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SciLands Best Practices in Education Panel VWBPE 2010 Greyark Hightower Max Chatnoir Freka Salsman Clowey Greenwood
The SciLands is a mini-continent and user community in Second Life devoted exclusively to science and technology. There are more than sixty sims dedicated to science and technology run by more than 20 organizations.  SciLands organizations include government agencies, universities, museums, radio programs, non-governmental organizations and individuals. SciLands members have regular meetings where they share ideas, help each other, and plan future projects. Members also share resources like meeting spaces on their islands. Careful planning, organization, and technical features ensure that SciLands continues to grow. http:// www.scilands.org /
Virtual Worlds  Best Practices in Education Debbie Denise Reese, Ph.D. – a.k.a. SL Frecka Salsman
Affordances [Virtual] transactions with environment Social Real time VW analog of domain of practice
Be a  MoonWorld  Explorer Simulation Virtual world Second Life Realistic environment Authentic inquiry
PLANETARY FIELD GEOLOGIST MoonWorld  is a virtual lunar landscape that is designed to explore learning opportunities in virtual worlds such as Second Life.
PLANETARY FIELD GEOLOGIST Collaborative learning. Authentic Field Work:  Inquiry – What is the sequence of formation of features on the Moon?
17 Field Stations Explore  Topography - measure Morphology - describe Team work Analyze
17 Field Stations Explore  Topography - measure Morphology - describe Observe Collect data Analyze
Videos of  MW  Missions MoonWorld  Mission Video  -  http://www.youtube.com/watch?v=TXpTKp35clg MoonWorld  like Apollo  -  http://www.youtube.com/watch?v=6hiiNTGFRjQ&feature=email
Research Facility Analyze samples Analyze core sample Integration questions
Analysis
Research Facility Analyze samples Analyze core sample Integration questions
Technical Best Practice Web integration Registration Portal Database backend Summary, results, history Reporting tools In-world innovations Sizing and proportions Bypassing the inventory Customized themes and viewer selection Consistent HUD based instructions Managing cam controls
 
 
Register for your Mission
Coming 2010 Teens Families Informal Ed Formal Ed Public Second Life Website: Support materials Training Certification Mentars = mentors Life support challenges
http://moonworld.cet.edu Q&A Contact Debbie Denise Reese, Ph.D . a.k.a. Frecka Salsman in SL [email_address]
Clowey Greenwood
Belongs to Northern Michigan University Which is  Here
Dedicated to science education for NMU students. Open to the public for informal learning or just visiting. Available to all NMU instructors for their courses. Constantly evolving.
 
 
 
 
 
A model of the natural ecosystems of the Upper Peninsula of Michigan with Real-Time weather (i.e., there may be snow in April)
 
 
SL used to augment face-to-face courses Courses taught: Technology for educators Life Science for Educators (elementary teachers to be) Fundamental Concepts in Science (interdisciplinary content course for secondary science teachers). Science Methods
Part of our Masters of Science in Science Education Program – recently moved to completely online Students are elementary and secondary science teachers My courses are taught in Second Life with some augmentation using WebCT – soon moving to Moodle and Sloodle.
Basic Principles of Science (to be taught next Summer 2010) Contemporary Scientific Issues (to be taught next Fall 2010) Modeling in Science Technology Assisted Science Instruction Current Issues in Science Education Teaching Life Science Special Topics: Teaching in a Virtual World
 
 
 
 
 
 
http://slurl.com/secondlife/BIOME/49/49/54
 
Field Trips Guest Speakers Doing things you can’t do in real life The innovative nature Able to look the way they want Fun stuff – fly, teleport, vehicles, etc.
Get students up and running quickly.  Presentation tomorrow at 6am SLT on that. Get them involved in SL beyond your island and course. Engage one or more guest speakers Encourage emoticons – lol, brb, ty, ttyl.  These are not only shortcuts – they are body language.
Attend an event if possible. Have them join one or more groups beyond your institution. Be understanding with technological issues. Take field trips Help students feel comfortable about the way they look.
 
