Using Virtual Reality in the Information Literacy Classroom
Derek Malone & Doris McDaniel
University of North Alabama
Information Sheet
The information sheet below is given with all circulations; it includes
usage information, websites for 360 video, and app suggestions.
Circulation
4 Google Cardboard headsets available at Circulation (1 is missing and billed)
2 pieces to each headset (sleeve and viewer)
5 day loan, renewable (32 circulations with little advertisements)
1 information sheet given with each loan
Headset Types
Screen, without screen, plastic, cardboard, and many
more options
What we have
Name brand Google Cardboard - Instruction & Circulation
Off-brand cardboard & plastic w/o screen in ThinkSpace (Maker
Space)
Usage in Collier Library
Instruction (EN 112, Research video instruction)
Informtion Litreacy with 360 images and videos - physical
environment understanding through a virtual reality platform
I
360 for research
360 for advertisement and
communication
We’ve added 360 photos to Facebook to showcase our facilities.
Headset usage projects have already been presented at UNA
Research Day
https://www.facebook.com/unacollierlibrary/

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Using Virtual Reality in the Information Literacy Classroom

  • 1. Using Virtual Reality in the Information Literacy Classroom Derek Malone & Doris McDaniel University of North Alabama Information Sheet The information sheet below is given with all circulations; it includes usage information, websites for 360 video, and app suggestions. Circulation 4 Google Cardboard headsets available at Circulation (1 is missing and billed) 2 pieces to each headset (sleeve and viewer) 5 day loan, renewable (32 circulations with little advertisements) 1 information sheet given with each loan Headset Types Screen, without screen, plastic, cardboard, and many more options What we have Name brand Google Cardboard - Instruction & Circulation Off-brand cardboard & plastic w/o screen in ThinkSpace (Maker Space) Usage in Collier Library Instruction (EN 112, Research video instruction) Informtion Litreacy with 360 images and videos - physical environment understanding through a virtual reality platform I 360 for research 360 for advertisement and communication We’ve added 360 photos to Facebook to showcase our facilities. Headset usage projects have already been presented at UNA Research Day https://www.facebook.com/unacollierlibrary/