The document discusses using RingLibSDL to create 2D games in Ring. It describes how RingLibSDL allows Ring code to interface with the SDL libraries for graphics, audio, input etc. It provides examples of creating windows, displaying images, playing sounds, and handling events like mouse and keyboard input. The document then outlines a game engine project structure in Ring for 2D games, separating it into a games layer, engine classes layer, graphics interface layer, and graphics library bindings layer.