T'12_robotics_Robocalypse
T'12_robotics_Robocalypse
# PROBLEM STATEMENT
• The objective is to make a wired/wireless,
  manually controlled bot that can immobilize
  the opponent’s bot in a one on one
  competition.
BOT SPECIFICATIONS
• The bot should not exceed the dimension
  750mm x 750mm x 1000mm (l x b x h) at any
  point during the match. External device used
  for control are not included in the size
  constraint.
• The weight of bot should not exceed 35kg.
  The weight
• of adapters and the remote controller will not
  be included in this constraint.
Mobility
• All robots must have easily visible and controlled mobility in order to
  compete.
• Methods of mobility include:
• Rolling (wheels, tracks or the whole robot).

• Walking (linear actuated legs with no rolling or cam operated motion).

• Shuffling (rotational cam operated legs)

• Ground effect air cushions (hovercrafts)

• Jumping and hopping is not allowed.

• Flying (airfoil using, helium balloons, ornithopters, etc.) is NOT allowed.
Bot control requirements
1. Bot can be controlled wirelessly or with wires.

2. In case of wired bot, wires should be stacked into a single
   unit and should be slack at every moment of the
   competition.

3. All the robots with wireless control should be able to
   change frequencies (if required) or coded channels to
   prevent any radio conflicts , it may be changed before the
   start of the race to avoid frequency interference with
   other teams.

4. Remote controls available in market can also be used.
POWER SOURCE

1. 220V ac will be supplied and can be directly
   used to run the bots. The current usage at
   any point of time must not exceed 10 amps.
2. The machine can be powered electrically
   only. Use of an IC engine in any form is not
   allowed. On board batteries if used, must be
   sealed, immobilized-electrolyte types (such as
   gel cells, lithium, NiCad, NiMH, or dry cells).
WEAPONS
# Robots can have any kind of magnetic weapons, cutters, flippers,
saws, lifting devices, spinning hammers etc. as weapons with
following exceptions and limitations:
• Liquid projectiles.
• Any kind of inflammable liquid.
• Flame-based weapons.
• Any kind of explosive or intentionally ignited solid or potentially
    ignitable solid.
• Nets, tape, glue, or any other entanglement device.
• High power magnets or electromagnets or heating devices.
• Radio jamming, tazers, tesla coils, or any other high-voltage device.
• Tethered or un-tethered projectiles.
• Spinning weapons which do not come in contact with the arena at
    any point of time are allowed.
• Criteria for Victory
• A robot is declared victorious if its opponent is
  immobilized.
• A robot will be declared immobile if it cannot display
  linear motion of at least one inch in a timed period of
  30 seconds. A bot with one side of its drive train
  disabled will not be counted out if it can demonstrate
  some degree of controlled movement.
• In case both the robots remain mobile after the end of
  the round then the winner will be decided subjectively.
• A robot that is deemed unsafe by the judges after the
  match has begun will be disqualified and therefore
  declared the loser. The match will be immediately
  halted and the opponent will be awarded a win.
•   Points will be given on the basis of aggression, damage, control and strategy


•   Aggression – Aggression is judged by the frequency, severity, boldness and
    effectiveness of attacks deliberately initiated by the robot against its opponent. If a
    robot appears to have accidentally attacked an opponent, that act will not be
    considered Aggression.
    Control – Control means a robot is able to attack an opponent at its weakest point,
    use its weapons in the most effective way, avoid Arena Hazards, and minimize the
    damage caused by the opponent or its weapons.
    Damage – Through deliberate action, a robot either directly, or indirectly using the
    Arena Hazards, reduces the functionality, effectiveness or defensibility of an
    opponent. Damage is not considered relevant if a robot inadvertently harms itself.
    Also, if a pressure vessel or a rapidly spinning device on a robot fragments, any
    damage to the opponent will not be considered "deliberate".
    Strategy – The robot exhibits a combat plan that exploits the robot's strengths
    against the weaknesses of its opponent. Strategy is also defined as a robot
    exhibiting a deliberate defense plan that guards its weaknesses against the
    strengths of the opponent. Strategy can also involve using the Arena Hazards to
    gain an advantage.
General Rules
• If there is any kind of ambiguity in selection of weapon systems,
  please clarify the same with the event organizers to avoid further
  confusion.
• If the organizers doubt the safety of viewers due to a particular bot,
  then that team might be denied participation.
• Each team should be having maximum 6 members. Students of
  different institutions are allowed to constitute a team.
• The organizer's reserve the right to change any rule at any time as
  they deem fit.
• Change in rules if any will highlighted on the website and notified to
  the registered teams.
• Violation of any rule may lead to disqualification.
• Judge’s decision shall be treated as final and binding on all.

