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Foundations & Frameworks:  Conceptualizing Theoretical Underpinnings INST 5131 Trends & Issues in Instructional Technology Daniel Lowry University of Houston-Clear Lake Assignment 2 Caroline M. Crawford September 25, 2010
Psychological Foundations Gagne’s Theory of Instruction Constructivism Behaviorism Cognition Information Processing Cognitive Development
Gagne’s Theory of Instruction Nine Events of Instruction Reception-   Gain Attention Expectancy-   Inform Learner of Objectives Retrieval-   Stimulate Recall of Prior Learning Selective Perception-   Present the Content Semantic Encoding-   Provide Learning Guidance Responding-   Elicit Performance Reinforcement-   Provide Feedback Retrieval & Reinforcement-   Assess Performance Retrieval & Generalization-   Enhance Retention and Transfer (Driscoll, 2005, p. 373) (Kruse, 2010)
Constructivism Learner builds knowledge base to meet educational goal Goals Problem Solving Reasoning Critical Thinking Active & Reflective Use of Knowledge Supporting Conditions Embed Learning in Complex, Realistic and Relevant Environments Provide for Social Negotiation Support Multiple Perspectives Encourage Ownership Nurture Self-Awareness (Driscoll, 2005) (Hein, 2010, paragraphs 2-18)
Behaviorism Response to Stimulus or Reinforcement to Bring About Learning Positive/Negative Reinforcement (Driscoll, 2005) (Standridge, 2010)
Cognition Information Processing Process Where Skill is Learned and Becomes Part of Memory Receives Sensory Input Information Moves to Sensory Memory Information Moves to Short-term Memory Reinforcement of Information Moves into Long-term Memory Stored and Accessed at Later Time (Driscoll, 2005) (Huitt, 2010)
Cognitive Development Piaget 4 Stages Sensorimotor- Birth - Age 2 Years Preoperational- Age 2 Years – Age 7 Years Concrete Operational- Age 7 Years- Age 11 Years Formal Operational—Age 11+ (Driscoll, 2005) (Huitt & Hummel, 2003)
Learning Environments Collective Intelligence Simulation Environments Train the Trainer Mobile Applications Just-in-Time Learning
Collective Intelligence Shared Information Digital Media Store & Retrieve Information Database Elegant & Everyday Glass Forum (Wikipedia, 2010a) (Elegant & Everyday Glass Forum, 2010)
Simulation Environments Computer Based Environments Examples Neuron- Simulation of neurons and a network of neurons Atomic Simulation Environment- Simulation of atoms (Atomic Simulation Environment, 2010) (Neuron, 2010)
Train the Trainer Identify the Training Needs Design the Training Carry out the Training Evaluate the Training (Kentish, 2010)
Mobile Applications Programs for Mobile Devices Personal Digital Assistants Mobile Cell phones Examples Music Global Positioning Systems Social Networking (Wikipedia, 2010b)
Learner Motivation Keller’s ARCS Self Regulation Engagement Theory Incentive Theory
Keller’s ARCS “ The ARCS motivational design process is a systematic problem solving approach that requires knowledge of human motivation and progresses from learner analysis to solution design.” (Keller, 2006, para. 1) Attention Relevance Confidence Satisfaction (Learning-Theories.com, 2010)
Self Regulation Self Observation Self Judgment Self Reaction (Author unknown, 2010a)
Engagement Theory Learners Engaged in Learning Activities Through Interaction with Others and Worthwhile Tasks Group Context Project Based Authentic Focus (Kearsley, G & B. Shneiderman,  1999)
Incentive Theory Environment Brings out Behavior to Reach Goal Intrinsic/Intangible Rewards Feel Good About Yourself Extrinsic/Tangible Rewards Award Public Recognition (Author unknown, 2010b) (Wikipedia, 2010c, paragraphs 9-13)
My Philosophy  Find the Right Way to Meet the Learner’s Needs Psychological Foundations Learning Environments Learner Motivation
My Philosophy Variables Goal/Objective Learner’s Preferences Learner’s Attitude Learning Environment Learning Situation
References Atomic Simulation Environment. (2010). Retrieved September 2010 from  https://wiki.fysik.dtu.dk/ase/overview.html .  Author Unknown. (2010a).  Self regulation of learning . Retrieved September 2010 from  http://education.calumet.purdue.edu/vockell/EdPsyBook/Edpsy7/edpsy7_self.htm .  Author Unknown. (2010b)  Incentive theory . Retrieved September 2010 from  http://academics.tjhsst.edu/psych/oldPsych/ch9-2/inct.htm .  Driscoll, M.  (2005).  Psychology of learning for instruction.  Boston, MA:  Pearson Education, Inc. Elegant and Everyday Glass Forum. (2010).  Retrieved September 2010 from  http://chataboutdg.codami.com/forums/ .  Hein, G. (2010, July).  Constructivist learning theory . Retrieved from  http://www.exploratorium.edu/IFI/resources/constructivistlearning.html .  Huitt, W. (2003). The information processing approach to cognition.  Educational Psychology Interactive . Valdosta, GA: Valdosta State University. Retrieved September 2010 from,  http://www.edpsycinteractive.org/topics/cogsys/infoproc.html . Huitt, W., & J. Hummel. (2003). Piaget's theory of cognitive development.  Educational Psychology Interactive . Valdosta, GA: Valdosta State University. Retrieved July 2010 from  http:// www.edpsycinteractive.org/topics/cogsys/piaget.html   Kearsley, G. & J. Shneiderman. (1999).  Engagement theory: A  framework for technology-based teaching and learning . Retrieved September, 2010 from  http://home.sprynet.com/~gkearsley/engage.htm .
