SlideShare a Scribd company logo
Stage 2 Physics

         Section 1
Motion in Two Dimensions
What is motion?
What types of motion are there?

What causes motion?

How to we describe motion in Physics?
What is a vector?
Vector quantities have magnitude (size) and
direction.

Scalar quantities have magnitude only.

Length represents the vectors magnitude.
Scalar         Vector
Distance      Displacement
Speed         Velocity
Mass          Acceleration
              Force
Time          weight
Velocity vector of an angry bird
Resultant of Two Vectors
The resultant is the sum or the combined addition of two vector
quantities

Vectors in the same direction:
       6N      4N      =          10 N




 Vectors in opposite directions:
        6m                 10 m          =
Vectors
• Vectors can be oriented to the gravitational
  field (up, down or some angle to the
  horizontal) or compass points (NESW).


             5 ms-1



                 5 ms-1 30o above the horizontal
Velocity Vectors
• Velocity can be resolved into its horizontal
  and vertical components at any instant.

                  v
                                vV



                   vH
SOHCAHTOA

       Hypotenuse
                       Opposite

            Adjacent
v
             vV = v sin



vH = v cos
Vectors and projectile motion and worked examples
Example 1
Resolve the following velocity vector into its
 horizontal and vertical components




               30o
Example 1
Resolve the following velocity vector into its
 horizontal and vertical components




               30o
This problem can be solved in two ways
(and you need to be able to do both)

1. Scale Diagram
2. Trigonometry
1. Scale diagram

By drawing a vector diagram (using a
protractor and a ruler) to scale we can
simply measure the size of the
components ideally the vector should be
10 cm or larger (for accuracy)
2. Trigonometry
            vvertical = v sin
                      = 40 sin 30o
                      = 20 m s-1

            vhorizontal = v cos
30o
                        = 40 cos 30o
                       = 34.6 m s-1
Example 2
Determine the velocity vector with initial
horizontal velocity component of 50 ms –1
and vertical 20 ms-1.
v=?
                    vv= 20 m s-1


      vh= 50 m s-
                1
1. Scale diagram
 Again we could accurately draw the figure
 and measure the resultant length and
 angle to find the direction of v.

(Note: You need to have a clear Perspex
  ruler and a protractor for EVERY test and
  exam)
2. Pythagoras & Trigonometry
  By Pythagoras theory:
v2 = vV2 + vH2
      v = v V 2 + vH 2
        = 202 + 502
        = 2900
        = 53.9 m s-1   v=?                     vv= 20 m s-1


                             vh= 50 m s-   1
tan     vV/vH
tan   = 20/50
        = 21.8o

ie. v = 53.9 m s-1 at 21.8o above the horizontal
Summary – Vectors in 2D
• Given any vector quantity in 2D it can be
  resolved into horizontal and vertical
  components
  eg displacement, force, fields etc
• Given the horizontal & vertical
  components you can determine magnitude
  and direction of the vector (formula)
Motion in a Uniform
Gravitational Field
In the absence of gravity objects move with
  constant velocity in a straight line.


  An object will remain at rest, or continue to move
  at a constant velocity, unless a net force acts on
  it.

Note: The following is all in the absence of air resistance.
When an object falls under the
influence of gravity, the vertical
force causes a constant
acceleration
vH

       The resultant motion is a
            combination of both
                 horizontal and
        vH
                        vertical
vV   vV            components
Horizontal Projection
                       While the vertical
                             component
                             undergoes
                               constant
If an object is            acceleration.
projected
horizontally, the
horizontal component
moves with constant
velocity.
Three equations of motion

Note that all the equations have “a” in them –
they only apply under CONSTANT acceleration
Constant vertical acceleration
                                  Vertical formulae
                                                 2
                                       v 2 v0         2as

                                                     1 2
Horizontal velocity is constant         s   vt         at
                                                     2
Horizontal formula
                                    v vo             at

                 s
        vH
             t
Three equations of motion
Learning Symbols in Physics
Quantity   Quantity Symbol   Units   Unit symbol
Vectors and projectile motion and worked examples
Example

