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So you want to start a game program? IGDA Education SIG presents the  Curriculum Framework Initiative  & Curricular Models Thursday, August 9, 2007
Who are we and why are we here? Tracy Fullerton Assistant Professor  USC School of Cinematic Arts, Interactive Media Division Co-Director, Electronic Arts Game Innovation Lab [email_address]
Who are we and why are we here? Magy Seif El-Nasr Assistant Professor Simon Fraser University School of Interactive Arts  & Technology [email_address]
Who are we and why are we here? Susan Gold Academic Coordinator Garage Games  [email_address] But ALSO Chair of IGDA Education SIG [email_address]
IGDA Education SIG One of many special interest groups from within Game Development * Alternate Reality Games (ARGs) * Artificial Intelligence * Casual Games * Education * Game Accessibility * Game Preservation * Human Resources * Indies * IP Rights * Mobile Game Development * Online Games * Production * Quality Assurance * Sex in Games * Students * Tools * Women in Game Development * Writing
Mission To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers.
Resources http://www.igda.org/education
Education Workshop at GDC http://www.igda.org/education/workshop
Curriculum Knowledge Base http://www.igda.org/index.php/Curriculum_Knowledge_Base
 
2002-2003 Academic Summits are held at the annual Game Developers Conference 2003 the IGDA Curriculum Framework (version 2.3 beta) is published Adoption into curricula around the world
What is the framework? Core Topics Critical Game Studies - Criticism, Analysis & History  Game Design - Principles and Methodologies Game Programming - Aspects of CS + specific areas that address gaming Visual Design Audio Design Interactive Storytelling Game Production Business of Gaming
A Key Component: Soft Skills Speaking & Communication  Writing Collaboration
Interdisciplinary Work & Courses The ability to understand and work with a team of different disciplines Acknowledging and respecting those disciplines Communication Skills Breadth of Medium
Programs Overview Many different programs Based on different disciplines CS Design Film Sound & Music Architecture, etc.... Philosophies Experimental design focused Industry pipeline focused Research oriented Serious games
Game Curricula: Some Highlights from  Current Programs
Original, Innovative  Student Games Cloud, USC IMD Pac-Manhattan NYU-ITP
Original, Innovative student games  Darfur is Dying USC IMD Peace Maker,  CMU ETC
Original, Innovative  Student Games Homeless: It’s no game SFU - SIAT Film Noir Style Game Penn State - IST
Original, Innovative  Student Games flOw on PS3
Original, Innovative  Student Research Ideas JEDDAH: A Dystopian Dream's Interface: The Cursor as a Narrative Element SFU - SIAT
And List Goes On... Warm Control The Global Warming Project– DePaul University Fashion Designer  – CMU/ETC Mermaids - GA Tech Agamemnon's Curse, RumbleBox –  DigiPen Eclipse– SMU Guildhall Tragedy Tennis– Northwestern
Programs Overview Programs have many concepts in common: Emphasis on interdisciplinary Group work Experimental
Collaborative projects Advanced game teams, USC
Game design: paper prototyping Alex Mitchell, NUS, Singapore Kevin O’Gorman, American InterContineåntal University
Game design: Playtesting EA Game Innovation Lab, USC
Game Critique Girls and Games Penn State - IST
Theory and Criticism of Games Jose Zagal, Georgia Tech Jim Whitehead, UC Santa Cruz
“ Game appreciation” courses, theory and criticism of games Alice Robison and Henry Jenkins, MIT
Pitches, presentations & shows Carnegie Mellon ETC, Virtual Worlds Show
Pitches, presentations & shows Intermediate game pitches, USC
Industry Involvement Advanced Games, USC
Industry Involvement
“ Big” Games USC IMD
Game jams Parsons Mobile Game Mosh Nordic Game Jam
Improvisation Lori Shyba, University of Calgary Bernie DeKoven, Deepfun.com
Traditional & Virtual Theatre Penn State – IST
“ Live” Games Deborah Solomon, Montgomery College, MD
Community building  between programs USC vs CMU Game Challenge
Student and Indie Game Competitions & Festivals Slamdance IndieCade E3 Showcase
Looks Great, Lots of Success Stories... But it’s not that simple
Challenges  University setting – Silos Getting industry involvement Advisory board Feedback in game demos, fests, shows Finding skilled people to teach Undergraduate or graduate? Development of a course  or  a program? Major, Minor, Degree? Course structure? Technology
Question & Answer Time Thank You

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SIGGRAPH 2007 IGDA Presentation

