This document contains source code for a Flappy Bird 3000 game implemented in Ring. It defines game objects like sprites, maps, and text to display the title screen, gameplay screen, and score. Gameplay involves controlling a bird sprite to fly between blocks without colliding, to accumulate points up to a target score of 3000 to win. Functions are defined to handle input, movement, collision detection, scoring, and win/lose conditions. A GameState class stores game variables like score and play status.