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UX. Theory of relativity
About
01
michael dorka » user experience consulting » mdorka@me.com
general
specific
About
of 88
This presentation
02
This presentation
michael dorka » user experience consulting » mdorka@me.com of 88
Time! Location Situation!
Think!!
Act
UX Information Design Einstein Making decisions
Experience Preparation
Evaluation!!! Intuition!! Mental models!!
Semantics Linguistics
Culture!
A
Senses!
See Hear Touch Smell
03
User experience design
creates and coordinates
different aspects of design
and other disciplines to create
the best possible interaction
and experience for users.
User Experience > Information/- design > Einstein’s Theory <
You might know that….
michael dorka » user experience consulting » mdorka@me.com of 8804
Information design is the
practice of presenting
information in a way that
allowing efficient and
effective understanding of it.
User Experience > Information/- design > Einstein’s Theory <
And might know also that….
michael dorka » user experience consulting » mdorka@me.com of 8805
michael dorka » user experience consulting » mdorka@me.com of 88606
michael dorka » user experience consulting » mdorka@me.com of 887michael dorka » user experience consulting » mdorka@me.com of 88775
michael dorka » user experience consulting » mdorka@me.com of 88
User Experience > Information/- design > Einstein’s Theory <
Usually you move from one location
towards the other location
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michael dorka » user experience consulting » mdorka@me.com of 88
User Experience > Information/- design > Einstein’s Theory <
But you could also move backwards
while on the way to another location
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michael dorka » user experience consulting » mdorka@me.com
Time depends on:
Where you are and how you move.
User Experience > Information/- design > Einstein’s Theory <
So let’s say that…..
of 8810
What does this have to do
with user experience?
User Experience > Information/- design > Einstein’s Theory <
?
So…..
michael dorka » user experience consulting » mdorka@me.com of 8811
User experience depends on time, location, situation,
thinking. The way how you act depends on UX.
UX can make you travel in time :)
User Experience > Information/- design > Einstein’s Theory <
!
Most people agree on…..
michael dorka » user experience consulting » mdorka@me.com of 8812
michael dorka » user experience consulting » mdorka@me.com of 88
Think
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
Act
Time influences on how you…..
STRESSSTRESS
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michael dorka » user experience consulting » mdorka@me.com of 88
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
Let’s get more detailed…..
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michael dorka » user experience consulting » mdorka@me.com of 88
1+1+1=?
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
Example:
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michael dorka » user experience consulting » mdorka@me.com of 88
Das Leben ist
unglaublich
ungerecht.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
Example:
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michael dorka » user experience consulting » mdorka@me.com of 88
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
?
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michael dorka » user experience consulting » mdorka@me.com of 8818
michael dorka » user experience consulting » mdorka@me.com of 88
Little experienced
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
But evaluating time depends also
being…..
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michael dorka » user experience consulting » mdorka@me.com of 8820
michael dorka » user experience consulting » mdorka@me.com of 88
Very experienced
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
And of course on being…..
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michael dorka » user experience consulting » mdorka@me.com of 882222
michael dorka » user experience consulting » mdorka@me.com of 88
Prepared
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
And not only that. It also depends on
if you are…..
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michael dorka » user experience consulting » mdorka@me.com of 882424
michael dorka » user experience consulting » mdorka@me.com of 88
Unprepared
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
Or even worse when you are …..
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michael dorka » user experience consulting » mdorka@me.com of 88
acting
depends
on the time
we have…
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
So we agree on…..
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michael dorka » user experience consulting » mdorka@me.com of 88
acting
depends on
limitations of
the location
[senses and
function]
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
And that…..
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michael dorka » user experience consulting » mdorka@me.com of 882929
michael dorka » user experience consulting » mdorka@me.com of 88
acting
depends
on the
situation
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
And also that…..
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michael dorka » user experience consulting » mdorka@me.com of 883131
michael dorka » user experience consulting » mdorka@me.com of 88
Evaluate
time to
decode Choose
evaluation method
Conscience
time pressure
Consequence
failure/success
Limitations by
perception
and physics
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
So we agree on…..
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michael dorka » user experience consulting » mdorka@me.com of 88
Comparative
evaluation
Singular
evaluation
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think > Act
So when thinking you probably
evaluate….
