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SDL – Language
Industrial Design 2012, Georgia Institute of Technology




                                 www.florianvollmer.com
                                 @florianvollmer
© Florian Vollmer, 2012 – www.florianvollmer.com
Semantics                 Sequence
                                   Form        Experience   Interaction

Storytelling   Multidisciplinary




               Intradisciplinary




               User
  Behavior                                                                           Designscape
               Technology




               Systems


   Network                                                    Florian Vollmer 2012

                                                                                      © Florian Vollmer, 2012 – www.florianvollmer.com
Semantics                 Sequence
                                   Form        Experience   Interaction

Storytelling   Multidisciplinary




               Intradisciplinary




               User
  Behavior                                                                           Designscape
               Technology




               Systems


   Network                                                    Florian Vollmer 2012

                                                                                      © Florian Vollmer, 2012 – www.florianvollmer.com
Intra
-disciplinary
                Inter
                -disciplinary
                                  Multi
                                  -disciplinary

Visual          User Experience   Management
Verbal          Service Design    Corporate
Creativity      Co-Creation       Innovation




                                       © Florian Vollmer, 2012 – www.florianvollmer.com
SDL 04 Language
Intra
-disciplinary
                Inter
                -disciplinary
                                Multi
                                -disciplinary




                                Quantifiable Impact
                Process-Integrated
Methods & Best Practices



                                                © Florian Vollmer, 2012 – www.florianvollmer.com
Intra
-disciplinary
                Inter
                -disciplinary
                                  Multi
                                  -disciplinary

Visual          User Experience   Management
Verbal          Service Design    Corporate
Creativity      Co-Creation       Innovation




                                       © Florian Vollmer, 2012 – www.florianvollmer.com
Visual




   Verbal




Creativity




             © Florian Vollmer, 2012 – www.florianvollmer.com
Info Retail Design Tools                                                                                                                                                 2     Info Retail Design Tools                                                                                                                                   3




Methods
                                                                                                                                                                                      WHAT DOES IT MEAN?                                                                                                                                                             TOOLBOX CONTENT
                                                                                                                                                                                      Number of Players                                                                                                                                                              CLIENT FACING TOOLS                                                                               ANALYSIS TOOLS
                                                                                                                                                                                                                                                                                                                                                                         H      Pain-Gain Map                                                               6                Mood Boards                                           46

                                                                                                                                                                                                                                                                                                                                                                         H      Empathy Map                                                                 7                Storyboards                                           48

                                                                                                                                                                                                                                                                                                                                                                         H      Business Model Canvas                                                     10                 Personas                                              50
                                                                                                                                                                                                                      One person                                              Small group                                  Large group
                                                                                                                                                                                                                                                                                                                                                                                Compare Brand Value                                                       12                 TA(A)O                                                52




                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            FACING
                                                                                                                                                                                                                                                                                                                                                                                Compare Innovations                                                       14                 Service Blueprint                                     46

                                                                                                                                                                                                                                                                                                                                                                                Body Mind Soul                                                            20

                                                                                                                                                                                                                                                                                                                                                                                The 5 Whys                                                                26




                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              TOOLS
                                                                                                                                                                                                                                                                                                                                                                                Business Context Map                                                      29
                                                                                                                                                                                      Materials                                                                                                                                                                                                                                                                        CONCEPT OPENING TOOLS
                                                                                                                                                                                                                                                                                                                                                                                Forces Field Analysis                                                     32
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Mind Mapping                                         48
                                                                                                                                                                                                                                                                                                                                                                                Customer Journey Map                                                      36
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Word Association                                     50


                                                                                                            “Th                                                                                                                                                                                                                                                                 Body-Storming                                                             42
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Context Profiles                                     52


                                                                                                                is                                                                                Facilitator                   Co-facilitators                        Markers                    Pens                    Post-its               Paper
                                                                                                                                                                                                                                                                                                                                                                                C.U.B.A. (Customer, User, Buyer, Associate)                               43
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              635 Method                                           48

                                                                                                            NO is a                                                                                                                                                                                                                                                             Pre-Mortem                                                                44
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Draw the Problem                                     50

                                                                                                               Ta    To
                                                                                                                   Ma ol Bo
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Forced Analogy                                       52



                                                                                                                     nua     x
                                                                                                                         l!” ,                                                                    Flip chart                   Smartphone                           Digital                    Photographs             Illustrations           Different
                                                                                                                                                                                                                                                                                                                                                                     RESEARCH TOOLS
                                                                                                                                                                                                                                                                                                                                                                                2 x 2 Matrix                                                              46
                                                                                                                                                                                                                                                                                                                                                                                                                                                                       CONCEPT CLOSING TOOLS
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Six Thinking Hats                                    48
                                                                                                                                                                                                                                                                 presentation                                                                    hats
                                                                                                                                                                                                                                                                                                                                                                                Relationship Mapping                                                      48                  20/20 Vision                                         50

                                                                                                                                                                                                                                                                                                                                                                                Mystery Shopping                                                          50                  NUF Test (New, Useful, & Feasible)                   52

                                                                                                                                                                                                                                                                                                                                                                                What if...                                                                52                  Impact & Effect Matrix                               52



                                                                                                                                                                                                   Template
                                                                                                                                                                                                   A template can be found for this tool in
                                                                                                                                                                                                   the IR Tool Library under the tools name.




                                                                                                                                                                                      INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved.                                                                                                                     INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved.




          Info Retail Design Tools                                                                                                                                           6        Info Retail Design Tools                                                                                                                                                 7     Info Retail Design Tools                                                                                                                                   8       Info Retail Design Tools                                                                                                                                          9     Info Retail Design Tools                                                                                                                                          11



          PAIN-GAIN MAP                                                                                                                                                               EMPATHY MAP                                                                                                                                                                    BUSINESS MODEL CANVAS                                                                                                                                              COMPARE BRAND VALUE                                                                                                                                                     BODY MIND SOUL
                                                                                                                Procedure                                                                                                                                                                       Procedure                                                                                                                                                              Procedure                                                                                                                                                             Procedure                                                                                                                                                            Procedure


