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SINGLE SOURCE
SHOREST PATH
Approach Dijksra’s Algorithm
Use Application
Improvements
Advantages
Disadvantages
In Future
Dijkstra’s algorithm:
-- Solving only problem with
non-negatives cost.
Floyd- Warshall and Bellman-Ford
algorithm solve the problem on graphs
that do not have a cycle with negative
cast.
TIME COMPLEXITY
 O(E + V Log V)
 O(E)
AUTHOR
 Dijksra’s 1959
 Tharp (required
constant-time
Multipulication)
D
Z
B
V
R
S
C
A
C
X
YS
Shortest distance from S to all nodes initially
”unsettled”.
Shortest distance to S is zero. Tentative
distance to other is ∞.
Put all nodes in Queue ordered by tentative
distance from S.
Take out nearest unsettled node, X
settle its distance Y of x.
If going from S to Y through X is
shortest than shortest path through
settled nodes, updates tentative
distance to Y.
Repeat from step-4 until distance to Y
to destination is settled.
EXAMPLE:
Google map, Road Routing
Head sort requires only space of one
record, quick sort o(log n) and merge
sort requires o(n) node J&T(v)
represent the label of node o to end n.
The cost from node o to D is the sum of
cost WOA and cost W.
Reuse Dijkstra’s Algorithm to get
optional path SPAD from A to D node.
Find Shortest path in o(E + V log(V)) if
you use a minpriority Queue.
This is true only if you implement
priority queue with Fibonacci heap, then
o(1). Otherwise, if you use any other
implementation of priority-queue. If
should take ,
E log(E)+V.
Fails in cases where you have a negative
edges.
It has a blind searching method for this
it take a huge amount of time.
For a dance graph it is:
O{E + (V*V)}
For a Sparse graph it is:
O{E + (V log V)}
Using in mapping.
Using in city distance measurement.
Traffic criteria management.
Will use in networking station distance.
Will use in space distance
measurement.
The compute time complexity for each
of the Dijkstra’s Algorithm are
acceptable in items of their overall
performance in solving the shortest
path problem.
All of algorithm produce only one
solution.
THANK YOU!!!

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single source shorest path

  • 2. Approach Dijksra’s Algorithm Use Application Improvements Advantages Disadvantages In Future
  • 3. Dijkstra’s algorithm: -- Solving only problem with non-negatives cost. Floyd- Warshall and Bellman-Ford algorithm solve the problem on graphs that do not have a cycle with negative cast.
  • 4. TIME COMPLEXITY  O(E + V Log V)  O(E) AUTHOR  Dijksra’s 1959  Tharp (required constant-time Multipulication)
  • 6. X YS Shortest distance from S to all nodes initially ”unsettled”. Shortest distance to S is zero. Tentative distance to other is ∞. Put all nodes in Queue ordered by tentative distance from S.
  • 7. Take out nearest unsettled node, X settle its distance Y of x. If going from S to Y through X is shortest than shortest path through settled nodes, updates tentative distance to Y. Repeat from step-4 until distance to Y to destination is settled. EXAMPLE: Google map, Road Routing
  • 8. Head sort requires only space of one record, quick sort o(log n) and merge sort requires o(n) node J&T(v) represent the label of node o to end n. The cost from node o to D is the sum of cost WOA and cost W. Reuse Dijkstra’s Algorithm to get optional path SPAD from A to D node.
  • 9. Find Shortest path in o(E + V log(V)) if you use a minpriority Queue. This is true only if you implement priority queue with Fibonacci heap, then o(1). Otherwise, if you use any other implementation of priority-queue. If should take , E log(E)+V.
  • 10. Fails in cases where you have a negative edges. It has a blind searching method for this it take a huge amount of time.
  • 11. For a dance graph it is: O{E + (V*V)} For a Sparse graph it is: O{E + (V log V)}
  • 12. Using in mapping. Using in city distance measurement. Traffic criteria management. Will use in networking station distance. Will use in space distance measurement.
  • 13. The compute time complexity for each of the Dijkstra’s Algorithm are acceptable in items of their overall performance in solving the shortest path problem. All of algorithm produce only one solution.