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McGraw-Hill/Irwin Copyright © 2007 by The McGraw-Hill Companies, Inc. All rights reserved.
4
4
Product and
Service Design
4-2
Product and Service Design
Product and Service Design
Chapter 4 - Lesson 3
Chapter 4 - Lesson 3
Lecture/Discussion
 Examples of product and service design.
 Issues/considerations during prod. design.
 Relationship of prod. design to operations.
Management tools exercises:
 QFD – House of Quality
 Service Blueprinting
4-3
Product and Service Design
Product and Service Design
Examples
Examples
Product Design
 Plumbing
 MP3-player
 Pool Pump
 Hot Tub / Spa
Service Design:
 Gas stations
 Retail checkout / cashiers
4-4
 Major factors in design strategy
 Cost
 Quality
 Time-to-market
 Customer satisfaction
 Competitive advantage
Product and Service Design
Product and Service Design
Product and service design – or redesign – should be
closely tied to an organization’s strategy
4-5
1. Translate customer wants and needs
into product and service requirements
2. Refine existing products and services
3. Develop new products and services
4. Formulate quality goals
5. Formulate cost targets
6. Construct and test prototypes
7. Document specifications
Product or Service Design Activities
Product or Service Design Activities
4-6
Reasons for Product or Service
Reasons for Product or Service
Design
Design
 Economic
 Social and demographic
 Political, liability, or legal
 Competitive
 Cost or availability
 Technological
4-7
Objectives of Product and
Objectives of Product and
Service Design
Service Design
 Main focus
 Customer satisfaction
 Understand what the customer wants
 Secondary focus
 Function of product/service
 Cost/profit
 Quality
 Appearance
 Ease of production/assembly
 Ease of maintenance/service
4-8
Other Issues in Product and
Other Issues in Product and
Service Design
Service Design
 Product/service life cycles
 How much standardization
 Mass customization
 Product/service reliability
 Robust design
 Degree of newness
 Cultural differences
4-9
Life Cycles of Products or Services
Life Cycles of Products or Services
Time
Introduction
Growth
Maturity
Saturation
Decline
Demand
Figure 4.1
4-10
Standardization
Standardization
 Standardization
 Extent to which there is an absence of
variety in a product, service or process
4-11
Advantages of Standardization
Advantages of Standardization
 Fewer parts to deal with in inventory &
manufacturing
 Design costs are generally lower
 Reduced training costs and time
 More routine purchasing, handling, and
inspection procedures
 Quality is more consistent
4-12
Advantages of Standardization
Advantages of Standardization
(Cont’d)
(Cont’d)
 Orders fillable from inventory
 Opportunities for long production runs and automation
 Need for fewer parts justifies increased expenditures
on perfecting designs and improving quality control
procedures.
See “paring parts to pump profits” article
4-13
Disadvantages of Standardization
Disadvantages of Standardization
 Designs may be frozen with too many
imperfections remaining.
 High cost of design changes increases
resistance to improvements.
 Decreased variety results in less
consumer appeal.
4-14
• Mass customization:
 A strategy of producing standardized
goods or services, but incorporating some
degree degree of customization
 Delayed differentiation
 Modular design
See SIM Examples
Mass Customization
Mass Customization
4-15
• Delayed differentiation is a
postponement tactic
 Producing but not quite completing a
product or service until customer
preferences or specifications are known
Delayed Differentiation
Delayed Differentiation
4-16
Modular Design
Modular Design
Modular design is a form of
standardization in which component parts
are subdivided into modules that are easily
replaced or interchanged. It allows:
 easier diagnosis and remedy of failures
 easier repair and replacement
 simplification of manufacturing and assembly
4-17
Reliability
Reliability
 Reliability: The ability of a product, part, or
system to perform its intended function under a
prescribed set of conditions
 Failure: Situation in which a product, part, or
system does not perform as intended
 Normal operating conditions: The set of
conditions under which an item’s reliability is
specified
4-18
Improving Reliability
Improving Reliability
• Component design
• Production/assembly techniques
• Testing
• Redundancy/backup
• Preventive maintenance procedures
• User education
• System design
4-19
Robust Design: Design that results in
products or services that can function
over a broad range of conditions
Robust Design
Robust Design
4-20
Cultural Differences
Cultural Differences
 Multinational companies must take into
account cultural differences related to the
product design.
 Notable failures:
 Chevy Nova in Mexico
4-21
 Design for manufacturing (DFM)
 Design for assembly (DFA)
 Design for recycling (DFR)
 Remanufacturing
 Design for disassembly (DFD)
 Robust design
Product design
Product design
4-22
Manufacturability
Manufacturability
 Manufacturability is the ease of
fabrication and/or assembly which is
important for:
 Cost
 Productivity
 Quality
4-23
Designing for Manufacturing
Designing for Manufacturing
Beyond the overall objective to achieve
customer satisfaction while making a reasonable
profit is:
Design for Manufacturing(DFM)
The designers’ consideration of the
organization’s manufacturing capabilities when
designing a product.
