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AmyBrockbank
1
BTEC Level 3 Games Design
Task 8 – VST Created Sound Effects
AB_Ambience
Two
tracks
layered
over
one
another
MIDI
created
tracks
AmyBrockbank
2
BTEC Level 3 Games Design
Ambience
SQ8L
FX Panel for
Track 1
AmyBrockbank
3
BTEC Level 3 Games Design
Thissoundeffectistitled ‘AB_Ambience’inmycutscene.Itis a piece of ambientmusicthatis
designedtobe playedinthe background.Thissoundeffectwill be playedatthe verystart of the cut
scene,while Frankie andAlex are talkingaboutAlex’slackof workon the ship.I decidedthatthis
soundeffectshouldbe createdusingMIDIentirely.Itusesthe VSTi effect‘MinimogueVA’,Ichose
thiseffectbecause of itsveryodd,delayedfeel,whichsoundsreminiscentof space. Ilayeredthe
‘MinimogueVA’effectintoanothertrack usingthe effects‘SQ8L’and‘Ambience’tocreate aslight
MiniMogueVA
FX Panel for
Track 2
AmyBrockbank
4
BTEC Level 3 Games Design
beatin the ambientmusic. Inmycut scene,I renderedthisfile out,thenputittogetherandcross
fadedeachloopintoeach other.
AB_Alarm
One MIDI
created track
AmyBrockbank
5
BTEC Level 3 Games Design
Thissoundeffectiscalled‘AB_Alarm’ inmyaudiocutscene.Itis createdentirelyusingMIDIitems
withthe VSTi effect‘ODsay’andthe VSTeffect‘Ambience’.Iusedthe ‘ODsay’soundeffectpreset
‘Siren’asit createda veryurgentalarmsound.I addedinthe ‘Ambience’VSTeffecttogive the
impressionthatthe alarmsoundwill be travellingdown ahallway.Thissoundeffectwill be used
duringthe part where Alex andFrankie are notifiedaboutthe aliensthathave intrudedontothe
ship.Inthe audiocut sequence,Ihave loopedthissoundeffectthroughoutmostof the cut
sequence,toaddto the chaos andpanic of the scene.
ODsay
Ambience
FX Panel
AmyBrockbank
6
BTEC Level 3 Games Design
AB_Alien
Three Different MIDI items
AmyBrockbank
7
BTEC Level 3 Games Design
MiniMogueVA
FX Panel
AmyBrockbank
8
BTEC Level 3 Games Design
To create the soundeffectof the aliens,IusedanentirelyMIDIcreatedtrackwhichhad twoVSTi
effectsappliedtoit.The firsteffectIusedwas‘MinimogueVA’.The reasonIusedthis particularVSTi
effectwasbecause of the effectit createdwhenitwas recordedonloweroctavesandnotes,which
soundedlike itcouldbe usedtocreate the soundof a creature fromanotherworld.I thenlayered
the effect‘EXD-80’overthe top of thiseffecttomake the alienvoicessoundmore layered.Icreated
three differentpatternsof voices,eachwithvaryinglevelsof anger.Inmyaudiocut sequence.Iwill
use each of these voiceswhenAlex andFrankie come intocontactwiththe aliens,andare close
enoughtohear them.
AB_Bang
AmyBrockbank
9
BTEC Level 3 Games Design
AmyBrockbank
10
BTEC Level 3 Games Design
In my audiocut sequence,Iused a soundthatI createdcalled‘AB_Bang’.Thissoundwasused when
the aliensgainentrytothe ship.The soundeffectwascreatedusingMIDIeffects,andusedtwo
differentVSTi effects,‘ODsay’and‘ace (ShatteredGlassAudio)’.IusedODsay’sMetal Sustainpreset
to create a metallicsound,andthenlayeredthe secondVSTi effectoverthe toptocreate an echo,
whichaddedto the soundeffectasa whole.Ionlyusedthisparticularsoundeffectonce,andnever
crossfadedorediteditpastthispoint.
AB_Vent Crawl
AmyBrockbank
11
BTEC Level 3 Games Design
ThissoundeffectInamed‘AB_VentCrawl’,anditwas usedtowardsthe end of the audiocut
sequence whenAlex crawlsthroughaventtoget to the armoury.I usedtwodifferenteffectstoget
the final soundeffect,one VSTi andone VST.Ifirstused‘Or2v’to create a metallicsoundeffect,
thenusedthe VST effect‘DubDelay - TAL’to add a delayto the soundeffectsoitsoundedmuffled
witha slightecho,like crawlingthroughavent.
AB_Hit Metal
AmyBrockbank
12
BTEC Level 3 Games Design
I createda soundeffectnamed‘AB_HitMetal’.Thisisthe onlysoundeffectthatI have createdthat
doesn’tuse MIDIcreatedtracks, but a soundeffectthatwaseditedtosoundlike somethingelse.I
tookthe ‘Plop’ soundeffectthatIusedfor the doors,thenadded3 VSTeffectstothe soundeffectto
make it intoa more metallicsound.Iusedthe VSTeffects ‘Ambience’,‘DubDelay - TAL’and
‘KTGranulator’.Iused‘ambience’toaddan echoingsound,‘DubDelay –TAL’ to add a metallic
effect,and‘KTGranulator’to make the soundmore gritty.Thissoundeffectwasgoingto be used
whenAlex kicksoff the ventinthe monitorroomtomake hisway to the armoury,however,I
AmyBrockbank
13
BTEC Level 3 Games Design
tweakedthissoundeffecttowardsthe endandcreatedAB_HitMetal_2, by changingthe presetof
‘DubDelay – TAL’ to‘StereoMetal’andleavingitas that.

