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PERSPECTIVES: THE IMPORTANCE OF DESIGN
Important design principles to help envision
and create innovative user experiences
Erik Bullen
BullHaus Ventures
January 2019
Copyright © 2019 BullHaus Ventures, LLC
Agenda
Seven important product and service design principles to help envision and
create innovative user experiences
1. The UX is not the UI
2. A product must first and foremost meet its purpose
3. Great products make AND fulfill promises
4. Make it emotional
5. Solve the right problems (by asking the right questions)
6. Make it easy
7. Use design as a strategic differentiator
Copyright © 2019 BullHaus Ventures, LLC
Purpose of this session
To help you to envision and design meaningful digital user
experiences.
Copyright © 2019 BullHaus Ventures, LLC
How?
By discussing and showing examples of important design
principles that contribute to creative and innovative problem
solving.
Copyright © 2019 BullHaus Ventures, LLC
Important
Many of the examples are NOT digital solutions. The reason is
that we want to engender lateral, divergent, and convergent
thinking. It’s up to you to be creative and to apply the concepts
and ideas to the design of your digital product and/or service.
Copyright © 2019 BullHaus Ventures, LLC
Finally
The selected design principles are neither mutually exclusive nor
collectively exhaustive. These are only a few sparks to inspire
thought and debate.
Copyright © 2019 BullHaus Ventures, LLC
But first an important foundation
What do we mean by “User Experience”, and why is it different
from the “User Interface”?
Copyright © 2019 BullHaus Ventures, LLC
The experience is the product
Begin with the total experience in mind. It’s the only thing that
customers care about. Then design the product and service to
suit the experience.
Copyright © 2019 BullHaus Ventures, LLC
Experience = Feeling = Emotion
Copyright © 2019 BullHaus Ventures, LLC
Human Behavior = Rational Thought + Emotion
(As much as we like to think that it’s the reverse)
Copyright © 2019 BullHaus Ventures, LLC
“Everybody experiences far
more than he understands.
Yet it is experience, rather
than understanding, that
influences behavior.”
- Marshall McLuhan
Copyright © 2019 BullHaus Ventures, LLC
The misuse of the term “Experience”
The use of the term has exploded as companies become more
design focused. However, it is also often over and misused. By
doing so, we limit our thinking to and lose sight of the pieces
that add up to making a truly great user experience.
Copyright © 2019 BullHaus Ventures, LLC
“We’ve been testing new
experiences like suggested
videos which enables people
to discover more videos they
might be interested in. We’re
also exploring ways to give
people a dedicated place on
Facebook for when they just
want to watch videos.”
Mark Zuckerberg
CEO Facebook
Q4 2015 Earnings Call
Suggested videos is a
function that
contributes to the
experience.
Experience = Feel (an emotion)
The misuse of the term “Experience”
Copyright © 2019 BullHaus Ventures, LLC
The misuse of the term “Experience”
From Envivio Verimatrix Over The Top (OTT) Content Delivery White Paper September 2010. EB: Use
QoS instead.
Technically, QoE should be called QoS,
or Quality of Service. Network
performance is a non-functional,
performance factor contributing to the
experience.
Copyright © 2019 BullHaus Ventures, LLC
So, the UX is not the UI…
Copyright © 2019 BullHaus Ventures, LLC
Four models to illustrate the distinction
1. Design Thinking Tripartite Perspectives
2. Pyramid of User Needs
3. Kano Model
4. The Sketch
Copyright © 2019 BullHaus Ventures, LLC
Applying Design Thinking to Problem Solving
1. Start with the end user.
2. Look at the business.
3. Evaluate the technology.
Identify the right problem to solve. Then
design realistic and actionable solutions that
solve real problems and create market and
business value*.
Is it feasible?Is it desirable?
Business
TechnologyUser
Is it viable?
FOUNDATIONS
* There is much more to design thinking (e.g., visualization, prototyping,
exploration) but the tripartite competency model is a foundational aspect.
