SlideShare a Scribd company logo
User Experience
                               Agile & Lean
                                    for Lean UX SF




                                      Jay Trimble
                                    jtrimble2@gmail.com

                              NASA Ames Research Center
                                      9-27-12



Thursday, September 27, 12
Product Target Environment


   • Mission Control for
     NASA and
     Commercial Space
     Missions




                             jtrimble2@gmail.com


Thursday, September 27, 12
Product Mission

                • Develop a modular software architecture for
                  mission control applications that allows users
                  to compose their own software using drag
                  and drop from a single integrated user
                  environment



                • See the results at https://github.com/nasa/mct

                                   jtrimble2@gmail.com


Thursday, September 27, 12
In the Beginning

                • Delivery cycle = 6 months

                • Customer contact with product unsatisfactory

                • Progress measurements uncertain

                • Long and formal design specs


                                  jtrimble2@gmail.com


Thursday, September 27, 12
The Long Road
 • Four six-
   month
   deliverables                                                                          Module 1




 • One UE                     Subsystem1    Subsystem2             Subsystem3    Subsystem4
   Spec
                                      6 Months               6 Months      6 Months      6 Months




 • We are not
   going to get
   there from
   here
                                       jtrimble2@gmail.com


Thursday, September 27, 12
Time for Changes

                • Fix the problems iteratively, without a broad
                  proclamation of methodology, i.e. “we are
                  going to be agile” or “we are going to be
                  “lean”

                • Just fix the problems



                                    jtrimble2@gmail.com


Thursday, September 27, 12
Incremental Improvements
                • Six week delivery cycle

                • Prioritization of work at the start of each six-
                  week iteration

                • User Experience spec for every iteration due
                  one week before iteration start

                • UE testing and design session during coding
                  period of each iteration

                                     jtrimble2@gmail.com


Thursday, September 27, 12
Almost There

                • Better, but still not where we need to be

                • Six week iterations are focused on
                  subsystem capabilities, they lack user-focus

                • Customers see progress every six-weeks,
                  this is not often enough


                                    jtrimble2@gmail.com


Thursday, September 27, 12
Getting Agile
   • Deliver to
     customer                      Release to Mission    Release to Mission   Release to Mission      Release to Mission
     every 3                       Control User Test
                                   Community
                                                         Control User Test
                                                         Community
                                                                              Control User Test
                                                                              Community
                                                                                                      Control Ops


     weeks

   • Nightly                                                Release n
     build
                              Iteration 1         Iteration 2           Iteration 3         Iteration 4

   • Release                             3 Weeks                  6 Weeks           9 Weeks                 12 Weeks

     every 3
     months



                                            jtrimble2@gmail.com
                                                                                                   jay.p.trimble@nasa.gov
Thursday, September 27, 12
We’re There
                • User-focused iterations

                • Customer gives daily feedback using nightly build

                • Delivery for feature verification every three-weeks

                • Full release every four iterations

                • The measure of progress is working code

                • Constant customer-design/dev team interaction

                • Test features as they rollout using internal QA, get
                  customer feedback from nightly build
                                       jtrimble2@gmail.com


Thursday, September 27, 12
Agile Development Iteration

                                                   Optional Mid-Iteration              Feature
                                                   Hackathon tests big                 Freeze      Code Freeze
                                                   features                            (-7 days)   (-3 days)
          Priorities/JIRA                                                                                  Pre-Ship
          Rankings                                                                                         Hackathon
                                                                                                           Start 24 hour test (-2 day)

                                                                                                                 Deliver
                                                                                                                 to customer


                                                   3 Weeks Iteration n

                                                          Coding
                             UE & Tech Spec dates driven by coding dependencies
                                     Issue Tracking Updates/Priorities/Rankings
                                   Nightly Build/Internal testing as features roll out
               Daily iteration n
               Build to                                                                    Feature mods/additions,
                                            Test              User Feedback                bug fixes
               Customer



               Customer
                               Customer            Customer verification     Customer triages       Optionally, hot
               installs
                               acceptance test     of closed JIRA issues    issues it discovered   patch
               iteration n-1
                                                                                                                           Iteration n+1


