SlideShare a Scribd company logo
Video Games and Representation
Representation is the most important Key Concept in Media Studies;   Media texts of all kinds play an important role in representing people, events and ideas;   The audience of a media text plays an active role in decoding these representations through their own cultural  and life situation;   Toland (2004) suggests that games position and situate us to accept, in many cases old fashioned and simplistic representations of gender and ethnicity;    
 
Brey et al (1998) developed a semiotic approach to game representation by looking at the oppositions and relationships between elements and characters that add up to a coherent system of meaning in the game;   Brey asks the following questions:   Who has the most agency (ability to influence events) in the game?   Who is absent from the game e.g women or the disabled? Who is active and passive in certain situations? Which characters have a voice and which are silent? What roles are allocated to which characters?    
By asking these questions we can build a deeper understanding of the ways some games reinforce a range of repesentational codes;   The narrative and characters within video games reinforce many of Vladimir Propp's character types;   Propp (1968) stated that most stories in Western culture share a limited range of character types;   Propp analysed the narrative structures of Russian folk tales and discovered a high degree of conformity to a limited number of narrative patterns. These included the following character types:   The hero; a false hero; a villian; donor; princess; a father figure; a helper; a dispatcher.
Propp's approach suits the formulaic nature of video games narratives;   Video games often draw on ancient narrative forms such as:   Quest narratives; Sagas; Romances; Epics   Propp's character types fit the episodic structure of games - the rewards, challenges, obstacles all form part of the game structure.   More information of Propp can be found at:   http://en.wikipedia.org/wiki/Vladimir_Propp    
Propp's character types are a useful way to investigate some games: But not others:
As long as we limit ourselves to more literary games with fictional characters and a linear goal-orientated narrative then Propp's character types can be useful;   Applying Propp's character types will allow us to investigate the ways characters function within the game; this will also illustrate our intermedial understanding of video games; in other words how the audience understand and comprehend the game based on previous media experience.   Intermedial  = video games often refer to other media texts. When one text refers to another this is called 'intertextual'; intermedial describes a media form which relies on our understanding of and experience of other media (for example film and music) to make meaning.
Issues of representation can be discussed and applied to a range of games from the obvious (GTA4) to the less obvious (Fifa '09);   MMORPG (Massively Multiplayer Online Role Playing Games) change the linear nature of gaming; free-roaming and sand-box gaming has changed how gamers play; in Second Life gamers construct idealised representations of themselves;   Online networks - from online cheats, to forums, to the distribution of 'patches' ties in with much of fan-dom and fan culture that grew around TV shows like Star Trek and The X-Files; this has changed the way that gamers interact with each other and the industry.          
Key term:   Verisimilitude      the way that a text combines a range of elements so that the viewer or reader is able to believe in its reality. Even a text with no relationship to the real world will establish verisimilitude if it has logic, plausibility and makes sense on its own terms. For realist texts verisimilitude will rely heavily on authenticity.    GTA 4 relies heavily on verisimilitude as the streets/chararcters/cars etc look authentic.

More Related Content

PPTX
color psychology in Films, Importance of Color in movies
PPTX
Chapter 4 barriers to intercultural communication
PDF
Disruptive innovation at Nintendo - The Wii
PPT
Game Story and Character Development
PPTX
Lucozade stuff
PDF
East & West Cultural Differences
PPTX
Media Studies Video games Minecraft 12 03 19
PPTX
Lesson 5 - Representation of Age
color psychology in Films, Importance of Color in movies
Chapter 4 barriers to intercultural communication
Disruptive innovation at Nintendo - The Wii
Game Story and Character Development
Lucozade stuff
East & West Cultural Differences
Media Studies Video games Minecraft 12 03 19
Lesson 5 - Representation of Age

Viewers also liked (14)

PDF
"The Gamer Identity and Representations of Gender and Race in Games" by Sherr...
PPTX
Video game evaluation
DOCX
Producers and audiences
PDF
SXSW Keynote - The Game Layer On Top Of The World
PPTX
video games and representation 2012
PPTX
Representations and stereotypes
PPT
Computer Games PPT
PPTX
Representation in video games
PPT
Stuart Hall - Audience Positioning
PPTX
An introduction to Game Theory
PPTX
Strauss binary opposites
PPTX
Representation of gender and stereotypes
PPT
Video Game Powerpoint
PPTX
The Brief History of Video Games
"The Gamer Identity and Representations of Gender and Race in Games" by Sherr...
Video game evaluation
Producers and audiences
SXSW Keynote - The Game Layer On Top Of The World
video games and representation 2012
Representations and stereotypes
Computer Games PPT
Representation in video games
Stuart Hall - Audience Positioning
An introduction to Game Theory
Strauss binary opposites
Representation of gender and stereotypes
Video Game Powerpoint
The Brief History of Video Games
Ad

