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Systems Analysis and Design in a
Changing World, Fourth Edition
2
Systems Analysis and Design in a Changing World, 4th Edition 2
Learning Objectives
 Explain the purpose and various phases of the systems
development life cycle (SDLC)
 Explain when to use an adaptive approach to the SDLC in
place of a more predictive traditional SDLC
 Explain the differences between a model, a tool, a
technique, and a methodology
 Describe the two overall approaches used to develop
information systems: the traditional method and the
object-oriented method
2
Systems Analysis and Design in a Changing World, 4th Edition 3
Learning Objectives (continued)
 Describe some of the variations of the systems
development life cycle (SDLC)
 Describe the key features of current trends in systems
development: the Unified Process (UP), Extreme
Programming (XP), Agile Modeling, and Scrum
 Explain how automated tools are used in system
development
2
Systems Analysis and Design in a Changing World, 4th Edition 4
Overview
 System development project
 Planned undertaking with fixed beginning and end
 Produces desired result or product
 Can be a large job with thousands of hours of effort or a
small one-month project
 Successful development project
 Provides a detailed plan to follow
 Organized, methodical sequence of tasks and activities
 Produces reliable, robust, and efficient system
2
Systems Analysis and Design in a Changing World, 4th Edition 5
The Systems Development Lifecycle
(SDLC)
 Systems development life cycle (SDLC)
 Provides overall framework for managing systems
development process
 Two main approaches to SDLC
 Predictive approach – assumes project can be
planned out in advance
 Adaptive approach – more flexible, assumes
project cannot be planned out in advance
 All projects use some variation of SDLC
2
Systems Analysis and Design in a Changing World, 4th Edition 6
Choosing the Predictive vs. Adaptive
Approach to the SDLC (Figure 2-1)
2
Systems Analysis and Design in a Changing World, 4th Edition 7
Traditional Predictive Approach to the
SDLC
 Project planning – initiate, ensure feasibility, plan
schedule, obtain approval for project
 Analysis – understand business needs and
processing requirements
 Design – define solution system based on
requirements and analysis decisions
 Implementation – construct, test, train users, and
install new system
 Support – keep system running and improve
2
Systems Analysis and Design in a Changing World, 4th Edition 8
Information System Development Phases
2
Systems Analysis and Design in a Changing World, 4th Edition 9
SDLC and Problem Solving
 Similar to problem-solving approach in Chapter 1
 Organization recognizes problem (project planning)
 Project team investigates, understands problem and
solution requirements (analysis)
 Solution is specified in detail (design)
 System that solves problem is built and installed
(implementation)
 System used, maintained, and enhanced to continue to
provide intended benefits (support)
2
Systems Analysis and Design in a Changing World, 4th Edition 10
“Waterfall” Approach to the SDLC
2
Systems Analysis and Design in a Changing World, 4th Edition 11
Modified Waterfall Approach
with Overlapping Phases (Figure 2-5)
2
Systems Analysis and Design in a Changing World, 4th Edition 12
Newer Adaptive Approaches to the SDLC
 Based on spiral model
 Project cycles through development activities over and over
until project is complete
 Prototype created by end of each cycle
 Focuses on mitigating risk
 Iteration – Work activities are repeated
 Each iteration refines previous result
 Approach assumes no one gets it right the first time
 There are a series of mini projects for each iteration
2
Systems Analysis and Design in a Changing World, 4th Edition 13
The Spiral Life Cycle Model (Figure 2-6)
2
Systems Analysis and Design in a Changing World, 4th Edition 14
Iteration of
System
Development
Activities
(Figure 2-7)
2
Systems Analysis and Design in a Changing World, 4th Edition 15
Activities of Each SDLC Phase
 Predictive or adaptive approach use SDLC
 Activities of each “phase” are similar
 Phases are not always sequential
 Phases can overlap
 Activities across phases can be done within an
iteration
2
Systems Analysis and Design in a Changing World, 4th Edition 16
Activities of Planning Phase of SDLC
 Define business problem and scope
 Produce detailed project schedule
 Confirm project feasibility
 Economic, organizational, technical, resource, and
schedule
 Staff the project (resource management)