References Keller, J. (2006).  ARCS design process . Motivation design. Retrieved September 2010 from  http://www.arcsmodel.com/Mot%20dsgn%20A%20prcss.htm .  Kentish, L. (2010, May). Train the trainer.  Retrieved September, 2010 from  http://www.slideshare.net/coachliz/train-the-trainer-4291238 .  Kruse, K. (2010, July).  Gagne’s nine events of instruction: An introduction . Retrieved from  http://www.e-learningguru.com/articles/art3_3.htm . Learning-Theories.com. (2010).  ARCS model of motivational design.  Retrieved September 2010 from  http://www.learning-theories.com/kellers-arcs-model-of-motivational-design.html .  Neuron. (2010). Retrieved September 2010 from  http:// www.neuron.yale.edu /neuron/ .  Standridge, M. (2010, June).  Behaviorism . Retrieved from  http:// projects.coe.uga.edu/epltt/index.php?title =Behaviorism .  Wikipedia. (2010a).  Collective intelligence .  Retrieved September 2010 from  http:// en.wikipedia.org/wiki/Collective_intelligence .  Wikipedia. (2010b).  Mobile application development . Retrieved September 2010 from  http://en.wikipedia.org/wiki/Mobile_application_development . Wikipedia. (2010c).  Motivation . Retrieved September 2010 from  http://en.wikipedia.org/wiki/Motivation#Incentive_theory .

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Foundations & Framework: Conceptualizing Theoretical Underpinnings of Instructional Technology

  • 1. Foundations & Frameworks: Conceptualizing Theoretical Underpinnings INST 5131 Trends & Issues in Instructional Technology Daniel Lowry University of Houston-Clear Lake Assignment 2 Caroline M. Crawford September 25, 2010
  • 2. Psychological Foundations Gagne’s Theory of Instruction Constructivism Behaviorism Cognition Information Processing Cognitive Development
  • 3. Gagne’s Theory of Instruction Nine Events of Instruction Reception- Gain Attention Expectancy- Inform Learner of Objectives Retrieval- Stimulate Recall of Prior Learning Selective Perception- Present the Content Semantic Encoding- Provide Learning Guidance Responding- Elicit Performance Reinforcement- Provide Feedback Retrieval & Reinforcement- Assess Performance Retrieval & Generalization- Enhance Retention and Transfer (Driscoll, 2005, p. 373) (Kruse, 2010)
  • 4. Constructivism Learner builds knowledge base to meet educational goal Goals Problem Solving Reasoning Critical Thinking Active & Reflective Use of Knowledge Supporting Conditions Embed Learning in Complex, Realistic and Relevant Environments Provide for Social Negotiation Support Multiple Perspectives Encourage Ownership Nurture Self-Awareness (Driscoll, 2005) (Hein, 2010, paragraphs 2-18)
  • 5. Behaviorism Response to Stimulus or Reinforcement to Bring About Learning Positive/Negative Reinforcement (Driscoll, 2005) (Standridge, 2010)
  • 6. Cognition Information Processing Process Where Skill is Learned and Becomes Part of Memory Receives Sensory Input Information Moves to Sensory Memory Information Moves to Short-term Memory Reinforcement of Information Moves into Long-term Memory Stored and Accessed at Later Time (Driscoll, 2005) (Huitt, 2010)
  • 7. Cognitive Development Piaget 4 Stages Sensorimotor- Birth - Age 2 Years Preoperational- Age 2 Years – Age 7 Years Concrete Operational- Age 7 Years- Age 11 Years Formal Operational—Age 11+ (Driscoll, 2005) (Huitt & Hummel, 2003)
  • 8. Learning Environments Collective Intelligence Simulation Environments Train the Trainer Mobile Applications Just-in-Time Learning
  • 9. Collective Intelligence Shared Information Digital Media Store & Retrieve Information Database Elegant & Everyday Glass Forum (Wikipedia, 2010a) (Elegant & Everyday Glass Forum, 2010)
  • 10. Simulation Environments Computer Based Environments Examples Neuron- Simulation of neurons and a network of neurons Atomic Simulation Environment- Simulation of atoms (Atomic Simulation Environment, 2010) (Neuron, 2010)
  • 11. Train the Trainer Identify the Training Needs Design the Training Carry out the Training Evaluate the Training (Kentish, 2010)