Similar to Video Games And Representation (20)

PPT
Paratextual Studies and Video Games
 
DOCX
PIFinalEssay
PPT
Introduction to Narrative
PDF
"Overview and Conclusions" by Sherry Jones (August 16, 2014)
PPT
Video games case study
PDF
Your document contains an error. Check to see if the braces match. ie. '{' a...
PDF
Your document contains an error. Check to see if the braces match. ie. '{' a...
PPTX
Play me a Story: Player Action as Narrative Articulation
PPT
Narrative theory
PDF
Narrative, Plot & Genre
PPT
Literary Theory
 
PPT
Transmedia Narratives DDB
PPT
November 18th/ stereotypes
PDF
Financial Narrative Template Five Solid Evidences Atten
PDF
Essay On Persuasion
DOCX
FHT essay
PDF
Job Analysis Essay.pdf
DOCX
Loading… The Journal of the Canadian Game Studies Association.docx
DOCX
Fht essay long version
PPTX
Genre and narrative threory booklet
Paratextual Studies and Video Games
 
PIFinalEssay
Introduction to Narrative
"Overview and Conclusions" by Sherry Jones (August 16, 2014)
Video games case study
Your document contains an error. Check to see if the braces match. ie. '{' a...
Your document contains an error. Check to see if the braces match. ie. '{' a...
Play me a Story: Player Action as Narrative Articulation
Narrative theory
Narrative, Plot & Genre
Literary Theory
 
Transmedia Narratives DDB
November 18th/ stereotypes
Financial Narrative Template Five Solid Evidences Atten
Essay On Persuasion
FHT essay
Job Analysis Essay.pdf
Loading… The Journal of the Canadian Game Studies Association.docx
Fht essay long version
Genre and narrative threory booklet
Ad

More from CCN Media (20)

PPTX
Writing the Critical Reflection
PPTX
Surrealism lesson one
PPTX
As film studies grade boudaries for FM1
PPTX
Casino royale micro essay
PPTX
Casino royale micro essay
PPTX
La Zona research tasks
PPTX
Introduction activity for social realist film and feedback from little miss s...
PPTX
Introduction activity for social realist film
PPTX
180 degree line of action activities
PPTX
A serious man
PPTX
Lesson aims 24th september
PPTX
Introduction activity for social realist film
DOCX
Maid in manhattan editing task 25th september
DOCX
Opening scene lost in translation
PPTX
Little miss sunshine camera angles and mise en scene quiz
PPTX
Little miss sunchine task
PPTX
Introduction to the SSRP
PPTX
Question 1B
PPTX
Question 1A
PPTX
Media studies Revision Day
Writing the Critical Reflection
Surrealism lesson one
As film studies grade boudaries for FM1
Casino royale micro essay
Casino royale micro essay
La Zona research tasks
Introduction activity for social realist film and feedback from little miss s...
Introduction activity for social realist film
180 degree line of action activities
A serious man
Lesson aims 24th september
Introduction activity for social realist film
Maid in manhattan editing task 25th september
Opening scene lost in translation
Little miss sunshine camera angles and mise en scene quiz
Little miss sunchine task
Introduction to the SSRP
Question 1B
Question 1A
Media studies Revision Day

Recently uploaded (20)

