This document discusses the development of a children's gaming and learning app. It outlines personas for a child user, teacher, and parent. It then describes following an iterative prototyping process that involved defining requirements through online research and specifications, designing low and high fidelity prototypes, and usability testing. Key aspects included a user-centered design approach, interface design principles, and testing prototypes with users to gather feedback at various stages of the process. The overall goal was to create an intuitive app that satisfied users' needs and supported learning through gaming.