The document discusses virtual reality (VR) and related topics. It begins with an introduction to VR and its basic concepts. It then covers the basics of VR using examples from The Matrix film. It describes the main types of VR as immersive, non-immersive, and desktop. The key technologies that enable VR are discussed as visual displays, graphics systems, tracking systems, and databases. Popular VR devices like head mounted displays, data gloves, and CAVE environments are outlined. Applications of VR discussed include architecture, education, medicine, entertainment, and simulation/ergonomics. VRML is introduced as a format for 3D graphics. The document concludes with final thoughts on the potential of VR.