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michael dorka » user experience consulting » mdorka@me.com of 88
Example:
Eat a chocolate!
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Let’s see what it means…..
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michael dorka » user experience consulting » mdorka@me.com of 88
Comparative
evaluation
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation > Act
One way to go:
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michael dorka » user experience consulting » mdorka@me.com of 88
Compare each
possibility to figure
out which is the best
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation > Act
Which makes you…..
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michael dorka » user experience consulting » mdorka@me.com of 883838
michael dorka » user experience consulting » mdorka@me.com of 88
Singular
evaluation
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation > Act
The other way to go:
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michael dorka » user experience consulting » mdorka@me.com of 88
Take the first choice
which appears
working out.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation > Act
The other way to go:
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michael dorka » user experience consulting » mdorka@me.com of 88
Recognition
Primed
Decision
Model
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation > Act
Model 1
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michael dorka » user experience consulting » mdorka@me.com of 88
Recognition-Primed Decision Model
“the way decision makers size up the situation
to recognise which course of action makes
sense, and the way they evaluate that course of
action by imagining it.”
Excerpt From: Gary Klein. “Sources of Power: How People Make Decisions.”
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
Recognition-Primed Decision Model
>Act
Gary says that:
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michael dorka » user experience consulting » mdorka@me.com of 88
- what types of goals make sense
- set priorities
- which cues are important (so there is not an
overload of information)
- what to expect next (so they can prepare
themselves and notice surprises)
- typical ways of responding in a given
situation.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
Recognition-Primed Decision Model
>Act
Gary says that:
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michael dorka » user experience consulting » mdorka@me.com of 88
By recognising a situation as typical the user
recognises a course of action likely to succeed.
The recognition of goals, cues, expectancies,
and actions is part of recognising a situation.
Decision makers do not start with the goals or
expectancies and figure out the nature of the
situation.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
Recognition-Primed Decision Model
>Act
Gary says that:
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michael dorka » user experience consulting » mdorka@me.com of 88
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
Recognition-Primed Decision Model
>Act
Which means that you do this:
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michael dorka » user experience consulting » mdorka@me.com of 88
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
Recognition-Primed Decision Model
>Act
And you do not do this:
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michael dorka » user experience consulting » mdorka@me.com of 88
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition > Act
Knowing what you are doing?!
Intuition
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michael dorka » user experience consulting » mdorka@me.com of 884949
michael dorka » user experience consulting » mdorka@me.com of 88
It is rather experience then magic:
Recognizing things
without knowing how we
do the recognizing.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition > Act
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michael dorka » user experience consulting » mdorka@me.com of 88
Intution is…..
- a experience which affect the interpretation
of the situation [recognizing key patterns that
indicate the dynamics of the situation]
- reacting to things that are not happening
rather than to things that are.
- unaware of his use of experience [not
drawing on memory for any specific previous
experience.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition > Act
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michael dorka » user experience consulting » mdorka@me.com of 88
Good news:
The part of intuition that involves pattern
matching and recognition of familiar and typical
cases can be trained.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition > Act
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michael dorka » user experience consulting » mdorka@me.com of 88
Knowing what you are doing?!
Mental models
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation > Act
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michael dorka » user experience consulting » mdorka@me.com of 88
How to make a
cheeseburger?
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation > Act
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michael dorka » user experience consulting » mdorka@me.com of 8855
michael dorka » user experience consulting » mdorka@me.com of 88
Mental simulation
3 causal factors:
- groceries
- cook
- arrange
…………
6 transitions:
- imagine what the
cheeseburger consists of
- buy the ingredients
- wash each single ingredient
- cut each ingredient
- cook ingredients
- arrange ingredients
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation > Act
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michael dorka » user experience consulting » mdorka@me.com of 88
Two major categories:
What had happened in the past?
What is going to happen in the future?
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation > Act
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michael dorka » user experience consulting » mdorka@me.com of 88
Mental simulation
Coherence
Does it make sense?
Applicability
Will it get what I need?
Completeness
Does it include too much or too little?
