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Prepared by




Bachan Anand & David Weir
    agile@conscires.com
 http://agile.conscires.com
   Introductions
   Overview of Agile and Scrum
   Scrum: Vision and Product
   Scrum: Sprint
   Scrum: Release
   Final Thoughts
   Appendix




                                  2
   As a customer , I want
    ◦ The ability to go to market faster
    ◦ Faster return on investment
   As a Project Manager, I want
    ◦ To measure the progress of my project in terms of
      real progress made and product ready to be
      shipped.
   As a team member, I want
    ◦ A sustainable pace
    ◦ Satisfaction of quality product delivered



                                                          3
Scrum intro   conscires
   Agile is a set of values:
    ◦ Individuals and interactions over processes
      and tools
    ◦ Working software(Products) over
      comprehensive documentation
    ◦ Customer collaboration over contract
      negotiation
    ◦ Responding to change over following a plan



                                                    5
   Highest priority is to satisfy the customer
    through early and continuous delivery
    of valuable software
   Welcome changing requirements
   Deliver working software(Product) frequently
   Business people and developers must work
    together daily throughout the project




                                                   6
   Build projects around motivated individuals
   Most efficient and effective method of
    conveying information is face-to-face
    conversation
   Working software(product) is the primary
    measure of progress
   Agile processes promote sustainable
    development (maintain a constant pace
    indefinitely)


                                                  7
   Continuous attention to technical excellence
    and good design enhances agility
   Simplicity (art of maximizing amount
    of work not done) is essential
   Best architectures, requirements, and designs
    emerge from self-organizing teams
   At regular intervals, team reflects on how
    to become more effective, then tunes and adjusts


                    http://agilemanifesto.org/principles.html


                                                                8
   Scrum is an Agile framework
    that supports lightweight
    processes that emphasize:
    ◦   Incremental deliveries
    ◦   Quality of Product
    ◦   Continuous improvement
    ◦   Discovery of people’s potential
   Scrum is simple to
    understand, but requires
    discipline in order to be
    successful
   Scrum is not a methodology



                                          9
   Empiricism
    ◦ Detailed up-front planning and defined processes are replaced
      by just-in-time Inspect and Adapt cycles
   Self-Organization
    ◦ Small teams manage their own workload and organize
      themselves around clear goals and constraints
   Prioritization
    ◦ Do the next right thing
   Rhythm
    ◦ Allows teams to avoid daily noise and focus on delivery
   Collaboration
    ◦ Leaders and customers work with the Team, rather than
      directing them


                                                                      10
   Transparency
    ◦ Everything about a project is visible to everyone
   Commitment
    ◦ Be willing to commit to a goal
   Courage
    ◦ Have the courage to commit, to act, to be open and to
      expect respect
   Focus
    ◦ Focus all of your efforts and skills on doing the work that
      you have committed to doing
   Respect
    ◦ Respect and trust the different people who comprise a team


                                                                    11
Scrum intro   conscires
   A goal to aspire to
   Can be summarized
    in a short
    statement of intent
   Communicate it to
    the team




                          13
   Thought Leader and Visionary
   Drives the Product Vision (for example, with
    Story Mapping)
   Prioritizes the User Stories
   Maintains the Product Backlog with the team
   Accepts the Working Product (on behalf of the
    customer)




                                                    14
   Product requirements formulated as one or
    more sentences in the everyday or business
    language of the user
    ◦ As a <user>, I would like <function> so that I get
      <value>
   Each User Story has an associated Acceptance
    Criteria that is used to determine if the Story
    is completed




                                                           15
   Independent
    ◦ Not overlap in concept and be able to schedule and implement them in
      any order
   Negotiable
    ◦ Not an explicit contract for features; rather, details will be co-created by
      Product Owner and Team
   Valuable
    ◦ Add business value
   Estimated
    ◦ Just enough to help the Product Owner rank and schedule the story's
      implementation
   Sized Appropriately
    ◦ Need to be small, such as a few person-days
   Testable
    ◦ A characteristic of good requirements



                                                                                     16
   A living list of requirements captured in the form
    of User Stories
   Represents the WHAT of the system
   Prioritization with respect to business value is
    essential!
   Each story has estimated Story Points, which
    represent relative size, and is determined by
    those actually doing the work
   Higher priority items are decomposed and lower
    priority items are left as larger stories (epics)