                                                                                                                  H       This tools can be used as homework for the                                                                                                                              H        This tools can be used as homework for the                                                                                                                    H   This tools can be used as homework for the                                                                                                                        1   Introduce the exercise by explaining the value of the                                                                                                               1     It can be a good idea to have one co-facilitator from
                                                                                                                          stakeholders. By having gathering information                                                                                                                                    stakeholders. By having gathering information                                                                                                                     stakeholders. By having gathering information                                                                                                                         tool; these images should start the discussion of                                                                                                                         Info Retail and one stakeholder paired up, so the
                                                                                                                          before a summit, the stakeholders are given more                                                                                                                                 before a summit, the stakeholders are given more                                                                                                                  before a client interaction, the stakeholders are                                                                                                                     logos and brands value. It is just based on personal                                                                                                                      co-facilitator can record on sticky notes what the
                                                                                                                          time to consider the challenges and comment.                                                                                                                                     time to consider the challenges and comment.                                                                                                                      given more time to consider the challenges and                                                                                                                        connections and feelings about the brands, so                                                                                                                             stakeholder says.
                                                                                                                          During the summit the stakeholders can review the                                                                                                                                During the summit the stakeholders can review the                                                                                                                 comment. During the summit the stakeholders can                                                                                                                       please go ahead and say anything that comes to
                                                                                                                          information and add additional notes.                                                                                                                                            information and add additional notes.                                                                                                                             review the information and add additional notes.                                                                                                                      mind.                                                                                                                                                               2    The stakeholders are required to consider the
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            words, thoughts, concepts and characteristics that
                                                                                                                  1       It can be a good idea to have one co-facilitator from                                                                                                                    1       Define which actors would be relevant to discuss                                                                                                              1   It can be a good idea to have one co-facilitator from                                                                                                             2   Go through each slide one by one and have the                                                                                                                            define a brand. Each of these words, thoughts,
                                                                                                                          Info Retail and one stakeholder paired up, so the                                                                                                                                for the specific client. An example could be the                                                                                                                  Info Retail and one stakeholder paired up, so the                                                                                                                     client comment.                                                                                                                                                          concepts and characteristics should be written on
                                                                                                                          co-facilitator can record on sticky notes what the                                                                                                                               manufacturer, the retailer and the end user.                                                                                                                      co-facilitator can record on sticky notes what the                                                                                                                                                                                                                                                                                             sticky notes by the co-facilitators.
                                                                                                                          stakeholder says.                                                                                                                                                                                                                                                                                                                                  stakeholder says.
                                                                                                                                                                                                                                                                                                   2
                                                                                                                                                                                                                                                                                                   1       It can be a good idea to have one co-facilitator from                                                                                                                                                                                                                                                                                                                                                                                                                                                       3    Then, each sticky note is placed in one of three
          The object of this exercise is to have the                                                              2       Ask the client to identify the pains in their company.      The object of this game is to quickly                                                                                Info Retail and one stakeholder paired up, so the         The Business Model Canvas is a strategic                                                            2   Introduce the business model canvas to the group.          This tool can be used to gain insight                                                                      NOTE                                                         Body Mind Soul is a brainstorming activity                                                                  concentric circles. The most important content
                                                                                                                          Consider the questions: What are the biggest                                                                                                                                     co-facilitator can record on sticky notes what the                                                                                                                Explain that the goal of populating the map is to get                                                                                                                                                                                                                                                                                          would appear in the Soul Circle while the least
          client develop an understanding of the                                                                          company barriers? What are they afraid could                develop a customer or user profile.                                                                                  stakeholder says.                                         management tool, which allows the                                                                       a sense of the big picture in which the organization       on the client’s taste. By having them                                                                      Facilitators should identify the following traits:           ideal for all clients. Non-creative clients                                                                 important content would appear in the Body Circle.
                                                                                                                          happen? What obstacles stand in their way?                                                                                                                                                                                                                                                                                                         operates.
          pains and gains in the company. The                                                                                                                                         It can be used to reveal the different                                                                       4       If a large group is participating, it can be a good       participants to develop and sketch out                                                                                                                             comment on different images, it becomes                                                                                                                                 are usually more comfortable when given                                                                      Soul Circle
                                                                                                                          The co-facilitator should record every comment on                                                                                                                                idea to divide the team into smaller groups of 2-3                                                                                                            3   If a large group is participating, it can be a good                                                                                                                                                                                                                                                                                             If any sticky note from the soul circle were to be
          pains define the short term and long term                                                                       a sticky note for later reference.
                                                                                                                                                                                      points of view that appropriate actors may                                                                           people. Organize the groups as to mix conflicting
                                                                                                                                                                                                                                                                                                                                                                     new or existing business models. It is a                                                                idea to divide the team into smaller groups of 2-3
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        easier for the client to formulate their likes                                                                                                                          structure in the form of rules and goals                                                                     removed, the entire brand/product/service should
                                                                                                                                                                                                                                                                                                           voices with each other.                                                                                                                                           people. Organize the groups as to mix conflicting                                                                                                                     These observations will prepare the facilitator for                                                                                                                       fall apart.
          problems faced by the company. And the                                                                  3       Ask the client to identify the gains in their company.
                                                                                                                                                                                      have.                                                                                                                                                                          visual template pre-formatted with the nine                                                             voices with each other.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        and dislikes.                                                                                              handling the individuals when they respond.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                similar to a game.
                                                                                                                          Consider the questions: What does the company                                                                                                                                    Ask the groups to describe the different actor’s                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Mind Circle
          gains define the short term and long term                                                                       want and aspire to? How do they measure                      For example, the participants of this exercise could create
                                                                                                                                                                                                                                                                                                   5
                                                                                                                                                                                                                                                                                                           experience, moving through the categories of:
                                                                                                                                                                                                                                                                                                                                                                     blocks of a business mode.                                                                              Have each group start with a different category.                                                                                                                                                                                   Use it early in the client relationship to help the client prioritize                                        If any sticky note from the mind circle were to be
                                                                                                                                                                                                                                                                                                                                                                                                                                                                         4
                                                                                                                                                                                      “empathy maps” for the manufacturer, the retailer and the end                                                                                                                                                                                                                                                                                                                                                                                                                                                             information that characterizes a brand, a product or a service.
          goals of the company.                                                                                           success? What could benefit the company the                                                                                                                                      thinking, seeing, hearing, saying, doing, and feeling.                                                                                                            Each co-facilitator can open the discussion and ask                                                                                                                                                                                                                                                                                             removed, all of the sticky notes in the body circle
                                                                                                                          most?                                                        user.                                                                                                                                                                                                                                                                                 for comments. The co-facilitators should write the                                                                                                                                                                                 It will allow the client to analyze themselves on a deeper level                                             would no longer apply, but all of the sticky notes in
                                                                                                                                                                                                                                                                                                                                                                     By having this information Info Retail is better equipped to
                                                                                                                                                                                                                                                                                                   6       The co-facilitator should record every comment on                                                                                                                 comments from the group in the space created for                                                                                                                                                                                   and see structural elements that are essential.                                                              the soul circle would not be changed.
                                                                                                                          The co-facilitator should record every comment on                                                                                                                                a sticky note for later reference.                        respond proactively to dynamic of the client’s business model                                           that category.
          By doing this they will start to discuss the major obstacles and                                                                                                                                                                                                                                                                                           and structure.
                                                                                                                          a sticky note for later reference.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 Body Circle
          motivations that will need to be addressed to consider the
                                                                                                                                                                                                                                                                                                   7       The goal of the exercise is to create a degree of                                                                                                             5   Have each group populate all the categories.                                                                                                                                                                                                                                                                                                    If any sticky in the body circle were to be removed,
          company’s problems.                                                                                                                                                                                                                                                                              empathy for the actor. Ask the group to empathize:                                                                                                                                                                                                                                                                                                                                                                                                                                                                no changes would occur in the soul and mind
                                                                                                                                                                                                                                                                                                           What does this person want? What forces are                                                                                                                   6   Summarize the overall findings with the whole group                                                                                                                                                                                                                                                                                             circle.
                                                                                                                                                                                                                                                                                                           motivating this person? What can we do for this                                                                                                                   and ask for observations, insights, “aha’s,” and
          Number of Players                                   Materials                                                                                                               Number of Players                                        Materials                                                                                                             Number of Players                                   Materials                                                                                                      Number of Players                                   Materials                                                                                                          Number of Players                                    Materials
                                                                                                                                                                                                                                                                                                           person?                                                                                                                                                           concerts about the business model canvas.




                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  template:
          Duration                                                                                                                                                                    Duration                                                                                                                                                                       Duration                                                                                                                                                           Duration                                                                                                                                                               Duration                                                                                           A large board with 3 concentric circles.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Each circle should be labeled at the
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  top in order from biggest to smallest:
                                                                                                                  H       Homework to be completed proir to physical                                                                                                                              H        Homework to be completed proir to physical                                                                                                                    H   Homework to be completed proir to physical                                                                                                                                                                                                                                                                                           Body, Mind, Soul.
                                                              Reference                                                   client interaction.                                                                                                  Reference                                                   client interaction.                                                                                           Reference                                           client interaction.                                                                                            Reference                                                                                                                                                               Reference
                                                              Gray, D., Brown, S., & Macanufo, J. (2010).                                                                                                                                      Gray, D., Brown, S., & Macanufo, J. (2010).                                                                                                                               Gray, D., Brown, S., & Macanufo, J. (2010).                                                                                                                        Atvur, A. (2010)
                                                              Gamestorming, p. 190-191.                                                                                                                                                        Gamestorming, p. 65-66                                                                                                                                                    Gamestorming, p. 153-154.



          INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved.                                                                                                                  INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved.                                                                                                                     INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved.                                                                                                         INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved.                                                                                                             INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved.




              Info Retail Design Tools                                                                                                                                           12     Info Retail Design Tools                                                                                                                                                14   Info Retail Design Tools                                                                                                                                  15       Info Retail Design Tools                                                                                                                                        16    Info Retail Design Tools                                                                                                                                       18



            THE 5 WHYS                                                                                                                                                                  FORCES FIELD ANALYSIS                                                                                                                                                        CUSTOMER JOURNEY MAP                                                                                                                                               BODY-STORMING                                                                                                                                                         PRE-MORTEM
                                                                                                                  Procedure                                                                                                                                                                      Procedure                                                                                                                                                             Procedure                                                                                                                                                             Procedure                                                                                                                                                           Procedure


