This document discusses user-centric network selection in heterogeneous wireless networks. It proposes using game theory based algorithms to allow users to select the optimal network based on their individual needs and preferences. Specifically, it analyzes Bush-Mosteller and Boltzmann-Gibbs reinforcement learning algorithms for network selection among integrated UMTS, WLAN and WiMAX networks. Simulation results show the impact on metrics like throughput, delay and load for each network under different user conditions and applications.