                                                         17
Scrum intro   conscires
   Servant Leader
   Facilitates the Process
   Supports the Team
   Removes Organizational Impediments
   Socializes Scrum to Management
   Enable close collaboration across all roles
    and functions



                                                  19
   Cross-Functional
   5-8 Members
   Self-Organizing
   Focused on meeting Commitments




                                     20
21
22
   Sprint Planning meeting held at beginning of
    each Sprint
   Time and Resources are fixed in any given Sprint
   Goal is to have prioritized Sprint Backlog, broken
    down into tasks, that the Team can commit to
   During planning, Team commits to scope that
    can be completed in the Sprint, taking into
    account the definition of Done
   Story points may be refined



                                                         23
   List of stories, broken down into tasks, that is
    committed for any particular Sprint
   Owned and managed by the Team
   Any team member can add, delete or
    change the sprint backlog with additional
    tasks




                                                       24
   Team creates its own definition of Done in the
    interest of creating quality software
   Definition can evolve over sprints
   Example checklist (not exhaustive):
    ◦   Unit tests pass (ideally automated)
    ◦   Customer Acceptance tests pass
    ◦   User docs written
    ◦   UI design approved by PO
    ◦   Integrated into existing system
    ◦   Regression test/s pass (ideally automated)
    ◦   Deployed on staging server
    ◦   Performance tests pass

                                                     25
   Meetings held in same location, same time,
    every day
   Timeboxed at 15 minutes
   Encourages self-organization, rhythm, and
    collaboration
   Not a status meeting
   Each Team member speaks to:
    ◦ What did I accomplish in the last 24 hours
    ◦ What do I plan to accomplish in the next 24 hours
    ◦ Any impediments getting in the way of my work


                                                          26
   Active visual
    indicator of flow of
    work
   Should be visible to
    team members at all
    times
   Should be kept
    current
   Encourages self-
    organization, and
    collaboration


                           27
   Shows daily
    progress in
    the Sprint
   X-axis is the
    number of
    days in the
    Sprint
   Y-axis is the
    number of
    remaining
    stories


                    28
   Occurs at the end of each Sprint
   Inspect and Adapt the product (Empiricism)
   The team meets with the Product Owner (and
    Stakeholders) to demonstrate the working
    software from the Sprint
   This is a hands-on software demo (not a
    PowerPoint) that usually requires some prep
    beforehand



                                                  29
   Occurs at the end of each Sprint
   Inspect and Adapt the process (Empiricism)
   Team and ScrumMaster meet to reflect on
    what went well and what can be improved
   Tone of the meeting is that everyone did their
    best and now look to how can we improve
   Retrospectives must conclude with team
    commitments to action



                                                     30
Scrum intro   conscires
   Total number of story points completed by a
    team in a Sprint
   Can be used by the team as a reference
    during Sprint Planning
   Used by Product Owner to plan out the
    releases




                                                  32
   Product Owner, in conjunction with the team,
    formulates Release Plans by applying the
    team Velocity to the Product Backlog
   Release Plans are revisited after every Sprint
   Two ways to approach
    ◦ Fix scope and determine how many sprints are
      needed
    ◦ Fix time and determine how much scope can be
      completed



                                                     33
   Shows
    progress
    across Sprints
   X-axis is the
    number of
    Sprints
   Y-axis is the
    total number
    of stories



                     34
Scrum intro   conscires
   Scrum is a lightweight framework
    with a simple set of rules, built on
    foundations and values

   Scrum enables teams to discover
    their true potential and deliver
    quality software that adds business
    value


                                           36
Scrum intro   conscires
   Product Owner
    ◦ Thought Leader and Visionary, who drives the Product
      Vision, maintains the Product Backlog, prioritizes the
      User Stories, and accepts the Working Software (on
      behalf of the customer)
   ScrumMaster
    ◦ Servant Leader, who facilitates the process, supports the
      Team, removes organizational impediments, and
      socializes Scrum to Management
   Team
    ◦ Cross-Functional group of 5-8 Members that is self-
      organizing and focused on meeting Commitments


                                                                  38
   Product Backlog
    ◦ A living list of requirements captured in the form of User
      Stories, prioritized according to business value
   Sprint Backlog
    ◦ List of stories, broken down into tasks, that is committed
      for any particular Sprint; owned and managed by the Team
   Taskboard
    ◦ Active visual indicator of flow of work
   Sprint Burndown Chart
    ◦ Shows daily progress in the Sprint
   Release Burndown Chart
    ◦ Shows progress across Sprints