The more general term design for operations
encompasses services as well as manufacturing
See examples
4-24
Concurrent Engineering
Concurrent Engineering
Concurrent engineering
is the bringing together
of engineering design and
manufacturing personnel
early in the design phase.
4-25
Computer-Aided Design
Computer-Aided Design
 Computer-Aided Design (CAD) is
product design using computer graphics.
 increases productivity of designers, 3 to 10
times
 creates a database for manufacturing
information on product specifications
 provides possibility of engineering and cost
analysis on proposed designs
4-26
 Recycling: recovering materials for future
use
 Recycling reasons
 Cost savings
 Environment concerns
 Environment regulations
Recycling
Recycling
4-27
Remanufacturing
Remanufacturing
 Remanufacturing: Refurbishing used
products by replacing worn-out or defective
components.
 Remanufactured products can be sold for 50% of
the cost of a new producer
 Remanufacturing can use unskilled labor
 Some governments require manufacturers to
take back used products
 Design for Disassembly (DFD): Designing
products so that they can be easily taken
apart.
4-28
Service Design
Service Design
 Service is an act
 Service delivery system
 Facilities
 Processes
 Skills
 Many services are bundled with products
4-29
Service Design
Service Design
 Service
 Something that is done to or for a customer
 Service delivery system
 The facilities, processes, and skills needed to
provide a service
 Product bundle
 The combination of goods and services
provided to a customer
 Service package
 The physical resources needed to perform
the service
4-30
 Tangible – intangible
 Services created and delivered at the same
time
 Services cannot be inventoried
 Services highly visible to customers
 Services have low barrier to entry
 Location important to service
 Range of service systems
 Demand variability
Differences Between Product
Differences Between Product
and Service Design
and Service Design
4-31
Service Blueprinting
Service Blueprinting
 Service blueprinting
 A method used in service design to describe
and analyze a proposed service
 A useful tool for conceptualizing a service
delivery system
4-32
Service Mapping/Blueprinting
Service Mapping/Blueprinting
 A tool for simultaneously depicting the
service process, the points of customer
contact, and the evidence of service from the
customer’s point of view.
Service
Mappin
g
Process
Points of Contact
Evidence
4-33
Service Blueprint Components
Service Blueprint Components
CUSTOMER ACTIONS
line of interaction
“ONSTAGE” CONTACT EMPLOYEE ACTIONS
line of visibility
“BACKSTAGE” CONTACT EMPLOYEE ACTIONS
line of internal interaction
SUPPORT PROCESSES
4-34
Service Blueprint Components
Service Blueprint Components
4-35
Driver
Picks
Up Pkg.
Dispatch
Driver
Airport
Receives
& Loads
Sort
Packages
Load on
Airplane
Fly to
Destinatio
n
Unload
&
Sort
Load
On
Truck
Express Mail Delivery Service
Express Mail Delivery Service
SUPPORT
PROCESS
CONTACT
PERSON
(Back
Stage)
(On
Stage)
CUSTOME
R
PHYSICAL
EVIDENCE
Customer
Calls
Customer
Gives
Package
Truck
Packaging
Forms
Hand-held
Computer
Uniform
Receive
Package
Truck
Packaging
Forms
Hand-held
Computer
Uniform
Deliver
Package
Customer
Service
Order
Fly to
Sort
Center
4-36
Overnight Hotel Stay
Overnight Hotel Stay
SUPPORT
PROCESS
CONTACT
PERSON
(Back
Stage)
(On
Stage)
CUSTOMER
Hotel
Exterior
Parking
Cart for
Bags
Desk
Registration
Papers
Lobby
Key
Elevators
Hallways
Room
Cart for
Bags
Room
Amenities
Bath
Menu Delivery
Tray
Food
Appearance
Food
Bill
Desk
Lobby
Hotel
Exterior
Parking
Arrive
at
Hotel
Give Bags
to
Bellperson
Check in
Go to
Room
Receive
Bags
Sleep
Shower
Call
Room
Service
Receive
Food
Eat
Check out
and
Leave
Greet and
Take
Bags
Process
Registration
Deliver
Bags
Deliver
Food
Process
Check Out
Take Bags
to Room
Take
Food
Order
Registration
System
Prepare
Food
Registration
System
PHYSICAL
EVIDENCE
4-37
Step 1
Identify the
process to
be blue-
printed.
Step 2
Identify the
customer or
customer
segment.