                                                                  jtrimble2@gmail.com


Thursday, September 27, 12
Evolution

                             Stack Rank   UE Spec                                                           Deliver

  • Discrete                                                     Code iteration n


    event                                  Design            UE Testing iteration n-1                Test


    iterations                                             UE Design/Testing Iteration n




                                                                                           Deliver

  • Integrated                                                  Coding ongoing

    iterations                                       UE designs set by UE/dev agreement

                                                              Test features at roll-out



                                                    jtrimble2@gmail.com


Thursday, September 27, 12
Lean Principles & Our Practice

                     •       Principle                              •     Practice

                     •       Tight collaboration of                 •     Integrated team, shared
                             UX, Product Mgmt,                            workspace, morning
                             Developer                                    tagups, constant
                                                                          feedback
                     •       Know your customers
                             and their needs                        •     Participatory Design

                     •       Prioritize to reduce                   •     Stack ranking, constant
                             wasted effort                                prioritization, tackle hard
                                                                          problems first

                                                    jtrimble2@gmail.com

Thursday, September 27, 12
Lean Principles & Our Practice
                    •        Principle                             •    Practice

                    •        Focus releases on specific             •    Each iteration has clearly
                             user goals                                 defined user-focused goals

                    •        Externalize your ideas and            •    Shared workspace/lab
                             your process
                                                                   •    Participatory design, daily
                    •        Test design hypotheses                     build, customer feature
                             rapidly and repeatedly                     verification

                    •        Observing, learning, and              •    Team de-brief session
                             adjusting with rapid cycles                every release, process
                             of Think--Make--Check                      adjustments as needed

                                                  jtrimble2@gmail.com

Thursday, September 27, 12
Work Environment




                                   jtrimble2@gmail.com

Thursday, September 27, 12
Design Sessions

   • Task flows

   • Common mental
     model

   • Task objects

   • UI Objects


                                  jtrimble2@gmail.com


Thursday, September 27, 12
The Customer is part of the Team

                    • Feature development
                     • Participatory design, facilitated by
                             designers, customers part of design team
                    • Testing
                     • Feature test at rollout by internal QA,
                             immediate feedback from customer via
                             nightly build, customer acceptance at
                             iteration delivery

                                         jtrimble2@gmail.com

Thursday, September 27, 12
Lessons
          • Iterations focused on engineering needs can
                 provide UE designers a breather
          • The train leaves the station at regular intervals.
                 Features that are ready ship, those that aren’t get
                 on the next train
          • The measure of progress is working code
          • Rank issues, always work in order of priority, resist
                 the urge to do the easy things first

                                    jtrimble2@gmail.com

Thursday, September 27, 12
Lessons


                    • Minimize documentation, maximize
                             customer interaction with the team and the
                             product
                    • Keep the state of the product visible always

                                           jtrimble2@gmail.com

Thursday, September 27, 12

More Related Content

PDF
Shirly Ronen - Documenting an agile defect
PPTX
Bug trackingworkflow
PPTX
Beyond Scrum: Scaling Agile with Continuous Delivery and Subversion
PDF
Shirly Ronen - rapid release flow and agile testing-as
PDF
Shirly Ronen - User story testing activities
PDF
Blue Monitor Software Development
PDF
Continuous Delivery Overview
PDF
James Lyndsay - Testing in an agile environment
Shirly Ronen - Documenting an agile defect
Bug trackingworkflow
Beyond Scrum: Scaling Agile with Continuous Delivery and Subversion
Shirly Ronen - rapid release flow and agile testing-as
Shirly Ronen - User story testing activities
Blue Monitor Software Development
Continuous Delivery Overview
James Lyndsay - Testing in an agile environment

What's hot (19)