 Launch project  official announcement
2
Systems Analysis and Design in a Changing World, 4th Edition 17
Activities of Analysis Phase of SDLC
 Gather information to learn problem domain
 Define system requirements
 Build prototypes for discovery of requirements
 Prioritize requirements
 Generate and evaluate alternatives
 Review recommendations with management
2
Systems Analysis and Design in a Changing World, 4th Edition 18
Activities of Design Phase of SDLC
 Design and integrate the network
 Design the application architecture
 Design the user interfaces
 Design the system interfaces
 Design and integrate the database
 Prototype for design details
 Design and integrate system controls
2
Systems Analysis and Design in a Changing World, 4th Edition 19
Activities of Implementation Phase of
SDLC
 Construct software components
 Verify and test
 Convert data
 Train users and document the system
 Install the system
2
Systems Analysis and Design in a Changing World, 4th Edition 20
Activities of Support Phase of SDLC
 Maintain system
 Small patches, repairs, and updates
 Enhance system
 Small upgrades or enhancements to expand
system capabilities
 Larger enhancements may require separate
development project
 Support users
 Help desk and/or support team
2
Systems Analysis and Design in a Changing World, 4th Edition 21
Methodologies and Models
 Methodologies
 Comprehensive guidelines to follow for completing
every SDLC activity
 Collection of models, tools, and techniques
 Models
 Representation of an important aspect of real
world, but not same as real thing
 Abstraction used to separate out aspect
 Diagrams and charts
 Project planning and budgeting aids
2
Systems Analysis and Design in a Changing World, 4th Edition 22
Some Models Used in System
Development
2
Systems Analysis and Design in a Changing World, 4th Edition 23
Tools and Techniques
 Tools
 Software support that helps create models or other
required project components
 Range from simple drawing programs to complex
CASE tools to project management software
 Techniques
 Collection of guidelines that help analysts
complete a system development activity or task
 Can be step-by-step instructions or just general
advice
2
Systems Analysis and Design in a Changing World, 4th Edition 24
Some Tools Used in System Development
2
Systems Analysis and Design in a Changing World, 4th Edition 25
Some Techniques Used in System
Development
2
Systems Analysis and Design in a Changing World, 4th Edition 26
Relationships Among Components of a
Methodology
2
Systems Analysis and Design in a Changing World, 4th Edition 27
Two Approaches to System Development
 Traditional approach
 Also called structured system development
 Structured analysis and design technique (SADT)
 Includes information engineering (IE)
 Object-oriented approach
 Also called OOA, OOD, and OOP
 Views information system as collection of
interacting objects that work together to
accomplish tasks
2
Systems Analysis and Design in a Changing World, 4th Edition 28
Traditional Approach
 Structured programming
 Improves computer program quality
 Allows other programmers to easily read and
modify code
 Each program module has one beginning and one
ending
 Three programming constructs (sequence,
decision, repetition)
2
Systems Analysis and Design in a Changing World, 4th Edition 29
Three Structured Programming Constructs
2
Systems Analysis and Design in a Changing World, 4th Edition 30
Top-Down Programming
 Divides complex programs into hierarchy of
modules
 The module at top controls execution by “calling”
lower level modules
 Modular programming
 Similar to top-down programming
 One program calls other programs to work
together as single system
2
Systems Analysis and Design in a Changing World, 4th Edition 31
Top-Down or Modular Programming
2
Systems Analysis and Design in a Changing World, 4th Edition 32
Structured Design
 Technique developed to provide design
guidelines
 What set of programs should be
 What program should accomplish
 How programs should be organized into a
hierarchy
 Modules are shown with structure chart
 Main principle of program modules
 Loosely coupled – module is independent of other
modules
 Highly cohesive – module has one clear task
2
Systems Analysis and Design in a Changing World, 4th Edition 33
Structure Chart Created Using
Structured Design Technique
2
Systems Analysis and Design in a Changing World, 4th Edition 34
Structured Analysis
 Define what system needs to do (processing
requirements)
 Define data system needs to store and use (data
requirements)
 Define inputs and outputs