A stone is dropped down a well and takes 3
seconds to hit the ground.
a) How fast does it hit the bottom?

b) How deep is the well?
A stone is dropped down a well at
takes 3 seconds to hit the ground.
a) How fast does it hit the bottom?
b) How deep is the well?
An arrow is fired upwards at 50ms-1.
a) How high does the arrow fly?
An arrow is fired upwards at 50ms-1.
b) How long does the arrow take to hit the
ground?
Vectors and projectile motion and worked examples
Vectors and projectile motion and worked examples
Projectile Motion Problems

Except for time, everything can be separated into horizontal and
  vertical components and treated separately.




                             sV = height
 V0




                         s H = range
                                       t = time of flight
Projectile Motion Problems
Horizontal projection: down is +ve
Uni-level projection: Up is considered positive, and down is
  negative.(Acceleration due to gravity aV = -9.8ms-2)




                             sV = height
 V0




                         s H = range
                                       t = time of flight
Projectile Motion Problems

At the top of the parabolic path, vV= 0 ms-1

                                               1
                                    vV   0ms                          2
                                                     aV
                                                              9.8ms



                          sV   height
 V0




                     sH   range
                                         t = time of flight
Projectile Motion Problems

Remember the time of flight is the time it takes to go up+ down.

                                               1
                                    vV   0ms                          2
                                                     aV
                                                              9.8ms



                          sV   height
 V0




                     sH   range
                                         t = time of flight
Example 1
Vectors and projectile motion and worked examples
Vectors and projectile motion and worked examples
Vectors and projectile motion and worked examples
Vectors and projectile motion and worked examples
Vectors and projectile motion and worked examples
Vectors and projectile motion and worked examples
Vectors and projectile motion and worked examples
Vectors and projectile motion and worked examples
Vectors and projectile motion and worked examples
Vectors and projectile motion and worked examples
Bi-level projection
• An object is projected at a height
Vectors and projectile motion and worked examples
Vectors and projectile motion and worked examples
Maximum Range

To get the maximum range sH max in a vacuum
(no air resistance) the launch angle must be 45o




                  sH max
For a projectile launched at ground level find
 by sample calculation the launch angle
 that results in a maximum range
Pairs of launch angles that yield the same
  range add up to 90o      α + θ = ranges
                           Projectile 90o
                               for various angles of launch
         500
         450
         400
         350
         300
height




         250
         200
         150
         100
         50
          0
               0   200   400     600      800      1000       1200
                               range
α + θ = 90o

Find the launch angle that yields the same
  range as 32o

θ = 32    α=?              α + θ = 90o
The Effect of Air Resistance
Air resistance acts in the opposite direction
  to motion.
      vertical             horizontal
The Effect of Air Resistance
       vertical                      horizontal




This decreases the
• height
• range
Slight decrease in time of flight of the projectile
Vectors and projectile motion and worked examples
The magnitude of Fair resistance


           Fair resistance
Speed
Shape
Aerodynamic

teardrop
Size
More surface area = more air resistance
Texture


Smooth




Rough
Air density
Low air density = less air resistance




High air density = high air resistance
Projectiles in Sport
Consider the effect of launch height on
 range
As the object has further to fall tflight is
increased.
As the object is in the air for longer it
travels farther.
45o

                 41o




  For objects at h=0 the optimal angle is 45o
For heights › 0
θ max height is less than 45o

More Related Content

PPTX
PPT
Projectile motion by umakant bhaskar gohatre
PDF
Projectile
PPTX
Physics -vectors-projectile motion
PPT
Projectiles
PPTX
Projecctile motion by sanjeev
PPSX
Kinematics - The Study of Motion
PDF
Vectors projectile motion
Projectile motion by umakant bhaskar gohatre
Projectile
Physics -vectors-projectile motion
Projectiles
Projecctile motion by sanjeev
Kinematics - The Study of Motion
Vectors projectile motion

