This document presents a trial lecture by Renée Schulz discussing the integration of computer games into education, focusing on new learning approaches like problem-based learning and experiential learning. It emphasizes the potential of games to enhance student engagement and learning experiences while outlining considerations for educators in selecting appropriate games and integrating them effectively into their teaching strategies. The lecture further addresses the complexities of gamification and the need for a blend of pedagogical and game design knowledge to address educational challenges.