                                                                                                                      1      Identify a problem that the client needs to evaluate.                                                                                                                     1    If a large group is participating, it can be a good                                                                                                          1   If a large group is participating, it can be a good                                                                                                               1   The exercise requires setting up an experience -                                                                                                                1        After the goals and plans have been laid out and
                                                                                                                                                                                                                                                                                                            idea to divide the team into smaller groups of 5-7                                                                                                               idea to divide the team into smaller groups of 5-7                                                                                                                    complete with necessary artifacts and people - and                                                                                                                       understood for the current project, the facilitator
                                                                                                                      2      The facilitator should introduce the tool and give an                                                                                                                          people. Organize the groups as to mix conflicting                                                                                                                people. Organize the groups as to mix conflicting                                                                                                                     physically “testing” it. Body-Storming can also                                                                                                                          should ask the simple question, “What will go
                                                                                                                             example of how the individual should ask the WHY.                                                                                                                              voices with each other. Each group should have a                                                                                                                 voices with each other. Each group should have a                                                                                                                      include physically changing your space during                                                                                                                            wrong?” though it may be elevated in phrasing to
                                                                                                                             Expample: Imagine explaining something to a child.                                                                                                                             co-facilitator.                                                                                                                                                  co-facilitator.                                                                                                                                                       ideation.                                                                                                                                                               “How will this end in disaster?”
                                                                                                                            - “You need to eat your vegetables.” The child asks
                                                                                                                            - WHY? You explain - “Because they are healthy for                                                                                                                         2    On the top of the page, each co-facilitator writes                                                                                                           2   The co-facilitator should guide the process of                                                                                                                    2   Prepare what the scenario should be before starting                                                                                                             2       The stakeholders should reflect on their collective
                                                                                                                             you.” The child asks - WHY? You explain “Because                                                                                                                               the phrase “Forces FOR Change” and “Forces                                                                                                                       identifying the touchpoints where users interact                                                                                                                      the exercise. The scenario often involves the                                                                                                                           experience and directly name risks or elephants
                                                                                                                             they make your body grow.” The child asks - WHY?                                                                                                                               AGAINST Change.”                                                                                                                                                 with the service. This identification process should                                                                                                                  activities that the user may execute while interacting                                                                                                                  lurking in the room. This is their chance to voice
                                                                                                                             You explain.... etc. and this could keep going.                                                                                                                                                                                                                                                                                                 be done with user insights from the client. The                                                                                                                       with the brand/product/service. It could be                                                                                                                             concerns that might otherwise go unaddressed
                                                                                                                                                                                                                                                                                                       3    When the group has gathered, the facilitator                                                                                                                     goal is to have them identify all the steps and start                                                                                                                 describing the WORST case scenario that currently                                                                                                                       until it’t too late.
                                                                                                                      3      Distribute paper and pens                                                                                                                                                      introduces the change topic. The “change” can be                                                                                                                 to understand all the aspects that need to be                                                                                                                         occurs when users use the client’s brand/product/
             The 5 Whys technique is an easy and                                                                                                                                       The Force Field Analysis exercise is a                                                                               global (what motivates or prevents major changes         A Customer Journey Map provides a vivid                                                                 considered.                                                Body-Storming is a user-empathy                                                                            service. And it could be describing the BEST case          A Pre-Mortem is a way to open a space                                                                3       The facilitator should write down all the risks and
                                                                                                                      4     Ask the clients to consider the problem individually                                                                                                                            at your company?) or specific (what has stood                                                                                                                                                                                                                                                                                          scenario that could occur when will be using the                                                                                                                        concerns.
              effective tool for clients quickly to uncover                                                                 and have them ask themselves WHY is it a problem.          way to evaluate the forces that affect                                                                               in the way of developing a more effective web            but structured, high-level overview of a                                                                To make the customer journey map more personal,            technique utilized to facilitate brainstorms                                                               new brand/product/service.                                 in a project at its inception to directly
                                                                                                                            Have them write their first response.                                                                                                                                           presence?)                                                                                                                                                       it can be a good idea to base the map around one                                                                                                                                                                                                                                                                                      4       Have the stakeholders rank order vote on the list
             the root of a problem.                                                                                                                                                     change which can ultimately affect our                                                                                                                                       user’s experience.                                                                                      chosen actor (create a fictional character with the        wherein the participant physically pretends                                                            3   If it is a large group it can be a good idea to form       address its risks.                                                                                           of concerns and risks to determine priority. The
                                                                                                                      5     Very often, the answer to the first “why” will prompt                                                                                                                      4    Each co-facilitator should write the change topics                                                                                                               group).                                                                                                                                                               smaller groups. Organize the groups as to mix                                                                                                                           facilitator takes notes.
              Because it’s simple, you can adapt it quickly and apply it to                                                 another “why” and the answer to the second “why”
                                                                                                                                                                                        organizations.                                                                                                      on the flip chart / white board. It is also their role   The touchpoints where users interact with the service are                                                                                                          to be a user/stakeholder that is interacting                                                               conflicting voices with each other.                        Unlike a more formal risk analysis, the pre-mortem asks
              almost any problem. The tactic behind the tool is to keep                                                     will prompt another and so on, hence the name the                                                                                                                               to keep things moving. Do not use too much               often used in order to construct a “journey”—an engaging                                            3   Consider all touchpoints during the experience.                                                                                                                                                                                  participants (often the client) to directly tap into their
                                                                                                                            5 Whys strategy.                                            Making a deliberate effort to see the system surrounding                                                            discussion time on each topic.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        with a brand, product, or service.                                                                     4   Each group should imagine what it would be like
              delving deeper into the underlying motives for a specific                                                                                                                                                                                                                                                                                              story based upon their experience. This story details their                                                                                                                                                                                                                                                                              experience and intuition, at a time when it is needed most,
                                                                                                                                                                                        change can help the client be more aware of which factors                                                                                                                                                                                                                            A touchpoint can define anything from personal,                                                                                                                       if the brand, product, or service existed. Consider
              behavior or opinion. Each question is triggered by the answer                                                                                                                                                                                                                                                                                          service interactions and accompanying emotions in a                                                                                                                It is simply brainstorming, but done with role play. It may look                                                                                                      and is potentially the most useful.
                                                                                                                      6     When each person has finished, have them                    need to be addressed to change in the desired direction.                                                       5    After flushing out as many change topics as                                                                                                                      face to face contact between two people, to virtual                                                                                                                   how the interactions would be, and which relations
              to the pervious question.                                                                                                                                                                                                                                                                                                                              highly accessible manner. The overview map enables the                                                                                                             different depending on the preparations and location, but in
                                                                                                                            read their own to everyone. This should lead to                                                                                                                                 possible, have the group evaluate the feasibility of                                                                                                             interaction with a website or physical trips to a                                                                                                                     there would be between different touchpoints, etc.
                                                                                                                            a discussion of different ways of considering                                                                                                                                   that change. Rate them on a range from 1 to 5. A         identification of both problem areas and opportunities for                                              location.                                                  the end all body-storming is fundamentally about one thing:
                                                                                                                            problems.                                                                                                                                                                       score of 1 means the force is very weak wherease         innovation, while focusing on specific touchpoints allows                                                                                                          getting people to figure things out by trying things out. It can                                       5   Discussion is needed but the co-facilitators should
                                                                                                                                                                                                                                                                                                            a score of 5 means the force is very strong. Ask         the service experience to be broken down into individual                                            4   Once the touchpoints have been identified with             also be used when getting stuck in an ideation phase. New                                                  encourage the group to improvise. It is not advised
                                                                                                                                                                                                                                                                                                            them to review each idea FOR and AGAINST                 stages for further analysis. The structural visualization makes                                         the client, Info Retail can translate this content                                                                                                                    to structure or script the interaction, just let it
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        and alternative ideas can be generated when body-storming
                                                                                                                                                                                                                                                                                                            change and add a number to it, weighting the idea.       it possible to compare several experiences in the same visual                                           into a visual representation. This overview should                                                                                                                    happen.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        in the context of a half-baked concept.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             be visually engaging enough to make it easily
                                                                                                                                                                                                                                                                                                                                                                     language.
                                                                                                                                                                                                                                                                                                       6    At the end of the exercise, summate the scores                                                                                                                   accessible to all, but should also incorporate                                                                                                                    6   In body-storming, the participants are encouraged
                                                                                                                                                                                                                                                                                                            to assess which side is stronger. Discuss this                                                                                                                   enough detail to provide real insight into the                                                                                                                        to visualize the specific person for whom he/she
             Number of Players                                    Materials                                                                                                            Number of Players                                         Materials                                                                                                           Number of Players                                   Materials                                                                                                      Number of Players                                   Materials                                                                                                         Number of Players                                   Materials
                                                                                                                                                                                                                                                                                                            realization with the group.                                                                                                                                      journeys being displayed. So it can be a good idea                                                                                                                    has as user of the product/service.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             to consider adding more details than acquired with
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             the client.                                                                                                                                                       7   After the group has rehearsed, they can present to
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   the other group(s).

                                                                                                                                                                                                                                                                                                                                                                                                                                                                         5   Another idea is to “personalize” the map by                                                                                                                       8   Pay close attention to decision-making directly
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             incorporating photographs along with personal                                                                                                                         related to the environment and related emotional
             Duration                                                                                                                                                                  Duration                                                                                                                                                                      Duration                                                                                                quotes and commentary.                                     Duration                                                                                                   reactions. Dig into the “why.”                             Duration

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Reference                                          9   Discuss trends, anomalies and observations seen
                                                                  Reference                                                                                                                                                                      Reference                                                                                                                                                               Reference                                                                                                                                                          Oulasvirta, A., Kurvinen, E., & Kankainen, T.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            (2003). Understanding contexts by being there:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   in the scenarios.                                                                                              Reference
                                                                  Gray, D., Brown, S., & Macanufo, J. (2010).                                                                                                                                    Gray, D., Brown, S., & Macanufo, J. (2010).                                                                                                                             Gray, D., Brown, S., & Macanufo, J. (2010).                                                                                                                        case studies in bodystorming. Personal Ubiqui-                                                                                                                        Gray, D., Brown, S., & Macanufo, J. (2010).
                                                                  Gamestorming, p. 141-143                                                                                                                                                       Gamestorming, p. 174-176.                                                                                                                                               Gamestorming, p. 125-134.                                                                                                                                          tous Comput., 7(2), 125-134.                                                                                                                                          Gamestorming, p. 117-118.



