This technology integration report summarizes a 3rd grade science lesson on simple machines. Students used a computer projector and microphone to interact with an online game that illustrated different simple machines found in household items. Each student was able to choose which item to click on next in the game. They then read explanations of how the simple machine worked, reinforcing the lesson. The technology enhanced learning by providing clear visuals of each machine and allowing interactive participation from all students. The only challenge was limited time for full class participation.