This document discusses 12 ways to use technology to disrupt the traditional classroom environment and motivate students through constant change. It suggests using technologies like PowerPoint games, webquests, blogs, podcasts, and publishing student work online. Integrating these technologies can help stimulate and engage students by giving them ownership over their learning. The document also discusses how computer-based learning can customize instruction for each student and be less expensive than the current system. It advocates facilitating student-led learning through technologies and reimagining the classroom to transition to a more technology-based model.