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                                                                                                                                                                                                                                                                                                                                                                     Info Retail Design Tools                                                                                                                                  22       Info Retail Design Tools                                                                                                                                        23    Info Retail Design Tools                                                                                                                                       25



                                                                                                                                                                                                                                                                                                                                                                     2 x 2 MATRIX                                                                                                                                                       RELATIONSHIP MAPPING                                                                                                                                                  WHAT IF...
                                                                                                                                                                                                                                                                                                                                                                                                                                                                       Procedure                                                                                                                                                             Procedure                                                                                                                                                           Procedure


                                                                                                                                                                                                                                                                                                                                                                                                                                                                         1   As preparation, choose which items should be                                                                                                                      1   Define which actor should be the center focus (the                                                                                                              1       Prepare a question to ask the team. The question
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             explored and defined.                                                                                                                                                 map will be created from their standpoint). This                                                                                                                        should be challenging and based on how the
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             The items could be products, objects, motivations,                                                                                                                    would most likely be the client’s company or a                                                                                                                          service would be affected by changes taking place
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             people, quotes, materials, or any group of things                                                                                                                     specific actor within the company.                                                                                                                                      at the technological, societal or cultural level.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             that would be useful to explore.                                                                                                                                                                                                                                                                                                              Question example: “What would happen to your
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               2   If the exercise is done in a group, the facilitator                                                                                                                     service if the internet went mobile?”
                                                                                                                                                                                                                                                                                                                                                                                                                                                                         2   Draw a 2 x 2 matrix.                                                                                                                                                  should introduce the exercise by also presenting
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   the actor that will have the center focus to the team.                                                                                                          2       State the challenging question to the team.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                         3   Put opposites on either end of each axis. Example:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             low-to-high vs. rich-to-poor.                                                                                                                                     3   If a large group is participating, it can be a good                                                                                                             3       Ask the participants to explore the stated situations,
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   idea to divide the team into smaller groups. Each                                                                                                                       and imagine the kinds of problems they could lead
                                                                                                                                                                                                                                                                                                                                                                                                                                                                         4   Place items in the matrix by evaluating them with                                                                                                                     group should have a co-facilitator.                                                                                                                                     to.
                                                                                                                                                                                                                                                                                                                                                                     A 2 x 2 Matrix can visually communicate                                                                 the opposites defined in the matrix and comparing          Relationship Mapping is an effective                                                                                                                                  “What if...” is a question that designers
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             the items to each other.                                                                                                                                          4   Each group should define and locate actors that                                                                                                                 4       Each participant should take notes so all the
                                                                                                                                                                                                                                                                                                                                                                     a relationship between products, objects,                                                                                                                          visualization technique to quickly                                                                         has a connection to the actor in focus. Other actors       may pose in order to prompt exploring                                                                        content can be reviewed.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             Example: If you want to explore and compare                                                                                                                           could include someone working with the actor in
                                                                                                                                                                                                                                                                                                                                                                     motivations, people, quotes, materials, or                                                              coffee drinks (like caffè latte, macchiato, black          understand the providers and                                                                               focus.                                                     future scenarios to get the ideas flowing.                                                           5       Review the research. By looking at how well a
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             coffee, etc.), you can use the 2x2 matrix to define                                                                                                                                                                                                                                                                                           service could adapt to the potential problems of
                                                                                                                                                                                                                                                                                                                                                                     any group of things that would be useful                                                                the complexity of the coffee making process
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        infrastructure.                                                                                            Have the group discuss the position of the                 Considering such situations is often an effective way to isolate                                             the future, you focus attention on what it is currently
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             (easy-to-complex) and the price of the coffee                                                                                                                         actors. The co-facilitator should place the actors         and analyze the key components from which a service is                                                       doing right, and what could be done better.
                                                                                                                                                                                                                                                                                                                                                                     to explore.                                                                                             (low-to-high).                                             Services are created and consumed through systems of                                                       in concentric circles based on how direct the              designed. Present the participants with challenging questions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        relationships between people, things and processes. It is                                                  contact is with the actor in focus (Primary providers,
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              on how the service would be affected by changes taking
                                                                                                                                                                                                                                                                                                                                                                                                                                                                         5   Look for relationships by seeing where groups start        important to understand these relations because they are                                                   secondary provider, infrastructure).
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              place at the technological, societal or cultural level. This can
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             to form.                                                   often the key to defining whether a service will work or not
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               5   When all the actors are placed, the actor’s diagram        help designers to prepare companies for a wide range of
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        work. The tool can evolve from describing a current situation                                                                                                         changes likely to occur over the next few decades.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                         6   See what quadrants are very full or empty; where                                                                                                                      can help define the relations between the actors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             does the assumed correlation break down? Don’t             into specifying people’s roles for a new service.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             discount empty quadrants. An empty quadrant
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             could indicate a market opportunity or a problem
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             area. The discussion that is spurred by trying to
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             place items on the matrix is often as valuable as
                                                                                                                                                                                                                                                                                                                                                                                                                                                                             producing the map itself.
                                                                                                                                                                                                                                                                                                                                                                     Number of Players                                   Materials                                                                                                      Number of Players                                   Materials                                                                                                         Number of Players                                   Materials




                                                                                                                                                                                                                                                                                                                                                                     Duration                                                                                                                                                           Duration                                                                                                                                                              Duration



                                                                                                                                                                                                                                                                                                                                                                                                                         Reference                                                                                                                                                          Reference                                                                                                                                                             Reference
                                                                                                                                                                                                                                                                                                                                                                                                                         https://dschool.stanford.edu/groups/k12/                                                                                                                           Bechmann, S. (2010). Servicedesign, p. 151.                                                                                                                           Stickdorn, M., Schneider, J. (2010). This is
                                                                                                                                                                                                                                                                                                                                                                                                                         wiki/29e5a/2X2_Matrix.html                                                                                                                                                                                                                                                                                                               Service Design Thinking, p. 182-183.



                                                                                                                                                                                                                                                                                                                                                                     INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved.                                                                                                         INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved.                                                                                                            INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved.




                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       © Florian Vollmer, 2012 – www.florianvollmer.com
Intra
-disciplinary
                Inter
                -disciplinary
                                  Multi
                                  -disciplinary

Visual          User Experience   Management
Verbal          Service Design    Corporate
Creativity      Co-Creation       Innovation




                                       © Florian Vollmer, 2012 – www.florianvollmer.com
User Experience
Service Design
Co-Creation




                        y
                       ilit

                               Via
                     ab



                                 bil
                  sir




                                     ity
                  De

                       Feasibility

                                           From Tim Brown, “Change by Design”
User Experience      Iterations
Service Design
Co-Creation                        Stakeholder-Integration
                  Prototyping
  Ethnography                           Change Management
                          Actors
     Evidencing
                        Journeys       Empathy and User Insights
     Service Delivery
                          Blueprints
                                             Agile Development
           Systems-Orientation         Scenarios
                           Storytelling
                                                      From Tim Brown, “Change by Design”
User Experience
Service Design
Co-Creation




    Client         Designer                        User


                  Core Process



                                 From Tim Brown, “Change by Design”
User Experience
Service Design
Co-Creation




              Client    Designer      User


                       Core Process



                                             From Tim Brown, “Change by Design”
User Experience
Service Design
Co-Creation



                            Designer



                  Client                  User


                           Core Process



                                                 From Tim Brown, “Change by Design”
User Experience
Service Design
Co-Creation



                  Client      User



                                      Designer

                           Core Process



                                                 From Tim Brown, “Change by Design”
User Experience
Service Design
Co-Creation
                    Focus         Insight
                  Trust             Surprise
                  Empowerment            Wow
                  Inspiration     Priorities
                    Equality             ...
                          Core Process



                                               From Tim Brown, “Change by Design”
Intra
-disciplinary
                Inter
                -disciplinary
                                  Multi
                                  -disciplinary

Visual          User Experience   Management
Verbal          Service Design    Corporate
Creativity      Co-Creation       Innovation




                                       © Florian Vollmer, 2012 – www.florianvollmer.com
Intangible   Tangible
                                                    Value       Value



End-user Value                                        1          2



Corporate Value                                       3          4




Inspiration: Robert Bau, Designing for Recovery
value




                              Intangible          Intangible
                              and tangible        and tangible
                              benefits            costs




Inspiration: Robert Bau, Designing for Recovery
Design      Marketing             General Manager

                                  Strategy
                                  Capital
                                  Organization


            Go-to-market          Go-to-market
            Distribution          Distribution
            Pricing/ Financials   Pricing/ Financials


Product/    Product/              Product/
Service     Service               Service
Packaging   Packaging             Packaging


                                    Inspiration: Louis Kim, VP Advanced Platform Group, HP
User needs - discover

Go-to-market            Product/          Strategy
Distribution            Service           Capital
Pricing/ Financials     Packaging         Organization


                      User needs - discern
Research and Development
                                    IT



              Finance
                                Marketing
       Operations
                           HR




                                            © Florian Vollmer, 2012 – www.florianvollmer.com
Fuzzy    Development   Solution
Frontend




                                    © Florian Vollmer, 2012 – www.florianvollmer.com
Problem     Fuzzy    Development   Solution
          Frontend




                                              © Florian Vollmer, 2012 – www.florianvollmer.com
1. Project
2. Environment
3. Practice
4. Self
D3 Matrix
         D3 Matrix helps distinguish types of design initiatives

                                                               Developing New                      Balanced                     Build HP IP
                                                                                                                                 Build IP




                                     Design to Innovate
                                                                  Markets                         Innovation                Proprietary assets create a
                                                                Cultivating new growth             Portfolio                  sustainable advantage
                                                                       prospects
                                                                                               Coordinated roadmaps
                                                                                             lead to short and long term
                                                                                                       success
                                                                                                                                                          Design to Innovate (D2I)
                                                                                                                                                          Innovating by creating new
                                                                                                                                                          markets, portfolios, and IP




                                     Design to Differentiate
                                                                  Anticipating                   A Cohesive                 The Wow Factor
                                                                   Demand                          System                  An emotionalconnection to
                                                                                                                            An emotional connection
                                                                                                                                  HP offerings
                                                                                                                             to business offerings
                                                               Addressing unmet needs          Coordinating product
                                                               with compelling solutions      portfolios to work better
                                                                                                       together                                           Design to Differentiate (D2D)
                                                                                                                                                          Differentiating through anticipating
                                                                                                                                                          demand, creating products that link
                                                                Efficient Design                  Simplified                  A User Aware                together, and connecting with consumers




