Video games often use simplistic or outdated representations of gender and ethnicity that reinforce stereotypes. Analyzing the narrative structures and character types in games using models like Vladimir Propp's can provide insights into how different groups are portrayed. While Propp's character archetypes fit the formulaic nature of many game narratives, they may not apply to open-ended or multiplayer online games where player agency is higher. Issues of representation are important to examine in both story-driven and multiplayer games.