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22° International Workshop on Software Measurement (IWSM) and
7th International Conference on Software Process and Product Measurement (MENSURA)
                                                  Assisi (Italy) - October 17-19, 2012




     The GP 2.8 Game                    Deploying a Balanced
                                        Measurement Plan by the
                                        ‘Play’n’Learn’ Approach




                                                                    Alain Abran
                                                                Luigi Buglione



                                             www.eng.it
The GP 2.8 Game              Goals of the workshop


G1. Understand the main purpose for a measure and its value
and “return on information” to projects
G2. Be able to properly define the basic elements for a
measure, according to ISO/IEC 15939 MIM
G3. Balance a set of measures by concurrent perspectives, in
order to create a balanced measurement plan
G4. Select and prioritize measures for a measurement plan
taking care of budget constraints




2                IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                             © 2012 A.Abran, L.Buglione
ETS - GELOG                   At a glance




                                                                              www.gelog.etsmtl.ca



3                 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                              © 2012 A.Abran, L.Buglione
Engineering                   At a glance




                                                                                        www.eng.it

4                 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                              © 2012 A.Abran, L.Buglione
The GP 2.8 Game                 Agenda

•   Introduction
     – IT Project Trends
     – How To Control T&C Costs?
     – The BMP technique
•   The ‘Play’n’Learn’ approach
     – Reasons and previous experiences
     – Introducing the “GP 2.8 Game”
     – Rules
•   The GP 2.8 Game
     –   Stage 1: Guess the Measure!
     –   Stage 2: Fill the ‘Measure Card’
     –   Stage 3: Balance your Measurement Plan
     –   Stage 4: Create your Measurement Plan
     –   Final Scores
•   Conclusions & Future Works
•   Q&A


5                   IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                                © 2012 A.Abran, L.Buglione
Introduction                    IT Project Trends

• Projects failure: three (3) major causes
      Amount of Tracking & Control (T&C) resources
      Lack of historical data
      Limited ability of internal staff to estimate effort & costs
• Several studies confirmed these trends along 10+ years
      Chaos Report (Standish Group): figures from 1994 to 2008




 6                   IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                                 © 2012 A.Abran, L.Buglione
Introduction                   How to Control T&C Costs?


                                                               • Perspectives typically
                                                                 analyzed
                                                                       Time & Cost
                                                                       Typical PM approach
                                                                       Other viewpoints?
                                                                       Estimating (dis)ability:
                                                                        reskilling?



                                                               Q: so, which % of project
                                                                 budget for T&C process
                                                                 should be the proper one
                                                                 for improving results?


7                  IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                               © 2012 A.Abran, L.Buglione
Introduction                     How to Control T&C Costs?




                                                                                   Legend:
                                                                                    CONQ = Cost Of Non Quality
                                                                                    COQ = Cost of Quality
                                                                                    QL = Quality Level




• Objectives: determine the right Break-Even-Point (BEP) by:
       Improving Estimation abilities:
           Gathering & using historical data (e.g. CMMI PP, OPD), at least initially using external
            repositories for benchmarking purposes (e.g. ISBSG)
           Not using in a non-critical manner estimation models such as COCOMO or SLIM
           Learn & apply Statistics (101-features!)
       Choosing & applying the proper number of measures for T&C process:
           How many measures we use? Are they the right one? Are they properly linked
            through the strategic map? How much do they cost (% of project budget)?

  8                    IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                                   © 2012 A.Abran, L.Buglione
Introduction                   BMP - General Issue & Objective

• Q: how can a proper balance of perspectives and indicators be
  selected when managing a portfolio of projects?



                                                                                       The famous Linus’s
                                                                                             blanket




                                      PEANUTS © United Feature Syndicate, Inc.



 The real issue is not to reduce the cost of the measurement process,
                                                                process
but optimising it against the informative value provided by the number of
    measures/indicators balancing them by each perspective of analysis.