 Define how functions work together to accomplish
tasks
 Data flow diagrams (DFD) and entity relationship
diagrams (ERD) show results of structured
analysis
2
Systems Analysis and Design in a Changing World, 4th Edition 35
Data Flow Diagram (DFD) Created Using
Structured Analysis Technique (Figure 2-15)
2
Systems Analysis and Design in a Changing World, 4th Edition 36
Entity-Relationship Diagram (ERD)
Created Using Structured Analysis
Technique
2
Systems Analysis and Design in a Changing World, 4th Edition 37
Structured Analysis Leads to Structured Design
and Structured Programming (Figure 2-17)
2
Systems Analysis and Design in a Changing World, 4th Edition 38
Information Engineering (IE)
 Refinement to structured development
 Methodology with strategic planning, data
modeling, automated tools focus
 More rigorous and complete than SADT
 Industry merged key concepts from structured
development and information engineering
approaches into traditional approach
2
Systems Analysis and Design in a Changing World, 4th Edition 39
Object-Oriented Approach
 Completely different approach to information
systems
 Views information system as collection of
interacting objects that work together to
accomplish tasks
 Objects – things in computer system that can
respond to messages
 Conceptually, no processes, programs, data
entities, or files are defined – just objects
 OO languages: Java, C++, C# .NET, VB .NET
2
Systems Analysis and Design in a Changing World, 4th Edition 40
Object-Oriented Approach to Systems
2
Systems Analysis and Design in a Changing World, 4th Edition 41
Object-Oriented Approach (continued)
 Object-oriented analysis (OOA)
 Defines types of objects users deal with
 Shows use cases are required to complete tasks
 Object-oriented design (OOD)
 Defines object types needed to communicate with people
and devices in system
 Shows how objects interact to complete tasks
 Refines each type of object for implementation with specific
language of environment
 Object-oriented programming (OOP)
 Writing statements in programming language to define what
each type of object does
2
Systems Analysis and Design in a Changing World, 4th Edition 42
Class Diagram Created During OO
Analysis
2
Systems Analysis and Design in a Changing World, 4th Edition 43
SDLC Variations
 Many variations of SDLC in practice
 Based on variation of names for phases
 No matter which one, activities/tasks are similar
 Some increase emphasis on people
 User-centered design, participatory design
 Sociotechnical systems
 Some increase speed of development
 Rapid application development (RAD)
 Prototyping
2
Systems Analysis and Design in a Changing World, 4th Edition 44
Life Cycles with Different Names for
Phases (Figure 2-20)
2
Systems Analysis and Design in a Changing World, 4th Edition 45
Current Trends in Development
 More adaptive approaches
 The Unified Process (UP)
 Extreme Programming (XP)
 Agile Modeling
 Scrum
 Details on each in Chapter 16
2
Systems Analysis and Design in a Changing World, 4th Edition 46
The Unified Process (UP)
 Object-oriented development approach
 Offered by IBM / Rational
 Booch, Rumbaugh, Jacobson
 Unified Modeling Language (UML) used primarily
for modeling
 UML can be used with any OO methodology
 UP defines four life cycle phases
 Inception, elaboration, construction, transition
2
Systems Analysis and Design in a Changing World, 4th Edition 47
The Unified Process (UP) (continued)
 Reinforces six best practices
 Develop iteratively
 Define and manage system requirements
 Use component architectures
 Create visual models
 Verify quality
 Control changes
2
Systems Analysis and Design in a Changing World, 4th Edition 48
Extreme Programming (XP)
 Recent, lightweight, development approach to
keep process simple and efficient
 Describes system support needed and required
system functionality through informal user stories
 Has users describe acceptance tests to
demonstrate defined outcomes
 Relies on continuous testing and integration,
heavy user involvement, programming done by
small teams
2
Systems Analysis and Design in a Changing World, 4th Edition 49
Agile Modeling
 Hybrid of XP and UP (Scott Ambler); has more models
than XP, fewer documents than UP
 Interactive and Incremental Modeling
 Apply right models
 Create several models in parallel
 Model in small increments
 Teamwork
 Get active stakeholder participation
 Encourage collective ownership
 Model with others and display models publicly
2
Systems Analysis and Design in a Changing World, 4th Edition 50
Agile Modeling (continued)
 Simplicity