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation > Act
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michael dorka » user experience consulting » mdorka@me.com of 88
Your fantastic product/ service
You confront your user physically/
psychological influenced by design
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation > Act
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michael dorka » user experience consulting » mdorka@me.com of 88
Your fantastic product/ service
Identify Need:
Project the future
Specify Parameters:
Assemble the
Action Sequence
Failure to
Assemble
Internal
Evaluation
Design defines what the user could interpret
visually.
Linguist defines how the user will interpret
textually the task.
Psychology estimates how and what your user
evaluates
Sociology investigates how your user’s
environment influences on her evaluation
user needs to do something
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michael dorka » user experience consulting » mdorka@me.com of 88
Your fantastic product/ service
hits the user
user needs to do something
Identify Need:
Project the future
Specify Parameters:
Assemble the
Action Sequence
Run and review the
Action Sequence
Evaluate
the
Outcome
Prepare for Implementation Predict the outcome
Estimate the Data
Generate a course of action
Evaluate and inspect risk
Implement course of action
Failure to
Assemble
Identify Problem Areas:
Plausibility
Consistency
Pitfalls
Microsimulation
of Problem Areas
Modify the
Course of Action
Reject the
Course of Action
Internal
Evaluation
Psychology estimates how and
what your user decides on doing
Sociology investigates how your
user’s environment influences on
her decision
Design defines what the user could interpret
visually.
Linguist defines how the user will interpret
textually the task.
Psychology estimates how and what your user
evaluates
Sociology investigates how your user’s
environment influences on her evaluation
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michael dorka » user experience consulting » mdorka@me.com of 88
Culture
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Culture > Semantics >
Cultural aspects defines how a user understands
and interprets a system.
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michael dorka » user experience consulting » mdorka@me.com of 88
You know I am saying…
Semantics
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation > Act
> Culture > Semantics >
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michael dorka » user experience consulting » mdorka@me.com of 88 6464
michael dorka » user experience consulting » mdorka@me.com of 88
Semantics
- study of meaning
- relation between signifiers [words,
phrases, signs, and symbols]
- what they stand for, their denotation
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Culture > Semantics >
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michael dorka » user experience consulting » mdorka@me.com of 88
Global use of pedestrian icons*:
* http://blogs.wsj.com/scene/2013/10/15/what-do-pedestrian-traffic-icons-say-about-your-culture/tab/slideshow/#slide/11
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >
> Senses > See > Hear > Feel > Smell
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michael dorka » user experience consulting » mdorka@me.com of 88
You know I am saying…
Linguistics
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Culture > Semantics > Linguistics >
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michael dorka » user experience consulting » mdorka@me.com of 8868
michael dorka » user experience consulting » mdorka@me.com of 88
Semantics:
Linguistic semantics
study of meaning used for
understanding human expression
through language.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Culture > Semantics > Linguistics >
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michael dorka » user experience consulting » mdorka@me.com of 88
Global use of alphabets*:
Alphabets: Latin Latin and Arabic Cyrillic Latin and Cyrillic Greek  Georgian
Armenian 
Abjads:   Arabic Hebrew and Arabic
Abugidas:   North Indic South Indic Ethiopic Canadian Syllabic
Logographic+syllabic: Pure logographic Mixed logographic and syllabaries Featural-
alphabet + limited logographic Featural-alphabet 
* http://en.wikipedia.org/wiki/File:Writing_systems_worldwide.png
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Buenos Aires, Argentina
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michael dorka » user experience consulting » mdorka@me.com of 8872
Moscow, Russia
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michael dorka » user experience consulting » mdorka@me.com of 8873
Beijing, China
73
michael dorka » user experience consulting » mdorka@me.com of 8874mmmmmiicccchhhhhhaaaaaaaeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeelllllll dddddddoooooorrrrrrkkkkkkkkaaaaaa »»»» uuuuuussssseeeeerrrrr eeexxxpppppppppeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrrrrrrrrriieennncceeeeeeeeeee ccoonnnnssssssuuuuuulltinnnnnnnggggggggggggggggggggggggggggggg »» mmmmmdddddddoooorrrrkkkkkkaaa@@@@@@mmmmmmeeeeeeee..cccccooooooommmmmmmmmmmmmmmmmmmmmmmmmmmmmm ooooooooooffffffff 888888888888887777777777444444444444
Berlin, Germany
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michael dorka » user experience consulting » mdorka@me.com of 88
Globally and in general:
Senses
Different physical conditions let
users interact totally different with
a system.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Culture > Semantics > Linguistics >
> Senses > See > Hear > Feel > Smell
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michael dorka » user experience consulting » mdorka@me.com of 88
Globally and in general:
Color
Color plays a vitally important role
in the world.It can:
- sway thinking
- change actions
- cause reactions
- irritate or soothe your eyes
- raise blood pressure
- suppress appetite
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Culture > Semantics > Linguistics >
> Senses > See > Hear > Feel > Smell
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michael dorka » user experience consulting » mdorka@me.com of 88
Color matters
As a powerful form of
communication, color is
irreplaceable. Red means "stop"
and green means "go." Traffic
lights send this universal
message. Likewise, the colors
used for a product, web site,
business card, or logo cause
powerful reactions.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >
> Senses > See > Hear > Feel > Smell
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michael dorka » user experience consulting » mdorka@me.com of 88
Global meaning of red:
Red is one of the top two
favourite colours of all people.