 9                  IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012       www.eng.it
                                © 2012 A.Abran, L.Buglione
Introduction                   BMP - The Measurement procedure

 Determine the dimensions of interest in the project.
 Determine the list of the most representative measures associated with
  each dimension.
 For each of the measures selected, identify which other control variables
  might be impacted negatively.
 Figure out the best combination of indicators and the causal relations
  between them in order to build a measurement plan for the project.




 10                  IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                                 © 2012 A.Abran, L.Buglione
Introduction                   BMP - Causal Relationships

• Not sufficient to perform steps#1 and #2 (design a measurement plan)
• Next (required) step: establish coherent and proper relationships
  among goals through measures (i.e. the BSC strategic map) for achieving
  both single perspective goals, as well as overall organizational ones




                                                                              NB: also explicitly
                                                                              NB
                                                                                 required by ISO
                                                                                 9001:2008
                                                                                 (§4.1 lett.c)

 11                  IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                                 © 2012 A.Abran, L.Buglione
The GP 2.8 Game                 Agenda

•    Introduction
      – IT Project Trends
      – The BMP technique
•    The ‘Play’n’Learn’ approach
      – Reasons and previous experiences
      – Introducing the “GP 2.8 Game”
      – Rules
•    The GP 2.8 Game
      –   Stage 1: Guess the Measure!
      –   Stage 2: Fill the ‘Measure Card’
      –   Stage 3: Balance your Measurement Plan
      –   Stage 4: Create your Measurement Plan
      –   Final Scores
•    Conclusions & Future Works
•    Q&A



12                   IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                                 © 2012 A.Abran, L.Buglione
Play’n’Learn                   Reasons and previous experiences
Some relevant questions…
• Verification of the modalities for training & learning (“Shape is not only a
shape”)
• Notions or knowledge?
• “High-level” or “Deep” knowledge?




                                                                                           http://www.semq.eu/leng/proimplo.htm
• Which level of depth is transferred to the listener?
…and a possible approach: “Play’n’Learn”
                           Play’n’Learn
•    Simulators (es: Flight Simulator)
•    Role games
•    Electronic games
•    Appraisals with dedicated maturity models (e.g. OCDMM)




                                                                                           • Source:
13                   IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                                 © 2012 A.Abran, L.Buglione
Play’n’Learn                   Reasons and previous experiences




14                  IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                                © 2012 A.Abran, L.Buglione
Play’n’Learn                   IGR - http://www.gqs.ufsc.br/igr




15                  IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                                © 2012 A.Abran, L.Buglione
Play’n’Learn                   Introducing “The GP 2.8 Game”
                                                            Game

•      Issue:
      o   What to measure?
      o   How much does it cost?
      o   Are we achieving our goals?
•      Inputs:
      o   Organization informative needs and business goals
•      Tools:
      o   BMP technique and templates
      o   ISO/IEC MIM template
      o   CMMI-DEV GP 2.8 elements (examples)
•      Process:
      o   The GP 2.8 Game
•      Outcomes:
      (a) understand the main purpose for a measure and its value and “return on
          information” to projects;
      (b) be able to properly define the basic elements for a measure, according to
          ISO/IEC 15939 MIM;
      (c) balance a set of measures by concurrent perspectives, in order to create a
          balanced measurement plan;
      (d) select and prioritize measures for a measurement plan taking care of budget
          constraints.

16                  IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                                © 2012 A.Abran, L.Buglione
Play’n’Learn                       Rules


• Game duration:
      o 1hour (max)
• Participants:
      o N/A (grouped)
• Phases/Steps:
      o Four (4) steps:
           –   Stage   1:   Guess the Measure!
           –   Stage   2:   Fill the ‘Measure Card’
           –   Stage   3:   Balance your Measurement Plan
           –   Stage   4:   Create your Measurement Plan
• …and the winner is:
      o …who creates the Measurement plan with the higher ROI within an
        established period for achieving as fast as possible the BEP (Break-Even
        Point) allowing an organization to better monitor & control its projects




