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Planning Interactive Multimedia
What is Interactive Multimedia? Multimedia is the integration of text, sound, graphics, animation and video into a single unit.
What is Interactive Multimedia? Interactive means that the user or audience has control over the program or presentation.
Designing IM  Designing Interactive Multimedia is critical in making these elements easy to use and understand while at the same time creating an effective and useful program.
Appropriate uses of IM Games Education Training Information presentation Simulation Corporate presentation
What is interface design? The interface is what connects the user to the content and helps shape the interactive experience.  It is everything a user sees, hears, touches and feels.
Getting started Please consider: Is an interactive multimedia  program the best solution? who will use the program? where will the program be used? does anything like this idea already exist? are the resources available to make the program?
Resources Required To make an interactive multimedia (IM) program you will need:  A project management plan  People with knowledge and skills to help you  Tools - like Hardware, Software and Production Equipment  Subject matter and content to put into your program  Funding (for commercial programs)
1. Determine the needs & goals What is the expected outcome? What do you want the user to learn/know? Tools set up a schedule of events (timeline) and designate tasks
2. Learn the Content In some cases the content of the program may not be familiar to you - learn about the content yourself or use a subject matter expert
3. Generate Ideas Brainstorming to generate creative ideas. Better to do this activity with a group.
3. Generate Ideas Brainstorming produces a long list of ideas - bad ones are eliminated and some plan/method of instruction needs to be developed.
4. Storyboard Preparing textual & pictorial displays of EACH screen/scene Each screen should be roughly illustrated and serve the purpose of generating further ideas.
5. Flowchart the Program A series of diagrams describing the flow of the program. The flowchart will contain information about what screen leads from one to another, what happens if a particular response is made, when does the program end etc.
6. Detailed Design A paper based design stage where detailed information about the project and it’s content is created. Each frame is detailed including graphics, text, multimedia components, navigation and actions
7. Program It Translate the storyboard/flowchart into a series of instructions on the computer. i.e. Put the plan into practice! This should be a prototype and is subjected to constant testing and debugging.
8. Produce Support Materials User manuals Technical manuals Worksheets CD Cover
9. Evaluate & Revise Get feedback from users Fix bugs Final production
The Team Almost all multimedia projects are developed by a team rather than an individual.
The Team The types of specialists include Graphic Designers  Programmers Producers (handle the day to day management of people and finances)
The Team Project Managers (oversee the projects timeline and resources) Writers - creative and technical User Interface Designers  Sound Designers Videographers Animators - 2-D and 3-D
Planning Interactive Multimedia
What is Interactive Multimedia? Multimedia is the integration
What is Interactive Multimedia? Interactive means that the user or audience has control
Designing IM  Designing Interactive Multimedia is critical in making these elements easy to use and understand while at the same time creating an effective and useful program.
Appropriate uses of IM Games Education Training Information presentation Simulation Corporate presentation
What is interface design? The interface is what connects the user to the content and helps shape the interactive experience.  It is everything a user sees, hears, touches and feels.
Getting started Please consider: Is an interactive multimedia  program the best solution? who will use the program? where will the program be used? does anything like this idea already exist? are the resources available to make the program?
Resources Required To make an interactive multimedia (IM) program you will need:  A project management plan  People with knowledge and skills to help you  Tools - like Hardware, Software and Production Equipment  Subject matter and content to put into your program  Funding (for commercial programs)
1. Determine the needs & goals What is the expected outcome? What do you want the user to learn/know? Tools set up a schedule of events (timeline) and designate tasks
2. Learn the Content In some cases the content of the program may not be familiar to you - learn about the content yourself or use a subject matter expert
3. Generate Ideas Brainstorming to generate creative ideas. Better to do this activity with a group.
3. Generate Ideas Brainstorming produces a long list of ideas - bad ones are eliminated and some plan/method of instruction needs to be developed.
4. Storyboard Preparing textual & pictorial displays of EACH screen/scene Each screen should be roughly illustrated and serve the purpose of generating further ideas.
5. Flowchart the Program A series of diagrams describing the flow of the program. The flowchart will contain information about what screen leads from one to another, what happens if a particular response is made, when does the program end etc.
6. Detailed Design A paper based design stage where detailed information about the project and it’s content is created. Each frame is detailed including graphics, text, multimedia components, navigation and actions
7. Program It Translate the storyboard/flowchart into a series of instructions on the computer. i.e. Put the plan into practice! This should be a prototype and is subjected to constant testing and debugging.
8. Produce Support Materials User manuals Technical manuals Worksheets CD Cover
9. Evaluate & Revise Get feedback from users Fix bugs Final production
The Team Almost all multimedia projects are developed by a team rather than an individual.
The Team The types of specialists include Graphic Designers  Programmers Producers (handle the day to day management of people and finances)
The Team Project Managers (oversee the projects timeline and resources) Writers - creative and technical User Interface Designers  Sound Designers Videographers Animators - 2-D and 3-D

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Interactive Multimedia

  • 2. What is Interactive Multimedia? Multimedia is the integration of text, sound, graphics, animation and video into a single unit.
  • 3. What is Interactive Multimedia? Interactive means that the user or audience has control over the program or presentation.