Copyright © 2019 BullHaus Ventures, LLC
User Experience: The UX is not the UI
Technology factors that enable business and
design factors of the experience such as
performance, responsiveness, access on and
delivery to devices, security, etc.
User related factors such as
aesthetics; behavior; structure,
organization and discoverability of
content; other usability factors.
Business
TechnologyUser
Business factors such as market and
industry data; business model;
functionality; business rules;
procedures; organization, etc.
A Holistic View of Factors Influencing the User Experience (Experience is the end-result)
FOUNDATIONS
Copyright © 2019 BullHaus Ventures, LLC
User Experience: The UX is not the UI
FOUNDATIONS
The Pyramid of User Needs
Great experiences focus
on human emotions
Copyright © 2019 BullHaus Ventures, LLC
User Experience: The UX is not the UI
FOUNDATIONS
The Kano Model
(The idea doesn’t
just come from the
design world)
Copyright © 2019 BullHaus Ventures, LLC
21 | Confidential
Credits:
Jennifer Aldrich
@jma245
Just remember this, and you’ll be fine…
DESIGN PRINCIPLE
The raison d'etre. A product or
service must first and foremost
meet its purpose.
Copyright © 2019 BullHaus Ventures, LLC
April 4, 2015…The Promise.
The reality.
Some early smart phones. A computer in your pocket but hard to make phone call.
IDEA IN ACTION
April 4, 2015
The Promise
Copyright © 2019 BullHaus Ventures, LLC
April 4, 2015…The Promise.
The Reality
Copyright © 2019 BullHaus Ventures, LLC
26 | Confidential
Data about the human impact
FOUNDATIONS
Cognitive load associated with stressful situations
THE HUMAN IMPACT
Copyright © 2019 BullHaus Ventures, LLC
REMEMBER THE USER EXPERIENCE
Maintaining the sanctity of the viewing
experience so that nothing detracts from
watching video being entertained.
Copyright © 2019 BullHaus Ventures, LLC
DESIGN PRINCIPLE
Great design must make AND fulfill promises.
*Marketing is about making promises
Copyright © 2019 BullHaus Ventures, LLC
THE IDEA IN ACTION
“Beauty is the first message
you give the patient, that you
consider them as equal.”
- Raul Pantaleo, Co-founder of Tamassociati (2013 Curry
Stone Humanitarian Design Prize)
Copyright © 2019 BullHaus Ventures, LLC
DESIGN PRINCIPLE
Make it emotional. Form matters as
much as function.
Copyright © 2019 BullHaus Ventures, LLC
THE IDEA IN ACTION
”Researchers in Japan setup two ATMs, ‘identical in function, the number of buttons,
and how they worked.’ The only difference was that one machine’s buttons and screens
were arranged more attractively than the other.
In both Japan and Israel (where this study was repeated) researchers observed that
subjects encountered fewer difficulties with the more attractive machine. The attractive
machine actually worked better.”
- Stephen Anderson, A List Apart, referencing Donald Norman’s book Emotional Design
Copyright © 2019 BullHaus Ventures, LLC
SUPPORTING THEORY: PROCESSING FLUENCY
Processing fluency, the ease of information processing by
humans, influences many experiential factors such as
perception of effort, risk, product value, and aesthetic
pleasure (e.g., a persons attractiveness).
Copyright © 2019 BullHaus Ventures, LLC
33 | Confidential
THE IDEA IN ACTION
Great healthcare providers
address the patient’s strongest
emotion, which is fear of the
unknown.
Kindness, listening, smiling,
caring, empathizing. Setting
expectations. High impact
and low cost for any service
experience. However, many
companies fail at these
basics.
Copyright © 2019 BullHaus Ventures, LLC
THE IDEA IN ACTION
"We thought about buttons, but we found that to be really unsexy.