  • 1.  
  • 2. So you want to start a game program? IGDA Education SIG presents the Curriculum Framework Initiative & Curricular Models Thursday, August 9, 2007
  • 3. Who are we and why are we here? Tracy Fullerton Assistant Professor USC School of Cinematic Arts, Interactive Media Division Co-Director, Electronic Arts Game Innovation Lab [email_address]
  • 4. Who are we and why are we here? Magy Seif El-Nasr Assistant Professor Simon Fraser University School of Interactive Arts & Technology [email_address]
  • 5. Who are we and why are we here? Susan Gold Academic Coordinator Garage Games [email_address] But ALSO Chair of IGDA Education SIG [email_address]
  • 6. IGDA Education SIG One of many special interest groups from within Game Development * Alternate Reality Games (ARGs) * Artificial Intelligence * Casual Games * Education * Game Accessibility * Game Preservation * Human Resources * Indies * IP Rights * Mobile Game Development * Online Games * Production * Quality Assurance * Sex in Games * Students * Tools * Women in Game Development * Writing
  • 7. Mission To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers.
  • 9. Education Workshop at GDC http://www.igda.org/education/workshop
  • 10. Curriculum Knowledge Base http://www.igda.org/index.php/Curriculum_Knowledge_Base
  • 11.  
  • 12. 2002-2003 Academic Summits are held at the annual Game Developers Conference 2003 the IGDA Curriculum Framework (version 2.3 beta) is published Adoption into curricula around the world
  • 13. What is the framework? Core Topics Critical Game Studies - Criticism, Analysis & History Game Design - Principles and Methodologies Game Programming - Aspects of CS + specific areas that address gaming Visual Design Audio Design Interactive Storytelling Game Production Business of Gaming
  • 14. A Key Component: Soft Skills Speaking & Communication Writing Collaboration
  • 15. Interdisciplinary Work & Courses The ability to understand and work with a team of different disciplines Acknowledging and respecting those disciplines Communication Skills Breadth of Medium
  • 16. Programs Overview Many different programs Based on different disciplines CS Design Film Sound & Music Architecture, etc.... Philosophies Experimental design focused Industry pipeline focused Research oriented Serious games
  • 17. Game Curricula: Some Highlights from Current Programs
  • 18. Original, Innovative Student Games Cloud, USC IMD Pac-Manhattan NYU-ITP
  • 19. Original, Innovative student games Darfur is Dying USC IMD Peace Maker, CMU ETC
  • 20. Original, Innovative Student Games Homeless: It’s no game SFU - SIAT Film Noir Style Game Penn State - IST
  • 21. Original, Innovative Student Games flOw on PS3
  • 22. Original, Innovative Student Research Ideas JEDDAH: A Dystopian Dream's Interface: The Cursor as a Narrative Element SFU - SIAT
  • 23. And List Goes On... Warm Control The Global Warming Project– DePaul University Fashion Designer – CMU/ETC Mermaids - GA Tech Agamemnon's Curse, RumbleBox – DigiPen Eclipse– SMU Guildhall Tragedy Tennis– Northwestern
  • 24. Programs Overview Programs have many concepts in common: Emphasis on interdisciplinary Group work Experimental
  • 26. Game design: paper prototyping Alex Mitchell, NUS, Singapore Kevin O’Gorman, American InterContineåntal University
  • 27. Game design: Playtesting EA Game Innovation Lab, USC
  • 28. Game Critique Girls and Games Penn State - IST
  • 29. Theory and Criticism of Games Jose Zagal, Georgia Tech Jim Whitehead, UC Santa Cruz
  • 30. “ Game appreciation” courses, theory and criticism of games Alice Robison and Henry Jenkins, MIT
  • 31. Pitches, presentations & shows Carnegie Mellon ETC, Virtual Worlds Show
  • 32. Pitches, presentations & shows Intermediate game pitches, USC
  • 35. “ Big” Games USC IMD
  • 36. Game jams Parsons Mobile Game Mosh Nordic Game Jam
  • 37. Improvisation Lori Shyba, University of Calgary Bernie DeKoven, Deepfun.com
  • 38. Traditional & Virtual Theatre Penn State – IST
  • 39. “ Live” Games Deborah Solomon, Montgomery College, MD
  • 40. Community building between programs USC vs CMU Game Challenge
  • 41. Student and Indie Game Competitions & Festivals Slamdance IndieCade E3 Showcase
  • 42. Looks Great, Lots of Success Stories... But it’s not that simple
  • 43. Challenges University setting – Silos Getting industry involvement Advisory board Feedback in game demos, fests, shows Finding skilled people to teach Undergraduate or graduate? Development of a course or a program? Major, Minor, Degree? Course structure? Technology
  • 44. Question & Answer Time Thank You