The document discusses Universal Design for Learning (UDL) and how to co-design educational experiences with students. It presents UDL using a systems model of inputs, processes, and outputs similar to human perception, cognition, and motor skills. Examples of how instructors can involve students in co-designing their educational experience are provided, such as allowing choice in content or activities, creating accessible materials in multiple formats, and developing self-assessment tools. The goal is to incorporate student feedback to create more inclusive and engaging learning experiences.
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