 Use simple content
 Depict models simply
 Use simplest modeling tools
 Validation
 Consider testability
 Prove model is right with code
2
Systems Analysis and Design in a Changing World, 4th Edition 51
Scrum
 For highly adaptive project needs
 Respond to situation as rapidly as possible
 Scrum refers to rugby game
 Both are quick, agile, and self-organizing
 Team retains control over project
 Values individuals over processes
2
Systems Analysis and Design in a Changing World, 4th Edition 52
Tools to Support System Development
 Computer-aided system engineering (CASE)
 Automated tools to improve the speed and quality of system
development work
 Contains database of information about system called
repository
 Upper CASE – support for analysis and design
 Lower CASE – support for implementation
 ICASE – integrated CASE tools
 Now called visual modeling tools, integrated application
development tools, and round-trip engineering tools
2
Systems Analysis and Design in a Changing World, 4th Edition 53
CASE Tool Repository Contains All
System Information
2
Systems Analysis and Design in a Changing World, 4th Edition 54
Summary
 System development projects are organized
around the systems development life cycle
(SDLC)
 Some projects use a predictive approach to the
SDLC, and others use a more adaptive approach
to the SDLC
 SDLC phases include project planning, analysis,
design, implementation, and support
2
Systems Analysis and Design in a Changing World, 4th Edition 55
Summary (continued)
 In practice, phases overlap, and projects contain
many iterations of analysis, design, and
implementation
 Models, techniques, and tools make up a system
development methodology
 System development methodology provides
guidelines to complete every activity in the SDLC
2
Systems Analysis and Design in a Changing World, 4th Edition 56
Summary (continued)
 System development methodologies are based
on traditional approach or object-oriented
approach
 Current trends include: Extreme Programming
(XP), Unified Process (UP), Agile Modeling, and
Scrum
 CASE tools are designed to help analysts
complete system development tasks

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Systems Analysis and Design in a Changing World, Fourth Edition

  • 1. 2 Systems Analysis and Design in a Changing World, Fourth Edition
  • 2. 2 Systems Analysis and Design in a Changing World, 4th Edition 2 Learning Objectives Explain the purpose and various phases of the systems development life cycle (SDLC) Explain when to use an adaptive approach to the SDLC in place of a more predictive traditional SDLC Explain the differences between a model, a tool, a technique, and a methodology Describe the two overall approaches used to develop information systems: the traditional method and the object-oriented method
  • 3. 2 Systems Analysis and Design in a Changing World, 4th Edition 3 Learning Objectives (continued) Describe some of the variations of the systems development life cycle (SDLC) Describe the key features of current trends in systems development: the Unified Process (UP), Extreme Programming (XP), Agile Modeling, and Scrum Explain how automated tools are used in system development
  • 4. 2 Systems Analysis and Design in a Changing World, 4th Edition 4 Overview System development project Planned undertaking with fixed beginning and end Produces desired result or product Can be a large job with thousands of hours of effort or a small one-month project Successful development project Provides a detailed plan to follow Organized, methodical sequence of tasks and activities Produces reliable, robust, and efficient system
  • 5. 2 Systems Analysis and Design in a Changing World, 4th Edition 5 The Systems Development Lifecycle (SDLC) Systems development life cycle (SDLC) Provides overall framework for managing systems development process Two main approaches to SDLC Predictive approach – assumes project can be planned out in advance Adaptive approach – more flexible, assumes project cannot be planned out in advance All projects use some variation of SDLC
  • 6. 2 Systems Analysis and Design in a Changing World, 4th Edition 6 Choosing the Predictive vs. Adaptive Approach to the SDLC (Figure 2-1)
  • 7. 2 Systems Analysis and Design in a Changing World, 4th Edition 7 Traditional Predictive Approach to the SDLC Project planning – initiate, ensure feasibility, plan schedule, obtain approval for project Analysis – understand business needs and processing requirements Design – define solution system based on requirements and analysis decisions Implementation – construct, test, train users, and install new system Support – keep system running and improve