It's not an essential feeling....It was too abstract; that's not
emotional”
- Christian Knoll, Interior Designer for BMW i3
Copyright © 2019 BullHaus Ventures, LLC
THE IDEA IN ACTION
“Other companies with dispensing machines
have focused on adding a few more buttons and
combinations of flavors.”[With Pepsi Spire],
added—you experience the infusion
of the flavor, as opposed to merely hitting a
button and out comes the finished product.
A well designed product is one you fall in love
with.
- Indra Nooyi, PepsiCo CEO
Copyright © 2019 BullHaus Ventures, LLC
THE IDEA IN ACTION
Comparing very similar flights with jetBlue and American Airlines.
My flight with jetBlue:
☺ Same features
☺ Same outcome
☺ Delightful experience
Copyright © 2019 BullHaus Ventures, LLC
THE IDEA IN ACTION
Comparing very similar flights with jetBlue and American Airlines.
My flight with American Airlines:
☺ Same features
☺ Same outcome
☹ Terrible experience
Too little, too late?
Copyright © 2019 BullHaus Ventures, LLC
“DESIGN IS A FORM OF
THOUGHTFULNESS. IN
ESSENCE IT'S ABOUT
CONSIDERATION FOR
OTHERS—THEIR NEEDS,
THEIR SURROUNDINGS,
THEIR ASPIRATIONS. TO
DESIGN IS TO BE
GENEROUS.”
- KATE STOHR AND CAMERON SINCLAIR,
ARCHITECTURE FOR HUMANITY (CURRY
STONE DESIGN PRIZE VISION AWARD 2013)
Copyright © 2019 BullHaus Ventures, LLC
DESIGN PRINCIPLE
Solve the right problems (by asking
the right questions)
Copyright © 2019 BullHaus Ventures, LLC
Iteration 1 Iteration 2 Iteration 3 Iteration 4
Problem Space
Don’t limit the problem space
SOLVING THE RIGHT PROBLEMS
Don’t’ immediately think about the solution to a problem. . Unfortunately, this is how many engineers and developers are
training to think. Jumping to a conclusion about what problem to solve or limiting the problem space can stifle creativity, limit
innovation, and prevent us from coming up with the best solution. It allows you to refine but not to explore.
Refinement with One Problem Space
Best possible solution to the problem.
RELATED CONCEPT: HILL CLIMBING
In computer science, hill climbing is a mathematical
optimization technique. It is an iterative algorithm that
starts with an arbitrary solution to a problem, then
attempts to find a better solution by incrementally
changing a single element of the solution. If the change
produces a better solution, an incremental change is
made to the new solution, repeating until no further
improvements can be found. Hill climbing is good for
finding a local optimum (a solution that cannot be
improved by considering a neighbouring configuration)
but it is not necessarily guaranteed to find the best
possible solution (the global optimum) out of all possible
solutions (the search space).
See: https://en.wikipedia.org/wiki/Hill_climbing
Copyright © 2019 BullHaus Ventures, LLC
Problem Space 1
Problem Space 2
Problem Space 3
Iteration 1
Iteration 2
Iteration 3
Iteration 4
Abstract and widen your thinking
SOLVING THE RIGHT PROBLEMS
Instead, widen the potential problem space, and think about the problem first. Ask critical questions. To do so, many
methodologies and techniques exist in the design, tech, and management industries, including the traditional design process
(observation à insights à needs à opportunities à solution) and the jobs-to-be-done (JTBD) framework.
RELATED CONCEPT: JOBS-TO-BE-DONE
Created by Clayton Christensen, author of the Innovators
Dilemma. Ask why customers “hire” your product. What
is the higher level purpose?
Further reading:
• http://hbswk.hbs.edu/item/what-customers-want-
from-your-products
The best solution
Exploration with Many Problem Spaces
Copyright © 2019 BullHaus Ventures, LLC
THE IDEA IN ACTION
The Candle Makers Conundrum
Why did candle makers go out of business after the invention of the light bulb?
Copyright © 2019 BullHaus Ventures, LLC
DESIGN PRINCIPLES
Make it easy
Reduce complexity
Reduce choice
Copyright © 2019 BullHaus Ventures, LLC
THE IDEA IN HISTORY
“Je n’ai fait celle-ci plus longue que parce que je n’ai
pas eu le loisir de la faire plus courte.”
