8. Characteristics of a Software Engineer
• To be a successful software engineer, technical
skills are essential—but human traits are just as
important.
• Technical Responsibilities
• Understand problems
• Design effective solutions
• Build and test software
• Use tools and manage change
• Communicate with stakeholders
9. Traits of an Effective Software Engineer
(Based on Erasmus [Era09])
• Individual Responsibility
• Delivers on promises
• Takes initiative to get the job done
• Stays committed to successful outcomes
• Acute Awareness
• Understands team and stakeholder needs
• Adapts behavior to the work environment
• Cares about others' perspectives
• Brutal Honesty
• Gives honest feedback (even if it's critical)
• Avoids lying about project status or product quality
• Stays truthful and realistic
10. Traits of an Effective Software Engineer
(Based on Erasmus [Era09])
• Resilience Under Pressure
• Handles stress well (e.g., changing requirements, tight deadlines)
• Performs consistently despite challenges
• Keeps calm and focused
• Fairness
• Shares credit with the team
• Avoids selfish behavior and conflicts of interest
• Supports others instead of sabotaging
• Attention to Detail
• Notices important aspects without being a perfectionist
• Makes technical decisions based on performance, cost, and quality
• Strives for high-quality outcomes
• Pragmatism
• Is flexible and practical
• Follows good practices, but adapts when needed
• Understands that one size doesn’t fit all in software engineering
15. • The layered behavioral model proposed by Bill Curtis
and Diane Walz in their 1990 paper presents software
development as a complex, multi-layered human
activity. Each layer in this model represents a level of
behavioral influence, from the individual developer up
to the broader organizational context.
• 1. Individual Layer.
• This is the core layer where each developer's
knowledge, experience, and personal attributes
directly impact software quality and productivity.
16. • 2. Team Layer
Even if individuals are highly skilled, poor
teamwork can lead to failure. This layer
emphasizes that team performance is not just
the sum of individual skills—it’s about how well
the team functions as a unit.
17. • 3. Project Layer
This layer deals with the organizational
mechanisms that manage teams, ensuring that
work is progressing toward defined goals
efficiently.
18. • 4. Organizational Layer
At this level, company-wide behavior and decisions affect
every project. For example, a company with a rigid
hierarchy may stifle innovation, while one that values
continuous learning might promote long-term success.
• 5. Business Milieu (Environment)
This outermost layer represents the broader economic
and societal context in which the company operates. It
sets the outer constraints that influence all internal layers.
#14:Bill Curtis and Diane Walz's Layered Behavioral Model in simple words, with examples for each layer. This model shows that software development isn't just about writing code—it's influenced by many human and organizational factors, from the developer to the entire business environment.
1. Individual Layer – The Developer
Focus: The personal skills, mindset, and motivation of each developer.
In simple words: This is about the developer themselves—their knowledge, how they think, solve problems, and how motivated they are.
Example: Imagine Sarah, a programmer. She understands the task well and knows how to solve it using her coding skills. But if she’s not motivated or is tired, she might not do her best work. Her personal effort and skills directly affect the quality of the software.
2. Team Layer – The Group of Developers
Focus: How developers work together as a team.
In simple words: Even if every developer is talented, the project won’t succeed unless they communicate well, share tasks properly, and support each other.
Example: Sarah is working with 3 other developers. If they don’t talk regularly, don’t understand each other’s work, or argue too much, their software might have bugs or delays—even though all of them are good individually.
3. Project Layer – Management and Planning
Focus: How the project is organized and led.
In simple words: This is about planning, deadlines, leadership, and solving team issues. A good project manager helps everyone stay on track and work smoothly.
Example: The manager sets a clear schedule, assigns tasks properly, and resolves conflicts between team members. If the project is mismanaged—like unclear goals or unrealistic deadlines—even a good team can struggle.
4. Organizational Layer – The Company’s Role
Focus: The company’s policies, culture, and resources.
In simple words: This is about the company's rules, work environment, tools, training, and overall support for software development.
Example: If Sarah’s company doesn’t give her a powerful computer, proper training, or if they punish mistakes harshly, she might feel frustrated or stuck. On the other hand, a supportive environment boosts her productivity.
5. Business Milieu (Environment) – The Outside World
Focus: External pressures like the market, laws, and customers.
In simple words: This is about outside forces that affect the company, like competitors, government rules, the economy, and customer needs.
Example: If a competitor launches a new app, Sarah’s company might rush to release their version. Or if new privacy laws are passed, the software must be updated to stay legal.
Summary Example:
Let’s say a team is building a mobile app.
At the individual layer, each developer must be skilled and motivated.
At the team layer, they must communicate and coordinate well.
At the project layer, the manager must plan the tasks and timelines.
At the organizational layer, the company must provide resources and a good work culture.
At the business milieu, the company must respond to competitors, laws, and customer expectations.