Benefits of Voice: What we are used to. Includes inflection Good for slow typing Benefits of text: Participation increased Log is kept Good for many disabled students I prefer and use text
Some say we shouldn’t use traditional strategies in SL. Others say we should.  My opinion: For the most part, there is no reason in a face-to-face class.  Save SL for the unique aspects In an online course – it makes sense to use PowerPoint presentations, lectures, discussions, etc. as well as the unique things.
Feelings of inadequacy by students Learning Curve SL Glitches Some students just don’t like learning this way – anti-technology. Technology issues – graphics card, internet connection, etc.
Inworld(SL & RG): Clowey Greenwood Inworld (TG): Clowey Forster RL: Carolyn Lowe E-mail clowe@nmu.edu
 
 
 
 
 
 
 
 
 
 
 
NASA eEducation Island
VW Education Don’ts Don’t build without a specific purpose Don’t expect potential users to understand the opportunities Don’t let expectations run out of control Don’t mistake staying busy with being productive Don’t let your administration use you as an innovation goat
NASA eEducation Island Plan Bring NASA projects into SL to deliver their educational professional development to teachers all over the world. Bring NASA Education into SL to eliminate the physical proximity bias for teachers wanting NASA Education resources. Bring NASA presenters and events into SL so anyone would be able to attend “in person”.
John Mather Presentation
Real life name:    Daniel Laughlin, Ph.D. (Chair) Real life organization:    NASA Learning Technologies,  University of Maryland Baltimore County Email address:     [email_address]   Avatar name:    Greyark Hightower   Real life name:    Mary Anne Clark, Ph.D. Real life organization:    Texas Wesleyan University Email address:     [email_address]   Avatar name:    Max Chatnoir  Real life name: Debbie Denise Reese, Ph.D.  Real life organization: Wheeling Jesuit University Center for Educational Technologies,  NASA-sponsored Classroom of the Future Email address:  [email_address]   Avatar name: Frecka Salsman Real life name:    Carolyn Lowe, Ph.D. Real life organization:  Northern Michigan University Email address:   [email_address] Avatar name:  Clowey Greenwood Panelists

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SciLands Best Practices in Education Panel and Discussion