Step 3
Map the
process from
the
customer’s
point of
view.
Step 4
Map contact
employee
actions,
onstage and
back-stage.
Step 5
Link customer
and contact
person
activities to
needed
support
functions.
Step 6
Add
evidence of
service at
each
customer
action step.
Building a Service Blueprint
Building a Service Blueprint

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Service Design topic from Operations Management

  • 1. McGraw-Hill/Irwin Copyright © 2007 by The McGraw-Hill Companies, Inc. All rights reserved. 4 4 Product and Service Design
  • 2. 4-2 Product and Service Design Product and Service Design Chapter 4 - Lesson 3 Chapter 4 - Lesson 3 Lecture/Discussion  Examples of product and service design.  Issues/considerations during prod. design.  Relationship of prod. design to operations. Management tools exercises:  QFD – House of Quality  Service Blueprinting
  • 3. 4-3 Product and Service Design Product and Service Design Examples Examples Product Design  Plumbing  MP3-player  Pool Pump  Hot Tub / Spa Service Design:  Gas stations  Retail checkout / cashiers
  • 4. 4-4  Major factors in design strategy  Cost  Quality  Time-to-market  Customer satisfaction  Competitive advantage Product and Service Design Product and Service Design Product and service design – or redesign – should be closely tied to an organization’s strategy
  • 5. 4-5 1. Translate customer wants and needs into product and service requirements 2. Refine existing products and services 3. Develop new products and services 4. Formulate quality goals 5. Formulate cost targets 6. Construct and test prototypes 7. Document specifications Product or Service Design Activities Product or Service Design Activities
  • 6. 4-6 Reasons for Product or Service Reasons for Product or Service Design Design  Economic  Social and demographic  Political, liability, or legal  Competitive  Cost or availability  Technological
  • 7. 4-7 Objectives of Product and Objectives of Product and Service Design Service Design  Main focus  Customer satisfaction  Understand what the customer wants  Secondary focus  Function of product/service  Cost/profit  Quality  Appearance  Ease of production/assembly  Ease of maintenance/service
  • 8. 4-8 Other Issues in Product and Other Issues in Product and Service Design Service Design  Product/service life cycles  How much standardization  Mass customization  Product/service reliability  Robust design  Degree of newness  Cultural differences
  • 9. 4-9 Life Cycles of Products or Services Life Cycles of Products or Services Time Introduction Growth Maturity Saturation Decline Demand Figure 4.1
  • 10. 4-10 Standardization Standardization  Standardization  Extent to which there is an absence of variety in a product, service or process
  • 11. 4-11 Advantages of Standardization Advantages of Standardization  Fewer parts to deal with in inventory & manufacturing  Design costs are generally lower  Reduced training costs and time  More routine purchasing, handling, and inspection procedures  Quality is more consistent
  • 12. 4-12 Advantages of Standardization Advantages of Standardization (Cont’d) (Cont’d)  Orders fillable from inventory  Opportunities for long production runs and automation  Need for fewer parts justifies increased expenditures on perfecting designs and improving quality control procedures. See “paring parts to pump profits” article
  • 13. 4-13 Disadvantages of Standardization Disadvantages of Standardization  Designs may be frozen with too many imperfections remaining.  High cost of design changes increases resistance to improvements.  Decreased variety results in less consumer appeal.
  • 14. 4-14 • Mass customization:  A strategy of producing standardized goods or services, but incorporating some degree degree of customization  Delayed differentiation  Modular design See SIM Examples Mass Customization Mass Customization
  • 15. 4-15 • Delayed differentiation is a postponement tactic  Producing but not quite completing a product or service until customer preferences or specifications are known Delayed Differentiation Delayed Differentiation
  • 16. 4-16 Modular Design Modular Design Modular design is a form of standardization in which component parts are subdivided into modules that are easily replaced or interchanged. It allows:  easier diagnosis and remedy of failures  easier repair and replacement  simplification of manufacturing and assembly
  • 17. 4-17 Reliability Reliability  Reliability: The ability of a product, part, or system to perform its intended function under a prescribed set of conditions  Failure: Situation in which a product, part, or system does not perform as intended  Normal operating conditions: The set of conditions under which an item’s reliability is specified
  • 18. 4-18 Improving Reliability Improving Reliability • Component design • Production/assembly techniques • Testing • Redundancy/backup • Preventive maintenance procedures • User education • System design
  • 19. 4-19 Robust Design: Design that results in products or services that can function over a broad range of conditions Robust Design Robust Design
  • 20. 4-20 Cultural Differences Cultural Differences  Multinational companies must take into account cultural differences related to the product design.  Notable failures:  Chevy Nova in Mexico
  • 21. 4-21  Design for manufacturing (DFM)  Design for assembly (DFA)  Design for recycling (DFR)  Remanufacturing  Design for disassembly (DFD)  Robust design Product design Product design
  • 22. 4-22 Manufacturability Manufacturability  Manufacturability is the ease of fabrication and/or assembly which is important for:  Cost  Productivity  Quality
  • 23. 4-23 Designing for Manufacturing Designing for Manufacturing Beyond the overall objective to achieve customer satisfaction while making a reasonable profit is: Design for Manufacturing(DFM) The designers’ consideration of the organization’s manufacturing capabilities when designing a product. The more general term design for operations encompasses services as well as manufacturing See examples
  • 24. 4-24 Concurrent Engineering Concurrent Engineering Concurrent engineering is the bringing together of engineering design and manufacturing personnel early in the design phase.