  • 8. 2 Systems Analysis and Design in a Changing World, 4th Edition 8 Information System Development Phases
  • 9. 2 Systems Analysis and Design in a Changing World, 4th Edition 9 SDLC and Problem Solving Similar to problem-solving approach in Chapter 1 Organization recognizes problem (project planning) Project team investigates, understands problem and solution requirements (analysis) Solution is specified in detail (design) System that solves problem is built and installed (implementation) System used, maintained, and enhanced to continue to provide intended benefits (support)
  • 10. 2 Systems Analysis and Design in a Changing World, 4th Edition 10 “Waterfall” Approach to the SDLC
  • 11. 2 Systems Analysis and Design in a Changing World, 4th Edition 11 Modified Waterfall Approach with Overlapping Phases (Figure 2-5)
  • 12. 2 Systems Analysis and Design in a Changing World, 4th Edition 12 Newer Adaptive Approaches to the SDLC Based on spiral model Project cycles through development activities over and over until project is complete Prototype created by end of each cycle Focuses on mitigating risk Iteration – Work activities are repeated Each iteration refines previous result Approach assumes no one gets it right the first time There are a series of mini projects for each iteration
  • 13. 2 Systems Analysis and Design in a Changing World, 4th Edition 13 The Spiral Life Cycle Model (Figure 2-6)
  • 14. 2 Systems Analysis and Design in a Changing World, 4th Edition 14 Iteration of System Development Activities (Figure 2-7)
  • 15. 2 Systems Analysis and Design in a Changing World, 4th Edition 15 Activities of Each SDLC Phase Predictive or adaptive approach use SDLC Activities of each “phase” are similar Phases are not always sequential Phases can overlap Activities across phases can be done within an iteration
  • 16. 2 Systems Analysis and Design in a Changing World, 4th Edition 16 Activities of Planning Phase of SDLC Define business problem and scope Produce detailed project schedule Confirm project feasibility Economic, organizational, technical, resource, and schedule Staff the project (resource management) Launch project official announcement
  • 17. 2 Systems Analysis and Design in a Changing World, 4th Edition 17 Activities of Analysis Phase of SDLC Gather information to learn problem domain Define system requirements Build prototypes for discovery of requirements Prioritize requirements Generate and evaluate alternatives Review recommendations with management
  • 18. 2 Systems Analysis and Design in a Changing World, 4th Edition 18 Activities of Design Phase of SDLC Design and integrate the network Design the application architecture Design the user interfaces Design the system interfaces Design and integrate the database Prototype for design details Design and integrate system controls
  • 19. 2 Systems Analysis and Design in a Changing World, 4th Edition 19 Activities of Implementation Phase of SDLC Construct software components Verify and test Convert data Train users and document the system Install the system
  • 20. 2 Systems Analysis and Design in a Changing World, 4th Edition 20 Activities of Support Phase of SDLC Maintain system Small patches, repairs, and updates Enhance system Small upgrades or enhancements to expand system capabilities Larger enhancements may require separate development project Support users Help desk and/or support team
  • 21. 2 Systems Analysis and Design in a Changing World, 4th Edition 21 Methodologies and Models Methodologies Comprehensive guidelines to follow for completing every SDLC activity Collection of models, tools, and techniques Models Representation of an important aspect of real world, but not same as real thing Abstraction used to separate out aspect Diagrams and charts Project planning and budgeting aids
  • 22. 2 Systems Analysis and Design in a Changing World, 4th Edition 22 Some Models Used in System Development
  • 23. 2 Systems Analysis and Design in a Changing World, 4th Edition 23 Tools and Techniques Tools Software support that helps create models or other required project components Range from simple drawing programs to complex CASE tools to project management software Techniques Collection of guidelines that help analysts complete a system development activity or task Can be step-by-step instructions or just general advice
  • 24. 2 Systems Analysis and Design in a Changing World, 4th Edition 24 Some Tools Used in System Development