What's hot (20)

PPTX
Physics free fall
PPT
Projectile motion
PPT
Speed and velocity
PPT
12 rotational motion
PPTX
Kinematics
PPTX
Dynamics ib physics
PPTX
Physics (displacement, distance, speed, velocity) 1 d
PPTX
Motion in one dimension
PPT
Ch 2 One Dimensional Kinematics
PPTX
Projectile motion
PDF
5 - Circular motion
PDF
Chapter 2 Motion in a straight line
PPT
Scalars And Vectors
PPT
Circular motion
PPTX
Angular momentum in terms of rigid body
PPTX
Projectile motion
PPT
Free body diagrams
PPTX
Projectile motion 1
PPT
Lever physics
PDF
Linear momentum
Physics free fall
Projectile motion
Speed and velocity
12 rotational motion
Kinematics
Dynamics ib physics
Physics (displacement, distance, speed, velocity) 1 d
Motion in one dimension
Ch 2 One Dimensional Kinematics
Projectile motion
5 - Circular motion
Chapter 2 Motion in a straight line
Scalars And Vectors
Circular motion
Angular momentum in terms of rigid body
Projectile motion
Free body diagrams
Projectile motion 1
Lever physics
Linear momentum
Ad

Viewers also liked (20)

PDF
Projectile motion
PPTX
Projectile motion
PPTX
Presentation1
PPTX
Projectile Motion
PPT
1.2.1 projectile motion
PPT
human rights
PPT
Physics 504 Chapter 11 The Motion of Projectiles
PDF
3 - Projectiles
PPT
Introduction to php
PPT
Chapter10
PDF
Recent Developments on the Employer's Duty to Accommodate
PPTX
What causes motion
PDF
Science 9, Module 1: Cell Division
DOCX
SCIENCE 9 MODULE
PPTX
Forces
PPTX
Puva therapy
PPTX
Displacement, velocity, acceleration
PPTX
Uri ng Panlapi Demoslides
PPT
032616 week3 conservation of mechanical energy
PPT
Projectile motion Grade 9
Projectile motion
Projectile motion
Presentation1
Projectile Motion
1.2.1 projectile motion
human rights
Physics 504 Chapter 11 The Motion of Projectiles
3 - Projectiles
Introduction to php
Chapter10
Recent Developments on the Employer's Duty to Accommodate
What causes motion
Science 9, Module 1: Cell Division
SCIENCE 9 MODULE
Forces
Puva therapy
Displacement, velocity, acceleration
Uri ng Panlapi Demoslides
032616 week3 conservation of mechanical energy
Projectile motion Grade 9
Ad

Similar to Vectors and projectile motion and worked examples (20)

PPTX
Two Dimensional Motion and Vectors
PPT
Projectile motionchemistory (4)
PPT
Projectile motionchemistory (4)
PDF
Kinematics 2d cheat sheet
PPT
Projectiuloe Fired at an Angle - Conceptual Study
PPTX
Chapter3physics
PPTX
Projectile motion ch 5 reg
PPT
Lecture Ch 03
PPT
Projectile motion (2)
PPT
Pp104 freefall
PPT
Projectile motion
PPTX
vector.pptx
PPTX
Vertical Straight Line Motion
PDF
Lecture 07
PPTX
Motion in two dimensions
PPTX
Chapter 06 kinematics in two dimensions
PPTX
Lecture 05 Kinematics in Two Dimensions
PPT
Projectile motion 2
PPT
Lecture Ch 02
PPT
Projectiles
Two Dimensional Motion and Vectors
Projectile motionchemistory (4)
Projectile motionchemistory (4)
Kinematics 2d cheat sheet
Projectiuloe Fired at an Angle - Conceptual Study
Chapter3physics
Projectile motion ch 5 reg
Lecture Ch 03
Projectile motion (2)
Pp104 freefall
Projectile motion
vector.pptx
Vertical Straight Line Motion
Lecture 07
Motion in two dimensions
Chapter 06 kinematics in two dimensions
Lecture 05 Kinematics in Two Dimensions
Projectile motion 2
Lecture Ch 02
Projectiles