Red is the most popular color
used on flags in the world.
Approximately 77% of all flags
include red.
Red is the international color for
stop.
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >
> Senses > See > Hear > Feel > Smell
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michael dorka » user experience consulting » mdorka@me.com of 88
Global meaning of red:
The history of languages reveals
that red is the first color after
black and white. (All languages
have words for black and white. If
a third hue exists, it is red.)
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >
> Senses > See > Hear > Feel > Smell
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michael dorka » user experience consulting » mdorka@me.com of 88
And what if….…
Blind people
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >
> Senses > See > Hear > Feel > Smell
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michael dorka » user experience consulting » mdorka@me.com of 88
* http://www.who.int/mediacentre/factsheets/fs282/en/*
3%1%
96%
1% Blind people
3% People with impaired vision
96%96%
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >
> Senses > See > Hear > Feel > Smell
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michael dorka » user experience consulting » mdorka@me.com of 88
* http://www.who.int/mediacentre/factsheets/fs282/en/
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >
> Senses > See > Hear > Feel > Smell
Braille is essential to becoming
literate.
Research shows that braille
literacy is related to academic
achievement and employment.
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michael dorka » user experience consulting » mdorka@me.com of 8884
michael dorka » user experience consulting » mdorka@me.com of 88
* Scienceblog
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >
> Senses > See > Hear > Feel > Smell
Scents are a powerful component
of our experience. Smell creates
memories [Olfactory memory].
This memory is mediated by the
hippocampus, the manufacturer of
long-term memory in the brain.*
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michael dorka » user experience consulting » mdorka@me.com of 8886
michael dorka » user experience consulting » mdorka@me.com of 88
So…..
What makes you act?
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >Act
87
michael dorka » user experience consulting » mdorka@me.com of 88
1
2
3
4
5
6
7
8
9
10
11
depending on the time we have…
depending on the experience we have…
depending on the preparation
depending on the location
depending on the situation
depending on the way we think
depending on how we evaluate
depending on our intuition
depending on our mental model
depending on our culture
depending on senses
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michael dorka » user experience consulting » mdorka@me.com of 88
Ahhhh…..
How do I travel in time?
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >Act
87
michael dorka » user experience consulting » mdorka@me.com of 88
Ahhhh…..
How do I travel in time?
User Experience > Information/- design > Einstein’s Theory <
Time > Location > Situation > Think <
Comparative evaluation > Singular evaluation
> Recognition-Primed Decision Model
> Intuition
> Mental simulation
> Semantics >Act
87
using mental model
michael dorka » user experience consulting » mdorka@me.com of 8888
Thank you!