  • 25. 2 Systems Analysis and Design in a Changing World, 4th Edition 25 Some Techniques Used in System Development
  • 26. 2 Systems Analysis and Design in a Changing World, 4th Edition 26 Relationships Among Components of a Methodology
  • 27. 2 Systems Analysis and Design in a Changing World, 4th Edition 27 Two Approaches to System Development Traditional approach Also called structured system development Structured analysis and design technique (SADT) Includes information engineering (IE) Object-oriented approach Also called OOA, OOD, and OOP Views information system as collection of interacting objects that work together to accomplish tasks
  • 28. 2 Systems Analysis and Design in a Changing World, 4th Edition 28 Traditional Approach Structured programming Improves computer program quality Allows other programmers to easily read and modify code Each program module has one beginning and one ending Three programming constructs (sequence, decision, repetition)
  • 29. 2 Systems Analysis and Design in a Changing World, 4th Edition 29 Three Structured Programming Constructs
  • 30. 2 Systems Analysis and Design in a Changing World, 4th Edition 30 Top-Down Programming Divides complex programs into hierarchy of modules The module at top controls execution by “calling” lower level modules Modular programming Similar to top-down programming One program calls other programs to work together as single system
  • 31. 2 Systems Analysis and Design in a Changing World, 4th Edition 31 Top-Down or Modular Programming
  • 32. 2 Systems Analysis and Design in a Changing World, 4th Edition 32 Structured Design Technique developed to provide design guidelines What set of programs should be What program should accomplish How programs should be organized into a hierarchy Modules are shown with structure chart Main principle of program modules Loosely coupled – module is independent of other modules Highly cohesive – module has one clear task
  • 33. 2 Systems Analysis and Design in a Changing World, 4th Edition 33 Structure Chart Created Using Structured Design Technique
  • 34. 2 Systems Analysis and Design in a Changing World, 4th Edition 34 Structured Analysis Define what system needs to do (processing requirements) Define data system needs to store and use (data requirements) Define inputs and outputs Define how functions work together to accomplish tasks Data flow diagrams (DFD) and entity relationship diagrams (ERD) show results of structured analysis
  • 35. 2 Systems Analysis and Design in a Changing World, 4th Edition 35 Data Flow Diagram (DFD) Created Using Structured Analysis Technique (Figure 2-15)
  • 36. 2 Systems Analysis and Design in a Changing World, 4th Edition 36 Entity-Relationship Diagram (ERD) Created Using Structured Analysis Technique
  • 37. 2 Systems Analysis and Design in a Changing World, 4th Edition 37 Structured Analysis Leads to Structured Design and Structured Programming (Figure 2-17)
  • 38. 2 Systems Analysis and Design in a Changing World, 4th Edition 38 Information Engineering (IE) Refinement to structured development Methodology with strategic planning, data modeling, automated tools focus More rigorous and complete than SADT Industry merged key concepts from structured development and information engineering approaches into traditional approach
  • 39. 2 Systems Analysis and Design in a Changing World, 4th Edition 39 Object-Oriented Approach Completely different approach to information systems Views information system as collection of interacting objects that work together to accomplish tasks Objects – things in computer system that can respond to messages Conceptually, no processes, programs, data entities, or files are defined – just objects OO languages: Java, C++, C# .NET, VB .NET
  • 40. 2 Systems Analysis and Design in a Changing World, 4th Edition 40 Object-Oriented Approach to Systems
  • 41. 2 Systems Analysis and Design in a Changing World, 4th Edition 41 Object-Oriented Approach (continued) Object-oriented analysis (OOA) Defines types of objects users deal with Shows use cases are required to complete tasks Object-oriented design (OOD) Defines object types needed to communicate with people and devices in system Shows how objects interact to complete tasks Refines each type of object for implementation with specific language of environment Object-oriented programming (OOP) Writing statements in programming language to define what each type of object does
  • 42. 2 Systems Analysis and Design in a Changing World, 4th Edition 42 Class Diagram Created During OO Analysis