(“I have made this [letter] longer than usual because I
have not had time to make it shorter.”)
- Blaise Pascal, Lettres Provinciales, 1657
Copyright © 2019 BullHaus Ventures, LLC
THE IDEA IN HISTORY
“Any intelligent fool can make things
bigger and more complex… It takes a
touch of genius—and a lot of courage to
move in the opposite direction.”
- Albert Einstein
Copyright © 2019 BullHaus Ventures, LLC
“Any intelligent fool can make
things bigger and more
complex… It takes a touch of
genius—and a lot of courage
to move in the opposite
direction.”
- Albert Einstein
THE IDEA IN HISTORY
THE IDEA IN ACTION
“You press the button, we do the rest”
- Slogan for the first Kodak Camera (1888)
Copyright © 2019 BullHaus Ventures, LLC
THE IDEA IN ACTION
“When you start looking at a problem and it seems really simple, you
don't really understand the complexity of the problem. Then you get into
the problem, and you see that it's really complicated, and you come up
with all these convoluted solutions. That's sort of the middle, and that's
where most people stop....But the really great person will keep on going
and find the key, the underlying principle of the problem—and come up
with an elegant, really beautiful solution that works.
That's what we wanted to do with Mac.”
- Steve Jobs in 1984, from Insanely Great, by Steven Levy
Copyright © 2019 BullHaus Ventures, LLC
“Design can be art. Design
can be aesthetics. Design is
so simple, that's why it is so
complicated.”
- Paul Rand
Copyright © 2019 BullHaus Ventures, LLC
THE IDEA IN ACTION
Paradox of Choice. Netflix’s strategy of personalization but
still too much choice. How do you handle both Maximizers a
and Satisfiers. Opportunity for OTT niche services.
Netflix Introduces New 'Browse Endlessly' Plan:
https://www.youtube.com/watch?v=3_Bm2WUYBxU
Copyright © 2019 BullHaus Ventures, LLC
THE IDEA IN ACTION
Emperor Qin Shihuangdi and
the design of standardized,
common arrow
Copyright © 2019 BullHaus Ventures, LLC
52 | Confidential
VW Vehicle Architecture Strategy
THE IDEA IN ACTION
Copyright © 2019 BullHaus Ventures, LLC
DESIGN PRINCIPLE
Use design as a strategic differentiator (in
an increasingly commoditized world)
Copyright © 2019 BullHaus Ventures, LLC
RELATED CONCEPT
Hyper Differentiation: “The art of reducing the importance of price
and the principal determinant of customer selection among
alternative goods and services.”
See “Information, HyperDifferentiation, and Delight: The Value of Being Different”; Clemmons, Spitler, Gu,
Markopoulos; Wharton, May 2003
http://opim.wharton.upenn.edu/~clemons/files/delight_info_paper_v2_1.pdf
Copyright © 2019 BullHaus Ventures, LLC
THE IDEA IN ACTION
The IPC IQMax Trading Turret
Traders are notoriously resistant to changes in their routine. The standard
adoption for new products in this sector averages 15%. In the first year, the
adoption rate for IPC IQMAX was 65%.
Copyright © 2019 BullHaus Ventures, LLC
56 | Confidential
THE IDEA IN ACTION
The $200 Toilet Brush
Making a cheap and functional
object desirable, expensive, and
highly profitable.
The innovation is not about the
physical product but rather what
it means to the consumer.
Content such as detailed
specifications, designer notes
(J. Peterman!), care (for a
toilet brush!), multi-media
content, and trusted
customer care give the
product a back story and life;
an air of exclusivity; and
effectively create emotional
bonds.
$199 for toilet brush. Is this a
Veblen Good?
Sexy design creates
desirability and sells.
(Important: Cohesive brand
and design language across
all product lines)
Copyright © 2019 BullHaus Ventures, LLC
Thanks!
