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Dr Simon Bignell
Senior Lecturer in Psychology, University of Derby
Week 3 - Cyberpsychology
Using Multi-User
Virtual Worlds
for Research
and Education
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 2 / 35
‘JISC - Moving into Virtual Worlds -
Emerging Practice in a Digital Age’
• Guide and Video
– With Aston University
• JISC resources feature
commentary and
reflection on pedagogical
applications of virtual
worlds.
http://www.youtube.com/watch?v=2aTvE2OBQHc
Emerging Practice in a Digital Age JISC VIDEO
http://www.jisc.ac.uk/emergeresource
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 3 / 35
Using Multi-User Virtual Worlds for Research and Education
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 5 / 35
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 6 / 35
The Emergence of Virtual Worlds in
Higher Education
• The Hype Cycles from Gartner provide a
graphic representation of the maturity and
adoption of technologies and applications.
http://www.gartner.com/
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 7 / 35
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 8 / 35
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 9 / 35
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 10 / 35
Photo of Virtual Lecture
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 11 / 35
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 12 / 35
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 13 / 35
Virtual Neonatal Ward: for a Developmental
Psychology Module at University of Derby
Video of Neonatal Unit (1m16s):
http://youtu.be/sEd9s0toHuk
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 14 / 35
Project webpage: http://previewpsych.org/
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 15 / 35
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 16 / 35
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 17 / 35
“We worked as a team...
this seemed much more
valuable than just
writing an essay or
having a discussion.”
“I was thinking
more about the real
life Psychology
because the avatars
represented real
people with real
psychological
problems.”
“...the content was
easy to access and
the tasks very
enjoyable.”
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 18 / 35
Download available here:
http://previewpsych.org/BPD2.0.pdf
Best Practices in
Virtual Worlds
Teaching:
A guide to using
problem-based
learning in Second
Life
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 19 / 35
Using problem-based learning
within 3D virtual worlds
• Published book chapter with
Dr Vanessa Parson
(Sunderland University, Previously at Aston).
– Parson, V. & Bignell, S. (2011). in
Hinrichs, R and Wankel, C (Eds),
Transforming Virtual World
Learning: Cutting-edge technologies
in higher education, Vol. 4, pp. 245–
265. Emerald Group Publishing
Limited: Teynampet, India.
http://www.amazon.co.uk/Transforming-Learning-
Cutting-edge-Technologies-Education/dp/1780520522
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 20 / 35
Higher Education Funding Council
for England (HEFCE)
• In 2009 updated their strategic statement and
action plan – Sustainable Development in HE.
• “Sustainable development principles must lie
at the core of the education system, such
that schools, colleges and universities
become show cases for sustainable
development among the communities that
they serve”
• Securing the future; delivering the UK’s
sustainable development strategy.
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 21 / 35
• Two Sustainability / Technology-Enhanced Learning Projects:
– With Rosemary Horry (Environmental Sciences), HEA.
– With Zaheer Hussain (Psychology), HEA Psychology Network.
• Evaluated different methods of embedding ESD in the curriculum.
• Used Second Life to rate people’s pro-environmental behaviour and
attitudes to ‘green’ issues such as resources, recycling and energy
use.
• Participants reported more ‘real world’ pro-
environmental behaviour a week after seeing the videos.
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 22 / 35
• In the problem-based learning scenarios we used programmed
avatar interactions to lead the students to ask the question of
‘What is Sustainability?’
• The scenarios had some concrete examples from a contemporary
lifestyle perspective.
• We constructed a series of learning scenarios for staff and students
that highlighted the motivational and behavioural factors that
impact on sustainability
(e.g. resources, recycling and energy efficiency…)
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 23 / 35
• Scenario 1. Resources: Small
groups of students find out who has
been using the most water in the
virtual household and why, by
interacting with the avatars and each
other.
• Issues such as beliefs and behaviour
about showers vs. bathing, washing
the car and using the dishwasher were
explored along with wider issues of
sustainability of resources.