                                     Design to Simplify
                                                                   Processes                     Technology                   Supply Chain
                                                               Process improvement and           Experiences                 Optimizing the supply
                                                               the efficient use of assets                                 chain in a way that doesn t
                                                                                             Improving user interactions
                                                                                             across a range of products
                                                                                                                             sacrifice the customer
                                                                                                                                   experience
                                                                                                                                                          Design to Simplify (D2S)
                                                                                                                                                          Simplifying design processes,
                                                                Development Process            Portfolio of Products            Specific to D2x           portfolios, and the supply chain



                                                                          Business                        Experiences,                 Capital, Core
                                                                          Processes and                   Solutions and                Technologies
                                                                          Tools                           Services                     and Assets




This work is licensed by Hewlett-Packard under the Creative Commons Attribution 3.0 Unported License.
To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ or send a letter to
                                                                                                                                                                         © Copyright 2011 Hewlett-Packard



                                                                                                                                                                               Hewlett Packard and Jump Associates
Innovating by creating n
                                                                                                                                                          markets, portfolios, and




                                      Design to Differentiate
                                                                   Anticipating                   A Cohesive                 The Wow Factor
                                                                    Demand                          System                  An emotionalconnection to
                                                                                                                             An emotional connection
                                                                                                                                   HP offerings
                                                                                                                              to business offerings
                                                                Addressing unmet needs          Coordinating product
                                                                with compelling solutions      portfolios to work better
                                                                                                        together                                          Design to Differentia
                                                                                                                                                          Differentiating through a
                                                                                                                                                          demand, creating produ
                                                                 Efficient Design                  Simplified                  A User Aware               together, and connectin




                                      Design to Simplify
                                                                    Processes                     Technology                   Supply Chain
                                                                Process improvement and           Experiences                 Optimizing the supply
                                                                the efficient use of assets                                 chain in a way that doesn t
                                                                                              Improving user interactions
                                                                                              across a range of products
                                                                                                                              sacrifice the customer
                                                                                                                                    experience
                                                                                                                                                          Design to Simplify (D
                                                                                                                                                          Simplifying design proc
                                                                 Development Process            Portfolio of Products            Specific to D2x          portfolios, and the supp



                                                                           Business                        Experiences,                Capital, Core
                                                                           Processes and                   Solutions and               Technologies
                                                                           Tools                           Services                    and Assets




This work is licensed by Hewlett-Packard under the Creative Commons Attribution 3.0 Unported License.
To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ or send a letter to
                                                                                                                                                                         © Copyrigh


                            Hewlett Packard and Jump Associates
trix
Matrix helps distinguish types of design initiatives

                                  Developing New                      Balanced                     Build HP IP
                                                                                                    Build IP
        Design to Innovate




                                     Markets                         Innovation                Proprietary assets create a
                                   Cultivating new growth             Portfolio                  sustainable advantage
                                          prospects
                                                                  Coordinated roadmaps
                                                                lead to short and long term
                                                                          success
                                                                                                                             Design to Innovate (D2I)
                                                                                                                             Innovating by creating new
                                                                                                                             markets, portfolios, and IP
        Design to Differentiate




                                     Anticipating                   A Cohesive                 The Wow Factor
                                      Demand                          System                  An emotionalconnection to
                                                                                               An emotional connection
                                                                                                     HP offerings
                                                                                                to business offerings
                                  Addressing unmet needs          Coordinating product
                                  with compelling solutions      portfolios to work better
                                                                          together                                           Design to Differentiate (D2D)
                                                                                                                             Differentiating through anticipating
                                                                                                                             demand, creating products that link
                                   Efficient Design                  Simplified                  A User Aware                together, and connecting with consumers
        Design to Simplify




                                      Processes                     Technology                   Supply Chain
                                  Process improvement and           Experiences                 Optimizing the supply
                                  the efficient use of assets                                 chain in a way that doesn t
                                                                Improving user interactions
                                                                across a range of products
                                                                                                sacrifice the customer
                                                                                                      experience
                                                                                                                             Design to Simplify (D2S)
                                                                                                                             Simplifying design processes,
                                   Development Process            Portfolio of Products            Specific to D2x           portfolios, and the supply chain



                                             Business                        Experiences,          Capital, Core
                                             Processes and                   Solutions and         Technologies
                                             Tools                           Services Packard and Jump Associates
                                                                                    Hewlett        and Assets
D3 Matrix
         Other companies are examples of D3 Matrix goals
                                                            Developing New Markets                   Balanced Innovation                            Build HPIP
                                                                                                                                                      Build IP




                                 Design to Innovate
                                                                                                          Portfolio



                                                             new model for car usage for a        portfolio of traditional products        labs legendary for producing
                                                             new group of consumers               while exploring more playful             innovative IP that underpins its
                                                                                                  products like the Aibo Robot             products



                                                               Anticipating Demand                    A Cohesive System                         The Wow Factor




                                 Design to Differentiate
                                                            anticipates needs for quick and        products work seamlessly and             revived an icon (VW Beetle),
                                                            easy alternatives to preexisting       speak the same design language           and designed every detail of
                                                            products, like Swiffer                                                          the experience



                                                            Efficient Design Processes              Simplified Technology                     A User Aware Supply


                                 Design to Simplify
                                                                                                        Experiences                                  Chain




                                                           Using the same foot bed allows          redesigns and redefines tech            optimized its supply chain and
                                                           the designers to focus on the top       experiences, like airport check-in,     production to deliver a consistent
                                                           part of the shoe                        for simplicity and ease                 experience no matter where


                                                            Business Processes and Tools       Experiences , Solutions & Services        Capital, Technologies & Assets




This work is licensed by Hewlett-Packard under the Creative Commons Attribution 3.0 Unported License.
To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ or send a letter to
                                                                                                                                                                              © Copyright 2011 Hewlett-Packard




                         Hewlett Packard and Jump Associates

                                                                                 © Copyright 2011 Hewlett-Packard
A system, tools and way of thinking for Design Practice

          Measure Design                    Using Design Metrics
                                                                                                   Developing New      Balanced Innovation




                                                                                             D2I
                                                                                                                                                   Build HP IP
                                                                                                       Markets              Portfolio




                                            Building a Business Case                                Anticipating




                                                                                             D2D
                                                                                                                       A Cohesive System         The Wow Factor
                                                                                                     Demand




                                            Using the D3                                           Efficient Design
                                                                                                                            Simplified
                                                                                                                                                  A User Aware




                                                                                             D2S
                                                                                                                           Technology
                                                                                                        Process                                   Supply Chain
                                                                                                                           Experience



                                                                                                    Development            Portfolio of            Specific to
                                                                                                      Process               Products                  D2X



                                            Logic Model


          Practice Design                   Design Thinking                                                           Abstract




                                            Design Training                                        Frameworks                 Principles

                                                                                        Analysis                                                            Synthesis


                                                                                                    Discoveries                Solutions
                                            Best Practices

                                            Articles
                                                                                                                      Concrete




          Manage Design                     Design Job Architecture
                                                                                                                                                                                                 Planning
                                                                                                                                                                                                 70%

                                                                                                                                                                                                 60%
                                                                                                                                                                                                                              1H07
                                                                                                                                                                                                                              2H06

                                                                                                                                                                                                 50%
                                                                                                                                                                                                       41%
                                                                                                                                                                                                       +2% from 2H06
                                                                                                                                                                                                 40%




                                            Design Skills Inventory
                                                                                                                                                                                                 30%
                                                                                                                                                                        Culture                                                      Processes
                                                                                                                                                                                                 20%
                                                                                                                                                                                   33%                                 40%
                                                                                                                                                                                   -2%           10%                   -5%
                                                                                                                                                                                                  0%


                                                                                                                                                                  D2
                                                                                                                                                                    I
                                            Design Capability Index                                                                       D2
                                                                                                                                                    D2
                                                                                                                                                       D
                                                                                                                                                                                           42%                  50%
                                                                                                                                             S                                             -4%                  0%

                                                                                                                                                                                  People                          Resources



                                            Design Recruitment

                                            Benchmarking

                                            Change Management
                                                                       This work is licensed by Hewlett-Packard under the Creative Commons Attribution 3.0 Unported License.
                                                                       To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ or send a letter to
© Copyright 2011 Hewlett-Packard




                       Hewlett Packard and Jump Associates
Organization

                            Risk Tolerance


Process
               Definition


Mind

                                Creativity
Organization

                            Risk Tolerance


Process
               Definition


Mind

                                Creativity
Organization

                            Risk Tolerance


Process
               Definition


Mind

                                Creativity
Focus on the
Triple Bottom Line

               Economic (Profit)

               Ecologic (Planet)

                 Social (People)
Intra
-disciplinary
                Inter
                -disciplinary
                                  Multi
                                  -disciplinary

Visual          User Experience   Management
Verbal          Service Design    Corporate
Creativity      Co-Creation       Innovation




                                       © Florian Vollmer, 2012 – www.florianvollmer.com
SDL – Language
Industrial Design 2012, Georgia Institute of Technology




