Confidential Copyright © 2016 June 15, 2016 1
User-Centered
Design &
Understanding
the New
Product
Developme
nt Process
with Case
Study: flō
About Our Author
Karl Vanderbeek
Associate Director
of Industrial
Design
Confidential Copyright © 2016 June 15, 2016 2
User-centered The end user’s needs are the foundation on which good product design is
built. Every decision needs an end user’s advocate.
Intuitive, empathetic, emotional and purposeful design all flow naturally
when the end user’s priorities are considered first.
At Kaleidoscope, we have activities and processes in place for every project
that ensure the product development story starts with a person needing a
better product and ends with a person experiencing a better product.
Confidential Copyright © 2016 June 15, 2016 3
Case study
background
tDCS - transcranial Direct Current Stimulation
• The background to this case study lies with this particular technology we
were introduced to while working with the AFRL.
• First explored by Giovanni Aldini in 1801, he had used the idea to treat
“melancholy patients.”
• With the advances in fMRI, there has been a resurgence of interest in this
technology. It is primarily used today to enhance learning and focus, as well
as to treat depression.
• The primary benefit is that it can increase focus and attention. Unlike
caffeine, the body does not build a tolerance to tDCS.
Confidential Copyright © 2016 June 15, 2016 4
Process
Confidential Copyright © 2016 June 15, 2016 5
Process and
activities
Research & Insights
Concept Generation
Concept Development
Confidential Copyright © 2016 June 15, 2016 6
Process and
activities
• Research plan
• Research execution
• Opportunity and insight generation
• Concept generation strategy
Research & Insights
Concept Generation
Concept Development
Confidential Copyright © 2016 June 15, 2016 7
• Workshops and brainstorms
• Sketches
• Architecture exploration
• Rough models and prototyping
• Concept testing
• Aesthetic theme development
• Product illustrations
• Visual design guide
• Formative research
Research & Insights
Concept Generation
Concept Development
Process and
activities
Confidential Copyright © 2016 June 15, 2016 8
• Down select to one direction
• Final form development in 3D CAD
• Engineering review
• Design validation
Research & Insights
Concept Generation
Concept Development
Process and
activities
Confidential Copyright © 2016 June 15, 2016 9
Define User
Confidential Copyright © 2016 June 15, 2016 10
In many cases we will create individual
characters to design products around. We
will develop details of particular fictional
people.
This provides a solid foundation for which
future concepts and problem statements
can be tested against.
User profile
Confidential Copyright © 2016 June 15, 2016 11
 Age: 43
 Lives in: Boston, MA
 Work: Works late shift as a Medical
Assistant at Massachusetts General
Hospital, and is also studying part-time at
Connell School of Nursing to become a
nurse
 Interests: Between work and classes, Brit
spends her time raising her two children,
Ben (10) and Jessie (7) on her own
 Style Preference: Comfortable, practical
 Favorite Brands: Fossil, New York &
Company
 Motto: “Dreams don’t work unless you do”
 Indulgence: Taking Ben and Jessie out to
do something fun; spending a relaxing
evening at home
Brit
- THE WORKING --------
--STUDENT
Confidential Copyright © 2016 June 15, 2016 12
Customer
Journey Maps
We get to know our users’ daily routine
and identify their pain points.
In this exercise we have created these
lives, but they can be composites of actual
users studied in primary research.
Brit experiences several low-energy points
throughout her day. These points are
called out with blue points. Understanding
when and why these points exist leads to
specific opportunity areas to design
against.
Confidential Copyright © 2016 June 15, 2016 13
7:20am
Get Kids
Ready for
School
8:10
Take a Nap
7:50am
Walk Kids
to School
3:15pm
Go to
Yoga
1:00pm
Study for
Nursing
Test
4:30pm
Pick up Kids,
Drive to
Grandma’s
5:30pm
Nursing
Class
8:45pm
Grab a
Coffee on
the Way to
Work
9:00pm
Work
Late
Shift at
Hospital
Brit
- THE WORKING
STUDENT
Loves
Yoga
but
too
busy
6:00am
Go To
Sleep
Needs
quick
energy
to get
kids
ready
Needs help
to wake up
and get
going
No
Energy
or
Focus
Left
Confidential Copyright © 2016 June 15, 2016 14
Design
Themes
We begin to visually describe what is
important to the user profiles.
