This document provides an assignment brief for a unit on sound design for computer games. Students will complete a series of tasks to understand sound design principles, record field samples, analyze existing game cut sequences, create scripts and dialogue recordings, and use audio editing software to produce effects and a 2-minute soundtrack for a cut sequence in Grand Theft Auto 5. The tasks are mapped to learning outcomes that cover understanding sound and music in games, sound design methods, and creating game audio assets following industry standards. Photographic and audio evidence is required throughout to demonstrate skills learned.