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Ux. theory of relativity

  • 1. UX. Theory of relativity About 01
  • 2. michael dorka » user experience consulting » mdorka@me.com general specific About of 88 This presentation 02
  • 3. This presentation michael dorka » user experience consulting » mdorka@me.com of 88 Time! Location Situation! Think!! Act UX Information Design Einstein Making decisions Experience Preparation Evaluation!!! Intuition!! Mental models!! Semantics Linguistics Culture! A Senses! See Hear Touch Smell 03
  • 4. User experience design creates and coordinates different aspects of design and other disciplines to create the best possible interaction and experience for users. User Experience > Information/- design > Einstein’s Theory < You might know that…. michael dorka » user experience consulting » mdorka@me.com of 8804
  • 5. Information design is the practice of presenting information in a way that allowing efficient and effective understanding of it. User Experience > Information/- design > Einstein’s Theory < And might know also that…. michael dorka » user experience consulting » mdorka@me.com of 8805
  • 6. michael dorka » user experience consulting » mdorka@me.com of 88606
  • 7. michael dorka » user experience consulting » mdorka@me.com of 887michael dorka » user experience consulting » mdorka@me.com of 88775
  • 8. michael dorka » user experience consulting » mdorka@me.com of 88 User Experience > Information/- design > Einstein’s Theory < Usually you move from one location towards the other location 08
  • 9. michael dorka » user experience consulting » mdorka@me.com of 88 User Experience > Information/- design > Einstein’s Theory < But you could also move backwards while on the way to another location 09
  • 10. michael dorka » user experience consulting » mdorka@me.com Time depends on: Where you are and how you move. User Experience > Information/- design > Einstein’s Theory < So let’s say that….. of 8810
  • 11. What does this have to do with user experience? User Experience > Information/- design > Einstein’s Theory < ? So….. michael dorka » user experience consulting » mdorka@me.com of 8811
  • 12. User experience depends on time, location, situation, thinking. The way how you act depends on UX. UX can make you travel in time :) User Experience > Information/- design > Einstein’s Theory < ! Most people agree on….. michael dorka » user experience consulting » mdorka@me.com of 8812
  • 13. michael dorka » user experience consulting » mdorka@me.com of 88 Think User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think > Act Act Time influences on how you….. STRESSSTRESS 13
  • 14. michael dorka » user experience consulting » mdorka@me.com of 88 User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think > Act Let’s get more detailed….. 14
  • 15. michael dorka » user experience consulting » mdorka@me.com of 88 1+1+1=? User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think > Act Example: 15
  • 16. michael dorka » user experience consulting » mdorka@me.com of 88 Das Leben ist unglaublich ungerecht. User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think > Act Example: 16
  • 17. michael dorka » user experience consulting » mdorka@me.com of 88 User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think > Act ? 17
  • 18. michael dorka » user experience consulting » mdorka@me.com of 8818
  • 19. michael dorka » user experience consulting » mdorka@me.com of 88 Little experienced User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think > Act But evaluating time depends also being….. 19
  • 20. michael dorka » user experience consulting » mdorka@me.com of 8820
  • 21. michael dorka » user experience consulting » mdorka@me.com of 88 Very experienced User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think > Act And of course on being….. 21
  • 22. michael dorka » user experience consulting » mdorka@me.com of 882222
  • 23. michael dorka » user experience consulting » mdorka@me.com of 88 Prepared User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think > Act And not only that. It also depends on if you are….. 23
  • 24. michael dorka » user experience consulting » mdorka@me.com of 882424
  • 25. michael dorka » user experience consulting » mdorka@me.com of 88 Unprepared User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think > Act Or even worse when you are ….. 25
  • 26. michael dorka » user experience consulting » mdorka@me.com of 88 acting depends on the time we have… User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think > Act So we agree on….. 26
  • 27. michael dorka » user experience consulting » mdorka@me.com of 882727
  • 28. michael dorka » user experience consulting » mdorka@me.com of 88 acting depends on limitations of the location [senses and function] User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think > Act And that….. 28
  • 29. michael dorka » user experience consulting » mdorka@me.com of 882929
  • 30. michael dorka » user experience consulting » mdorka@me.com of 88 acting depends on the situation User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think > Act And also that….. 30