                                 www.florianvollmer.com
                                 @florianvollmer

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SDL 04 Language

  • 1. SDL – Language Industrial Design 2012, Georgia Institute of Technology www.florianvollmer.com @florianvollmer
  • 2. © Florian Vollmer, 2012 – www.florianvollmer.com
  • 3. Semantics Sequence Form Experience Interaction Storytelling Multidisciplinary Intradisciplinary User Behavior Designscape Technology Systems Network Florian Vollmer 2012 © Florian Vollmer, 2012 – www.florianvollmer.com
  • 4. Semantics Sequence Form Experience Interaction Storytelling Multidisciplinary Intradisciplinary User Behavior Designscape Technology Systems Network Florian Vollmer 2012 © Florian Vollmer, 2012 – www.florianvollmer.com
  • 5. Intra -disciplinary Inter -disciplinary Multi -disciplinary Visual User Experience Management Verbal Service Design Corporate Creativity Co-Creation Innovation © Florian Vollmer, 2012 – www.florianvollmer.com
  • 7. Intra -disciplinary Inter -disciplinary Multi -disciplinary Quantifiable Impact Process-Integrated Methods & Best Practices © Florian Vollmer, 2012 – www.florianvollmer.com
  • 8. Intra -disciplinary Inter -disciplinary Multi -disciplinary Visual User Experience Management Verbal Service Design Corporate Creativity Co-Creation Innovation © Florian Vollmer, 2012 – www.florianvollmer.com
  • 9. Visual Verbal Creativity © Florian Vollmer, 2012 – www.florianvollmer.com
  • 10. Info Retail Design Tools 2 Info Retail Design Tools 3 Methods WHAT DOES IT MEAN? TOOLBOX CONTENT Number of Players CLIENT FACING TOOLS ANALYSIS TOOLS H Pain-Gain Map 6 Mood Boards 46 H Empathy Map 7 Storyboards 48 H Business Model Canvas 10 Personas 50 One person Small group Large group Compare Brand Value 12 TA(A)O 52 FACING Compare Innovations 14 Service Blueprint 46 Body Mind Soul 20 The 5 Whys 26 TOOLS Business Context Map 29 Materials CONCEPT OPENING TOOLS Forces Field Analysis 32 Mind Mapping 48 Customer Journey Map 36 Word Association 50 “Th Body-Storming 42 Context Profiles 52 is Facilitator Co-facilitators Markers Pens Post-its Paper C.U.B.A. (Customer, User, Buyer, Associate) 43 635 Method 48 NO is a Pre-Mortem 44 Draw the Problem 50 Ta To Ma ol Bo Forced Analogy 52 nua x l!” , Flip chart Smartphone Digital Photographs Illustrations Different RESEARCH TOOLS 2 x 2 Matrix 46 CONCEPT CLOSING TOOLS Six Thinking Hats 48 presentation hats Relationship Mapping 48 20/20 Vision 50 Mystery Shopping 50 NUF Test (New, Useful, & Feasible) 52 What if... 52 Impact & Effect Matrix 52 Template A template can be found for this tool in the IR Tool Library under the tools name. INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved. INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved. Info Retail Design Tools 6 Info Retail Design Tools 7 Info Retail Design Tools 8 Info Retail Design Tools 9 Info Retail Design Tools 11 PAIN-GAIN MAP EMPATHY MAP BUSINESS MODEL CANVAS COMPARE BRAND VALUE BODY MIND SOUL Procedure Procedure Procedure Procedure Procedure H This tools can be used as homework for the H This tools can be used as homework for the H This tools can be used as homework for the 1 Introduce the exercise by explaining the value of the 1 It can be a good idea to have one co-facilitator from stakeholders. By having gathering information stakeholders. By having gathering information stakeholders. By having gathering information tool; these images should start the discussion of Info Retail and one stakeholder paired up, so the before a summit, the stakeholders are given more before a summit, the stakeholders are given more before a client interaction, the stakeholders are logos and brands value. It is just based on personal co-facilitator can record on sticky notes what the time to consider the challenges and comment. time to consider the challenges and comment. given more time to consider the challenges and connections and feelings about the brands, so stakeholder says. During the summit the stakeholders can review the During the summit the stakeholders can review the comment. During the summit the stakeholders can please go ahead and say anything that comes to information and add additional notes. information and add additional notes. review the information and add additional notes. mind. 2 The stakeholders are required to consider the words, thoughts, concepts and characteristics that 1 It can be a good idea to have one co-facilitator from 1 Define which actors would be relevant to discuss 1 It can be a good idea to have one co-facilitator from 2 Go through each slide one by one and have the define a brand. Each of these words, thoughts, Info Retail and one stakeholder paired up, so the for the specific client. An example could be the Info Retail and one stakeholder paired up, so the client comment. concepts and characteristics should be written on co-facilitator can record on sticky notes what the manufacturer, the retailer and the end user. co-facilitator can record on sticky notes what the sticky notes by the co-facilitators. stakeholder says. stakeholder says. 2 1 It can be a good idea to have one co-facilitator from 3 Then, each sticky note is placed in one of three The object of this exercise is to have the 2 Ask the client to identify the pains in their company. The object of this game is to quickly Info Retail and one stakeholder paired up, so the The Business Model Canvas is a strategic 2 Introduce the business model canvas to the group. This tool can be used to gain insight NOTE Body Mind Soul is a brainstorming activity concentric circles. The most important content Consider the questions: What are the biggest co-facilitator can record on sticky notes what the Explain that the goal of populating the map is to get would appear in the Soul Circle while the least client develop an understanding of the company barriers? What are they afraid could develop a customer or user profile. stakeholder says. management tool, which allows the a sense of the big picture in which the organization on the client’s taste. By having them Facilitators should identify the following traits: ideal for all clients. Non-creative clients important content would appear in the Body Circle. happen? What obstacles stand in their way? operates. pains and gains in the company. The It can be used to reveal the different 4 If a large group is participating, it can be a good participants to develop and sketch out comment on different images, it becomes are usually more comfortable when given Soul Circle The co-facilitator should record every comment on idea to divide the team into smaller groups of 2-3 3 If a large group is participating, it can be a good If any sticky note from the soul circle were to be pains define the short term and long term a sticky note for later reference. points of view that appropriate actors may people. Organize the groups as to mix conflicting new or existing business models. It is a idea to divide the team into smaller groups of 2-3 easier for the client to formulate their likes structure in the form of rules and goals removed, the entire brand/product/service should voices with each other. people. Organize the groups as to mix conflicting These observations will prepare the facilitator for fall apart. problems faced by the company. And the 3 Ask the client to identify the gains in their company. have. visual template pre-formatted with the nine voices with each other. and dislikes. handling the individuals when they respond. similar to a game. Consider the questions: What does the company Ask the groups to describe the different actor’s Mind Circle gains define the short term and long term want and aspire to? How do they measure For example, the participants of this exercise could create 5 experience, moving through the categories of: blocks of a business mode. Have each group start with a different category. Use it early in the client relationship to help the client prioritize If any sticky note from the mind circle were to be 4 “empathy maps” for the manufacturer, the retailer and the end information that characterizes a brand, a product or a service. goals of the company. success? What could benefit the company the thinking, seeing, hearing, saying, doing, and feeling. Each co-facilitator can open the discussion and ask removed, all of the sticky notes in the body circle most? user. for comments. The co-facilitators should write the It will allow the client to analyze themselves on a deeper level would no longer apply, but all of the sticky notes in By having this information Info Retail is better equipped to 6 The co-facilitator should record every comment on comments from the group in the space created for and see structural elements that are essential. the soul circle would not be changed. The co-facilitator should record every comment on a sticky note for later reference. respond proactively to dynamic of the client’s business model that category. By doing this they will start to discuss the major obstacles and and structure. a sticky note for later reference. Body Circle motivations that will need to be addressed to consider the 7 The goal of the exercise is to create a degree of 5 Have each group populate all the categories. If any sticky in the body circle were to be removed, company’s problems. empathy for the actor. Ask the group to empathize: no changes would occur in the soul and mind What does this person want? What forces are 6 Summarize the overall findings with the whole group circle. motivating this person? What can we do for this and ask for observations, insights, “aha’s,” and Number of Players Materials Number of Players Materials Number of Players Materials Number of Players Materials Number of Players Materials person? concerts about the business model canvas. template: Duration Duration Duration Duration Duration A large board with 3 concentric circles. Each circle should be labeled at the top in order from biggest to smallest: H Homework to be completed proir to physical H Homework to be completed proir to physical H Homework to be completed proir to physical Body, Mind, Soul. Reference client interaction. Reference client interaction. Reference client interaction. Reference Reference Gray, D., Brown, S., & Macanufo, J. (2010). Gray, D., Brown, S., & Macanufo, J. (2010). Gray, D., Brown, S., & Macanufo, J. (2010). Atvur, A. (2010) Gamestorming, p. 190-191. Gamestorming, p. 65-66 Gamestorming, p. 153-154. INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved. INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved. INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved. INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved. INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved. Info Retail Design Tools 12 Info Retail Design Tools 14 Info Retail Design Tools 15 Info Retail Design Tools 16 Info Retail Design Tools 18 THE 5 WHYS FORCES FIELD ANALYSIS CUSTOMER JOURNEY MAP BODY-STORMING PRE-MORTEM Procedure Procedure Procedure Procedure Procedure 1 Identify a problem that the client needs to evaluate. 