  • 43. 2 Systems Analysis and Design in a Changing World, 4th Edition 43 SDLC Variations Many variations of SDLC in practice Based on variation of names for phases No matter which one, activities/tasks are similar Some increase emphasis on people User-centered design, participatory design Sociotechnical systems Some increase speed of development Rapid application development (RAD) Prototyping
  • 44. 2 Systems Analysis and Design in a Changing World, 4th Edition 44 Life Cycles with Different Names for Phases (Figure 2-20)
  • 45. 2 Systems Analysis and Design in a Changing World, 4th Edition 45 Current Trends in Development More adaptive approaches The Unified Process (UP) Extreme Programming (XP) Agile Modeling Scrum Details on each in Chapter 16
  • 46. 2 Systems Analysis and Design in a Changing World, 4th Edition 46 The Unified Process (UP) Object-oriented development approach Offered by IBM / Rational Booch, Rumbaugh, Jacobson Unified Modeling Language (UML) used primarily for modeling UML can be used with any OO methodology UP defines four life cycle phases Inception, elaboration, construction, transition
  • 47. 2 Systems Analysis and Design in a Changing World, 4th Edition 47 The Unified Process (UP) (continued) Reinforces six best practices Develop iteratively Define and manage system requirements Use component architectures Create visual models Verify quality Control changes
  • 48. 2 Systems Analysis and Design in a Changing World, 4th Edition 48 Extreme Programming (XP) Recent, lightweight, development approach to keep process simple and efficient Describes system support needed and required system functionality through informal user stories Has users describe acceptance tests to demonstrate defined outcomes Relies on continuous testing and integration, heavy user involvement, programming done by small teams
  • 49. 2 Systems Analysis and Design in a Changing World, 4th Edition 49 Agile Modeling Hybrid of XP and UP (Scott Ambler); has more models than XP, fewer documents than UP Interactive and Incremental Modeling Apply right models Create several models in parallel Model in small increments Teamwork Get active stakeholder participation Encourage collective ownership Model with others and display models publicly
  • 50. 2 Systems Analysis and Design in a Changing World, 4th Edition 50 Agile Modeling (continued) Simplicity Use simple content Depict models simply Use simplest modeling tools Validation Consider testability Prove model is right with code
  • 51. 2 Systems Analysis and Design in a Changing World, 4th Edition 51 Scrum For highly adaptive project needs Respond to situation as rapidly as possible Scrum refers to rugby game Both are quick, agile, and self-organizing Team retains control over project Values individuals over processes
  • 52. 2 Systems Analysis and Design in a Changing World, 4th Edition 52 Tools to Support System Development Computer-aided system engineering (CASE) Automated tools to improve the speed and quality of system development work Contains database of information about system called repository Upper CASE – support for analysis and design Lower CASE – support for implementation ICASE – integrated CASE tools Now called visual modeling tools, integrated application development tools, and round-trip engineering tools
  • 53. 2 Systems Analysis and Design in a Changing World, 4th Edition 53 CASE Tool Repository Contains All System Information
  • 54. 2 Systems Analysis and Design in a Changing World, 4th Edition 54 Summary System development projects are organized around the systems development life cycle (SDLC) Some projects use a predictive approach to the SDLC, and others use a more adaptive approach to the SDLC SDLC phases include project planning, analysis, design, implementation, and support
  • 55. 2 Systems Analysis and Design in a Changing World, 4th Edition 55 Summary (continued) In practice, phases overlap, and projects contain many iterations of analysis, design, and implementation Models, techniques, and tools make up a system development methodology System development methodology provides guidelines to complete every activity in the SDLC
  • 56. 2 Systems Analysis and Design in a Changing World, 4th Edition 56 Summary (continued) System development methodologies are based on traditional approach or object-oriented approach Current trends include: Extreme Programming (XP), Unified Process (UP), Agile Modeling, and Scrum CASE tools are designed to help analysts complete system development tasks