  • 31. michael dorka » user experience consulting » mdorka@me.com of 883131
  • 32. michael dorka » user experience consulting » mdorka@me.com of 88 Evaluate time to decode Choose evaluation method Conscience time pressure Consequence failure/success Limitations by perception and physics User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think > Act So we agree on….. 32
  • 33. michael dorka » user experience consulting » mdorka@me.com of 88 Comparative evaluation Singular evaluation User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think > Act So when thinking you probably evaluate…. 33
  • 34. michael dorka » user experience consulting » mdorka@me.com of 88 Example: Eat a chocolate! User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Let’s see what it means….. 34
  • 35. michael dorka » user experience consulting » mdorka@me.com of 883535
  • 36. michael dorka » user experience consulting » mdorka@me.com of 88 Comparative evaluation User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Act One way to go: 36
  • 37. michael dorka » user experience consulting » mdorka@me.com of 88 Compare each possibility to figure out which is the best User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Act Which makes you….. 37
  • 38. michael dorka » user experience consulting » mdorka@me.com of 883838
  • 39. michael dorka » user experience consulting » mdorka@me.com of 88 Singular evaluation User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Act The other way to go: 39
  • 40. michael dorka » user experience consulting » mdorka@me.com of 88 Take the first choice which appears working out. User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Act The other way to go: 75
  • 41. michael dorka » user experience consulting » mdorka@me.com of 8841
  • 42. michael dorka » user experience consulting » mdorka@me.com of 88 Recognition Primed Decision Model User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Act Model 1 42
  • 43. michael dorka » user experience consulting » mdorka@me.com of 88 Recognition-Primed Decision Model “the way decision makers size up the situation to recognise which course of action makes sense, and the way they evaluate that course of action by imagining it.” Excerpt From: Gary Klein. “Sources of Power: How People Make Decisions.” User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation Recognition-Primed Decision Model >Act Gary says that: 43
  • 44. michael dorka » user experience consulting » mdorka@me.com of 88 - what types of goals make sense - set priorities - which cues are important (so there is not an overload of information) - what to expect next (so they can prepare themselves and notice surprises) - typical ways of responding in a given situation. User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation Recognition-Primed Decision Model >Act Gary says that: 44
  • 45. michael dorka » user experience consulting » mdorka@me.com of 88 By recognising a situation as typical the user recognises a course of action likely to succeed. The recognition of goals, cues, expectancies, and actions is part of recognising a situation. Decision makers do not start with the goals or expectancies and figure out the nature of the situation. User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation Recognition-Primed Decision Model >Act Gary says that: 45
  • 46. michael dorka » user experience consulting » mdorka@me.com of 88 User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation Recognition-Primed Decision Model >Act Which means that you do this: 46
  • 47. michael dorka » user experience consulting » mdorka@me.com of 88 User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation Recognition-Primed Decision Model >Act And you do not do this: 47
  • 48. michael dorka » user experience consulting » mdorka@me.com of 88 User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Act Knowing what you are doing?! Intuition 48
  • 49. michael dorka » user experience consulting » mdorka@me.com of 884949
  • 50. michael dorka » user experience consulting » mdorka@me.com of 88 It is rather experience then magic: Recognizing things without knowing how we do the recognizing. User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Act 50
  • 51. michael dorka » user experience consulting » mdorka@me.com of 88 Intution is….. - a experience which affect the interpretation of the situation [recognizing key patterns that indicate the dynamics of the situation] - reacting to things that are not happening rather than to things that are. - unaware of his use of experience [not drawing on memory for any specific previous experience. User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Act 51
  • 52. michael dorka » user experience consulting » mdorka@me.com of 88 Good news: The part of intuition that involves pattern matching and recognition of familiar and typical cases can be trained. User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Act 52
  • 53. michael dorka » user experience consulting » mdorka@me.com of 88 Knowing what you are doing?! Mental models User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Act 53
  • 54. michael dorka » user experience consulting » mdorka@me.com of 88 How to make a cheeseburger? User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Act 54