PDF
IBM Rational Software Conference 2009: Quality Management Track Keynote
PPTX
Thezenofscrum1 090221154550 Phpapp01
PPT
The Zen of Scrum
PDF
Agile Importance in Pharmaceutical Industry
PDF
New & Emerging _ KrisDowney _ Simplifying the Change Process.pdf
PDF
Windows Client Feature Comparison
PPTX
Scaling Scrum with UX
PDF
Ravit Danino HP - Roles and Collaboration in Agile
PDF
Postdoc Symposium - Abram Hindle
PDF
How to live with agile - Aware in BugDay Bangkok 2012
PDF
Agile Software Development in Practice - A Developer Perspective
PDF
Agile Software Development Process Practice in Thai Culture
PPTX
Quality Coding: What’s New with Visual Studio 2012
PPTX
Quality Coding: What's New with Visual Studio 2012
PDF
Introduction To Agile
PPTX
Quality Coding with Visual Studio 2012
PDF
Agile Engineering - ODU ACM
PDF
Continuous Deployment – Nextdoor.fi released every day at Scan-Agile 2011
PDF
Amy.stapleton
IBM Rational Software Conference 2009: Quality Management Track Keynote
Thezenofscrum1 090221154550 Phpapp01
The Zen of Scrum
Agile Importance in Pharmaceutical Industry
New & Emerging _ KrisDowney _ Simplifying the Change Process.pdf
Windows Client Feature Comparison
Scaling Scrum with UX
Ravit Danino HP - Roles and Collaboration in Agile
Postdoc Symposium - Abram Hindle
How to live with agile - Aware in BugDay Bangkok 2012
Agile Software Development in Practice - A Developer Perspective
Agile Software Development Process Practice in Thai Culture
Quality Coding: What’s New with Visual Studio 2012
Quality Coding: What's New with Visual Studio 2012
Introduction To Agile
Quality Coding with Visual Studio 2012
Agile Engineering - ODU ACM
Continuous Deployment – Nextdoor.fi released every day at Scan-Agile 2011
Amy.stapleton
Ad

Similar to UE Agile and Lean (20)

PDF
User centered agile dev balanced team 2013
PDF
User Centered Agile Development at NASA - One Groups Path to Better Software
KEY
Thezenofscrum1 090221154550-phpapp01
PPTX
Web Application Release
PPTX
Scrum training
PPTX
Scrum Training
PPT
Software Testing with Agile Requirements Practices
PDF
Scrum agile process
PDF
AgileTesting_Ver1.0
PDF
你真的搞懂了甚麼叫敏捷式開發?
PDF
Ralph Jocham, effective agile - Scaled Scrum at Swiss Postal Services | Agile...
PPTX
To scrumornottoscrum bucharest-2013
PDF
Testing In Agile
PPTX
Continuous Delivery without Test Automation @STPCon, San Diego
PPTX
Continuous Test Automation via CI (CodeMash 2012) - Automating the Agile way
PPTX
Geek Academy Batch 2 : Intro to Scrum
PDF
Escaping Automated Test Hell - One Year Later
PDF
Agile Adoption in Testing 2013 - v2
PPT
Software Testing Life Cycle
User centered agile dev balanced team 2013
User Centered Agile Development at NASA - One Groups Path to Better Software
Thezenofscrum1 090221154550-phpapp01
Web Application Release
Scrum training
Scrum Training
Software Testing with Agile Requirements Practices
Scrum agile process
AgileTesting_Ver1.0
你真的搞懂了甚麼叫敏捷式開發?
Ralph Jocham, effective agile - Scaled Scrum at Swiss Postal Services | Agile...
To scrumornottoscrum bucharest-2013
Testing In Agile
Continuous Delivery without Test Automation @STPCon, San Diego
Continuous Test Automation via CI (CodeMash 2012) - Automating the Agile way
Geek Academy Batch 2 : Intro to Scrum
Escaping Automated Test Hell - One Year Later
Agile Adoption in Testing 2013 - v2
Software Testing Life Cycle
Ad

Recently uploaded (20)

