Universal Design for
Learning
by
Tim Sinnaeve
Walden University
EDUC-6714
What is UDL?
O Universal Design for Learning, also known as
UDL, is an instructional method that provides
curriculum flexibility which makes the learning
goals achievable for all students with wide
differences in their learning abilities.
O All students have the ability to learn and UDL
is an approach teachers can use to ensure
material is challenging for each student.
O Teachers want to avoid a situation as
displayed in the following slide
Universal Design for Learning (UDL)
UDL Inspiration
O All students have the ability to learn
O UDL provides the blueprint for creating
O Instructional goals
O Instructional methods
O Instructional materials
O Instructional assessments
O UDL is not a single one-size fits all
solution
O UDL is flexible, customizable and
adjustable to the individual learner.
UDL in the Physical
Environment
UDL Principles
O UDL is comprised of three principles that
support three primary brain networks:
Multiple Means of
Representation
Classroom Examples:
O Advance organizers used to cover expectations
O Use audio files to explain assignments
O Use a daily class agenda
O Use a clicker system to review lesson material
O Post all lesson documents online in multiple
formats so students are able to access the
needed information
Multiple Means
of Expression
Examples of classroom use:
O Use multiple assessment methods to
students can express knowledge in
multiple ways
O Give students the opportunity to choose
the type of assignment, which challenges
them and demonstrates the mastery of the
learning objectives
O Use discussion boards or blogs
Multiple Means of
Engagement
Classroom use:
O Create performance/problem based
assignments and assessments
O Allow students to set lesson goals
O Ensure grades are posted in a timely
manner
O Provide feedback to students and allow
students to provide feedback to the
teacher
O Develop group assignments requiring
collaboration
UDL and Technology
O Technology is not a must have
requirement of UDL, but it makes some
aspects of UDL easier
O Compact disc with textbook, allows for
enlarging font
O Clicker system
O Audio devices
O Optron machines
O Computers
O Software / Internet
Impact of UDL
O UDL can have the following impact on
student learning:
O Students become more engaged
O Students are challenged, but not overly
challenged allowing them to become
frustrated
O Students become motivated
O All students achieve the same learning
objectives
O Students become better learners
Brain Research
O The most important revelation is there are no
“regular” students
O Categorizing learners does not reflect reality
O The brain distributes processes to different
parts
O Each of the three networks of the brain has a
role in learning
O Patterns of strengths and weaknesses across
all three networks interact with the teaching
and learning environments
UDL Support
O UDL can support the learner in multiple
ways and by taking into account brain
research and the three networks of the
brain
O Provide options for:
O Perception
O Language and symbols
O Comprehension
O Physical action
UDL Support Con’t
O Provide options for:
O Expressive skills and fluency
O Executing functions
O Recruiting interest
O Sustaining effort and persistence
O Self-Regulation
CAST Tools / Resources
O Curriculum self-check: Explore resources
O This site can be used to help apply UDL
principles in your teaching to reach and engage
all of your students.
http://udlselfcheck.cast.org
O UDL lesson builder
O Provides educators with models and tools to
create and adapt lessons that increase access
and participation in the general education
curriculum for all students.
http://lessonbuilder.cast.org
CAST Tools/Resources Con’t
O UDL book builder
O Allows you to create, share, publish, and
read digital books that engage and support
diverse learners according to their
individual needs, interests, and skills.
http://bookbuilder.cast.org
Universal Design for Learning (UDL)
References
CAST, Inc. (2007–2011). Curriculum self-check: Explore resources. Retrieved from
http://udlselfcheck.cast.org/resources.php#curriculum
CAST, Inc. (2002–2011). Teaching every student: Tools and activities. Retrieved from
http://www.cast.org/teachingeverystudent/tools/
CAST, Inc. (2006–2011). UDL book builder. Retrieved from http://bookbuilder.cast.org/
CAST, Inc. (2005–2011). UDL lesson builder. Retrieved from http://lessonbuilder.cast.org/
Google Images.
https://www.google.com/imghp?hl=en&tab=wi&ei=Bq_OU4GTOoKpyAS3vILICg&ved=0CAQ
Qqi4oAg
Laureate Education, Inc. (Executive Producer). (2009). Reaching an engaging all learners
through technology: Brain research and Universal Design for Learning. Baltimore, MD:
Author.
Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for
learning. Retrieved from http://www.cast.org/teachingeverystudent/ideas/tes/

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Universal Design for Learning (UDL)

  • 1. Universal Design for Learning by Tim Sinnaeve Walden University EDUC-6714
  • 2. What is UDL? O Universal Design for Learning, also known as UDL, is an instructional method that provides curriculum flexibility which makes the learning goals achievable for all students with wide differences in their learning abilities. O All students have the ability to learn and UDL is an approach teachers can use to ensure material is challenging for each student. O Teachers want to avoid a situation as displayed in the following slide
  • 4. UDL Inspiration O All students have the ability to learn O UDL provides the blueprint for creating O Instructional goals O Instructional methods O Instructional materials O Instructional assessments O UDL is not a single one-size fits all solution O UDL is flexible, customizable and adjustable to the individual learner.
  • 5. UDL in the Physical Environment
  • 6. UDL Principles O UDL is comprised of three principles that support three primary brain networks:
  • 7. Multiple Means of Representation Classroom Examples: O Advance organizers used to cover expectations O Use audio files to explain assignments O Use a daily class agenda O Use a clicker system to review lesson material O Post all lesson documents online in multiple formats so students are able to access the needed information
  • 8. Multiple Means of Expression Examples of classroom use: O Use multiple assessment methods to students can express knowledge in multiple ways O Give students the opportunity to choose the type of assignment, which challenges them and demonstrates the mastery of the learning objectives O Use discussion boards or blogs
  • 9. Multiple Means of Engagement Classroom use: O Create performance/problem based assignments and assessments O Allow students to set lesson goals O Ensure grades are posted in a timely manner O Provide feedback to students and allow students to provide feedback to the teacher O Develop group assignments requiring collaboration
  • 10. UDL and Technology O Technology is not a must have requirement of UDL, but it makes some aspects of UDL easier O Compact disc with textbook, allows for enlarging font O Clicker system O Audio devices O Optron machines O Computers O Software / Internet
  • 11. Impact of UDL O UDL can have the following impact on student learning: O Students become more engaged O Students are challenged, but not overly challenged allowing them to become frustrated O Students become motivated O All students achieve the same learning objectives O Students become better learners
  • 12. Brain Research O The most important revelation is there are no “regular” students O Categorizing learners does not reflect reality O The brain distributes processes to different parts O Each of the three networks of the brain has a role in learning O Patterns of strengths and weaknesses across all three networks interact with the teaching and learning environments
  • 13. UDL Support O UDL can support the learner in multiple ways and by taking into account brain research and the three networks of the brain O Provide options for: O Perception O Language and symbols O Comprehension O Physical action
  • 14. UDL Support Con’t O Provide options for: O Expressive skills and fluency O Executing functions O Recruiting interest O Sustaining effort and persistence O Self-Regulation
  • 15. CAST Tools / Resources O Curriculum self-check: Explore resources O This site can be used to help apply UDL principles in your teaching to reach and engage all of your students. http://udlselfcheck.cast.org O UDL lesson builder O Provides educators with models and tools to create and adapt lessons that increase access and participation in the general education curriculum for all students. http://lessonbuilder.cast.org
  • 16. CAST Tools/Resources Con’t O UDL book builder O Allows you to create, share, publish, and read digital books that engage and support diverse learners according to their individual needs, interests, and skills. http://bookbuilder.cast.org
  • 18. References CAST, Inc. (2007–2011). Curriculum self-check: Explore resources. Retrieved from http://udlselfcheck.cast.org/resources.php#curriculum CAST, Inc. (2002–2011). Teaching every student: Tools and activities. Retrieved from http://www.cast.org/teachingeverystudent/tools/ CAST, Inc. (2006–2011). UDL book builder. Retrieved from http://bookbuilder.cast.org/ CAST, Inc. (2005–2011). UDL lesson builder. Retrieved from http://lessonbuilder.cast.org/ Google Images. https://www.google.com/imghp?hl=en&tab=wi&ei=Bq_OU4GTOoKpyAS3vILICg&ved=0CAQ Qqi4oAg Laureate Education, Inc. (Executive Producer). (2009). Reaching an engaging all learners through technology: Brain research and Universal Design for Learning. Baltimore, MD: Author. Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Retrieved from http://www.cast.org/teachingeverystudent/ideas/tes/