  • 55. michael dorka » user experience consulting » mdorka@me.com of 8855
  • 56. michael dorka » user experience consulting » mdorka@me.com of 88 Mental simulation 3 causal factors: - groceries - cook - arrange ………… 6 transitions: - imagine what the cheeseburger consists of - buy the ingredients - wash each single ingredient - cut each ingredient - cook ingredients - arrange ingredients User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Act 56
  • 57. michael dorka » user experience consulting » mdorka@me.com of 88 Two major categories: What had happened in the past? What is going to happen in the future? User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Act 57
  • 58. michael dorka » user experience consulting » mdorka@me.com of 88 Mental simulation Coherence Does it make sense? Applicability Will it get what I need? Completeness Does it include too much or too little? User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Act 58
  • 59. michael dorka » user experience consulting » mdorka@me.com of 88 Your fantastic product/ service You confront your user physically/ psychological influenced by design User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Act 59
  • 60. michael dorka » user experience consulting » mdorka@me.com of 88 Your fantastic product/ service Identify Need: Project the future Specify Parameters: Assemble the Action Sequence Failure to Assemble Internal Evaluation Design defines what the user could interpret visually. Linguist defines how the user will interpret textually the task. Psychology estimates how and what your user evaluates Sociology investigates how your user’s environment influences on her evaluation user needs to do something 60
  • 61. michael dorka » user experience consulting » mdorka@me.com of 88 Your fantastic product/ service hits the user user needs to do something Identify Need: Project the future Specify Parameters: Assemble the Action Sequence Run and review the Action Sequence Evaluate the Outcome Prepare for Implementation Predict the outcome Estimate the Data Generate a course of action Evaluate and inspect risk Implement course of action Failure to Assemble Identify Problem Areas: Plausibility Consistency Pitfalls Microsimulation of Problem Areas Modify the Course of Action Reject the Course of Action Internal Evaluation Psychology estimates how and what your user decides on doing Sociology investigates how your user’s environment influences on her decision Design defines what the user could interpret visually. Linguist defines how the user will interpret textually the task. Psychology estimates how and what your user evaluates Sociology investigates how your user’s environment influences on her evaluation 61
  • 62. michael dorka » user experience consulting » mdorka@me.com of 88 Culture User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Culture > Semantics > Cultural aspects defines how a user understands and interprets a system. 62
  • 63. michael dorka » user experience consulting » mdorka@me.com of 88 You know I am saying… Semantics User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Act > Culture > Semantics > 63
  • 64. michael dorka » user experience consulting » mdorka@me.com of 88 6464
  • 65. michael dorka » user experience consulting » mdorka@me.com of 88 Semantics - study of meaning - relation between signifiers [words, phrases, signs, and symbols] - what they stand for, their denotation User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Culture > Semantics > 65
  • 66. michael dorka » user experience consulting » mdorka@me.com of 88 Global use of pedestrian icons*: * http://blogs.wsj.com/scene/2013/10/15/what-do-pedestrian-traffic-icons-say-about-your-culture/tab/slideshow/#slide/11 User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Semantics > > Senses > See > Hear > Feel > Smell 66
  • 67. michael dorka » user experience consulting » mdorka@me.com of 88 You know I am saying… Linguistics User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Culture > Semantics > Linguistics > 67
  • 68. michael dorka » user experience consulting » mdorka@me.com of 8868
  • 69. michael dorka » user experience consulting » mdorka@me.com of 88 Semantics: Linguistic semantics study of meaning used for understanding human expression through language. User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Culture > Semantics > Linguistics > 69
  • 70. michael dorka » user experience consulting » mdorka@me.com of 88 Global use of alphabets*: Alphabets: Latin Latin and Arabic Cyrillic Latin and Cyrillic Greek  Georgian Armenian  Abjads:   Arabic Hebrew and Arabic Abugidas:   North Indic South Indic Ethiopic Canadian Syllabic Logographic+syllabic: Pure logographic Mixed logographic and syllabaries Featural- alphabet + limited logographic Featural-alphabet  * http://en.wikipedia.org/wiki/File:Writing_systems_worldwide.png 70
  • 71. michael dorka » user experience consulting » mdorka@me.com of 8871 Buenos Aires, Argentina 71
  • 72. michael dorka » user experience consulting » mdorka@me.com of 8872 Moscow, Russia 72
  • 73. michael dorka » user experience consulting » mdorka@me.com of 8873 Beijing, China 73
