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Script and Queue Cards
Kallum: The genre of game youraudiocut sequence willbe usedin?
The game isan action/thrillerwithelementsof dramaetc. It will alsohave openworldelements
where youwouldtake overneighbourhoodandbusinesseswithyourgang,these areasand
businesseswithaccumulate cashandprogressthe story,there will alsobe side questswhichwill
affectthe outcome of the game.
David: Informationaboutsimilarexistinggamesthatare an influencetoyourownidea(s).
Davidwill talkaboutsimilargamesthatgave influence suchasL.A.Noire,Mafia2, Godfather,and
will talkaboutthe waytheyinfluencedthe game,suchasthe typical new Yorkgang violence.
Kieran: Informationaboutyouraudiocutsequence character.Whatkindof computergame
character stereotype(s) willyourcharacterhave?Can youdescribe how theywill soundandhow
theywill speak?(Consideraccent,tone of voice anduse of formal or informal language).
Characterswithinthe game andcut sequence have astereotypical ItalianNew Yorkervoice.The
mainfocusis on Mike,the maincharacter youplayas, insteadof beingthe goodguy,youplayas the
bad guyand workyour wayup the chain inthe mafia.There isalso Doug,an undercovercopwhois
indeepwiththe mafiaandgets caughtwhichis whatthispart of the scriptdealswithandfinally
Johnny,Mikessecondincommand,Mike knowsJohnnywellandtheyhave beenfriendsformany
years.
Kallum: The narrative (storyline) of yourcutsequence.Whatwill happen?Whatwill be the
situation?Whatpart of the game will thiscutsequence fitinto?
In thispart of the script,itdealswithDouggettingcaughtas an undercoveragentandbeingkilledby
Mike,the situationistense,thenlateritdealswithMike talkingwithJohnnyaboutDougshome
situationandlookingafterhisfamily,because Mike still respectedDougswork. Itwill fitintothe
middle of the game,whenyouare dealingwiththe businesssideof the mafia.
David: Describe audiothatyou will produce –considerdialogue,musicandsoundeffects.
We will produce ambientmusicandsoundsforthe cityand tense musicforthe office section,we
will alsoproduce orprocure soundsfor ourgunshot.We will alsorecordandeditourown scripts
withKallum,DavidandKierandoingthe voicesof Mike,DougandJohnny usingthe Italianvoiceswe
will practice.
Kieran: 6. How will youproduce the audio?Whatrecording/soundproductiontechniqueswill you
use?
We will use the collegeaudiobooth,recordingequipment andeditthe audiopostrecordingwith
audioeditingsoftware onthe college computers.

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Script and queue cards

  • 1. Script and Queue Cards Kallum: The genre of game youraudiocut sequence willbe usedin? The game isan action/thrillerwithelementsof dramaetc. It will alsohave openworldelements where youwouldtake overneighbourhoodandbusinesseswithyourgang,these areasand businesseswithaccumulate cashandprogressthe story,there will alsobe side questswhichwill affectthe outcome of the game. David: Informationaboutsimilarexistinggamesthatare an influencetoyourownidea(s). Davidwill talkaboutsimilargamesthatgave influence suchasL.A.Noire,Mafia2, Godfather,and will talkaboutthe waytheyinfluencedthe game,suchasthe typical new Yorkgang violence. Kieran: Informationaboutyouraudiocutsequence character.Whatkindof computergame character stereotype(s) willyourcharacterhave?Can youdescribe how theywill soundandhow theywill speak?(Consideraccent,tone of voice anduse of formal or informal language). Characterswithinthe game andcut sequence have astereotypical ItalianNew Yorkervoice.The mainfocusis on Mike,the maincharacter youplayas, insteadof beingthe goodguy,youplayas the bad guyand workyour wayup the chain inthe mafia.There isalso Doug,an undercovercopwhois indeepwiththe mafiaandgets caughtwhichis whatthispart of the scriptdealswithandfinally Johnny,Mikessecondincommand,Mike knowsJohnnywellandtheyhave beenfriendsformany years. Kallum: The narrative (storyline) of yourcutsequence.Whatwill happen?Whatwill be the situation?Whatpart of the game will thiscutsequence fitinto? In thispart of the script,itdealswithDouggettingcaughtas an undercoveragentandbeingkilledby Mike,the situationistense,thenlateritdealswithMike talkingwithJohnnyaboutDougshome situationandlookingafterhisfamily,because Mike still respectedDougswork. Itwill fitintothe middle of the game,whenyouare dealingwiththe businesssideof the mafia. David: Describe audiothatyou will produce –considerdialogue,musicandsoundeffects. We will produce ambientmusicandsoundsforthe cityand tense musicforthe office section,we will alsoproduce orprocure soundsfor ourgunshot.We will alsorecordandeditourown scripts withKallum,DavidandKierandoingthe voicesof Mike,DougandJohnny usingthe Italianvoiceswe will practice. Kieran: 6. How will youproduce the audio?Whatrecording/soundproductiontechniqueswill you use? We will use the collegeaudiobooth,recordingequipment andeditthe audiopostrecordingwith audioeditingsoftware onthe college computers.