1 If a large group is participating, it can be a good 1 If a large group is participating, it can be a good 1 The exercise requires setting up an experience - 1 After the goals and plans have been laid out and idea to divide the team into smaller groups of 5-7 idea to divide the team into smaller groups of 5-7 complete with necessary artifacts and people - and understood for the current project, the facilitator 2 The facilitator should introduce the tool and give an people. Organize the groups as to mix conflicting people. Organize the groups as to mix conflicting physically “testing” it. Body-Storming can also should ask the simple question, “What will go example of how the individual should ask the WHY. voices with each other. Each group should have a voices with each other. Each group should have a include physically changing your space during wrong?” though it may be elevated in phrasing to Expample: Imagine explaining something to a child. co-facilitator. co-facilitator. ideation. “How will this end in disaster?” - “You need to eat your vegetables.” The child asks - WHY? You explain - “Because they are healthy for 2 On the top of the page, each co-facilitator writes 2 The co-facilitator should guide the process of 2 Prepare what the scenario should be before starting 2 The stakeholders should reflect on their collective you.” The child asks - WHY? You explain “Because the phrase “Forces FOR Change” and “Forces identifying the touchpoints where users interact the exercise. The scenario often involves the experience and directly name risks or elephants they make your body grow.” The child asks - WHY? AGAINST Change.” with the service. This identification process should activities that the user may execute while interacting lurking in the room. This is their chance to voice You explain.... etc. and this could keep going. be done with user insights from the client. The with the brand/product/service. It could be concerns that might otherwise go unaddressed 3 When the group has gathered, the facilitator goal is to have them identify all the steps and start describing the WORST case scenario that currently until it’t too late. 3 Distribute paper and pens introduces the change topic. The “change” can be to understand all the aspects that need to be occurs when users use the client’s brand/product/ The 5 Whys technique is an easy and The Force Field Analysis exercise is a global (what motivates or prevents major changes A Customer Journey Map provides a vivid considered. Body-Storming is a user-empathy service. And it could be describing the BEST case A Pre-Mortem is a way to open a space 3 The facilitator should write down all the risks and 4 Ask the clients to consider the problem individually at your company?) or specific (what has stood scenario that could occur when will be using the concerns. effective tool for clients quickly to uncover and have them ask themselves WHY is it a problem. way to evaluate the forces that affect in the way of developing a more effective web but structured, high-level overview of a To make the customer journey map more personal, technique utilized to facilitate brainstorms new brand/product/service. in a project at its inception to directly Have them write their first response. presence?) it can be a good idea to base the map around one 4 Have the stakeholders rank order vote on the list the root of a problem. change which can ultimately affect our user’s experience. chosen actor (create a fictional character with the wherein the participant physically pretends 3 If it is a large group it can be a good idea to form address its risks. of concerns and risks to determine priority. The 5 Very often, the answer to the first “why” will prompt 4 Each co-facilitator should write the change topics group). smaller groups. Organize the groups as to mix facilitator takes notes. Because it’s simple, you can adapt it quickly and apply it to another “why” and the answer to the second “why” organizations. on the flip chart / white board. It is also their role The touchpoints where users interact with the service are to be a user/stakeholder that is interacting conflicting voices with each other. Unlike a more formal risk analysis, the pre-mortem asks almost any problem. The tactic behind the tool is to keep will prompt another and so on, hence the name the to keep things moving. Do not use too much often used in order to construct a “journey”—an engaging 3 Consider all touchpoints during the experience. participants (often the client) to directly tap into their 5 Whys strategy. Making a deliberate effort to see the system surrounding discussion time on each topic. with a brand, product, or service. 4 Each group should imagine what it would be like delving deeper into the underlying motives for a specific story based upon their experience. This story details their experience and intuition, at a time when it is needed most, change can help the client be more aware of which factors A touchpoint can define anything from personal, if the brand, product, or service existed. Consider behavior or opinion. Each question is triggered by the answer service interactions and accompanying emotions in a It is simply brainstorming, but done with role play. It may look and is potentially the most useful. 6 When each person has finished, have them need to be addressed to change in the desired direction. 5 After flushing out as many change topics as face to face contact between two people, to virtual how the interactions would be, and which relations to the pervious question. highly accessible manner. The overview map enables the different depending on the preparations and location, but in read their own to everyone. This should lead to possible, have the group evaluate the feasibility of interaction with a website or physical trips to a there would be between different touchpoints, etc. a discussion of different ways of considering that change. Rate them on a range from 1 to 5. A identification of both problem areas and opportunities for location. the end all body-storming is fundamentally about one thing: problems. score of 1 means the force is very weak wherease innovation, while focusing on specific touchpoints allows getting people to figure things out by trying things out. It can 5 Discussion is needed but the co-facilitators should a score of 5 means the force is very strong. Ask the service experience to be broken down into individual 4 Once the touchpoints have been identified with also be used when getting stuck in an ideation phase. New encourage the group to improvise. It is not advised them to review each idea FOR and AGAINST stages for further analysis. The structural visualization makes the client, Info Retail can translate this content to structure or script the interaction, just let it and alternative ideas can be generated when body-storming change and add a number to it, weighting the idea. it possible to compare several experiences in the same visual into a visual representation. This overview should happen. in the context of a half-baked concept. be visually engaging enough to make it easily language. 6 At the end of the exercise, summate the scores accessible to all, but should also incorporate 6 In body-storming, the participants are encouraged to assess which side is stronger. Discuss this enough detail to provide real insight into the to visualize the specific person for whom he/she Number of Players Materials Number of Players Materials Number of Players Materials Number of Players Materials Number of Players Materials realization with the group. journeys being displayed. So it can be a good idea has as user of the product/service. to consider adding more details than acquired with the client. 7 After the group has rehearsed, they can present to the other group(s). 5 Another idea is to “personalize” the map by 8 Pay close attention to decision-making directly incorporating photographs along with personal related to the environment and related emotional Duration Duration Duration quotes and commentary. Duration reactions. Dig into the “why.” Duration Reference 9 Discuss trends, anomalies and observations seen Reference Reference Reference Oulasvirta, A., Kurvinen, E., & Kankainen, T. (2003). Understanding contexts by being there: in the scenarios. Reference Gray, D., Brown, S., & Macanufo, J. (2010). Gray, D., Brown, S., & Macanufo, J. (2010). Gray, D., Brown, S., & Macanufo, J. (2010). case studies in bodystorming. Personal Ubiqui- Gray, D., Brown, S., & Macanufo, J. (2010). Gamestorming, p. 141-143 Gamestorming, p. 174-176. Gamestorming, p. 125-134. tous Comput., 7(2), 125-134. Gamestorming, p. 117-118. INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved. INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved. INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved. INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved. INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved. Bodystorming Info Retail Design Tools 22 Info Retail Design Tools 23 Info Retail Design Tools 25 2 x 2 MATRIX RELATIONSHIP MAPPING WHAT IF... Procedure Procedure Procedure 1 As preparation, choose which items should be 1 Define which actor should be the center focus (the 1 Prepare a question to ask the team. The question explored and defined. map will be created from their standpoint). This should be challenging and based on how the The items could be products, objects, motivations, would most likely be the client’s company or a service would be affected by changes taking place people, quotes, materials, or any group of things specific actor within the company. at the technological, societal or cultural level. that would be useful to explore. Question example: “What would happen to your 2 If the exercise is done in a group, the facilitator service if the internet went mobile?” 2 Draw a 2 x 2 matrix. should introduce the exercise by also presenting the actor that will have the center focus to the team. 2 State the challenging question to the team. 3 Put opposites on either end of each axis. Example: low-to-high vs. rich-to-poor. 3 If a large group is participating, it can be a good 3 Ask the participants to explore the stated situations, idea to divide the team into smaller groups. Each and imagine the kinds of problems they could lead 4 Place items in the matrix by evaluating them with group should have a co-facilitator. to. A 2 x 2 Matrix can visually communicate the opposites defined in the matrix and comparing Relationship Mapping is an effective “What if...” is a question that designers the items to each other. 4 Each group should define and locate actors that 4 Each participant should take notes so all the a relationship between products, objects, visualization technique to quickly has a connection to the actor in focus. Other actors may pose in order to prompt exploring content can be reviewed. Example: If you want to explore and compare could include someone working with the actor in motivations, people, quotes, materials, or coffee drinks (like caffè latte, macchiato, black understand the providers and focus. future scenarios to get the ideas flowing. 5 Review the research. By looking at how well a coffee, etc.), you can use the 2x2 matrix to define service could adapt to the potential problems of any group of things that would be useful the complexity of the coffee making process infrastructure. Have the group discuss the position of the Considering such situations is often an effective way to isolate the future, you focus attention on what it is currently (easy-to-complex) and the price of the coffee actors. The co-facilitator should place the actors and analyze the key components from which a service is doing right, and what could be done better. to explore. (low-to-high). Services are created and consumed through systems of in concentric circles based on how direct the designed. Present the participants with challenging questions relationships between people, things and processes. It is contact is with the actor in focus (Primary providers, on how the service would be affected by changes taking 5 Look for relationships by seeing where groups start important to understand these relations because they are secondary provider, infrastructure). place at the technological, societal or cultural level. This can to form. often the key to defining whether a service will work or not 5 When all the actors are placed, the actor’s diagram help designers to prepare companies for a wide range of work. The tool can evolve from describing a current situation changes likely to occur over the next few decades. 6 See what quadrants are very full or empty; where can help define the relations between the actors. does the assumed correlation break down? Don’t into specifying people’s roles for a new service. discount empty quadrants. An empty quadrant could indicate a market opportunity or a problem area. The discussion that is spurred by trying to place items on the matrix is often as valuable as producing the map itself. Number of Players Materials Number of Players Materials Number of Players Materials Duration Duration Duration Reference Reference Reference https://dschool.stanford.edu/groups/k12/ Bechmann, S. (2010). Servicedesign, p. 151. Stickdorn, M., Schneider, J. (2010). This is wiki/29e5a/2X2_Matrix.html Service Design Thinking, p. 182-183. INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved. INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved. INTERNAL USE ONLY © Info Retail, Inc. All Rights Reserved. © Florian Vollmer, 2012 – www.florianvollmer.com