  • 74. michael dorka » user experience consulting » mdorka@me.com of 8874mmmmmiicccchhhhhhaaaaaaaeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeelllllll dddddddoooooorrrrrrkkkkkkkkaaaaaa »»»» uuuuuussssseeeeerrrrr eeexxxpppppppppeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrrrrrrrrriieennncceeeeeeeeeee ccoonnnnssssssuuuuuulltinnnnnnnggggggggggggggggggggggggggggggg »» mmmmmdddddddoooorrrrkkkkkkaaa@@@@@@mmmmmmeeeeeeee..cccccooooooommmmmmmmmmmmmmmmmmmmmmmmmmmmmm ooooooooooffffffff 888888888888887777777777444444444444 Berlin, Germany 74
  • 75. michael dorka » user experience consulting » mdorka@me.com of 88 Globally and in general: Senses Different physical conditions let users interact totally different with a system. User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Culture > Semantics > Linguistics > > Senses > See > Hear > Feel > Smell 75
  • 76. michael dorka » user experience consulting » mdorka@me.com of 88 Globally and in general: Color Color plays a vitally important role in the world.It can: - sway thinking - change actions - cause reactions - irritate or soothe your eyes - raise blood pressure - suppress appetite User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Culture > Semantics > Linguistics > > Senses > See > Hear > Feel > Smell 76
  • 77. michael dorka » user experience consulting » mdorka@me.com of 88 Color matters As a powerful form of communication, color is irreplaceable. Red means "stop" and green means "go." Traffic lights send this universal message. Likewise, the colors used for a product, web site, business card, or logo cause powerful reactions. User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Semantics > > Senses > See > Hear > Feel > Smell 77
  • 78. michael dorka » user experience consulting » mdorka@me.com of 88 Global meaning of red: Red is one of the top two favourite colours of all people. Red is the most popular color used on flags in the world. Approximately 77% of all flags include red. Red is the international color for stop. User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Semantics > > Senses > See > Hear > Feel > Smell 78
  • 79. michael dorka » user experience consulting » mdorka@me.com of 88 Global meaning of red: The history of languages reveals that red is the first color after black and white. (All languages have words for black and white. If a third hue exists, it is red.) User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Semantics > > Senses > See > Hear > Feel > Smell 79
  • 80. michael dorka » user experience consulting » mdorka@me.com of 88 And what if….… Blind people User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Semantics > > Senses > See > Hear > Feel > Smell 80
  • 81. michael dorka » user experience consulting » mdorka@me.com of 88 * http://www.who.int/mediacentre/factsheets/fs282/en/* 3%1% 96% 1% Blind people 3% People with impaired vision 96%96% User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Semantics > > Senses > See > Hear > Feel > Smell 81
  • 82. michael dorka » user experience consulting » mdorka@me.com of 8882
  • 83. michael dorka » user experience consulting » mdorka@me.com of 88 * http://www.who.int/mediacentre/factsheets/fs282/en/ User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Semantics > > Senses > See > Hear > Feel > Smell Braille is essential to becoming literate. Research shows that braille literacy is related to academic achievement and employment. 83
  • 84. michael dorka » user experience consulting » mdorka@me.com of 8884
  • 85. michael dorka » user experience consulting » mdorka@me.com of 88 * Scienceblog User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Semantics > > Senses > See > Hear > Feel > Smell Scents are a powerful component of our experience. Smell creates memories [Olfactory memory]. This memory is mediated by the hippocampus, the manufacturer of long-term memory in the brain.* 85
  • 86. michael dorka » user experience consulting » mdorka@me.com of 8886
  • 87. michael dorka » user experience consulting » mdorka@me.com of 88 So….. What makes you act? User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Semantics >Act 87
  • 88. michael dorka » user experience consulting » mdorka@me.com of 88 1 2 3 4 5 6 7 8 9 10 11 depending on the time we have… depending on the experience we have… depending on the preparation depending on the location depending on the situation depending on the way we think depending on how we evaluate depending on our intuition depending on our mental model depending on our culture depending on senses 88
  • 89. michael dorka » user experience consulting » mdorka@me.com of 88 Ahhhh….. How do I travel in time? User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Semantics >Act 87
  • 90. michael dorka » user experience consulting » mdorka@me.com of 88 Ahhhh….. How do I travel in time? User Experience > Information/- design > Einstein’s Theory < Time > Location > Situation > Think < Comparative evaluation > Singular evaluation > Recognition-Primed Decision Model > Intuition > Mental simulation > Semantics >Act 87 using mental model
  • 91. michael dorka » user experience consulting » mdorka@me.com of 8888 Thank you!