PPTX
Fundamental Principles of Visual Graphic Design.pptx
PPTX
AC-Unit1.pptx CRYPTOGRAPHIC NNNNFOR ALL
PPTX
Media And Information Literacy for Grade 12
PPT
pump pump is a mechanism that is used to transfer a liquid from one place to ...
PDF
Quality Control Management for RMG, Level- 4, Certificate
PDF
Emailing DDDX-MBCaEiB.pdf DDD_Europe_2022_Intro_to_Context_Mapping_pdf-165590...
PPTX
An introduction to AI in research and reference management
PPT
UNIT I- Yarn, types, explanation, process
PPT
Machine printing techniques and plangi dyeing
PPTX
HPE Aruba-master-icon-library_052722.pptx
PDF
Interior Structure and Construction A1 NGYANQI
PPT
EGWHermeneuticsffgggggggggggggggggggggggggggggggg.ppt
PPTX
LITERATURE CASE STUDY DESIGN SEMESTER 5.pptx
PPTX
rapid fire quiz in your house is your india.pptx
PPTX
12. Community Pharmacy and How to organize it
PPTX
Special finishes, classification and types, explanation
PPTX
Tenders & Contracts Works _ Services Afzal.pptx
PPTX
Wisp Textiles: Where Comfort Meets Everyday Style
PPTX
6- Architecture design complete (1).pptx
PPTX
ANATOMY OF ANTERIOR CHAMBER ANGLE AND GONIOSCOPY.pptx
Fundamental Principles of Visual Graphic Design.pptx
AC-Unit1.pptx CRYPTOGRAPHIC NNNNFOR ALL
Media And Information Literacy for Grade 12
pump pump is a mechanism that is used to transfer a liquid from one place to ...
Quality Control Management for RMG, Level- 4, Certificate
Emailing DDDX-MBCaEiB.pdf DDD_Europe_2022_Intro_to_Context_Mapping_pdf-165590...
An introduction to AI in research and reference management
UNIT I- Yarn, types, explanation, process
Machine printing techniques and plangi dyeing
HPE Aruba-master-icon-library_052722.pptx
Interior Structure and Construction A1 NGYANQI
EGWHermeneuticsffgggggggggggggggggggggggggggggggg.ppt
LITERATURE CASE STUDY DESIGN SEMESTER 5.pptx
rapid fire quiz in your house is your india.pptx
12. Community Pharmacy and How to organize it
Special finishes, classification and types, explanation
Tenders & Contracts Works _ Services Afzal.pptx
Wisp Textiles: Where Comfort Meets Everyday Style
6- Architecture design complete (1).pptx
ANATOMY OF ANTERIOR CHAMBER ANGLE AND GONIOSCOPY.pptx

