This document discusses how teachers can integrate technology into their curriculum even without internet access by utilizing computers. It provides examples of affordable educational games and programs like Microsoft Word, PowerPoint, Excel and PhotoStory that can be used for a variety of subjects. Specific examples of lessons and activities are given like creating storybooks, spelling tests, math worksheets and more. The document emphasizes that technology in the classroom should be made "fashionable" and "attractive" to engage and motivate students in their learning.