17                      IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                                    © 2012 A.Abran, L.Buglione
The GP 2.8 Game                 Agenda

•    Introduction
      – IT Project Trends
      – The BMP technique
•    The ‘Play’n’Learn’ approach
      – Reasons and previous experiences
      – Introducing the “GP 2.8 Game”
      – Rules
•    The GP 2.8 Game
      –   Stage 1: Guess the Measure!
      –   Stage 2: Fill the ‘Measure Card’
      –   Stage 3: Balance your Measurement Plan
      –   Stage 4: Create your Measurement Plan
      –   Final Scores
•    Conclusions & Future Works
•    Q&A



18                   IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                                 © 2012 A.Abran, L.Buglione
The GP 2.8 Game              Stage 1 – Guess the Measure!


 Goal: associate measures and processes using CMMI-DEV v1.3
 Materials: measure cards (with title and yearly management cost)
from CMMI-DEV GP2.8, using the Taboo (http://goo.gl/GPbBa) game plan
 Rules: play as with Taboo with 2+ teams with a timer, and an
established number of turns; guess measure cards will be ‘held’ for playing
during next stages




19                IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                              © 2012 A.Abran, L.Buglione
The GP 2.8 Game              Stage 2 – Fill The ‘Measure Card’


 Goal: insert the core details for any guess measure card from Stage 1
against the “5H+H” criteria
 Materials: ISO/IEC 15939:2007 MIM customized template (5W+H)
 Rules: fill in 10 minutes those details for any guess metric card




20                IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                              © 2012 A.Abran, L.Buglione
The GP 2.8 Game              Stage 3 – Balance your Measurement Plan


 Goal: establish the perspectives with a better fit with guess measures
 Materials: BMP template for positioning measures, taking care of their
counter-effects
 Rules: graphical positioning of metrics available on the BMP template,
validating stakeholders, perspectives and possible values that those
metrics can bring in the decision-making process




21                IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                              © 2012 A.Abran, L.Buglione
The GP 2.8 Game              Stage 4 – Create your Measurement Plan

 Goal: establish the final measurement plan, showing the list of chosen
measures
 Materials: BMP template with the list of measures by perspective, ROI
(Return on Information) calculation
 Rules: establish the final list of measures to be included in the
measurement plan choosing or resigning to a certain measure based on
its yearly management cost (shown in the measure card from Stage 1)
and the list of pros & cons from the thoughts arisen in Stage 3




22                IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                              © 2012 A.Abran, L.Buglione
The GP 2.8 Game              Final Scores


               Stage 1 Stage 2 Stage 3 Stage 4 Tot.                                     Ranking
                                               Score


     Team #1

     Team #2

     Team #3

     Team #4



23                IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                              © 2012 A.Abran, L.Buglione
The GP 2.8 Game                 Agenda

•    Introduction
      – IT Project Trends
      – The BMP technique
•    The ‘Play’n’Learn’ approach
      – Reasons and previous experiences
      – Introducing the “GP 2.8 Game”
      – Rules
•    The GP 2.8 Game
      –   Stage 1: Guess the Measure!
      –   Stage 2: Fill the ‘Measure Card’
      –   Stage 3: Balance your Measurement Plan
      –   Stage 4: Create your Measurement Plan
      –   Final Scores
•    Conclusions & Future Works
•    Q&A



24                   IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                                 © 2012 A.Abran, L.Buglione
The GP 2.8 Game                   Conclusions & Prospects
•        Project Management is not Measurement!
              Measurement is a Support process for Project Management, not a part of it
              Establishing a measurement plan is the goal, but some criteria are needed
              A different skill is needed, otherwise projects wouldn’t fail so often
•        Why ‘playing’?
              It’s a different way to focus on an issue
              The funnier, the easier, the lower the cognitive cost for understanding something
              ‘Play’n’Learn’ is an approach to do it, choosing your own useful elements
 Why ‘balancing’?
                Balancing is a natural way to act  Optimization
                It’s not possible to achieve the best for any concurrent perspective, thus...balance!
                The Balanced Scorecard (BSC) is an example of linking goals and measures
                The BMP technique is a way to support also the choice for a reduced set of measures
 The GP 2.8 Game
              It’s a four-step game for executing the measurement process with some adjustments
              The best measurer is the one choosing few, core measures with the higher ROI
              Coaching and motivating your people is fundamental for stimulating creativity and
               assuring better organizational performance for the mid-long term
              ...try & see!