  • 1. SciLands Best Practices in Education Panel VWBPE 2010 Greyark Hightower Max Chatnoir Freka Salsman Clowey Greenwood
  • 2. The SciLands is a mini-continent and user community in Second Life devoted exclusively to science and technology. There are more than sixty sims dedicated to science and technology run by more than 20 organizations. SciLands organizations include government agencies, universities, museums, radio programs, non-governmental organizations and individuals. SciLands members have regular meetings where they share ideas, help each other, and plan future projects. Members also share resources like meeting spaces on their islands. Careful planning, organization, and technical features ensure that SciLands continues to grow. http:// www.scilands.org /
  • 3. Virtual Worlds Best Practices in Education Debbie Denise Reese, Ph.D. – a.k.a. SL Frecka Salsman
  • 4. Affordances [Virtual] transactions with environment Social Real time VW analog of domain of practice
  • 5. Be a MoonWorld Explorer Simulation Virtual world Second Life Realistic environment Authentic inquiry
  • 6. PLANETARY FIELD GEOLOGIST MoonWorld is a virtual lunar landscape that is designed to explore learning opportunities in virtual worlds such as Second Life.
  • 7. PLANETARY FIELD GEOLOGIST Collaborative learning. Authentic Field Work: Inquiry – What is the sequence of formation of features on the Moon?
  • 8. 17 Field Stations Explore Topography - measure Morphology - describe Team work Analyze
  • 9. 17 Field Stations Explore Topography - measure Morphology - describe Observe Collect data Analyze
  • 10. Videos of MW Missions MoonWorld Mission Video - http://www.youtube.com/watch?v=TXpTKp35clg MoonWorld like Apollo - http://www.youtube.com/watch?v=6hiiNTGFRjQ&feature=email
  • 11. Research Facility Analyze samples Analyze core sample Integration questions
  • 13. Research Facility Analyze samples Analyze core sample Integration questions
  • 14. Technical Best Practice Web integration Registration Portal Database backend Summary, results, history Reporting tools In-world innovations Sizing and proportions Bypassing the inventory Customized themes and viewer selection Consistent HUD based instructions Managing cam controls
  • 15.  
  • 16.  
  • 17. Register for your Mission
  • 18. Coming 2010 Teens Families Informal Ed Formal Ed Public Second Life Website: Support materials Training Certification Mentars = mentors Life support challenges
  • 19. http://moonworld.cet.edu Q&A Contact Debbie Denise Reese, Ph.D . a.k.a. Frecka Salsman in SL [email_address]
  • 21. Belongs to Northern Michigan University Which is Here
  • 22. Dedicated to science education for NMU students. Open to the public for informal learning or just visiting. Available to all NMU instructors for their courses. Constantly evolving.
  • 23.  
  • 24.  
  • 25.  
  • 26.  
  • 27.  
  • 28. A model of the natural ecosystems of the Upper Peninsula of Michigan with Real-Time weather (i.e., there may be snow in April)
  • 29.  
  • 30.  
  • 31. SL used to augment face-to-face courses Courses taught: Technology for educators Life Science for Educators (elementary teachers to be) Fundamental Concepts in Science (interdisciplinary content course for secondary science teachers). Science Methods
  • 32. Part of our Masters of Science in Science Education Program – recently moved to completely online Students are elementary and secondary science teachers My courses are taught in Second Life with some augmentation using WebCT – soon moving to Moodle and Sloodle.
  • 33. Basic Principles of Science (to be taught next Summer 2010) Contemporary Scientific Issues (to be taught next Fall 2010) Modeling in Science Technology Assisted Science Instruction Current Issues in Science Education Teaching Life Science Special Topics: Teaching in a Virtual World
  • 34.  
  • 35.  
  • 36.  
  • 37.  
  • 38.  
  • 39.  
  • 41.  
  • 42. Field Trips Guest Speakers Doing things you can’t do in real life The innovative nature Able to look the way they want Fun stuff – fly, teleport, vehicles, etc.
  • 43. Get students up and running quickly. Presentation tomorrow at 6am SLT on that. Get them involved in SL beyond your island and course. Engage one or more guest speakers Encourage emoticons – lol, brb, ty, ttyl. These are not only shortcuts – they are body language.
  • 44. Attend an event if possible. Have them join one or more groups beyond your institution. Be understanding with technological issues. Take field trips Help students feel comfortable about the way they look.
  • 45.  
  • 46. Benefits of Voice: What we are used to. Includes inflection Good for slow typing Benefits of text: Participation increased Log is kept Good for many disabled students I prefer and use text
  • 47. Some say we shouldn’t use traditional strategies in SL. Others say we should. My opinion: For the most part, there is no reason in a face-to-face class. Save SL for the unique aspects In an online course – it makes sense to use PowerPoint presentations, lectures, discussions, etc. as well as the unique things.
  • 48. Feelings of inadequacy by students Learning Curve SL Glitches Some students just don’t like learning this way – anti-technology. Technology issues – graphics card, internet connection, etc.
  • 49. Inworld(SL & RG): Clowey Greenwood Inworld (TG): Clowey Forster RL: Carolyn Lowe E-mail clowe@nmu.edu
  • 50.  
  • 51.  
  • 52.  
  • 53.  
  • 54.  
  • 55.  
  • 56.  
  • 57.  
  • 58.  
  • 59.  
  • 60.  
  • 62. VW Education Don’ts Don’t build without a specific purpose Don’t expect potential users to understand the opportunities Don’t let expectations run out of control Don’t mistake staying busy with being productive Don’t let your administration use you as an innovation goat
  • 63. NASA eEducation Island Plan Bring NASA projects into SL to deliver their educational professional development to teachers all over the world. Bring NASA Education into SL to eliminate the physical proximity bias for teachers wanting NASA Education resources. Bring NASA presenters and events into SL so anyone would be able to attend “in person”.
  • 65. Real life name:   Daniel Laughlin, Ph.D. (Chair) Real life organization:   NASA Learning Technologies, University of Maryland Baltimore County Email address:   [email_address] Avatar name:   Greyark Hightower Real life name:   Mary Anne Clark, Ph.D. Real life organization:   Texas Wesleyan University Email address:   [email_address] Avatar name:   Max Chatnoir Real life name: Debbie Denise Reese, Ph.D. Real life organization: Wheeling Jesuit University Center for Educational Technologies, NASA-sponsored Classroom of the Future Email address: [email_address] Avatar name: Frecka Salsman Real life name:   Carolyn Lowe, Ph.D. Real life organization:  Northern Michigan University Email address:  [email_address] Avatar name:  Clowey Greenwood Panelists