Copyright © 2019 BullHaus Ventures, LLC

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The Importance of Design - 7 UX Design Principles

  • 1. PERSPECTIVES: THE IMPORTANCE OF DESIGN Important design principles to help envision and create innovative user experiences Erik Bullen BullHaus Ventures January 2019 Copyright © 2019 BullHaus Ventures, LLC
  • 2. Agenda Seven important product and service design principles to help envision and create innovative user experiences 1. The UX is not the UI 2. A product must first and foremost meet its purpose 3. Great products make AND fulfill promises 4. Make it emotional 5. Solve the right problems (by asking the right questions) 6. Make it easy 7. Use design as a strategic differentiator Copyright © 2019 BullHaus Ventures, LLC
  • 3. Purpose of this session To help you to envision and design meaningful digital user experiences. Copyright © 2019 BullHaus Ventures, LLC
  • 4. How? By discussing and showing examples of important design principles that contribute to creative and innovative problem solving. Copyright © 2019 BullHaus Ventures, LLC
  • 5. Important Many of the examples are NOT digital solutions. The reason is that we want to engender lateral, divergent, and convergent thinking. It’s up to you to be creative and to apply the concepts and ideas to the design of your digital product and/or service. Copyright © 2019 BullHaus Ventures, LLC
  • 6. Finally The selected design principles are neither mutually exclusive nor collectively exhaustive. These are only a few sparks to inspire thought and debate. Copyright © 2019 BullHaus Ventures, LLC
  • 7. But first an important foundation What do we mean by “User Experience”, and why is it different from the “User Interface”? Copyright © 2019 BullHaus Ventures, LLC
  • 8. The experience is the product Begin with the total experience in mind. It’s the only thing that customers care about. Then design the product and service to suit the experience. Copyright © 2019 BullHaus Ventures, LLC
  • 9. Experience = Feeling = Emotion Copyright © 2019 BullHaus Ventures, LLC
  • 10. Human Behavior = Rational Thought + Emotion (As much as we like to think that it’s the reverse) Copyright © 2019 BullHaus Ventures, LLC
  • 11. “Everybody experiences far more than he understands. Yet it is experience, rather than understanding, that influences behavior.” - Marshall McLuhan Copyright © 2019 BullHaus Ventures, LLC
  • 12. The misuse of the term “Experience” The use of the term has exploded as companies become more design focused. However, it is also often over and misused. By doing so, we limit our thinking to and lose sight of the pieces that add up to making a truly great user experience. Copyright © 2019 BullHaus Ventures, LLC
  • 13. “We’ve been testing new experiences like suggested videos which enables people to discover more videos they might be interested in. We’re also exploring ways to give people a dedicated place on Facebook for when they just want to watch videos.” Mark Zuckerberg CEO Facebook Q4 2015 Earnings Call Suggested videos is a function that contributes to the experience. Experience = Feel (an emotion) The misuse of the term “Experience” Copyright © 2019 BullHaus Ventures, LLC
  • 14. The misuse of the term “Experience” From Envivio Verimatrix Over The Top (OTT) Content Delivery White Paper September 2010. EB: Use QoS instead. Technically, QoE should be called QoS, or Quality of Service. Network performance is a non-functional, performance factor contributing to the experience. Copyright © 2019 BullHaus Ventures, LLC
  • 15. So, the UX is not the UI… Copyright © 2019 BullHaus Ventures, LLC
  • 16. Four models to illustrate the distinction 1. Design Thinking Tripartite Perspectives 2. Pyramid of User Needs 3. Kano Model 4. The Sketch Copyright © 2019 BullHaus Ventures, LLC