Using color, emotional imagery, products
and words, we build a theme that
matches users’ emotional needs and
expectations.
In these examples you can very quickly
see the contrasting themes between Brit
and James.
Confidential Copyright © 2016 June 15, 2016 15
Theme Design
The words used below describe the mood to
be captured by the brand and product. The
images provide inspiration to help get dialed
into what makes the user tick.
Subtle
Healthy
Inviting
Durable
Straight-forward
SecureTailored
Reliable
EmpoweringPeaceful
- BRIT
Confidential Copyright © 2016 June 15, 2016 16
Design
Language
The language of product design is derived
from the theme boards. We identify the
specific design elements that create the
theme. This means identifying the color
use, form approach, detailing, materials,
textures, etc. that combine to create the
theme.
This is a tool we use a little later in the
process.
Confidential Copyright © 2016 June 15, 2016 17
Form, materials, finish and detailing combine
to give the theme physical definition. The
images of neighboring products and other
tools help frame the characteristics with which
the user can identify.
Characteristic Summary:
• Soft, inviting forms
• Modified basic geometry
• Contrasting matte and gloss finishing
• Function plays true to material
• Straightforward
• Interesting functional and aesthetic
texturing
Design Language
- BRIT
Confidential Copyright © 2016 June 15, 2016 18
Ideation and Development
Confidential Copyright © 2016 June 15, 2016 19
Workshops and
brainstorms
This stage will often involve subject matter
experts, researchers, engineers and
designers.
In an organized workshop, we will
categorize opportunity spaces and group
similar ideas.
The beginning of the workshop is a
divergent exercise. Many ideas will collide
and combine into distinct themes as part
of convergent activities.
Confidential Copyright © 2016 June 15, 2016 20
Sketches, lots
o’ sketches
Sketching is vital to design exploration.
Rough ideas, partial ideas and broad
ideas are all explored to push against
constraints – to test the opportunity
spaces.
This rough visualization is a divergent
exercise, and can be part of a brainstorm
or done by designers by themselves.
Confidential Copyright © 2016 June 15, 2016 21
Prototypes
Creating quick models is key to developing
a deeper understanding of the
opportunity, and is a first test for the
concept.
Prototypes as crude as paper inform
further ideas.
These models progress in their quality as
the designs converge and acquire more
detail as they are refined.
Confidential Copyright © 2016 June 15, 2016 22
Selection
Using the user profiles, journey maps
and design themes as judges, select
concepts are refined.
These drawings are a quick
communication method for those
outside of the core team. These boards
are typically evaluated by the broader
development team with sometimes
different priorities.
Confidential Copyright © 2016 June 15, 2016 23
Communication
Confidential Copyright © 2016 June 15, 2016 24
flō
flō is a portable device that smooths out
the ups and downs throughout your day.
Enhancing the natural flow of electricity
through the body, flō can be used at low
energy times of the day to carry you
through.
flō is also a daily activity monitor that
identifies trends through your personal
day and will alert you when you may want
a non-caffeinated bump.
Confidential Copyright © 2016 June 15, 2016 25
flō Wrist-worn, flō can
track heart rate and
body rhythms
Attached to
clothing, flō tracks
activity
Confidential Copyright © 2016 June 15, 2016 26
flō
flō is part of a larger system that tracks
trends and predicts your needs
throughout your day and week.
Confidential Copyright © 2016 June 15, 2016 27
Explode
Visually communicating ideas of
construction through exploded views and
cross-sections saves a great deal of time
when communicating with an engineering
team.
Confidential Copyright © 2016 June 15, 2016 28
Detailing
Detailed design around the color, form
and materials are a reflection of the
theme board built around the user profile.
These explorations also help inform the
marketing team as they develop
strategies.
Confidential Copyright © 2016 June 15, 2016 29
Process and
activities
Research & Insights
Concept Generation
Concept Development
Confidential Copyright © 2016 June 15, 2016 30
Need help with the new
product development?