                                                                   39
   Sprint Planning
    ◦ Held at beginning of each Sprint, with the goal to have
      prioritized Sprint Backlog, broken down into tasks, that the
      Team can commit to
   Daily Standup
    ◦ Meetings held in same location, same time, every day, with
      the goal of ensuring that team members are in synch (not a
      status meeting)
   Sprint Review
    ◦ Occurs at the end of each Sprint, with the goal of inspecting
      and adapting the Product
   Retrospective
    ◦ Occurs at the end of each Sprint, with the goal of inspecting
      and adapting the process


                                                                      40

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Scrum intro conscires

  • 1. Prepared by Bachan Anand & David Weir agile@conscires.com http://agile.conscires.com
  • 2. Introductions  Overview of Agile and Scrum  Scrum: Vision and Product  Scrum: Sprint  Scrum: Release  Final Thoughts  Appendix 2
  • 3. As a customer , I want ◦ The ability to go to market faster ◦ Faster return on investment  As a Project Manager, I want ◦ To measure the progress of my project in terms of real progress made and product ready to be shipped.  As a team member, I want ◦ A sustainable pace ◦ Satisfaction of quality product delivered 3
  • 5. Agile is a set of values: ◦ Individuals and interactions over processes and tools ◦ Working software(Products) over comprehensive documentation ◦ Customer collaboration over contract negotiation ◦ Responding to change over following a plan 5
  • 6. Highest priority is to satisfy the customer through early and continuous delivery of valuable software  Welcome changing requirements  Deliver working software(Product) frequently  Business people and developers must work together daily throughout the project 6
  • 7. Build projects around motivated individuals  Most efficient and effective method of conveying information is face-to-face conversation  Working software(product) is the primary measure of progress  Agile processes promote sustainable development (maintain a constant pace indefinitely) 7
  • 8. Continuous attention to technical excellence and good design enhances agility  Simplicity (art of maximizing amount of work not done) is essential  Best architectures, requirements, and designs emerge from self-organizing teams  At regular intervals, team reflects on how to become more effective, then tunes and adjusts http://agilemanifesto.org/principles.html 8
  • 9. Scrum is an Agile framework that supports lightweight processes that emphasize: ◦ Incremental deliveries ◦ Quality of Product ◦ Continuous improvement ◦ Discovery of people’s potential  Scrum is simple to understand, but requires discipline in order to be successful  Scrum is not a methodology 9
  • 10. Empiricism ◦ Detailed up-front planning and defined processes are replaced by just-in-time Inspect and Adapt cycles  Self-Organization ◦ Small teams manage their own workload and organize themselves around clear goals and constraints  Prioritization ◦ Do the next right thing  Rhythm ◦ Allows teams to avoid daily noise and focus on delivery  Collaboration ◦ Leaders and customers work with the Team, rather than directing them 10
  • 11. Transparency ◦ Everything about a project is visible to everyone  Commitment ◦ Be willing to commit to a goal  Courage ◦ Have the courage to commit, to act, to be open and to expect respect  Focus ◦ Focus all of your efforts and skills on doing the work that you have committed to doing  Respect ◦ Respect and trust the different people who comprise a team 11
  • 13. A goal to aspire to  Can be summarized in a short statement of intent  Communicate it to the team 13
  • 14. Thought Leader and Visionary  Drives the Product Vision (for example, with Story Mapping)  Prioritizes the User Stories  Maintains the Product Backlog with the team  Accepts the Working Product (on behalf of the customer) 14
  • 15. Product requirements formulated as one or more sentences in the everyday or business language of the user ◦ As a <user>, I would like <function> so that I get <value>  Each User Story has an associated Acceptance Criteria that is used to determine if the Story is completed 15
  • 16. Independent ◦ Not overlap in concept and be able to schedule and implement them in any order  Negotiable ◦ Not an explicit contract for features; rather, details will be co-created by Product Owner and Team  Valuable ◦ Add business value  Estimated ◦ Just enough to help the Product Owner rank and schedule the story's implementation  Sized Appropriately ◦ Need to be small, such as a few person-days  Testable ◦ A characteristic of good requirements 16
  • 17. A living list of requirements captured in the form of User Stories  Represents the WHAT of the system  Prioritization with respect to business value is essential!  Each story has estimated Story Points, which represent relative size, and is determined by those actually doing the work  Higher priority items are decomposed and lower priority items are left as larger stories (epics) 17