  • 11. Intra -disciplinary Inter -disciplinary Multi -disciplinary Visual User Experience Management Verbal Service Design Corporate Creativity Co-Creation Innovation © Florian Vollmer, 2012 – www.florianvollmer.com
  • 12. User Experience Service Design Co-Creation y ilit Via ab bil sir ity De Feasibility From Tim Brown, “Change by Design”
  • 13. User Experience Iterations Service Design Co-Creation Stakeholder-Integration Prototyping Ethnography Change Management Actors Evidencing Journeys Empathy and User Insights Service Delivery Blueprints Agile Development Systems-Orientation Scenarios Storytelling From Tim Brown, “Change by Design”
  • 14. User Experience Service Design Co-Creation Client Designer User Core Process From Tim Brown, “Change by Design”
  • 15. User Experience Service Design Co-Creation Client Designer User Core Process From Tim Brown, “Change by Design”
  • 16. User Experience Service Design Co-Creation Designer Client User Core Process From Tim Brown, “Change by Design”
  • 17. User Experience Service Design Co-Creation Client User Designer Core Process From Tim Brown, “Change by Design”
  • 18. User Experience Service Design Co-Creation Focus Insight Trust Surprise Empowerment Wow Inspiration Priorities Equality ... Core Process From Tim Brown, “Change by Design”
  • 19. Intra -disciplinary Inter -disciplinary Multi -disciplinary Visual User Experience Management Verbal Service Design Corporate Creativity Co-Creation Innovation © Florian Vollmer, 2012 – www.florianvollmer.com
  • 20. Intangible Tangible Value Value End-user Value 1 2 Corporate Value 3 4 Inspiration: Robert Bau, Designing for Recovery
  • 21. value Intangible Intangible and tangible and tangible benefits costs Inspiration: Robert Bau, Designing for Recovery
  • 22. Design Marketing General Manager Strategy Capital Organization Go-to-market Go-to-market Distribution Distribution Pricing/ Financials Pricing/ Financials Product/ Product/ Product/ Service Service Service Packaging Packaging Packaging Inspiration: Louis Kim, VP Advanced Platform Group, HP
  • 23. User needs - discover Go-to-market Product/ Strategy Distribution Service Capital Pricing/ Financials Packaging Organization User needs - discern
  • 24. Research and Development IT Finance Marketing Operations HR © Florian Vollmer, 2012 – www.florianvollmer.com
  • 25. Fuzzy Development Solution Frontend © Florian Vollmer, 2012 – www.florianvollmer.com
  • 26. Problem Fuzzy Development Solution Frontend © Florian Vollmer, 2012 – www.florianvollmer.com
  • 27. 1. Project 2. Environment 3. Practice 4. Self
  • 28. D3 Matrix D3 Matrix helps distinguish types of design initiatives Developing New Balanced Build HP IP Build IP Design to Innovate Markets Innovation Proprietary assets create a Cultivating new growth Portfolio sustainable advantage prospects Coordinated roadmaps lead to short and long term success Design to Innovate (D2I) Innovating by creating new markets, portfolios, and IP Design to Differentiate Anticipating A Cohesive The Wow Factor Demand System An emotionalconnection to An emotional connection HP offerings to business offerings Addressing unmet needs Coordinating product with compelling solutions portfolios to work better together Design to Differentiate (D2D) Differentiating through anticipating demand, creating products that link Efficient Design Simplified A User Aware together, and connecting with consumers Design to Simplify Processes Technology Supply Chain Process improvement and Experiences Optimizing the supply the efficient use of assets chain in a way that doesn t Improving user interactions across a range of products sacrifice the customer experience Design to Simplify (D2S) Simplifying design processes, Development Process Portfolio of Products Specific to D2x portfolios, and the supply chain Business Experiences, Capital, Core Processes and Solutions and Technologies Tools Services and Assets This work is licensed by Hewlett-Packard under the Creative Commons Attribution 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ or send a letter to © Copyright 2011 Hewlett-Packard Hewlett Packard and Jump Associates
  • 29. Innovating by creating n markets, portfolios, and Design to Differentiate Anticipating A Cohesive The Wow Factor Demand System An emotionalconnection to An emotional connection HP offerings to business offerings Addressing unmet needs Coordinating product with compelling solutions portfolios to work better together Design to Differentia Differentiating through a demand, creating produ Efficient Design Simplified A User Aware together, and connectin Design to Simplify Processes Technology Supply Chain Process improvement and Experiences Optimizing the supply the efficient use of assets chain in a way that doesn t Improving user interactions across a range of products sacrifice the customer experience Design to Simplify (D Simplifying design proc Development Process Portfolio of Products Specific to D2x portfolios, and the supp Business Experiences, Capital, Core Processes and Solutions and Technologies Tools Services and Assets This work is licensed by Hewlett-Packard under the Creative Commons Attribution 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ or send a letter to © Copyrigh Hewlett Packard and Jump Associates
  • 30. trix Matrix helps distinguish types of design initiatives Developing New Balanced Build HP IP Build IP Design to Innovate Markets Innovation Proprietary assets create a Cultivating new growth Portfolio sustainable advantage prospects Coordinated roadmaps lead to short and long term success Design to Innovate (D2I) Innovating by creating new markets, portfolios, and IP Design to Differentiate Anticipating A Cohesive The Wow Factor Demand System An emotionalconnection to An emotional connection HP offerings to business offerings Addressing unmet needs Coordinating product with compelling solutions portfolios to work better together Design to Differentiate (D2D) Differentiating through anticipating demand, creating products that link Efficient Design Simplified A User Aware together, and connecting with consumers Design to Simplify Processes Technology Supply Chain Process improvement and Experiences Optimizing the supply the efficient use of assets chain in a way that doesn t Improving user interactions across a range of products sacrifice the customer experience Design to Simplify (D2S) Simplifying design processes, Development Process Portfolio of Products Specific to D2x portfolios, and the supply chain Business Experiences, Capital, Core Processes and Solutions and Technologies Tools Services Packard and Jump Associates Hewlett and Assets
  • 31. D3 Matrix Other companies are examples of D3 Matrix goals Developing New Markets Balanced Innovation Build HPIP Build IP Design to Innovate Portfolio new model for car usage for a portfolio of traditional products labs legendary for producing new group of consumers while exploring more playful innovative IP that underpins its products like the Aibo Robot products Anticipating Demand A Cohesive System The Wow Factor Design to Differentiate anticipates needs for quick and products work seamlessly and revived an icon (VW Beetle), easy alternatives to preexisting speak the same design language and designed every detail of products, like Swiffer the experience Efficient Design Processes Simplified Technology A User Aware Supply Design to Simplify Experiences Chain Using the same foot bed allows redesigns and redefines tech optimized its supply chain and the designers to focus on the top experiences, like airport check-in, production to deliver a consistent part of the shoe for simplicity and ease experience no matter where Business Processes and Tools Experiences , Solutions & Services Capital, Technologies & Assets This work is licensed by Hewlett-Packard under the Creative Commons Attribution 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ or send a letter to © Copyright 2011 Hewlett-Packard Hewlett Packard and Jump Associates © Copyright 2011 Hewlett-Packard
  • 32. A system, tools and way of thinking for Design Practice Measure Design Using Design Metrics Developing New Balanced Innovation D2I Build HP IP Markets Portfolio Building a Business Case Anticipating D2D A Cohesive System The Wow Factor Demand Using the D3 Efficient Design Simplified A User Aware D2S Technology Process Supply Chain Experience Development Portfolio of Specific to Process Products D2X Logic Model Practice Design Design Thinking Abstract Design Training Frameworks Principles Analysis Synthesis Discoveries Solutions Best Practices Articles Concrete Manage Design Design Job Architecture Planning 70% 60% 1H07 2H06 50% 41% +2% from 2H06 40% Design Skills Inventory 30% Culture Processes 20% 33% 40% -2% 10% -5% 0% D2 I Design Capability Index D2 D2 D 42% 50% S -4% 0% People Resources Design Recruitment Benchmarking Change Management This work is licensed by Hewlett-Packard under the Creative Commons Attribution 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ or send a letter to © Copyright 2011 Hewlett-Packard Hewlett Packard and Jump Associates
  • 33. Organization Risk Tolerance Process Definition Mind Creativity
  • 34. Organization Risk Tolerance Process Definition Mind Creativity
  • 35. Organization Risk Tolerance Process Definition Mind Creativity
  • 36. Focus on the Triple Bottom Line Economic (Profit) Ecologic (Planet) Social (People)
  • 37. Intra -disciplinary Inter -disciplinary Multi -disciplinary Visual User Experience Management Verbal Service Design Corporate Creativity Co-Creation Innovation © Florian Vollmer, 2012 – www.florianvollmer.com
  • 38. SDL – Language Industrial Design 2012, Georgia Institute of Technology www.florianvollmer.com @florianvollmer