  • 17. Applying Design Thinking to Problem Solving 1. Start with the end user. 2. Look at the business. 3. Evaluate the technology. Identify the right problem to solve. Then design realistic and actionable solutions that solve real problems and create market and business value*. Is it feasible?Is it desirable? Business TechnologyUser Is it viable? FOUNDATIONS * There is much more to design thinking (e.g., visualization, prototyping, exploration) but the tripartite competency model is a foundational aspect. Copyright © 2019 BullHaus Ventures, LLC
  • 18. User Experience: The UX is not the UI Technology factors that enable business and design factors of the experience such as performance, responsiveness, access on and delivery to devices, security, etc. User related factors such as aesthetics; behavior; structure, organization and discoverability of content; other usability factors. Business TechnologyUser Business factors such as market and industry data; business model; functionality; business rules; procedures; organization, etc. A Holistic View of Factors Influencing the User Experience (Experience is the end-result) FOUNDATIONS Copyright © 2019 BullHaus Ventures, LLC
  • 19. User Experience: The UX is not the UI FOUNDATIONS The Pyramid of User Needs Great experiences focus on human emotions Copyright © 2019 BullHaus Ventures, LLC
  • 20. User Experience: The UX is not the UI FOUNDATIONS The Kano Model (The idea doesn’t just come from the design world) Copyright © 2019 BullHaus Ventures, LLC
  • 21. 21 | Confidential Credits: Jennifer Aldrich @jma245 Just remember this, and you’ll be fine…
  • 22. DESIGN PRINCIPLE The raison d'etre. A product or service must first and foremost meet its purpose. Copyright © 2019 BullHaus Ventures, LLC
  • 23. April 4, 2015…The Promise. The reality. Some early smart phones. A computer in your pocket but hard to make phone call. IDEA IN ACTION
  • 24. April 4, 2015 The Promise Copyright © 2019 BullHaus Ventures, LLC
  • 25. April 4, 2015…The Promise. The Reality Copyright © 2019 BullHaus Ventures, LLC
  • 26. 26 | Confidential Data about the human impact FOUNDATIONS Cognitive load associated with stressful situations THE HUMAN IMPACT Copyright © 2019 BullHaus Ventures, LLC
  • 27. REMEMBER THE USER EXPERIENCE Maintaining the sanctity of the viewing experience so that nothing detracts from watching video being entertained. Copyright © 2019 BullHaus Ventures, LLC
  • 28. DESIGN PRINCIPLE Great design must make AND fulfill promises. *Marketing is about making promises Copyright © 2019 BullHaus Ventures, LLC
  • 29. THE IDEA IN ACTION “Beauty is the first message you give the patient, that you consider them as equal.” - Raul Pantaleo, Co-founder of Tamassociati (2013 Curry Stone Humanitarian Design Prize) Copyright © 2019 BullHaus Ventures, LLC
  • 30. DESIGN PRINCIPLE Make it emotional. Form matters as much as function. Copyright © 2019 BullHaus Ventures, LLC
  • 31. THE IDEA IN ACTION ”Researchers in Japan setup two ATMs, ‘identical in function, the number of buttons, and how they worked.’ The only difference was that one machine’s buttons and screens were arranged more attractively than the other. In both Japan and Israel (where this study was repeated) researchers observed that subjects encountered fewer difficulties with the more attractive machine. The attractive machine actually worked better.” - Stephen Anderson, A List Apart, referencing Donald Norman’s book Emotional Design Copyright © 2019 BullHaus Ventures, LLC
  • 32. SUPPORTING THEORY: PROCESSING FLUENCY Processing fluency, the ease of information processing by humans, influences many experiential factors such as perception of effort, risk, product value, and aesthetic pleasure (e.g., a persons attractiveness). Copyright © 2019 BullHaus Ventures, LLC
  • 33. 33 | Confidential THE IDEA IN ACTION Great healthcare providers address the patient’s strongest emotion, which is fear of the unknown. Kindness, listening, smiling, caring, empathizing. Setting expectations. High impact and low cost for any service experience. However, many companies fail at these basics. Copyright © 2019 BullHaus Ventures, LLC
