD, Media CD, SME
  • 13. How do we do it? Media CD, PM
  • 14. How do we do it? Character designer
  • 15. How do we do it? Scenographer
  • 16. How do we do it? Costumes, props, equipment
  • 17. How do we do it? Machinima director
  • 18. How do we do it? Audio / Video Editor
  • 19. How do we do it? Media production partners
  • 20. How do we do it? Interactive designer
  • 21. What’s Next? Programmer’s Enchanted Forest Learn programming in-world

Editor's Notes

  • #3: Second Life – MMO game since 2003
  • #4: Hollywood style media production Script editing Storyboard Shot list Actor and Character catalogs Version control
  • #5: Hollywood style media production Script editing Storyboard Shot list Actor and Character catalogs Version control
  • #12: Call out people who worked on PS4270, then PHI2000, then ENG3300
  • #14: Documented roles, tasks, tools and time Estimate and select production approach
  • #21: Show demo PS4270 http://media.capella.edu/CourseMedia/PS4270/CBRNE_Scenario/wrapper.asp
  • #22: Show 3 years in SL in 3 minutes