UE Agile and Lean

  • 1. User Experience Agile & Lean for Lean UX SF Jay Trimble jtrimble2@gmail.com NASA Ames Research Center 9-27-12 Thursday, September 27, 12
  • 2. Product Target Environment • Mission Control for NASA and Commercial Space Missions jtrimble2@gmail.com Thursday, September 27, 12
  • 3. Product Mission • Develop a modular software architecture for mission control applications that allows users to compose their own software using drag and drop from a single integrated user environment • See the results at https://github.com/nasa/mct jtrimble2@gmail.com Thursday, September 27, 12
  • 4. In the Beginning • Delivery cycle = 6 months • Customer contact with product unsatisfactory • Progress measurements uncertain • Long and formal design specs jtrimble2@gmail.com Thursday, September 27, 12
  • 5. The Long Road • Four six- month deliverables Module 1 • One UE Subsystem1 Subsystem2 Subsystem3 Subsystem4 Spec 6 Months 6 Months 6 Months 6 Months • We are not going to get there from here jtrimble2@gmail.com Thursday, September 27, 12
  • 6. Time for Changes • Fix the problems iteratively, without a broad proclamation of methodology, i.e. “we are going to be agile” or “we are going to be “lean” • Just fix the problems jtrimble2@gmail.com Thursday, September 27, 12
  • 7. Incremental Improvements • Six week delivery cycle • Prioritization of work at the start of each six- week iteration • User Experience spec for every iteration due one week before iteration start • UE testing and design session during coding period of each iteration jtrimble2@gmail.com Thursday, September 27, 12
  • 8. Almost There • Better, but still not where we need to be • Six week iterations are focused on subsystem capabilities, they lack user-focus • Customers see progress every six-weeks, this is not often enough jtrimble2@gmail.com Thursday, September 27, 12
  • 9. Getting Agile • Deliver to customer Release to Mission Release to Mission Release to Mission Release to Mission every 3 Control User Test Community Control User Test Community Control User Test Community Control Ops weeks • Nightly Release n build Iteration 1 Iteration 2 Iteration 3 Iteration 4 • Release 3 Weeks 6 Weeks 9 Weeks 12 Weeks every 3 months jtrimble2@gmail.com jay.p.trimble@nasa.gov Thursday, September 27, 12
  • 10. We’re There • User-focused iterations • Customer gives daily feedback using nightly build • Delivery for feature verification every three-weeks • Full release every four iterations • The measure of progress is working code • Constant customer-design/dev team interaction • Test features as they rollout using internal QA, get customer feedback from nightly build jtrimble2@gmail.com Thursday, September 27, 12
  • 11. Agile Development Iteration Optional Mid-Iteration Feature Hackathon tests big Freeze Code Freeze features (-7 days) (-3 days) Priorities/JIRA Pre-Ship Rankings Hackathon Start 24 hour test (-2 day) Deliver to customer 3 Weeks Iteration n Coding UE & Tech Spec dates driven by coding dependencies Issue Tracking Updates/Priorities/Rankings Nightly Build/Internal testing as features roll out Daily iteration n Build to Feature mods/additions, Test User Feedback bug fixes Customer Customer Customer Customer verification Customer triages Optionally, hot installs acceptance test of closed JIRA issues issues it discovered patch iteration n-1 Iteration n+1 jtrimble2@gmail.com Thursday, September 27, 12
  • 12. Evolution Stack Rank UE Spec Deliver • Discrete Code iteration n event Design UE Testing iteration n-1 Test iterations UE Design/Testing Iteration n Deliver • Integrated Coding ongoing iterations UE designs set by UE/dev agreement Test features at roll-out jtrimble2@gmail.com Thursday, September 27, 12
  • 13. Lean Principles & Our Practice • Principle • Practice • Tight collaboration of • Integrated team, shared UX, Product Mgmt, workspace, morning Developer tagups, constant feedback • Know your customers and their needs • Participatory Design • Prioritize to reduce • Stack ranking, constant wasted effort prioritization, tackle hard problems first jtrimble2@gmail.com Thursday, September 27, 12
  • 14. Lean Principles & Our Practice • Principle • Practice • Focus releases on specific • Each iteration has clearly user goals defined user-focused goals • Externalize your ideas and • Shared workspace/lab your process • Participatory design, daily • Test design hypotheses build, customer feature rapidly and repeatedly verification • Observing, learning, and • Team de-brief session adjusting with rapid cycles every release, process of Think--Make--Check adjustments as needed jtrimble2@gmail.com Thursday, September 27, 12
  • 15. Work Environment jtrimble2@gmail.com Thursday, September 27, 12
  • 16. Design Sessions • Task flows • Common mental model • Task objects • UI Objects jtrimble2@gmail.com Thursday, September 27, 12
  • 17. The Customer is part of the Team • Feature development • Participatory design, facilitated by designers, customers part of design team • Testing • Feature test at rollout by internal QA, immediate feedback from customer via nightly build, customer acceptance at iteration delivery jtrimble2@gmail.com Thursday, September 27, 12
  • 18. Lessons • Iterations focused on engineering needs can provide UE designers a breather • The train leaves the station at regular intervals. Features that are ready ship, those that aren’t get on the next train • The measure of progress is working code • Rank issues, always work in order of priority, resist the urge to do the easy things first jtrimble2@gmail.com Thursday, September 27, 12
  • 19. Lessons • Minimize documentation, maximize customer interaction with the team and the product • Keep the state of the product visible always jtrimble2@gmail.com Thursday, September 27, 12