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The 4 Ws and 1 H W ho We Are W here We Are H ow We Do W hat We Have  Achieved W hy Ultizen
WHO WE ARE
Founded in 2005 by industry veterans Mr. Lan Haiwen and Mr. Wu Jun The most experienced game developers in China, w ith 250+ staff,  Ultizen  has become one of driving force s  behind  game  production outsourcing service s  in China Who We Are Lan Haiwen Wu Jun
Who We Are Our XBLA game will be published by  Microsoft The first developer in China achieved this goal! Founding member of  Shanghai Digital Media Outsourcing Alliance  (backed by city government) First Chinese member of  TIGA Partner of  Intel Software Development Partnership Plan T HE  Q UALITY  O F  W ORKS  M AKE  U S  F AMOUS
Who We Are Game Design Project Management Programming Art Design 3D Art Test Mobile IT 15 12 61 41 100 20 40 4
WHERE WE ARE
Where We Are New Shanghai Facility opened  at  October 1, 2007 Our brand new 12,000 square-foot outsourcing center just opened recently. The existing 10,000 square-foot facility next door has been redesigned exclusively for game development. We also have additional facilities in  Chengdu ,  Beijing  (mobile game) and business development offices in  Los   Angeles  and  London  (open soon) Art outsourcing studios Game production studios
HOW WE DO
How We Do Game Artwork Art design, 2D art production, 3D modeling and animation production on platforms including PS3, PS2, Xbox 360, Xbox, PSP and PC  (Wii and NDS coming soon) Game Porting From art assets to game porting to full game development Online Game We can teach old dogs some new tricks--rejuvenate offline game titles by redevelop and successfully launch them as online games End to End Development We  know A to Z of game development, and  are a turn-key game developer s It’s never been easier! A one-stop-shop solution!
How We Do Ultizen IP Protection Mechanism Configuration Management  System Source Version Control Document Version Control Release Process Control Information Security Control System Key  Card   Control System
How We Do developers servers project manager firewall Ultizen network / computer security measures No  access  to  USB, CD-ROM
How We Do Ultizen Configuration Management System Document Disposal  & Shredding System Remote Location Backup System Document & Source Control System
WHAT WE CAN PROVIDE
Final model
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Asset examples  -  Characters Poly limits :  12 , 020 Texture limits :  1(2048x2048 diffuse) 1(2048x2048normal) 1(2048x2048 specular) Platform:  Xbox 360 / PS3 Final model Reference Facial expressions
Asset examples  -  Characters Poly  limits:  11,980 Texture limits :  1 (1024x1024 diffuse)  1   (1024x1024 normal) 1   (1024x1024 specular) Platform:  Xbox 360 / PS3 Reference Final model
Asset examples  -  Characters Poly limits :  12 , 091 Texture limits : 1(1024x1024 diffuse) 1(1024x1024normal)  1(1024x1024 specular) Platform:  Xbox 360 / PS3 Final model Reference
Asset examples  -  Characters Poly limits :  9 , 202 Texture limits : 1(1024x1024 diffuse) 1(1024x1024 normal) 1(1024x1024 specular) Platform:  Xbox 360 / PS3 Concept Final model
Asset examples  -  Characters Poly limits :  3 , 848 Texture limits :  1(1024x512 diffuse) 1(1024x1024normal) 1(1024x512 specular) Platform:  PC MMOG Final model Concept
Asset examples  -  Characters Poly limits : 3 , 848 Texture limits :  1(1024x512 diffuse) 1(1024x1024normal) 1(1024x512 specular) Platform:  PC Concep t Final model
Asset examples  -  Characters Poly count: 3,500 Final head model