Email Matt Suits in New Business
Development to request a quote:
Questions for our author, Karl Vanderbeek? Find him on LinkedIn
matts@kascope.com

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User Centered Design & Understanding the New Product Development Process with Case Study flo

  • 1. Confidential Copyright © 2016 June 15, 2016 1 User-Centered Design & Understanding the New Product Developme nt Process with Case Study: flō About Our Author Karl Vanderbeek Associate Director of Industrial Design
  • 2. Confidential Copyright © 2016 June 15, 2016 2 User-centered The end user’s needs are the foundation on which good product design is built. Every decision needs an end user’s advocate. Intuitive, empathetic, emotional and purposeful design all flow naturally when the end user’s priorities are considered first. At Kaleidoscope, we have activities and processes in place for every project that ensure the product development story starts with a person needing a better product and ends with a person experiencing a better product.
  • 3. Confidential Copyright © 2016 June 15, 2016 3 Case study background tDCS - transcranial Direct Current Stimulation • The background to this case study lies with this particular technology we were introduced to while working with the AFRL. • First explored by Giovanni Aldini in 1801, he had used the idea to treat “melancholy patients.” • With the advances in fMRI, there has been a resurgence of interest in this technology. It is primarily used today to enhance learning and focus, as well as to treat depression. • The primary benefit is that it can increase focus and attention. Unlike caffeine, the body does not build a tolerance to tDCS.
  • 4. Confidential Copyright © 2016 June 15, 2016 4 Process
  • 5. Confidential Copyright © 2016 June 15, 2016 5 Process and activities Research & Insights Concept Generation Concept Development
  • 6. Confidential Copyright © 2016 June 15, 2016 6 Process and activities • Research plan • Research execution • Opportunity and insight generation • Concept generation strategy Research & Insights Concept Generation Concept Development
  • 7. Confidential Copyright © 2016 June 15, 2016 7 • Workshops and brainstorms • Sketches • Architecture exploration • Rough models and prototyping • Concept testing • Aesthetic theme development • Product illustrations • Visual design guide • Formative research Research & Insights Concept Generation Concept Development Process and activities
  • 8. Confidential Copyright © 2016 June 15, 2016 8 • Down select to one direction • Final form development in 3D CAD • Engineering review • Design validation Research & Insights Concept Generation Concept Development Process and activities
  • 9. Confidential Copyright © 2016 June 15, 2016 9 Define User
  • 10. Confidential Copyright © 2016 June 15, 2016 10 In many cases we will create individual characters to design products around. We will develop details of particular fictional people. This provides a solid foundation for which future concepts and problem statements can be tested against. User profile
  • 11. Confidential Copyright © 2016 June 15, 2016 11  Age: 43  Lives in: Boston, MA  Work: Works late shift as a Medical Assistant at Massachusetts General Hospital, and is also studying part-time at Connell School of Nursing to become a nurse  Interests: Between work and classes, Brit spends her time raising her two children, Ben (10) and Jessie (7) on her own  Style Preference: Comfortable, practical  Favorite Brands: Fossil, New York & Company  Motto: “Dreams don’t work unless you do”  Indulgence: Taking Ben and Jessie out to do something fun; spending a relaxing evening at home Brit - THE WORKING -------- --STUDENT
  • 12. Confidential Copyright © 2016 June 15, 2016 12 Customer Journey Maps We get to know our users’ daily routine and identify their pain points. In this exercise we have created these lives, but they can be composites of actual users studied in primary research. Brit experiences several low-energy points throughout her day. These points are called out with blue points. Understanding when and why these points exist leads to specific opportunity areas to design against.
  • 13. Confidential Copyright © 2016 June 15, 2016 13 7:20am Get Kids Ready for School 8:10 Take a Nap 7:50am Walk Kids to School 3:15pm Go to Yoga 1:00pm Study for Nursing Test 4:30pm Pick up Kids, Drive to Grandma’s 5:30pm Nursing Class 8:45pm Grab a Coffee on the Way to Work 9:00pm Work Late Shift at Hospital Brit - THE WORKING STUDENT Loves Yoga but too busy 6:00am Go To Sleep Needs quick energy to get kids ready Needs help to wake up and get going No Energy or Focus Left
  • 14. Confidential Copyright © 2016 June 15, 2016 14 Design Themes We begin to visually describe what is important to the user profiles. Using color, emotional imagery, products and words, we build a theme that matches users’ emotional needs and expectations. In these examples you can very quickly see the contrasting themes between Brit and James.