                                 Creativity is allowing yourself to make mistakes.
                                  Art is knowing which ones to keep
                                      (Scott Adams, Cartoonist)
    25                     IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                                       © 2012 A.Abran, L.Buglione
The GP 2.8 Game              Lessons Learned...




26                IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                              © 2012 A.Abran, L.Buglione
The GP 2.8 Game              Q&A




         Thanks for your attention!
       Grazie per la vostra attenzione!
27                IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012   www.eng.it
                              © 2012 A.Abran, L.Buglione
The GP 2.8 Game              Our Contact Data




                           Alain                                            Luigi
                           Abran                                           Buglione
                            ETS                                    Engineering.IT/ETS
                 Alain.Abran@etsmtl.ca                             luigi.buglione@eng.it




28                IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012    www.eng.it
                              © 2012 A.Abran, L.Buglione

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The GP 2.8 Game - – Deploying a Balanced Measurement Plan by the ‘Play’n’Learn’ Approach

  • 1. 22° International Workshop on Software Measurement (IWSM) and 7th International Conference on Software Process and Product Measurement (MENSURA) Assisi (Italy) - October 17-19, 2012 The GP 2.8 Game Deploying a Balanced Measurement Plan by the ‘Play’n’Learn’ Approach Alain Abran Luigi Buglione www.eng.it
  • 2. The GP 2.8 Game Goals of the workshop G1. Understand the main purpose for a measure and its value and “return on information” to projects G2. Be able to properly define the basic elements for a measure, according to ISO/IEC 15939 MIM G3. Balance a set of measures by concurrent perspectives, in order to create a balanced measurement plan G4. Select and prioritize measures for a measurement plan taking care of budget constraints 2 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 3. ETS - GELOG At a glance www.gelog.etsmtl.ca 3 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 4. Engineering At a glance www.eng.it 4 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 5. The GP 2.8 Game Agenda • Introduction – IT Project Trends – How To Control T&C Costs? – The BMP technique • The ‘Play’n’Learn’ approach – Reasons and previous experiences – Introducing the “GP 2.8 Game” – Rules • The GP 2.8 Game – Stage 1: Guess the Measure! – Stage 2: Fill the ‘Measure Card’ – Stage 3: Balance your Measurement Plan – Stage 4: Create your Measurement Plan – Final Scores • Conclusions & Future Works • Q&A 5 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 6. Introduction IT Project Trends • Projects failure: three (3) major causes  Amount of Tracking & Control (T&C) resources  Lack of historical data  Limited ability of internal staff to estimate effort & costs • Several studies confirmed these trends along 10+ years  Chaos Report (Standish Group): figures from 1994 to 2008 6 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 7. Introduction How to Control T&C Costs? • Perspectives typically analyzed  Time & Cost  Typical PM approach  Other viewpoints?  Estimating (dis)ability: reskilling? Q: so, which % of project budget for T&C process should be the proper one for improving results? 7 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 8. Introduction How to Control T&C Costs? Legend:  CONQ = Cost Of Non Quality  COQ = Cost of Quality  QL = Quality Level • Objectives: determine the right Break-Even-Point (BEP) by:  Improving Estimation abilities:  Gathering & using historical data (e.g. CMMI PP, OPD), at least initially using external repositories for benchmarking purposes (e.g. ISBSG)  Not using in a non-critical manner estimation models such as COCOMO or SLIM  Learn & apply Statistics (101-features!)  Choosing & applying the proper number of measures for T&C process:  How many measures we use? Are they the right one? Are they properly linked through the strategic map? How much do they cost (% of project budget)? 