  • 19. Servant Leader  Facilitates the Process  Supports the Team  Removes Organizational Impediments  Socializes Scrum to Management  Enable close collaboration across all roles and functions 19
  • 20. Cross-Functional  5-8 Members  Self-Organizing  Focused on meeting Commitments 20
  • 21. 21
  • 22. 22
  • 23. Sprint Planning meeting held at beginning of each Sprint  Time and Resources are fixed in any given Sprint  Goal is to have prioritized Sprint Backlog, broken down into tasks, that the Team can commit to  During planning, Team commits to scope that can be completed in the Sprint, taking into account the definition of Done  Story points may be refined 23
  • 24. List of stories, broken down into tasks, that is committed for any particular Sprint  Owned and managed by the Team  Any team member can add, delete or change the sprint backlog with additional tasks 24
  • 25. Team creates its own definition of Done in the interest of creating quality software  Definition can evolve over sprints  Example checklist (not exhaustive): ◦ Unit tests pass (ideally automated) ◦ Customer Acceptance tests pass ◦ User docs written ◦ UI design approved by PO ◦ Integrated into existing system ◦ Regression test/s pass (ideally automated) ◦ Deployed on staging server ◦ Performance tests pass 25
  • 26. Meetings held in same location, same time, every day  Timeboxed at 15 minutes  Encourages self-organization, rhythm, and collaboration  Not a status meeting  Each Team member speaks to: ◦ What did I accomplish in the last 24 hours ◦ What do I plan to accomplish in the next 24 hours ◦ Any impediments getting in the way of my work 26
  • 27. Active visual indicator of flow of work  Should be visible to team members at all times  Should be kept current  Encourages self- organization, and collaboration 27
  • 28. Shows daily progress in the Sprint  X-axis is the number of days in the Sprint  Y-axis is the number of remaining stories 28
  • 29. Occurs at the end of each Sprint  Inspect and Adapt the product (Empiricism)  The team meets with the Product Owner (and Stakeholders) to demonstrate the working software from the Sprint  This is a hands-on software demo (not a PowerPoint) that usually requires some prep beforehand 29
  • 30. Occurs at the end of each Sprint  Inspect and Adapt the process (Empiricism)  Team and ScrumMaster meet to reflect on what went well and what can be improved  Tone of the meeting is that everyone did their best and now look to how can we improve  Retrospectives must conclude with team commitments to action 30
  • 32. Total number of story points completed by a team in a Sprint  Can be used by the team as a reference during Sprint Planning  Used by Product Owner to plan out the releases 32
  • 33. Product Owner, in conjunction with the team, formulates Release Plans by applying the team Velocity to the Product Backlog  Release Plans are revisited after every Sprint  Two ways to approach ◦ Fix scope and determine how many sprints are needed ◦ Fix time and determine how much scope can be completed 33
  • 34. Shows progress across Sprints  X-axis is the number of Sprints  Y-axis is the total number of stories 34
  • 36. Scrum is a lightweight framework with a simple set of rules, built on foundations and values  Scrum enables teams to discover their true potential and deliver quality software that adds business value 36
  • 38. Product Owner ◦ Thought Leader and Visionary, who drives the Product Vision, maintains the Product Backlog, prioritizes the User Stories, and accepts the Working Software (on behalf of the customer)  ScrumMaster ◦ Servant Leader, who facilitates the process, supports the Team, removes organizational impediments, and socializes Scrum to Management  Team ◦ Cross-Functional group of 5-8 Members that is self- organizing and focused on meeting Commitments 38
  • 39. Product Backlog ◦ A living list of requirements captured in the form of User Stories, prioritized according to business value  Sprint Backlog ◦ List of stories, broken down into tasks, that is committed for any particular Sprint; owned and managed by the Team  Taskboard ◦ Active visual indicator of flow of work  Sprint Burndown Chart ◦ Shows daily progress in the Sprint  Release Burndown Chart ◦ Shows progress across Sprints 39
  • 40. Sprint Planning ◦ Held at beginning of each Sprint, with the goal to have prioritized Sprint Backlog, broken down into tasks, that the Team can commit to  Daily Standup ◦ Meetings held in same location, same time, every day, with the goal of ensuring that team members are in synch (not a status meeting)  Sprint Review ◦ Occurs at the end of each Sprint, with the goal of inspecting and adapting the Product  Retrospective ◦ Occurs at the end of each Sprint, with the goal of inspecting and adapting the process 40