PDF
Western Pop Music: From Classics to Chart-Toppers
PPTX
Introduction to NGO’s098765789709876.pptx
DOC
UNG毕业证学历认证,阿莱恩特国际大学毕业证文凭证书
PPTX
continuous_steps_relay.pptx. Another activity
PPTX
701301-Happy Birthday Slideshow Template.pptx
PDF
Module-3-Week005-to-Week006-PPT.pdf hahahgs
PPTX
Kulipari: Army of Frogs Movie - OVFX Story Internship 2023
PPTX
The Pearl - project of Advanced Reading course
PPTX
Social Awareness on Municipal Solid Waste.pptx
PPTX
GILGIT BALTISTAN HISTORY ,ADMINISTRATIVE , CONSTITUTUINAL STATUS , GEOGRAPMY ...
PDF
CityofHorror_v1.1.pdf manual en español i
PDF
WKA? #29.5: "HELLO NURSE" TRANSCRIPT.pdf
PDF
Download FL Studio Crack Latest version 2025
PDF
WKA #29: "FALLING FOR CUPID" TRANSCRIPT.pdf
PPTX
G.A.M.E. O.N.! (General — Art — Mythology — Entertainment — Obscure Naata) [2...
PDF
Can You Imagine? Read along and let’s see!
PDF
Best IPTV Service Providers in the UK (2025) – Honest Reviews & Top Picks
PPTX
Goal - its setting ,tracking and relevance
PPTX
SWweredddddaregqrgWWEQEwqdewf final.pptx
DOCX
Talking Owls and Time Travel: Lessons in Curiosity
Western Pop Music: From Classics to Chart-Toppers
Introduction to NGO’s098765789709876.pptx
UNG毕业证学历认证,阿莱恩特国际大学毕业证文凭证书
continuous_steps_relay.pptx. Another activity
701301-Happy Birthday Slideshow Template.pptx
Module-3-Week005-to-Week006-PPT.pdf hahahgs
Kulipari: Army of Frogs Movie - OVFX Story Internship 2023
The Pearl - project of Advanced Reading course
Social Awareness on Municipal Solid Waste.pptx
GILGIT BALTISTAN HISTORY ,ADMINISTRATIVE , CONSTITUTUINAL STATUS , GEOGRAPMY ...
CityofHorror_v1.1.pdf manual en español i
WKA? #29.5: "HELLO NURSE" TRANSCRIPT.pdf
Download FL Studio Crack Latest version 2025
WKA #29: "FALLING FOR CUPID" TRANSCRIPT.pdf
G.A.M.E. O.N.! (General — Art — Mythology — Entertainment — Obscure Naata) [2...
Can You Imagine? Read along and let’s see!
Best IPTV Service Providers in the UK (2025) – Honest Reviews & Top Picks
Goal - its setting ,tracking and relevance
SWweredddddaregqrgWWEQEwqdewf final.pptx
Talking Owls and Time Travel: Lessons in Curiosity

Video Games And Representation

  • 1. Video Games and Representation
  • 2. Representation is the most important Key Concept in Media Studies;   Media texts of all kinds play an important role in representing people, events and ideas;   The audience of a media text plays an active role in decoding these representations through their own cultural  and life situation;   Toland (2004) suggests that games position and situate us to accept, in many cases old fashioned and simplistic representations of gender and ethnicity;    
  • 3.  
  • 4. Brey et al (1998) developed a semiotic approach to game representation by looking at the oppositions and relationships between elements and characters that add up to a coherent system of meaning in the game;   Brey asks the following questions:   Who has the most agency (ability to influence events) in the game?   Who is absent from the game e.g women or the disabled? Who is active and passive in certain situations? Which characters have a voice and which are silent? What roles are allocated to which characters?    
  • 5. By asking these questions we can build a deeper understanding of the ways some games reinforce a range of repesentational codes;   The narrative and characters within video games reinforce many of Vladimir Propp's character types;   Propp (1968) stated that most stories in Western culture share a limited range of character types;   Propp analysed the narrative structures of Russian folk tales and discovered a high degree of conformity to a limited number of narrative patterns. These included the following character types:   The hero; a false hero; a villian; donor; princess; a father figure; a helper; a dispatcher.
  • 6. Propp's approach suits the formulaic nature of video games narratives;   Video games often draw on ancient narrative forms such as:   Quest narratives; Sagas; Romances; Epics   Propp's character types fit the episodic structure of games - the rewards, challenges, obstacles all form part of the game structure.   More information of Propp can be found at:   http://en.wikipedia.org/wiki/Vladimir_Propp    
  • 7. Propp's character types are a useful way to investigate some games: But not others:
  • 8. As long as we limit ourselves to more literary games with fictional characters and a linear goal-orientated narrative then Propp's character types can be useful;   Applying Propp's character types will allow us to investigate the ways characters function within the game; this will also illustrate our intermedial understanding of video games; in other words how the audience understand and comprehend the game based on previous media experience.   Intermedial = video games often refer to other media texts. When one text refers to another this is called 'intertextual'; intermedial describes a media form which relies on our understanding of and experience of other media (for example film and music) to make meaning.
  • 9. Issues of representation can be discussed and applied to a range of games from the obvious (GTA4) to the less obvious (Fifa '09);   MMORPG (Massively Multiplayer Online Role Playing Games) change the linear nature of gaming; free-roaming and sand-box gaming has changed how gamers play; in Second Life gamers construct idealised representations of themselves;   Online networks - from online cheats, to forums, to the distribution of 'patches' ties in with much of fan-dom and fan culture that grew around TV shows like Star Trek and The X-Files; this has changed the way that gamers interact with each other and the industry.          
  • 10. Key term:   Verisimilitude     the way that a text combines a range of elements so that the viewer or reader is able to believe in its reality. Even a text with no relationship to the real world will establish verisimilitude if it has logic, plausibility and makes sense on its own terms. For realist texts verisimilitude will rely heavily on authenticity.   GTA 4 relies heavily on verisimilitude as the streets/chararcters/cars etc look authentic.