More from cyberspaced educator (20)

PPTX
ACEC 2014 Google Search Your keys to the Googleverse
PPTX
Google Search
PPTX
Uniform circular motion worked examples
PPTX
Five things for teachers and students sl
PPTX
Digital imperative sl
PPTX
Google search and beyond sasta 25 11-2011
PPTX
2011 sasta psych conference presentation collins
PPTX
Year 10 psychology second semester
PPTX
Respiration 2010
PPTX
Emotion annesley 2010
PPTX
PPTX
Skeletal system 2010
PPTX
Circulatory system 2010
PPTX
Biomaterials 2010
PPTX
Particle physics 2010
PPTX
Brain and behaviour 2010
PPTX
Post Mortem 09 Section A Final
PPTX
Post Mortem Investigations 2010
PPTX
Presenting Data
PPTX
Collins Stage 1 Resources
ACEC 2014 Google Search Your keys to the Googleverse
Google Search
Uniform circular motion worked examples
Five things for teachers and students sl
Digital imperative sl
Google search and beyond sasta 25 11-2011
2011 sasta psych conference presentation collins
Year 10 psychology second semester
Respiration 2010
Emotion annesley 2010
Skeletal system 2010
Circulatory system 2010
Biomaterials 2010
Particle physics 2010
Brain and behaviour 2010
Post Mortem 09 Section A Final
Post Mortem Investigations 2010
Presenting Data
Collins Stage 1 Resources