  • 4. Designing IM Designing Interactive Multimedia is critical in making these elements easy to use and understand while at the same time creating an effective and useful program.
  • 5. Appropriate uses of IM Games Education Training Information presentation Simulation Corporate presentation
  • 6. What is interface design? The interface is what connects the user to the content and helps shape the interactive experience. It is everything a user sees, hears, touches and feels.
  • 7. Getting started Please consider: Is an interactive multimedia program the best solution? who will use the program? where will the program be used? does anything like this idea already exist? are the resources available to make the program?
  • 8. Resources Required To make an interactive multimedia (IM) program you will need: A project management plan People with knowledge and skills to help you Tools - like Hardware, Software and Production Equipment Subject matter and content to put into your program Funding (for commercial programs)
  • 9. 1. Determine the needs & goals What is the expected outcome? What do you want the user to learn/know? Tools set up a schedule of events (timeline) and designate tasks
  • 10. 2. Learn the Content In some cases the content of the program may not be familiar to you - learn about the content yourself or use a subject matter expert
  • 11. 3. Generate Ideas Brainstorming to generate creative ideas. Better to do this activity with a group.
  • 12. 3. Generate Ideas Brainstorming produces a long list of ideas - bad ones are eliminated and some plan/method of instruction needs to be developed.
  • 13. 4. Storyboard Preparing textual & pictorial displays of EACH screen/scene Each screen should be roughly illustrated and serve the purpose of generating further ideas.
  • 14. 5. Flowchart the Program A series of diagrams describing the flow of the program. The flowchart will contain information about what screen leads from one to another, what happens if a particular response is made, when does the program end etc.
  • 15. 6. Detailed Design A paper based design stage where detailed information about the project and it’s content is created. Each frame is detailed including graphics, text, multimedia components, navigation and actions
  • 16. 7. Program It Translate the storyboard/flowchart into a series of instructions on the computer. i.e. Put the plan into practice! This should be a prototype and is subjected to constant testing and debugging.
  • 17. 8. Produce Support Materials User manuals Technical manuals Worksheets CD Cover
  • 18. 9. Evaluate & Revise Get feedback from users Fix bugs Final production
  • 19. The Team Almost all multimedia projects are developed by a team rather than an individual.
  • 20. The Team The types of specialists include Graphic Designers Programmers Producers (handle the day to day management of people and finances)
  • 21. The Team Project Managers (oversee the projects timeline and resources) Writers - creative and technical User Interface Designers Sound Designers Videographers Animators - 2-D and 3-D
  • 23. What is Interactive Multimedia? Multimedia is the integration
  • 24. What is Interactive Multimedia? Interactive means that the user or audience has control
  • 25. Designing IM Designing Interactive Multimedia is critical in making these elements easy to use and understand while at the same time creating an effective and useful program.
  • 26. Appropriate uses of IM Games Education Training Information presentation Simulation Corporate presentation
  • 27. What is interface design? The interface is what connects the user to the content and helps shape the interactive experience. It is everything a user sees, hears, touches and feels.
  • 28. Getting started Please consider: Is an interactive multimedia program the best solution? who will use the program? where will the program be used? does anything like this idea already exist? are the resources available to make the program?
  • 29. Resources Required To make an interactive multimedia (IM) program you will need: A project management plan People with knowledge and skills to help you Tools - like Hardware, Software and Production Equipment Subject matter and content to put into your program Funding (for commercial programs)
  • 30. 1. Determine the needs & goals What is the expected outcome? What do you want the user to learn/know? Tools set up a schedule of events (timeline) and designate tasks
  • 31. 2. Learn the Content In some cases the content of the program may not be familiar to you - learn about the content yourself or use a subject matter expert
  • 32. 3. Generate Ideas Brainstorming to generate creative ideas. Better to do this activity with a group.
  • 33. 3. Generate Ideas Brainstorming produces a long list of ideas - bad ones are eliminated and some plan/method of instruction needs to be developed.
  • 34. 4. Storyboard Preparing textual & pictorial displays of EACH screen/scene Each screen should be roughly illustrated and serve the purpose of generating further ideas.
  • 35. 5. Flowchart the Program A series of diagrams describing the flow of the program. The flowchart will contain information about what screen leads from one to another, what happens if a particular response is made, when does the program end etc.
  • 36. 6. Detailed Design A paper based design stage where detailed information about the project and it’s content is created. Each frame is detailed including graphics, text, multimedia components, navigation and actions
  • 37. 7. Program It Translate the storyboard/flowchart into a series of instructions on the computer. i.e. Put the plan into practice! This should be a prototype and is subjected to constant testing and debugging.
  • 38. 8. Produce Support Materials User manuals Technical manuals Worksheets CD Cover
  • 39. 9. Evaluate & Revise Get feedback from users Fix bugs Final production
  • 40. The Team Almost all multimedia projects are developed by a team rather than an individual.
  • 41. The Team The types of specialists include Graphic Designers Programmers Producers (handle the day to day management of people and finances)
  • 42. The Team Project Managers (oversee the projects timeline and resources) Writers - creative and technical User Interface Designers Sound Designers Videographers Animators - 2-D and 3-D