Editor's Notes

  • #4: 1. I’m Debbie Denise Reese (a.k.a in Second Life as Frecka Salsman), senior educational researcher at the NASA-sponsored Classroom of the Future, working on the MoonWorld project.
  • #5: 2. Virtual worlds afford real-time transaction with the physical and social environment. Best practice for education must concentrate on transactions: On what people DO. We specialize in game-based and virtual worlds that are analogs of targeted domains.
  • #6: 3. In MoonWorld, we engage players as Explorers on the Moon, conducting lunar science field work within a realistic environment. MoonWorld Explorers engage in authentic inquiry on a hypothetical area of the Moon based upon the Timocharis region.
  • #7: 4. MoonWorld is a virtual lunar landscape that is designed to explore learning opportunities in virtual worlds such as Second Life. MoonWorld players work in teams of four in the role of planetary field geologists.
  • #8: 5. MoonWorld engages players in collaborative learning through authentic field work. Players conduct an inquiry to answer the investigation question: “What is the sequence of formation of features on the Moon?”
  • #9: 6. The MoonWorld mission conducts over seventeen field stations. Players explore Moon topography by measuring station features and Moon morphology by describing station features. Then the Explorers analyze and interpret their data.
  • #10: 7. Players observe the terrain at and surrounding the field station. They measure and collect samples of lunar materials. They also drill a core sample.
  • #11: 8. You can watch videos of MoonWorld, prepared by our development company, Avatrian: http://www.youtube.com/watch?v=TXpTKp35clg and http://www.youtube.com/watch?v=6hiiNTGFRjQ&feature=email
  • #12: 9. Explorer teams complete the seventeen field stations and then return to the Moonbase Research facility. Here they analyze the Moon samples and the drill core sample, guided by integration questions.
  • #13: 10. A snapshot showing a MoonWorld Explorer conducting analysis inside the Moonbase research facility. This shows the mapping of samples to the terrain, and the match between samples and the drill core sample layers.
  • #14: 11. A snapshot showing a different angle of the Moonbase research facility. This snapshot gives the viewer a look at the rock sample analysis table, the lunar world map, the drill core sample, and the guide investigation questions.
  • #15: 12. Technical best practice: (a) web integration (registration, database backend/reporting) and (b) in-world innovations (sizing/proportions of features/avatars, bypassing inventory, customized themes/viewers, consistent HUD-based instructions, and cam control).
  • #16: 13. Slide showing two images. 1. The MoonWorld Moonbase equipment room display of mission tools and (2) a MoonWorld Explorer in a spacesuit using the drill to sample the composition of the Moon’s layers.
  • #17: 14. Two snapshots of the MoonWorld HUD. The HUD is designed to model the experience of viewing through the helmet of a spacesuit. It contains the MoonWorld tools, the system for HUD-based instructions, and the camera and elevation reporting controls.
  • #18: 15. Register for missions through MoonWorld’s website or within SL at the MoonWorld sim orbiter. Individuals new to Second Life who register through our website, moonworld.cet.edu, can create an avatar and enter MoonWorld directly through our registration application programming interface (reg API).
  • #19: 16. In 2010 we will port MoonWorld to Open Sim: allowing teens, families, and informal educators to share MoonWorld missions. We will add mission life support challenges and website support materials. We hope to offer training, certification, and mentoring.
  • #20: 17. Please visit us in-world at MoonWorld, on the web at http://moonworld.cet.edu. You can contact Debbie Denise Reese using debbie@cet.edu or in world as Frecka Salsman.