This document discusses low-fidelity prototyping techniques for user interface design. It defines prototypes and describes low and high-fidelity prototyping methods. Paper prototyping and wireframing are introduced as common low-fidelity techniques. The benefits of paper prototyping include low cost, early identification of problems, and ability to get user feedback. Best practices for paper prototyping include creating prototypes based on user stories, testing with tasks, and focusing feedback on terminology, navigation and functionality. Wireframes allow for rapid iteration of interface concepts and easier modification compared to paper.