8 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 9. Introduction BMP - General Issue & Objective • Q: how can a proper balance of perspectives and indicators be selected when managing a portfolio of projects? The famous Linus’s blanket PEANUTS © United Feature Syndicate, Inc. The real issue is not to reduce the cost of the measurement process, process but optimising it against the informative value provided by the number of measures/indicators balancing them by each perspective of analysis. 9 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 10. Introduction BMP - The Measurement procedure  Determine the dimensions of interest in the project.  Determine the list of the most representative measures associated with each dimension.  For each of the measures selected, identify which other control variables might be impacted negatively.  Figure out the best combination of indicators and the causal relations between them in order to build a measurement plan for the project. 10 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 11. Introduction BMP - Causal Relationships • Not sufficient to perform steps#1 and #2 (design a measurement plan) • Next (required) step: establish coherent and proper relationships among goals through measures (i.e. the BSC strategic map) for achieving both single perspective goals, as well as overall organizational ones NB: also explicitly NB required by ISO 9001:2008 (§4.1 lett.c) 11 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 12. The GP 2.8 Game Agenda • Introduction – IT Project Trends – The BMP technique • The ‘Play’n’Learn’ approach – Reasons and previous experiences – Introducing the “GP 2.8 Game” – Rules • The GP 2.8 Game – Stage 1: Guess the Measure! – Stage 2: Fill the ‘Measure Card’ – Stage 3: Balance your Measurement Plan – Stage 4: Create your Measurement Plan – Final Scores • Conclusions & Future Works • Q&A 12 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 13. Play’n’Learn Reasons and previous experiences Some relevant questions… • Verification of the modalities for training & learning (“Shape is not only a shape”) • Notions or knowledge? • “High-level” or “Deep” knowledge? http://www.semq.eu/leng/proimplo.htm • Which level of depth is transferred to the listener? …and a possible approach: “Play’n’Learn” Play’n’Learn • Simulators (es: Flight Simulator) • Role games • Electronic games • Appraisals with dedicated maturity models (e.g. OCDMM) • Source: 13 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 14. Play’n’Learn Reasons and previous experiences 14 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 15. Play’n’Learn IGR - http://www.gqs.ufsc.br/igr 15 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 16. Play’n’Learn Introducing “The GP 2.8 Game” Game • Issue: o What to measure? o How much does it cost? o Are we achieving our goals? • Inputs: o Organization informative needs and business goals • Tools: o BMP technique and templates o ISO/IEC MIM template o CMMI-DEV GP 2.8 elements (examples) • Process: o The GP 2.8 Game • Outcomes: (a) understand the main purpose for a measure and its value and “return on information” to projects; (b) be able to properly define the basic elements for a measure, according to ISO/IEC 15939 MIM; (c) balance a set of measures by concurrent perspectives, in order to create a balanced measurement plan; (d) select and prioritize measures for a measurement plan taking care of budget constraints. 16 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 17. Play’n’Learn Rules • Game duration: o 1hour (max) • Participants: o N/A (grouped) • Phases/Steps: o Four (4) steps: – Stage 1: Guess the Measure! – Stage 2: Fill the ‘Measure Card’ – Stage 3: Balance your Measurement Plan – Stage 4: Create your Measurement Plan • …and the winner is: o …who creates the Measurement plan with the higher ROI within an established period for achieving as fast as possible the BEP (Break-Even Point) allowing an organization to better monitor & control its projects 17 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 18. The GP 2.8 Game Agenda • Introduction – IT Project Trends – The BMP technique • The ‘Play’n’Learn’ approach – Reasons and previous experiences – Introducing the “GP 2.8 Game” – Rules • The GP 2.8 Game – Stage 1: Guess the Measure! – Stage 2: Fill the ‘Measure Card’ – Stage 3: Balance your Measurement Plan – Stage 4: Create your Measurement Plan – Final Scores • Conclusions & Future Works • Q&A 18 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 19. The GP 2.8 Game Stage 1 – Guess the Measure!  