Example project video (3m20s):
http://youtu.be/N_0FNyUX1Uo
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 24 / 35
• Scenario 2. Recycling: Students
were tasked to establish what the issues
are with one particular member of the
family who is refusing to engage in pro-
environmental behaviour.
• Issues such as beliefs about recycling
paper, card and metal were explored in
an attempt to find out why they think
recycling is a good idea but nevertheless
fail to engage in these activities.
•
Project video (2m26s):
http://youtu.be/i4FOB6Yf_HQ
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 25 / 35
• Scenario 3. Energy Efficiency:
Students worked in teams to answer
questions about home energy use
(e.g., leaving things on standby),
replacing light bulbs with low wattage
equivalents, whether using a
microwave is better than the oven or
the energy consumption of a washing
machine at 30°C rather than 40°C.
Example project video (2m20s):
http://youtu.be/EusqbduUejg
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 26 / 35
‘Spin-Offs’ to Engage Students:
‘Teaching Cartoons’
• Staff & Students can use
virtual worlds to
create educational
cartoons for learning.
• Rapidly developed and
deployed to modules.
• Import straight into the
virtual learning platform,
web, YouTube or .pdf.
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 27 / 35
Using Multi-User Virtual Worlds for Research and Education
A Framework for Learning, Support and
Research in Multi-User Virtual Worlds
A Framework for Learning, Support and
Research in Multi-User Virtual Worlds.
• Learning and Teaching
– Sound pedagogy, Blended,
Supplementary.
• Support
– User-oriented, Dynamic, Responsive.
• Research
– Ethics, Methodology, Validity.
• The interaction between these three
factors is critical for success.
A Framework for Learning, Support and
Research in Multi-User Virtual Worlds
• Tools
• Virtual Infrastructure, Avatars, Presenters, Gadgets,
Web Integration, Audio/Visual [Building and Scripting].
• Techniques
• Inductions, Camera, Movement, Inventory,
Communion, (text, voice and video), Appearance,
Groups, Mashups/Blended contents, Overcoming
Resistance, Facilitating Virtually, Dealing with
Disembodiment.
• Technologies
• Bandwidth, GPUs, CPUs, Server-side, Lag(s), Clients,
Firewalls, Peripherals, Updates.
A Framework for Learning, Support and
Research in Multi-User Virtual Worlds
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 33 / 35
How to visit the University of Derby
Second Life Islands:
1) Create and avatar: http://tinyurl.com/GETAN-AVATAR
2) Install Second Life: http://tinyurl.com/Download-SL
3) Teleport to us: http://tinyurl.com/DERBYSECONDLIFE
Virtual Campus
Flythrough (1m6s):
http://youtu.be/GQnyb87Zj0o
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 34 / 35
Websites and Blogs etc.
Project Website
www.PREVIEWPsych.org
Blog www.MiltonBroome.com
Second Life Web Portal
http://psychology.derby.ac.uk/secondlife/
Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 35 / 35
Contact Dr Simon Bignell
Centre for Psychological Research
University of Derby, UK
s.bignell@derby.ac.uk
@miltonbroome www.MiltonBroome.com
www.PREVIEWPsych.org
www.Cyberpsychology.org
Using Multi-User Virtual Worlds for Research and Education
Second Life Video Playlist
http://www.youtube.com/playlist?list=PLX4ftfKp-z4EAKaTUO9ALkvbbjCTYJj0G
Week 8 Seminar
• Further Applications of Virtual Worlds
– A Virtual Quarry (3.39)
– Virtual Hallucinations (3.38)
– Occupational Health House (1.38, no audio)
– Mental Health Second Life (1.27)
– Virtual 3D Environment for Learning in High School (9.55)
• Seminar Task:
– Come up with your own innovative use of a 3D
online virtual world.
• Teaching, Research, Training, Promotion, Marketing etc.
– Present your ideas to the group.