Asset examples  -  Characters Poly count : 1500 Final model
Asset examples  -  Characters Final model Final model Poly count : 3677
Asset examples  -  Characters Poly count: 8,674
Asset examples  -  Characters Poly count: 5,984
Asset examples  -  Characters Poly count: 5,984
Asset examples  -  Characters Poly count: 12,000
Asset examples  -  Characters Concept art
Asset examples  -  Vehicles In game poly limits:  22 , 843 High   model poly limits:  376 , 119 Texture limits :  17(512x512 diffuse) 10(512x512 normal) 7(128x128 specular) Platform:  Xbox 360 Final model Audi -reference In game model Interior
Asset examples  -  Vehicles Polygon count:  20,000 Texture limits :  17(512x512 diffuse) 10(512x512 normal) 7(128x128 specular) Platform:  Xbox 360 Ferrari- damage Ferrari - Final model Bentley- damage Bentley - Final model
Asset examples  -  Vehicles In game poly limits:  10 , 862 High   model poly limits:  895 , 499 Texture limits :  17(512x512 diffuse) 10(512x512 normal) 7(128x128 specular) Platform:  Xbox 360 Full model Triumph – Reference M odel display In game model
Asset examples  -  Buildings / environments Polygon count:  35 , 000 Texture limits :  ~2.55M Platform:  PS2 Tokyo  City Highway  race track
Asset examples  -  Buildings / environments Poly limits:  320 , 024 Texture limits: 4(4069x256diffuse) 3(2048x256diffuse) 5(1024x256diffuse) 10(1024x256diffuse) 17(256x256diffuse) 4(64x128diffuse) Platform:  PS3 / Xbox 360 Miami  City  race track
Asset examples  -  Buildings / environments Boat house  - Concept art Poly limits:  3687 Texture limits:  10(512x512 diffuse) 10(512x512 normal) 2(512x512 lightmap) Platform:  PC Full model
Winter house – Concept art Full models Poly limits:  14812 Texture limits:  17(512x512 diffuse) 17(512x512 normal) 1(512x512 lightmap) Platform:  PC Asset examples  -  Buildings / environments
Asset examples  -  Props Poly limits:  1,448 Texture limits:  1(1024x1024 diffuse) 1(1024x1024 normal) Platform:  Xbox 360, PS3, PC Full model Reference
Traffic lights – Full model Poly limits: Initial(368)  Damaged(455) Texture limits:  1(512x512 diffuse) 1(512x512 normal) 1(512x512 specular) Platform: Xbox 360, PS3, PC Asset examples  -  Props
Asset examples   -  Props Fire escape – Full model Poly limits:  716 Texture limits:  1(512x512 diffuse) 1(512x512 normal) 1(512x512 specular) Platform:  Xbox 360, PS3, PC
AK47 Rifle – Full model Poly limits:  997 Texture limits:  1(512x512 diffuse) 1(512x512 normal) 1(512x512 specular) Platform:  Xbox 360, PS3, PC Asset examples   -  Props
WHY ULTIZEN
Why Ultizen H IGHLY   D ETAILED   S TEP -B Y -S TEP   B ID   Man days by specific task Accurate lead time and delivery date Set retake rates included in the bid No  HIDDEN COSTS
Why Ultizen E XPERIENCED     M ANAGEMENT  T EAM Experienced senior executives from top game companies Dedicated project teams and producers Well founded by Dragonvest Partners  http://www.dragonvestpartners.com.cn
Why Ultizen W ORLD  C LASS  T OOLS   A ND  F ACILITIES Staff experienced in all gaming/programming languages Stable company and work environment Ready and willing to work with client’s specific game engines
Why Ultizen S TRONG  IP P ROTECTION Key card access control Closed network environment   there is no intercommunication between external and internal networks Security locked computers  no USB, CD-RW access Dynamically expandable private work area Security  surveillance   camera s
T HANK  Y OU

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FL INTRODUCTION TO AGRIBUSINESS CHAPTER 1

Ultizen Presentation

  • 1.  