Goal: associate measures and processes using CMMI-DEV v1.3  Materials: measure cards (with title and yearly management cost) from CMMI-DEV GP2.8, using the Taboo (http://goo.gl/GPbBa) game plan  Rules: play as with Taboo with 2+ teams with a timer, and an established number of turns; guess measure cards will be ‘held’ for playing during next stages 19 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 20. The GP 2.8 Game Stage 2 – Fill The ‘Measure Card’  Goal: insert the core details for any guess measure card from Stage 1 against the “5H+H” criteria  Materials: ISO/IEC 15939:2007 MIM customized template (5W+H)  Rules: fill in 10 minutes those details for any guess metric card 20 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 21. The GP 2.8 Game Stage 3 – Balance your Measurement Plan  Goal: establish the perspectives with a better fit with guess measures  Materials: BMP template for positioning measures, taking care of their counter-effects  Rules: graphical positioning of metrics available on the BMP template, validating stakeholders, perspectives and possible values that those metrics can bring in the decision-making process 21 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 22. The GP 2.8 Game Stage 4 – Create your Measurement Plan  Goal: establish the final measurement plan, showing the list of chosen measures  Materials: BMP template with the list of measures by perspective, ROI (Return on Information) calculation  Rules: establish the final list of measures to be included in the measurement plan choosing or resigning to a certain measure based on its yearly management cost (shown in the measure card from Stage 1) and the list of pros & cons from the thoughts arisen in Stage 3 22 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 23. The GP 2.8 Game Final Scores Stage 1 Stage 2 Stage 3 Stage 4 Tot. Ranking Score Team #1 Team #2 Team #3 Team #4 23 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 24. The GP 2.8 Game Agenda • Introduction – IT Project Trends – The BMP technique • The ‘Play’n’Learn’ approach – Reasons and previous experiences – Introducing the “GP 2.8 Game” – Rules • The GP 2.8 Game – Stage 1: Guess the Measure! – Stage 2: Fill the ‘Measure Card’ – Stage 3: Balance your Measurement Plan – Stage 4: Create your Measurement Plan – Final Scores • Conclusions & Future Works • Q&A 24 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 25. The GP 2.8 Game Conclusions & Prospects • Project Management is not Measurement!  Measurement is a Support process for Project Management, not a part of it  Establishing a measurement plan is the goal, but some criteria are needed  A different skill is needed, otherwise projects wouldn’t fail so often • Why ‘playing’?  It’s a different way to focus on an issue  The funnier, the easier, the lower the cognitive cost for understanding something  ‘Play’n’Learn’ is an approach to do it, choosing your own useful elements  Why ‘balancing’?  Balancing is a natural way to act  Optimization  It’s not possible to achieve the best for any concurrent perspective, thus...balance!  The Balanced Scorecard (BSC) is an example of linking goals and measures  The BMP technique is a way to support also the choice for a reduced set of measures  The GP 2.8 Game  It’s a four-step game for executing the measurement process with some adjustments  The best measurer is the one choosing few, core measures with the higher ROI  Coaching and motivating your people is fundamental for stimulating creativity and assuring better organizational performance for the mid-long term  ...try & see! Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep (Scott Adams, Cartoonist) 25 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 26. The GP 2.8 Game Lessons Learned... 26 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 27. The GP 2.8 Game Q&A Thanks for your attention! Grazie per la vostra attenzione! 27 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione
  • 28. The GP 2.8 Game Our Contact Data Alain Luigi Abran Buglione ETS Engineering.IT/ETS Alain.Abran@etsmtl.ca luigi.buglione@eng.it 28 IWSM-MENSURA 2012 – The GP 2.8 Game - October 17, 2012 www.eng.it © 2012 A.Abran, L.Buglione