• Rationale, Purpose, Design, Advantage & Benefits

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Using Multi-User Virtual Worlds for Research and Education

  • 1. Dr Simon Bignell Senior Lecturer in Psychology, University of Derby Week 3 - Cyberpsychology Using Multi-User Virtual Worlds for Research and Education
  • 2. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 2 / 35 ‘JISC - Moving into Virtual Worlds - Emerging Practice in a Digital Age’ • Guide and Video – With Aston University • JISC resources feature commentary and reflection on pedagogical applications of virtual worlds. http://www.youtube.com/watch?v=2aTvE2OBQHc Emerging Practice in a Digital Age JISC VIDEO http://www.jisc.ac.uk/emergeresource
  • 3. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 3 / 35
  • 5. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 5 / 35
  • 6. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 6 / 35 The Emergence of Virtual Worlds in Higher Education • The Hype Cycles from Gartner provide a graphic representation of the maturity and adoption of technologies and applications. http://www.gartner.com/
  • 7. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 7 / 35
  • 8. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 8 / 35
  • 9. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 9 / 35
  • 10. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 10 / 35 Photo of Virtual Lecture
  • 11. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 11 / 35
  • 12. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 12 / 35
  • 13. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 13 / 35 Virtual Neonatal Ward: for a Developmental Psychology Module at University of Derby Video of Neonatal Unit (1m16s): http://youtu.be/sEd9s0toHuk
  • 14. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 14 / 35 Project webpage: http://previewpsych.org/
  • 15. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 15 / 35
  • 16. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 16 / 35
  • 17. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 17 / 35 “We worked as a team... this seemed much more valuable than just writing an essay or having a discussion.” “I was thinking more about the real life Psychology because the avatars represented real people with real psychological problems.” “...the content was easy to access and the tasks very enjoyable.”
  • 18. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 18 / 35 Download available here: http://previewpsych.org/BPD2.0.pdf Best Practices in Virtual Worlds Teaching: A guide to using problem-based learning in Second Life
  • 19. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 19 / 35 Using problem-based learning within 3D virtual worlds • Published book chapter with Dr Vanessa Parson (Sunderland University, Previously at Aston). – Parson, V. & Bignell, S. (2011). in Hinrichs, R and Wankel, C (Eds), Transforming Virtual World Learning: Cutting-edge technologies in higher education, Vol. 4, pp. 245– 265. Emerald Group Publishing Limited: Teynampet, India. http://www.amazon.co.uk/Transforming-Learning- Cutting-edge-Technologies-Education/dp/1780520522
  • 20. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 20 / 35 Higher Education Funding Council for England (HEFCE) • In 2009 updated their strategic statement and action plan – Sustainable Development in HE. • “Sustainable development principles must lie at the core of the education system, such that schools, colleges and universities become show cases for sustainable development among the communities that they serve” • Securing the future; delivering the UK’s sustainable development strategy.
  • 21. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 21 / 35 • Two Sustainability / Technology-Enhanced Learning Projects: – With Rosemary Horry (Environmental Sciences), HEA. – With Zaheer Hussain (Psychology), HEA Psychology Network. • Evaluated different methods of embedding ESD in the curriculum. • Used Second Life to rate people’s pro-environmental behaviour and attitudes to ‘green’ issues such as resources, recycling and energy use. • Participants reported more ‘real world’ pro- environmental behaviour a week after seeing the videos.