  • 2. The 4 Ws and 1 H W ho We Are W here We Are H ow We Do W hat We Have Achieved W hy Ultizen
  • 4. Founded in 2005 by industry veterans Mr. Lan Haiwen and Mr. Wu Jun The most experienced game developers in China, w ith 250+ staff, Ultizen has become one of driving force s behind game production outsourcing service s in China Who We Are Lan Haiwen Wu Jun
  • 5. Who We Are Our XBLA game will be published by Microsoft The first developer in China achieved this goal! Founding member of Shanghai Digital Media Outsourcing Alliance (backed by city government) First Chinese member of TIGA Partner of Intel Software Development Partnership Plan T HE Q UALITY O F W ORKS M AKE U S F AMOUS
  • 6. Who We Are Game Design Project Management Programming Art Design 3D Art Test Mobile IT 15 12 61 41 100 20 40 4
  • 8. Where We Are New Shanghai Facility opened at October 1, 2007 Our brand new 12,000 square-foot outsourcing center just opened recently. The existing 10,000 square-foot facility next door has been redesigned exclusively for game development. We also have additional facilities in Chengdu , Beijing (mobile game) and business development offices in Los Angeles and London (open soon) Art outsourcing studios Game production studios
  • 10. How We Do Game Artwork Art design, 2D art production, 3D modeling and animation production on platforms including PS3, PS2, Xbox 360, Xbox, PSP and PC (Wii and NDS coming soon) Game Porting From art assets to game porting to full game development Online Game We can teach old dogs some new tricks--rejuvenate offline game titles by redevelop and successfully launch them as online games End to End Development We know A to Z of game development, and are a turn-key game developer s It’s never been easier! A one-stop-shop solution!
  • 11. How We Do Ultizen IP Protection Mechanism Configuration Management System Source Version Control Document Version Control Release Process Control Information Security Control System Key Card Control System
  • 12. How We Do developers servers project manager firewall Ultizen network / computer security measures No access to USB, CD-ROM
  • 13. How We Do Ultizen Configuration Management System Document Disposal & Shredding System Remote Location Backup System Document & Source Control System
  • 14. WHAT WE CAN PROVIDE
  • 16.  
  • 17.  
  • 18.  
  • 19.  
  • 20.  
  • 21.  
  • 22.  
  • 23.  
  • 24.  
  • 25.  
  • 26.  
  • 27.  
  • 28.  
  • 29.  
  • 30.  
  • 31.  
  • 32.  
  • 33.  
  • 34. Asset examples - Characters Poly limits : 12 , 020 Texture limits : 1(2048x2048 diffuse) 1(2048x2048normal) 1(2048x2048 specular) Platform: Xbox 360 / PS3 Final model Reference Facial expressions
  • 35. Asset examples - Characters Poly limits: 11,980 Texture limits : 1 (1024x1024 diffuse) 1 (1024x1024 normal) 1 (1024x1024 specular) Platform: Xbox 360 / PS3 Reference Final model
  • 36. Asset examples - Characters Poly limits : 12 , 091 Texture limits : 1(1024x1024 diffuse) 1(1024x1024normal) 1(1024x1024 specular) Platform: Xbox 360 / PS3 Final model Reference
  • 37. Asset examples - Characters Poly limits : 9 , 202 Texture limits : 1(1024x1024 diffuse) 1(1024x1024 normal) 1(1024x1024 specular) Platform: Xbox 360 / PS3 Concept Final model
  • 38. Asset examples - Characters Poly limits : 3 , 848 Texture limits : 1(1024x512 diffuse) 1(1024x1024normal) 1(1024x512 specular) Platform: PC MMOG Final model Concept
  • 39. Asset examples - Characters Poly limits : 3 , 848 Texture limits : 1(1024x512 diffuse) 1(1024x1024normal) 1(1024x512 specular) Platform: PC Concep t Final model
