This document discusses the evolving web from a stateless to a stateful and real-time model. It describes challenges with the traditional stateless web and introduces concepts like WebSockets and SignalR that enable real-time functionality. Examples are given of a multiplayer game that maintains a shared game state and allows players to update and see changes in real-time. Frameworks like EaselJS, SignalR, and hosting JavaScript engines on servers are presented as technologies to build such stateful and real-time web applications.