  • 34. THE IDEA IN ACTION "We thought about buttons, but we found that to be really unsexy. It's not an essential feeling....It was too abstract; that's not emotional” - Christian Knoll, Interior Designer for BMW i3 Copyright © 2019 BullHaus Ventures, LLC
  • 35. THE IDEA IN ACTION “Other companies with dispensing machines have focused on adding a few more buttons and combinations of flavors.”[With Pepsi Spire], added—you experience the infusion of the flavor, as opposed to merely hitting a button and out comes the finished product. A well designed product is one you fall in love with. - Indra Nooyi, PepsiCo CEO Copyright © 2019 BullHaus Ventures, LLC
  • 36. THE IDEA IN ACTION Comparing very similar flights with jetBlue and American Airlines. My flight with jetBlue: ☺ Same features ☺ Same outcome ☺ Delightful experience Copyright © 2019 BullHaus Ventures, LLC
  • 37. THE IDEA IN ACTION Comparing very similar flights with jetBlue and American Airlines. My flight with American Airlines: ☺ Same features ☺ Same outcome ☹ Terrible experience Too little, too late? Copyright © 2019 BullHaus Ventures, LLC
  • 38. “DESIGN IS A FORM OF THOUGHTFULNESS. IN ESSENCE IT'S ABOUT CONSIDERATION FOR OTHERS—THEIR NEEDS, THEIR SURROUNDINGS, THEIR ASPIRATIONS. TO DESIGN IS TO BE GENEROUS.” - KATE STOHR AND CAMERON SINCLAIR, ARCHITECTURE FOR HUMANITY (CURRY STONE DESIGN PRIZE VISION AWARD 2013) Copyright © 2019 BullHaus Ventures, LLC
  • 39. DESIGN PRINCIPLE Solve the right problems (by asking the right questions) Copyright © 2019 BullHaus Ventures, LLC
  • 40. Iteration 1 Iteration 2 Iteration 3 Iteration 4 Problem Space Don’t limit the problem space SOLVING THE RIGHT PROBLEMS Don’t’ immediately think about the solution to a problem. . Unfortunately, this is how many engineers and developers are training to think. Jumping to a conclusion about what problem to solve or limiting the problem space can stifle creativity, limit innovation, and prevent us from coming up with the best solution. It allows you to refine but not to explore. Refinement with One Problem Space Best possible solution to the problem. RELATED CONCEPT: HILL CLIMBING In computer science, hill climbing is a mathematical optimization technique. It is an iterative algorithm that starts with an arbitrary solution to a problem, then attempts to find a better solution by incrementally changing a single element of the solution. If the change produces a better solution, an incremental change is made to the new solution, repeating until no further improvements can be found. Hill climbing is good for finding a local optimum (a solution that cannot be improved by considering a neighbouring configuration) but it is not necessarily guaranteed to find the best possible solution (the global optimum) out of all possible solutions (the search space). See: https://en.wikipedia.org/wiki/Hill_climbing Copyright © 2019 BullHaus Ventures, LLC
  • 41. Problem Space 1 Problem Space 2 Problem Space 3 Iteration 1 Iteration 2 Iteration 3 Iteration 4 Abstract and widen your thinking SOLVING THE RIGHT PROBLEMS Instead, widen the potential problem space, and think about the problem first. Ask critical questions. To do so, many methodologies and techniques exist in the design, tech, and management industries, including the traditional design process (observation à insights à needs à opportunities à solution) and the jobs-to-be-done (JTBD) framework. RELATED CONCEPT: JOBS-TO-BE-DONE Created by Clayton Christensen, author of the Innovators Dilemma. Ask why customers “hire” your product. What is the higher level purpose? Further reading: • http://hbswk.hbs.edu/item/what-customers-want- from-your-products The best solution Exploration with Many Problem Spaces Copyright © 2019 BullHaus Ventures, LLC
  • 42. THE IDEA IN ACTION The Candle Makers Conundrum Why did candle makers go out of business after the invention of the light bulb? Copyright © 2019 BullHaus Ventures, LLC