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T'12_robotics_Robocalypse

  • 3. # PROBLEM STATEMENT • The objective is to make a wired/wireless, manually controlled bot that can immobilize the opponent’s bot in a one on one competition.
  • 4. BOT SPECIFICATIONS • The bot should not exceed the dimension 750mm x 750mm x 1000mm (l x b x h) at any point during the match. External device used for control are not included in the size constraint. • The weight of bot should not exceed 35kg. The weight • of adapters and the remote controller will not be included in this constraint.
  • 5. Mobility • All robots must have easily visible and controlled mobility in order to compete. • Methods of mobility include: • Rolling (wheels, tracks or the whole robot). • Walking (linear actuated legs with no rolling or cam operated motion). • Shuffling (rotational cam operated legs) • Ground effect air cushions (hovercrafts) • Jumping and hopping is not allowed. • Flying (airfoil using, helium balloons, ornithopters, etc.) is NOT allowed.
  • 6. Bot control requirements 1. Bot can be controlled wirelessly or with wires. 2. In case of wired bot, wires should be stacked into a single unit and should be slack at every moment of the competition. 3. All the robots with wireless control should be able to change frequencies (if required) or coded channels to prevent any radio conflicts , it may be changed before the start of the race to avoid frequency interference with other teams. 4. Remote controls available in market can also be used.
  • 7. POWER SOURCE 1. 220V ac will be supplied and can be directly used to run the bots. The current usage at any point of time must not exceed 10 amps. 2. The machine can be powered electrically only. Use of an IC engine in any form is not allowed. On board batteries if used, must be sealed, immobilized-electrolyte types (such as gel cells, lithium, NiCad, NiMH, or dry cells).
  • 8. WEAPONS # Robots can have any kind of magnetic weapons, cutters, flippers, saws, lifting devices, spinning hammers etc. as weapons with following exceptions and limitations: • Liquid projectiles. • Any kind of inflammable liquid. • Flame-based weapons. • Any kind of explosive or intentionally ignited solid or potentially ignitable solid. • Nets, tape, glue, or any other entanglement device. • High power magnets or electromagnets or heating devices. • Radio jamming, tazers, tesla coils, or any other high-voltage device. • Tethered or un-tethered projectiles. • Spinning weapons which do not come in contact with the arena at any point of time are allowed.
  • 9. • Criteria for Victory • A robot is declared victorious if its opponent is immobilized. • A robot will be declared immobile if it cannot display linear motion of at least one inch in a timed period of 30 seconds. A bot with one side of its drive train disabled will not be counted out if it can demonstrate some degree of controlled movement. • In case both the robots remain mobile after the end of the round then the winner will be decided subjectively. • A robot that is deemed unsafe by the judges after the match has begun will be disqualified and therefore declared the loser. The match will be immediately halted and the opponent will be awarded a win.
  • 10. Points will be given on the basis of aggression, damage, control and strategy • Aggression – Aggression is judged by the frequency, severity, boldness and effectiveness of attacks deliberately initiated by the robot against its opponent. If a robot appears to have accidentally attacked an opponent, that act will not be considered Aggression. Control – Control means a robot is able to attack an opponent at its weakest point, use its weapons in the most effective way, avoid Arena Hazards, and minimize the damage caused by the opponent or its weapons. Damage – Through deliberate action, a robot either directly, or indirectly using the Arena Hazards, reduces the functionality, effectiveness or defensibility of an opponent. Damage is not considered relevant if a robot inadvertently harms itself. Also, if a pressure vessel or a rapidly spinning device on a robot fragments, any damage to the opponent will not be considered "deliberate". Strategy – The robot exhibits a combat plan that exploits the robot's strengths against the weaknesses of its opponent. Strategy is also defined as a robot exhibiting a deliberate defense plan that guards its weaknesses against the strengths of the opponent. Strategy can also involve using the Arena Hazards to gain an advantage.
  • 11. General Rules • If there is any kind of ambiguity in selection of weapon systems, please clarify the same with the event organizers to avoid further confusion. • If the organizers doubt the safety of viewers due to a particular bot, then that team might be denied participation. • Each team should be having maximum 6 members. Students of different institutions are allowed to constitute a team. • The organizer's reserve the right to change any rule at any time as they deem fit. • Change in rules if any will highlighted on the website and notified to the registered teams. • Violation of any rule may lead to disqualification. • Judge’s decision shall be treated as final and binding on all.