The document is a glossary of terms related to sound design and production for computer games. It contains definitions of terms such as foley artistry, sound libraries, file formats like .wav and .mp3, audio limitations involving sound cards and processors, recording systems such as MIDI and CDs, and concepts in audio sampling like bit depth and sample rate. For each term, the student provided a short definition from an online source as well as how the term relates to their own production practice.