  • 22. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 22 / 35 • In the problem-based learning scenarios we used programmed avatar interactions to lead the students to ask the question of ‘What is Sustainability?’ • The scenarios had some concrete examples from a contemporary lifestyle perspective. • We constructed a series of learning scenarios for staff and students that highlighted the motivational and behavioural factors that impact on sustainability (e.g. resources, recycling and energy efficiency…)
  • 23. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 23 / 35 • Scenario 1. Resources: Small groups of students find out who has been using the most water in the virtual household and why, by interacting with the avatars and each other. • Issues such as beliefs and behaviour about showers vs. bathing, washing the car and using the dishwasher were explored along with wider issues of sustainability of resources. Example project video (3m20s): http://youtu.be/N_0FNyUX1Uo
  • 24. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 24 / 35 • Scenario 2. Recycling: Students were tasked to establish what the issues are with one particular member of the family who is refusing to engage in pro- environmental behaviour. • Issues such as beliefs about recycling paper, card and metal were explored in an attempt to find out why they think recycling is a good idea but nevertheless fail to engage in these activities. • Project video (2m26s): http://youtu.be/i4FOB6Yf_HQ
  • 25. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 25 / 35 • Scenario 3. Energy Efficiency: Students worked in teams to answer questions about home energy use (e.g., leaving things on standby), replacing light bulbs with low wattage equivalents, whether using a microwave is better than the oven or the energy consumption of a washing machine at 30°C rather than 40°C. Example project video (2m20s): http://youtu.be/EusqbduUejg
  • 26. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 26 / 35 ‘Spin-Offs’ to Engage Students: ‘Teaching Cartoons’ • Staff & Students can use virtual worlds to create educational cartoons for learning. • Rapidly developed and deployed to modules. • Import straight into the virtual learning platform, web, YouTube or .pdf.
  • 27. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 27 / 35
  • 29. A Framework for Learning, Support and Research in Multi-User Virtual Worlds
  • 30. A Framework for Learning, Support and Research in Multi-User Virtual Worlds. • Learning and Teaching – Sound pedagogy, Blended, Supplementary. • Support – User-oriented, Dynamic, Responsive. • Research – Ethics, Methodology, Validity. • The interaction between these three factors is critical for success.
  • 31. A Framework for Learning, Support and Research in Multi-User Virtual Worlds
  • 32. • Tools • Virtual Infrastructure, Avatars, Presenters, Gadgets, Web Integration, Audio/Visual [Building and Scripting]. • Techniques • Inductions, Camera, Movement, Inventory, Communion, (text, voice and video), Appearance, Groups, Mashups/Blended contents, Overcoming Resistance, Facilitating Virtually, Dealing with Disembodiment. • Technologies • Bandwidth, GPUs, CPUs, Server-side, Lag(s), Clients, Firewalls, Peripherals, Updates. A Framework for Learning, Support and Research in Multi-User Virtual Worlds
  • 33. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 33 / 35 How to visit the University of Derby Second Life Islands: 1) Create and avatar: http://tinyurl.com/GETAN-AVATAR 2) Install Second Life: http://tinyurl.com/Download-SL 3) Teleport to us: http://tinyurl.com/DERBYSECONDLIFE Virtual Campus Flythrough (1m6s): http://youtu.be/GQnyb87Zj0o
  • 34. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 34 / 35 Websites and Blogs etc. Project Website www.PREVIEWPsych.org Blog www.MiltonBroome.com Second Life Web Portal http://psychology.derby.ac.uk/secondlife/
  • 35. Cyberpsychology – Week 8 – Virtual Worlds - Dr Simon Bignell 35 / 35 Contact Dr Simon Bignell Centre for Psychological Research University of Derby, UK s.bignell@derby.ac.uk @miltonbroome www.MiltonBroome.com www.PREVIEWPsych.org www.Cyberpsychology.org
  • 37. Second Life Video Playlist http://www.youtube.com/playlist?list=PLX4ftfKp-z4EAKaTUO9ALkvbbjCTYJj0G
  • 38. Week 8 Seminar • Further Applications of Virtual Worlds – A Virtual Quarry (3.39) – Virtual Hallucinations (3.38) – Occupational Health House (1.38, no audio) – Mental Health Second Life (1.27) – Virtual 3D Environment for Learning in High School (9.55) • Seminar Task: – Come up with your own innovative use of a 3D online virtual world. • Teaching, Research, Training, Promotion, Marketing etc. – Present your ideas to the group. • Rationale, Purpose, Design, Advantage & Benefits

Editor's Notes

  • #2: Video Playlist http://www.youtube.com/playlist?list=PLX4ftfKp-z4EAKaTUO9ALkvbbjCTYJj0G