  • 12. Mobile Applications Programs for Mobile Devices Personal Digital Assistants Mobile Cell phones Examples Music Global Positioning Systems Social Networking (Wikipedia, 2010b)
  • 13. Learner Motivation Keller’s ARCS Self Regulation Engagement Theory Incentive Theory
  • 14. Keller’s ARCS “ The ARCS motivational design process is a systematic problem solving approach that requires knowledge of human motivation and progresses from learner analysis to solution design.” (Keller, 2006, para. 1) Attention Relevance Confidence Satisfaction (Learning-Theories.com, 2010)
  • 15. Self Regulation Self Observation Self Judgment Self Reaction (Author unknown, 2010a)
  • 16. Engagement Theory Learners Engaged in Learning Activities Through Interaction with Others and Worthwhile Tasks Group Context Project Based Authentic Focus (Kearsley, G & B. Shneiderman, 1999)
  • 17. Incentive Theory Environment Brings out Behavior to Reach Goal Intrinsic/Intangible Rewards Feel Good About Yourself Extrinsic/Tangible Rewards Award Public Recognition (Author unknown, 2010b) (Wikipedia, 2010c, paragraphs 9-13)
  • 18. My Philosophy Find the Right Way to Meet the Learner’s Needs Psychological Foundations Learning Environments Learner Motivation
  • 19. My Philosophy Variables Goal/Objective Learner’s Preferences Learner’s Attitude Learning Environment Learning Situation
  • 20. References Atomic Simulation Environment. (2010). Retrieved September 2010 from https://wiki.fysik.dtu.dk/ase/overview.html . Author Unknown. (2010a). Self regulation of learning . Retrieved September 2010 from http://education.calumet.purdue.edu/vockell/EdPsyBook/Edpsy7/edpsy7_self.htm . Author Unknown. (2010b) Incentive theory . Retrieved September 2010 from http://academics.tjhsst.edu/psych/oldPsych/ch9-2/inct.htm . Driscoll, M. (2005). Psychology of learning for instruction. Boston, MA: Pearson Education, Inc. Elegant and Everyday Glass Forum. (2010). Retrieved September 2010 from http://chataboutdg.codami.com/forums/ . Hein, G. (2010, July). Constructivist learning theory . Retrieved from http://www.exploratorium.edu/IFI/resources/constructivistlearning.html . Huitt, W. (2003). The information processing approach to cognition. Educational Psychology Interactive . Valdosta, GA: Valdosta State University. Retrieved September 2010 from, http://www.edpsycinteractive.org/topics/cogsys/infoproc.html . Huitt, W., & J. Hummel. (2003). Piaget's theory of cognitive development. Educational Psychology Interactive . Valdosta, GA: Valdosta State University. Retrieved July 2010 from http:// www.edpsycinteractive.org/topics/cogsys/piaget.html Kearsley, G. & J. Shneiderman. (1999). Engagement theory: A framework for technology-based teaching and learning . Retrieved September, 2010 from http://home.sprynet.com/~gkearsley/engage.htm .
  • 21. References Keller, J. (2006). ARCS design process . Motivation design. Retrieved September 2010 from http://www.arcsmodel.com/Mot%20dsgn%20A%20prcss.htm . Kentish, L. (2010, May). Train the trainer. Retrieved September, 2010 from http://www.slideshare.net/coachliz/train-the-trainer-4291238 . Kruse, K. (2010, July). Gagne’s nine events of instruction: An introduction . Retrieved from http://www.e-learningguru.com/articles/art3_3.htm . Learning-Theories.com. (2010). ARCS model of motivational design. Retrieved September 2010 from http://www.learning-theories.com/kellers-arcs-model-of-motivational-design.html . Neuron. (2010). Retrieved September 2010 from http:// www.neuron.yale.edu /neuron/ . Standridge, M. (2010, June). Behaviorism . Retrieved from http:// projects.coe.uga.edu/epltt/index.php?title =Behaviorism . Wikipedia. (2010a). Collective intelligence . Retrieved September 2010 from http:// en.wikipedia.org/wiki/Collective_intelligence . Wikipedia. (2010b). Mobile application development . Retrieved September 2010 from http://en.wikipedia.org/wiki/Mobile_application_development . Wikipedia. (2010c). Motivation . Retrieved September 2010 from http://en.wikipedia.org/wiki/Motivation#Incentive_theory .