  • 25. 4-25 Computer-Aided Design Computer-Aided Design  Computer-Aided Design (CAD) is product design using computer graphics.  increases productivity of designers, 3 to 10 times  creates a database for manufacturing information on product specifications  provides possibility of engineering and cost analysis on proposed designs
  • 26. 4-26  Recycling: recovering materials for future use  Recycling reasons  Cost savings  Environment concerns  Environment regulations Recycling Recycling
  • 27. 4-27 Remanufacturing Remanufacturing  Remanufacturing: Refurbishing used products by replacing worn-out or defective components.  Remanufactured products can be sold for 50% of the cost of a new producer  Remanufacturing can use unskilled labor  Some governments require manufacturers to take back used products  Design for Disassembly (DFD): Designing products so that they can be easily taken apart.
  • 28. 4-28 Service Design Service Design  Service is an act  Service delivery system  Facilities  Processes  Skills  Many services are bundled with products
  • 29. 4-29 Service Design Service Design  Service  Something that is done to or for a customer  Service delivery system  The facilities, processes, and skills needed to provide a service  Product bundle  The combination of goods and services provided to a customer  Service package  The physical resources needed to perform the service
  • 30. 4-30  Tangible – intangible  Services created and delivered at the same time  Services cannot be inventoried  Services highly visible to customers  Services have low barrier to entry  Location important to service  Range of service systems  Demand variability Differences Between Product Differences Between Product and Service Design and Service Design
  • 31. 4-31 Service Blueprinting Service Blueprinting  Service blueprinting  A method used in service design to describe and analyze a proposed service  A useful tool for conceptualizing a service delivery system
  • 32. 4-32 Service Mapping/Blueprinting Service Mapping/Blueprinting  A tool for simultaneously depicting the service process, the points of customer contact, and the evidence of service from the customer’s point of view. Service Mappin g Process Points of Contact Evidence
  • 33. 4-33 Service Blueprint Components Service Blueprint Components CUSTOMER ACTIONS line of interaction “ONSTAGE” CONTACT EMPLOYEE ACTIONS line of visibility “BACKSTAGE” CONTACT EMPLOYEE ACTIONS line of internal interaction SUPPORT PROCESSES
  • 35. 4-35 Driver Picks Up Pkg. Dispatch Driver Airport Receives & Loads Sort Packages Load on Airplane Fly to Destinatio n Unload & Sort Load On Truck Express Mail Delivery Service Express Mail Delivery Service SUPPORT PROCESS CONTACT PERSON (Back Stage) (On Stage) CUSTOME R PHYSICAL EVIDENCE Customer Calls Customer Gives Package Truck Packaging Forms Hand-held Computer Uniform Receive Package Truck Packaging Forms Hand-held Computer Uniform Deliver Package Customer Service Order Fly to Sort Center
  • 36. 4-36 Overnight Hotel Stay Overnight Hotel Stay SUPPORT PROCESS CONTACT PERSON (Back Stage) (On Stage) CUSTOMER Hotel Exterior Parking Cart for Bags Desk Registration Papers Lobby Key Elevators Hallways Room Cart for Bags Room Amenities Bath Menu Delivery Tray Food Appearance Food Bill Desk Lobby Hotel Exterior Parking Arrive at Hotel Give Bags to Bellperson Check in Go to Room Receive Bags Sleep Shower Call Room Service Receive Food Eat Check out and Leave Greet and Take Bags Process Registration Deliver Bags Deliver Food Process Check Out Take Bags to Room Take Food Order Registration System Prepare Food Registration System PHYSICAL EVIDENCE
  • 37. 4-37 Step 1 Identify the process to be blue- printed. Step 2 Identify the customer or customer segment. Step 3 Map the process from the customer’s point of view. Step 4 Map contact employee actions, onstage and back-stage. Step 5 Link customer and contact person activities to needed support functions. Step 6 Add evidence of service at each customer action step. Building a Service Blueprint Building a Service Blueprint