Vectors and projectile motion and worked examples

  • 1. Stage 2 Physics Section 1 Motion in Two Dimensions
  • 2. What is motion? What types of motion are there? What causes motion? How to we describe motion in Physics?
  • 3. What is a vector? Vector quantities have magnitude (size) and direction. Scalar quantities have magnitude only. Length represents the vectors magnitude.
  • 4. Scalar Vector Distance Displacement Speed Velocity Mass Acceleration Force Time weight
  • 5. Velocity vector of an angry bird
  • 6. Resultant of Two Vectors The resultant is the sum or the combined addition of two vector quantities Vectors in the same direction: 6N 4N = 10 N Vectors in opposite directions: 6m 10 m =
  • 7. Vectors • Vectors can be oriented to the gravitational field (up, down or some angle to the horizontal) or compass points (NESW). 5 ms-1 5 ms-1 30o above the horizontal
  • 8. Velocity Vectors • Velocity can be resolved into its horizontal and vertical components at any instant. v vV vH
  • 9. SOHCAHTOA Hypotenuse Opposite Adjacent
  • 10. v vV = v sin vH = v cos
  • 12. Example 1 Resolve the following velocity vector into its horizontal and vertical components 30o
  • 13. Example 1 Resolve the following velocity vector into its horizontal and vertical components 30o
  • 14. This problem can be solved in two ways (and you need to be able to do both) 1. Scale Diagram 2. Trigonometry
  • 15. 1. Scale diagram By drawing a vector diagram (using a protractor and a ruler) to scale we can simply measure the size of the components ideally the vector should be 10 cm or larger (for accuracy)
  • 16. 2. Trigonometry vvertical = v sin = 40 sin 30o = 20 m s-1 vhorizontal = v cos 30o = 40 cos 30o = 34.6 m s-1
  • 17. Example 2 Determine the velocity vector with initial horizontal velocity component of 50 ms –1 and vertical 20 ms-1.
  • 18. v=? vv= 20 m s-1 vh= 50 m s- 1
  • 19. 1. Scale diagram Again we could accurately draw the figure and measure the resultant length and angle to find the direction of v. (Note: You need to have a clear Perspex ruler and a protractor for EVERY test and exam)
  • 20. 2. Pythagoras & Trigonometry By Pythagoras theory: v2 = vV2 + vH2 v = v V 2 + vH 2 = 202 + 502 = 2900 = 53.9 m s-1 v=? vv= 20 m s-1 vh= 50 m s- 1
  • 21. tan vV/vH tan = 20/50 = 21.8o ie. v = 53.9 m s-1 at 21.8o above the horizontal
  • 22. Summary – Vectors in 2D • Given any vector quantity in 2D it can be resolved into horizontal and vertical components eg displacement, force, fields etc • Given the horizontal & vertical components you can determine magnitude and direction of the vector (formula)
  • 23. Motion in a Uniform Gravitational Field
  • 24. In the absence of gravity objects move with constant velocity in a straight line. An object will remain at rest, or continue to move at a constant velocity, unless a net force acts on it. Note: The following is all in the absence of air resistance.
  • 25. When an object falls under the influence of gravity, the vertical force causes a constant acceleration
  • 26. vH The resultant motion is a combination of both horizontal and vH vertical vV vV components
  • 27. Horizontal Projection While the vertical component undergoes constant If an object is acceleration. projected horizontally, the horizontal component moves with constant velocity.
  • 28. Three equations of motion Note that all the equations have “a” in them – they only apply under CONSTANT acceleration
  • 29. Constant vertical acceleration Vertical formulae 2 v 2 v0 2as 1 2 Horizontal velocity is constant s vt at 2 Horizontal formula v vo at s vH t
  • 31. Learning Symbols in Physics Quantity Quantity Symbol Units Unit symbol
  • 33. Example A stone is dropped down a well and takes 3 seconds to hit the ground. a) How fast does it hit the bottom? b) How deep is the well?
  • 34. A stone is dropped down a well at takes 3 seconds to hit the ground. a) How fast does it hit the bottom?
  • 35. b) How deep is the well?
  • 36. An arrow is fired upwards at 50ms-1. a) How high does the arrow fly?
  • 37. An arrow is fired upwards at 50ms-1. b) How long does the arrow take to hit the ground?
  • 40. Projectile Motion Problems Except for time, everything can be separated into horizontal and vertical components and treated separately. sV = height V0 s H = range t = time of flight
  • 41. Projectile Motion Problems Horizontal projection: down is +ve Uni-level projection: Up is considered positive, and down is negative.(Acceleration due to gravity aV = -9.8ms-2) sV = height V0 s H = range t = time of flight
  • 42. Projectile Motion Problems At the top of the parabolic path, vV= 0 ms-1 1 vV 0ms 2 aV 9.8ms sV height V0 sH range t = time of flight
  • 43. Projectile Motion Problems Remember the time of flight is the time it takes to go up+ down. 1 vV 0ms 2 aV 9.8ms sV height V0 sH range t = time of flight
  • 55. Bi-level projection • An object is projected at a height
  • 58. Maximum Range To get the maximum range sH max in a vacuum (no air resistance) the launch angle must be 45o sH max
  • 59. For a projectile launched at ground level find by sample calculation the launch angle that results in a maximum range
  • 60. Pairs of launch angles that yield the same range add up to 90o α + θ = ranges Projectile 90o for various angles of launch 500 450 400 350 300 height 250 200 150 100 50 0 0 200 400 600 800 1000 1200 range
  • 61. α + θ = 90o Find the launch angle that yields the same range as 32o θ = 32 α=? α + θ = 90o
  • 62. The Effect of Air Resistance Air resistance acts in the opposite direction to motion. vertical horizontal
  • 63. The Effect of Air Resistance vertical horizontal This decreases the • height • range Slight decrease in time of flight of the projectile
  • 65. The magnitude of Fair resistance Fair resistance
  • 66. Speed
  • 68. Size More surface area = more air resistance
  • 70. Air density Low air density = less air resistance High air density = high air resistance
  • 71. Projectiles in Sport Consider the effect of launch height on range
  • 72. As the object has further to fall tflight is increased. As the object is in the air for longer it travels farther.
  • 73. 45o 41o For objects at h=0 the optimal angle is 45o For heights › 0 θ max height is less than 45o