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Web 2.0
What is it?
What impact has it had?
Examples of Web 2.0 applications?
Make notes whilst watching each of the
following video clips:
David Gauntlett - Media and everyday life video
Xtra normal on David Gauntlett made by Reigate College students
Working with the people next to you, list 3 main points you can take
from Gauntlett’s video.
Wesch video - Web 2.0 ... The Machine is Us/ing Us
Working with the people next to you, sum up Wesch’s ideas in one
sentence.
Defining Web 2.0 – not easy!
‘Web 2.0 describes World Wide Web sites that emphasize user-generated
content, usability, and interoperability.’
‘Web 2.0 technologies facilitate participatory information sharing,
interoperability, user-centered design and collaboration on the World Wide
Web.’
A Web 2.0 site allows users to interact and collaborate with each other in a social
media dialogue as creators (prosumers) of user-generated content in a virtual
community, in contrast to websites where users (consumers) are limited to the
passive viewing of content that was created for them.
Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing sites, hosted services, web
applications, mashups and folksonomies.’
(Wikipedia, 2012 & 2016)
See this link for a useful overview: http://www.techterms.com/definition/web20
Web 2.0 is:
Web 2.0 allows users to interact and collaborate with each other.
Web 2.0 emphsises usability and collaboration
Web 2.0 is connecting people
WWW sites tht allow users to collaborate as prosumers of user-generated content in a virtual
community
Web 2.0 allows users to collaborate with one another as prosumers.
Web 2.0 is web sites that have user generated content.
The impact of Web 2.0 on:
Access
Ownership
and power
Creativity
Anything else
consumers have more power on the web, however some
media institutions have control over media content and
consumption. Copyrighted music is stolen more frequently
and easily online.
Web 2.0 allows people to be more creative and allows
them to explore and develop their talents. For example
YouTube, Zoella.
Cyber-bullying, trolling - it is not all positive! Raises issues
of privacy.
Allows access other users content. Consumers can
access what they want, when they want.

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Web 2.0 2017 Class 2B

  • 1. Web 2.0 What is it? What impact has it had? Examples of Web 2.0 applications?
  • 2. Make notes whilst watching each of the following video clips: David Gauntlett - Media and everyday life video Xtra normal on David Gauntlett made by Reigate College students Working with the people next to you, list 3 main points you can take from Gauntlett’s video. Wesch video - Web 2.0 ... The Machine is Us/ing Us Working with the people next to you, sum up Wesch’s ideas in one sentence.
  • 3. Defining Web 2.0 – not easy! ‘Web 2.0 describes World Wide Web sites that emphasize user-generated content, usability, and interoperability.’ ‘Web 2.0 technologies facilitate participatory information sharing, interoperability, user-centered design and collaboration on the World Wide Web.’ A Web 2.0 site allows users to interact and collaborate with each other in a social media dialogue as creators (prosumers) of user-generated content in a virtual community, in contrast to websites where users (consumers) are limited to the passive viewing of content that was created for them. Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing sites, hosted services, web applications, mashups and folksonomies.’ (Wikipedia, 2012 & 2016) See this link for a useful overview: http://www.techterms.com/definition/web20
  • 4. Web 2.0 is: Web 2.0 allows users to interact and collaborate with each other. Web 2.0 emphsises usability and collaboration Web 2.0 is connecting people WWW sites tht allow users to collaborate as prosumers of user-generated content in a virtual community Web 2.0 allows users to collaborate with one another as prosumers. Web 2.0 is web sites that have user generated content.
  • 5. The impact of Web 2.0 on: Access Ownership and power Creativity Anything else consumers have more power on the web, however some media institutions have control over media content and consumption. Copyrighted music is stolen more frequently and easily online. Web 2.0 allows people to be more creative and allows them to explore and develop their talents. For example YouTube, Zoella. Cyber-bullying, trolling - it is not all positive! Raises issues of privacy. Allows access other users content. Consumers can access what they want, when they want.