  • 15. Confidential Copyright © 2016 June 15, 2016 15 Theme Design The words used below describe the mood to be captured by the brand and product. The images provide inspiration to help get dialed into what makes the user tick. Subtle Healthy Inviting Durable Straight-forward SecureTailored Reliable EmpoweringPeaceful - BRIT
  • 16. Confidential Copyright © 2016 June 15, 2016 16 Design Language The language of product design is derived from the theme boards. We identify the specific design elements that create the theme. This means identifying the color use, form approach, detailing, materials, textures, etc. that combine to create the theme. This is a tool we use a little later in the process.
  • 17. Confidential Copyright © 2016 June 15, 2016 17 Form, materials, finish and detailing combine to give the theme physical definition. The images of neighboring products and other tools help frame the characteristics with which the user can identify. Characteristic Summary: • Soft, inviting forms • Modified basic geometry • Contrasting matte and gloss finishing • Function plays true to material • Straightforward • Interesting functional and aesthetic texturing Design Language - BRIT
  • 18. Confidential Copyright © 2016 June 15, 2016 18 Ideation and Development
  • 19. Confidential Copyright © 2016 June 15, 2016 19 Workshops and brainstorms This stage will often involve subject matter experts, researchers, engineers and designers. In an organized workshop, we will categorize opportunity spaces and group similar ideas. The beginning of the workshop is a divergent exercise. Many ideas will collide and combine into distinct themes as part of convergent activities.
  • 20. Confidential Copyright © 2016 June 15, 2016 20 Sketches, lots o’ sketches Sketching is vital to design exploration. Rough ideas, partial ideas and broad ideas are all explored to push against constraints – to test the opportunity spaces. This rough visualization is a divergent exercise, and can be part of a brainstorm or done by designers by themselves.
  • 21. Confidential Copyright © 2016 June 15, 2016 21 Prototypes Creating quick models is key to developing a deeper understanding of the opportunity, and is a first test for the concept. Prototypes as crude as paper inform further ideas. These models progress in their quality as the designs converge and acquire more detail as they are refined.
  • 22. Confidential Copyright © 2016 June 15, 2016 22 Selection Using the user profiles, journey maps and design themes as judges, select concepts are refined. These drawings are a quick communication method for those outside of the core team. These boards are typically evaluated by the broader development team with sometimes different priorities.
  • 23. Confidential Copyright © 2016 June 15, 2016 23 Communication
  • 24. Confidential Copyright © 2016 June 15, 2016 24 flō flō is a portable device that smooths out the ups and downs throughout your day. Enhancing the natural flow of electricity through the body, flō can be used at low energy times of the day to carry you through. flō is also a daily activity monitor that identifies trends through your personal day and will alert you when you may want a non-caffeinated bump.
  • 25. Confidential Copyright © 2016 June 15, 2016 25 flō Wrist-worn, flō can track heart rate and body rhythms Attached to clothing, flō tracks activity
  • 26. Confidential Copyright © 2016 June 15, 2016 26 flō flō is part of a larger system that tracks trends and predicts your needs throughout your day and week.
  • 27. Confidential Copyright © 2016 June 15, 2016 27 Explode Visually communicating ideas of construction through exploded views and cross-sections saves a great deal of time when communicating with an engineering team.
  • 28. Confidential Copyright © 2016 June 15, 2016 28 Detailing Detailed design around the color, form and materials are a reflection of the theme board built around the user profile. These explorations also help inform the marketing team as they develop strategies.
  • 29. Confidential Copyright © 2016 June 15, 2016 29 Process and activities Research & Insights Concept Generation Concept Development
  • 30. Confidential Copyright © 2016 June 15, 2016 30 Need help with the new product development? Email Matt Suits in New Business Development to request a quote: Questions for our author, Karl Vanderbeek? Find him on LinkedIn matts@kascope.com

Editor's Notes

  • #3: Case study as framework
  • #4: Mention gaming community
  • #15: How to connect to outside world
  • #20: In this case opportunity areas: Portability, discrete, how to know it’s working?, when should she use it?
  • #23: Bring “subjectivity” out of decision making process