  • 40. Asset examples - Characters Poly count: 3,500 Final head model
  • 41. Asset examples - Characters Poly count : 1500 Final model
  • 42. Asset examples - Characters Final model Final model Poly count : 3677
  • 43. Asset examples - Characters Poly count: 8,674
  • 44. Asset examples - Characters Poly count: 5,984
  • 45. Asset examples - Characters Poly count: 5,984
  • 46. Asset examples - Characters Poly count: 12,000
  • 47. Asset examples - Characters Concept art
  • 48. Asset examples - Vehicles In game poly limits: 22 , 843 High model poly limits: 376 , 119 Texture limits : 17(512x512 diffuse) 10(512x512 normal) 7(128x128 specular) Platform: Xbox 360 Final model Audi -reference In game model Interior
  • 49. Asset examples - Vehicles Polygon count: 20,000 Texture limits : 17(512x512 diffuse) 10(512x512 normal) 7(128x128 specular) Platform: Xbox 360 Ferrari- damage Ferrari - Final model Bentley- damage Bentley - Final model
  • 50. Asset examples - Vehicles In game poly limits: 10 , 862 High model poly limits: 895 , 499 Texture limits : 17(512x512 diffuse) 10(512x512 normal) 7(128x128 specular) Platform: Xbox 360 Full model Triumph – Reference M odel display In game model
  • 51. Asset examples - Buildings / environments Polygon count: 35 , 000 Texture limits : ~2.55M Platform: PS2 Tokyo City Highway race track
  • 52. Asset examples - Buildings / environments Poly limits: 320 , 024 Texture limits: 4(4069x256diffuse) 3(2048x256diffuse) 5(1024x256diffuse) 10(1024x256diffuse) 17(256x256diffuse) 4(64x128diffuse) Platform: PS3 / Xbox 360 Miami City race track
  • 53. Asset examples - Buildings / environments Boat house - Concept art Poly limits: 3687 Texture limits: 10(512x512 diffuse) 10(512x512 normal) 2(512x512 lightmap) Platform: PC Full model
  • 54. Winter house – Concept art Full models Poly limits: 14812 Texture limits: 17(512x512 diffuse) 17(512x512 normal) 1(512x512 lightmap) Platform: PC Asset examples - Buildings / environments
  • 55. Asset examples - Props Poly limits: 1,448 Texture limits: 1(1024x1024 diffuse) 1(1024x1024 normal) Platform: Xbox 360, PS3, PC Full model Reference
  • 56. Traffic lights – Full model Poly limits: Initial(368) Damaged(455) Texture limits: 1(512x512 diffuse) 1(512x512 normal) 1(512x512 specular) Platform: Xbox 360, PS3, PC Asset examples - Props
  • 57. Asset examples - Props Fire escape – Full model Poly limits: 716 Texture limits: 1(512x512 diffuse) 1(512x512 normal) 1(512x512 specular) Platform: Xbox 360, PS3, PC
  • 58. AK47 Rifle – Full model Poly limits: 997 Texture limits: 1(512x512 diffuse) 1(512x512 normal) 1(512x512 specular) Platform: Xbox 360, PS3, PC Asset examples - Props
  • 60. Why Ultizen H IGHLY D ETAILED S TEP -B Y -S TEP B ID Man days by specific task Accurate lead time and delivery date Set retake rates included in the bid No HIDDEN COSTS
  • 61. Why Ultizen E XPERIENCED M ANAGEMENT T EAM Experienced senior executives from top game companies Dedicated project teams and producers Well founded by Dragonvest Partners http://www.dragonvestpartners.com.cn
  • 62. Why Ultizen W ORLD C LASS T OOLS A ND F ACILITIES Staff experienced in all gaming/programming languages Stable company and work environment Ready and willing to work with client’s specific game engines
  • 63. Why Ultizen S TRONG IP P ROTECTION Key card access control Closed network environment there is no intercommunication between external and internal networks Security locked computers no USB, CD-RW access Dynamically expandable private work area Security surveillance camera s
  • 64. T HANK Y OU