This document summarizes Amy Jo Kim's presentation on using game thinking to accelerate early product design. She discusses how to identify the core gameplay loop to build skills in users over time. Focusing on what kind of fun or engagement customers seek can help design discovery, onboarding, habit-building and mastery stages. Connecting with super fans through early problem-solving helps cross the chasm to broader adoption. Game thinking can help accelerate design, engage the right early customers, and develop a compelling minimum viable product.