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Task 8 explanation

  • 1. AmyBrockbank 1 BTEC Level 3 Games Design Task 8 – VST Created Sound Effects AB_Ambience Two tracks layered over one another MIDI created tracks
  • 2. AmyBrockbank 2 BTEC Level 3 Games Design Ambience SQ8L FX Panel for Track 1
  • 3. AmyBrockbank 3 BTEC Level 3 Games Design Thissoundeffectistitled ‘AB_Ambience’inmycutscene.Itis a piece of ambientmusicthatis designedtobe playedinthe background.Thissoundeffectwill be playedatthe verystart of the cut scene,while Frankie andAlex are talkingaboutAlex’slackof workon the ship.I decidedthatthis soundeffectshouldbe createdusingMIDIentirely.Itusesthe VSTi effect‘MinimogueVA’,Ichose thiseffectbecause of itsveryodd,delayedfeel,whichsoundsreminiscentof space. Ilayeredthe ‘MinimogueVA’effectintoanothertrack usingthe effects‘SQ8L’and‘Ambience’tocreate aslight MiniMogueVA FX Panel for Track 2
  • 4. AmyBrockbank 4 BTEC Level 3 Games Design beatin the ambientmusic. Inmycut scene,I renderedthisfile out,thenputittogetherandcross fadedeachloopintoeach other. AB_Alarm One MIDI created track
  • 5. AmyBrockbank 5 BTEC Level 3 Games Design Thissoundeffectiscalled‘AB_Alarm’ inmyaudiocutscene.Itis createdentirelyusingMIDIitems withthe VSTi effect‘ODsay’andthe VSTeffect‘Ambience’.Iusedthe ‘ODsay’soundeffectpreset ‘Siren’asit createda veryurgentalarmsound.I addedinthe ‘Ambience’VSTeffecttogive the impressionthatthe alarmsoundwill be travellingdown ahallway.Thissoundeffectwill be used duringthe part where Alex andFrankie are notifiedaboutthe aliensthathave intrudedontothe ship.Inthe audiocut sequence,Ihave loopedthissoundeffectthroughoutmostof the cut sequence,toaddto the chaos andpanic of the scene. ODsay Ambience FX Panel
  • 6. AmyBrockbank 6 BTEC Level 3 Games Design AB_Alien Three Different MIDI items
  • 7. AmyBrockbank 7 BTEC Level 3 Games Design MiniMogueVA FX Panel
  • 8. AmyBrockbank 8 BTEC Level 3 Games Design To create the soundeffectof the aliens,IusedanentirelyMIDIcreatedtrackwhichhad twoVSTi effectsappliedtoit.The firsteffectIusedwas‘MinimogueVA’.The reasonIusedthis particularVSTi effectwasbecause of the effectit createdwhenitwas recordedonloweroctavesandnotes,which soundedlike itcouldbe usedtocreate the soundof a creature fromanotherworld.I thenlayered the effect‘EXD-80’overthe top of thiseffecttomake the alienvoicessoundmore layered.Icreated three differentpatternsof voices,eachwithvaryinglevelsof anger.Inmyaudiocut sequence.Iwill use each of these voiceswhenAlex andFrankie come intocontactwiththe aliens,andare close enoughtohear them. AB_Bang
  • 10. AmyBrockbank 10 BTEC Level 3 Games Design In my audiocut sequence,Iused a soundthatI createdcalled‘AB_Bang’.Thissoundwasused when the aliensgainentrytothe ship.The soundeffectwascreatedusingMIDIeffects,andusedtwo differentVSTi effects,‘ODsay’and‘ace (ShatteredGlassAudio)’.IusedODsay’sMetal Sustainpreset to create a metallicsound,andthenlayeredthe secondVSTi effectoverthe toptocreate an echo, whichaddedto the soundeffectasa whole.Ionlyusedthisparticularsoundeffectonce,andnever crossfadedorediteditpastthispoint. AB_Vent Crawl
  • 11. AmyBrockbank 11 BTEC Level 3 Games Design ThissoundeffectInamed‘AB_VentCrawl’,anditwas usedtowardsthe end of the audiocut sequence whenAlex crawlsthroughaventtoget to the armoury.I usedtwodifferenteffectstoget the final soundeffect,one VSTi andone VST.Ifirstused‘Or2v’to create a metallicsoundeffect, thenusedthe VST effect‘DubDelay - TAL’to add a delayto the soundeffectsoitsoundedmuffled witha slightecho,like crawlingthroughavent. AB_Hit Metal
  • 12. AmyBrockbank 12 BTEC Level 3 Games Design I createda soundeffectnamed‘AB_HitMetal’.Thisisthe onlysoundeffectthatI have createdthat doesn’tuse MIDIcreatedtracks, but a soundeffectthatwaseditedtosoundlike somethingelse.I tookthe ‘Plop’ soundeffectthatIusedfor the doors,thenadded3 VSTeffectstothe soundeffectto make it intoa more metallicsound.Iusedthe VSTeffects ‘Ambience’,‘DubDelay - TAL’and ‘KTGranulator’.Iused‘ambience’toaddan echoingsound,‘DubDelay –TAL’ to add a metallic effect,and‘KTGranulator’to make the soundmore gritty.Thissoundeffectwasgoingto be used whenAlex kicksoff the ventinthe monitorroomtomake hisway to the armoury,however,I
  • 13. AmyBrockbank 13 BTEC Level 3 Games Design tweakedthissoundeffecttowardsthe endandcreatedAB_HitMetal_2, by changingthe presetof ‘DubDelay – TAL’ to‘StereoMetal’andleavingitas that.