  • 43. DESIGN PRINCIPLES Make it easy Reduce complexity Reduce choice Copyright © 2019 BullHaus Ventures, LLC
  • 44. THE IDEA IN HISTORY “Je n’ai fait celle-ci plus longue que parce que je n’ai pas eu le loisir de la faire plus courte.” (“I have made this [letter] longer than usual because I have not had time to make it shorter.”) - Blaise Pascal, Lettres Provinciales, 1657 Copyright © 2019 BullHaus Ventures, LLC
  • 45. THE IDEA IN HISTORY “Any intelligent fool can make things bigger and more complex… It takes a touch of genius—and a lot of courage to move in the opposite direction.” - Albert Einstein Copyright © 2019 BullHaus Ventures, LLC
  • 46. “Any intelligent fool can make things bigger and more complex… It takes a touch of genius—and a lot of courage to move in the opposite direction.” - Albert Einstein THE IDEA IN HISTORY
  • 47. THE IDEA IN ACTION “You press the button, we do the rest” - Slogan for the first Kodak Camera (1888) Copyright © 2019 BullHaus Ventures, LLC
  • 48. THE IDEA IN ACTION “When you start looking at a problem and it seems really simple, you don't really understand the complexity of the problem. Then you get into the problem, and you see that it's really complicated, and you come up with all these convoluted solutions. That's sort of the middle, and that's where most people stop....But the really great person will keep on going and find the key, the underlying principle of the problem—and come up with an elegant, really beautiful solution that works. That's what we wanted to do with Mac.” - Steve Jobs in 1984, from Insanely Great, by Steven Levy Copyright © 2019 BullHaus Ventures, LLC
  • 49. “Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.” - Paul Rand Copyright © 2019 BullHaus Ventures, LLC
  • 50. THE IDEA IN ACTION Paradox of Choice. Netflix’s strategy of personalization but still too much choice. How do you handle both Maximizers a and Satisfiers. Opportunity for OTT niche services. Netflix Introduces New 'Browse Endlessly' Plan: https://www.youtube.com/watch?v=3_Bm2WUYBxU Copyright © 2019 BullHaus Ventures, LLC
  • 51. THE IDEA IN ACTION Emperor Qin Shihuangdi and the design of standardized, common arrow Copyright © 2019 BullHaus Ventures, LLC
  • 52. 52 | Confidential VW Vehicle Architecture Strategy THE IDEA IN ACTION Copyright © 2019 BullHaus Ventures, LLC
  • 53. DESIGN PRINCIPLE Use design as a strategic differentiator (in an increasingly commoditized world) Copyright © 2019 BullHaus Ventures, LLC
  • 54. RELATED CONCEPT Hyper Differentiation: “The art of reducing the importance of price and the principal determinant of customer selection among alternative goods and services.” See “Information, HyperDifferentiation, and Delight: The Value of Being Different”; Clemmons, Spitler, Gu, Markopoulos; Wharton, May 2003 http://opim.wharton.upenn.edu/~clemons/files/delight_info_paper_v2_1.pdf Copyright © 2019 BullHaus Ventures, LLC
  • 55. THE IDEA IN ACTION The IPC IQMax Trading Turret Traders are notoriously resistant to changes in their routine. The standard adoption for new products in this sector averages 15%. In the first year, the adoption rate for IPC IQMAX was 65%. Copyright © 2019 BullHaus Ventures, LLC
  • 56. 56 | Confidential THE IDEA IN ACTION The $200 Toilet Brush Making a cheap and functional object desirable, expensive, and highly profitable. The innovation is not about the physical product but rather what it means to the consumer. Content such as detailed specifications, designer notes (J. Peterman!), care (for a toilet brush!), multi-media content, and trusted customer care give the product a back story and life; an air of exclusivity; and effectively create emotional bonds. $199 for toilet brush. Is this a Veblen Good? Sexy design creates desirability and sells. (Important: Cohesive brand and design language across all product lines) Copyright © 2019 BullHaus Ventures, LLC
  • 57. Thanks! Copyright © 2019 BullHaus Ventures, LLC